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Forum: Coders. Contest 16 September 2018, 12:47
Replies: 1
Views: 584
Posted By gazj82
Discussion: Space Master X-7

Title: Space Master X-7

Genre: Single screen space shooter meets asteroids, kind of. Trying to make it look vector based.

Original concept: Not at all, based on the Atari 2600 game of the same...
Forum: Coders. Entries 16 September 2018, 12:47
Replies: 0
Views: 402
Posted By gazj82
Entry: Space Master X-7

Title: Space Master X-7

Genre: Single screen space shooter meets asteroids, kind of. Trying to make it look vector based.

Original concept: Not at all, based on the Atari 2600 game of the same...
Forum: request.Old Rare Games 29 July 2018, 02:23
Replies: 2
Views: 1,771
Posted By gazj82
Well, I have found the disk in a joblot of games...

Well, I have found the disk in a joblot of games I bought today, unfortunately someone has over written it with a Premier Manager 3 save :(

So I am now looking for an ADF too so I can restore the...
Forum: project.Amiga Game Factory 12 July 2018, 02:15
Replies: 19
Views: 1,880
Posted By gazj82
Hi Commie1974, Pickaxe Pete is an...

Hi Commie1974,

Pickaxe Pete is an interesting game that is not well known, bringing it to the Amiga should be no harder than any other projects I have done.

Try pressing space bar during...
Forum: project.Amiga Game Factory 11 July 2018, 00:21
Replies: 19
Views: 1,880
Posted By gazj82
I would like to do Pickaxe Pete. I also would...

I would like to do Pickaxe Pete. I also would like to do an Amiga version of "Quest for the rings". Trouble is that it is a Computer game / Board game hybrid for the Videopac. Without the board...
Forum: project.Amiga Game Factory 09 July 2018, 17:26
Replies: 19
Views: 1,880
Posted By gazj82
Sure Amiten, It was written in Blitz basic. ...

Sure Amiten,

It was written in Blitz basic. I would not have a clue how to start with Blitz if it had not been for Earok's tutorials on Amiten TV. With a combination of the video tutorials and...
Forum: project.Amiga Game Factory 08 July 2018, 20:43
Replies: 19
Views: 1,880
Posted By gazj82
That's great thanks DamienD. Although Terrahawks...

That's great thanks DamienD. Although Terrahawks from last year needs adding to the list. :)
Forum: Coders. Blitz Basic 08 July 2018, 16:56
Replies: 26
Views: 2,379
Posted By gazj82
Well, I did a total rewrite based on some of your...

Well, I did a total rewrite based on some of your above replies.

The game is now in the zone as kcmunchkin.adf

The code is saved on the disk image if you would like to see it.

Thanks for all...
Forum: project.Amiga Game Factory 08 July 2018, 13:58
Replies: 19
Views: 1,880
Posted By gazj82
New Game - K C Munchkin

I released a new port of KC Munchkin (originally a Philips videopac / Odessey2 game) for the Amiga exclusively for this years Amigathon.

Now it is over you can find it in the Zone. or on aminet
...
Forum: Retrogaming General Discussion 20 June 2018, 20:16
Replies: 5
Views: 520
Posted By gazj82
Ha ha, that's brilliant.

Ha ha, that's brilliant.
Forum: support.Games 09 June 2018, 18:08
Replies: 20
Views: 2,119
Posted By gazj82
Hmm, think I might have to give that a miss!

Hmm, think I might have to give that a miss!
Forum: support.Games 09 June 2018, 18:07
Replies: 20
Views: 2,119
Posted By gazj82
You sir are a Gentleman. Thank you very much. I...

You sir are a Gentleman. Thank you very much. I will have fun playing through this, I managed to finish the C64 tape version (with no graphics) years ago.

It seems to work very well from what I...
Forum: support.Games 05 June 2018, 22:53
Replies: 20
Views: 2,119
Posted By gazj82
This version works (well apart from the keyboard...

This version works (well apart from the keyboard input).

http://www.planetemu.net/rom/commodore-amiga-games-adf/famous-five-the-five-on-a-treasure-island-1990-enigma-variations-cr-csl-2
Forum: support.Games 05 June 2018, 19:45
Replies: 20
Views: 2,119
Posted By gazj82
thought I might bump this thread and see if any...

thought I might bump this thread and see if any clever people out there can fix this for the A1200.

I might have to get my Atari ST out :shocked
Forum: Amiga scene 04 June 2018, 14:57
Replies: 6
Views: 1,013
Posted By gazj82
I agree, would love to see it translated too.

I agree, would love to see it translated too.
Forum: Retrogaming General Discussion 28 May 2018, 00:28
Replies: 21
Views: 1,260
Posted By gazj82
I got a feeling most old software from the 90's...

I got a feeling most old software from the 90's doesn't work on modern versions of RISC OS from memory :(
Forum: Coders. Blitz Basic 06 March 2018, 14:50
Replies: 26
Views: 2,379
Posted By gazj82
There is some great great stuff here that will...

There is some great great stuff here that will help loads, especially eliminating the slow zones. Really busyy at work at the moment. As soon as I get some free time I will get back to you all...
Forum: Coders. Blitz Basic 04 March 2018, 13:47
Replies: 26
Views: 2,379
Posted By gazj82
Daedulus :- After another read I think I...

Daedulus :-

After another read I think I might know what you mean about a grid approach.

Every position is 32 pixels away from another one. I don't know what exactly the number are at the...
Forum: Coders. Blitz Basic 04 March 2018, 13:42
Replies: 26
Views: 2,379
Posted By gazj82
I knew if anyone was going to take the time to...

I knew if anyone was going to take the time to help and painstakingly go through my disorganised code it was going to be you two. So thank you very much I do appreciate it.

Daedalus :-
I learn't...
Forum: Coders. Blitz Basic 03 March 2018, 23:40
Replies: 26
Views: 2,379
Posted By gazj82
I have put a self booting adf in the zone. The...

I have put a self booting adf in the zone. The source code is on the disk.
Forum: Coders. Blitz Basic 03 March 2018, 23:28
Replies: 26
Views: 2,379
Posted By gazj82
Code optimization.

Hi All,

I have put together another simple game. I can get it to work nicely on an A1200, but it is awful slow on an A500. Just wondering if anyone with better skills than me could look to see...
Forum: Amiga scene 08 February 2018, 17:25
Replies: 64
Views: 3,929
Posted By gazj82
I am suprized the Spectrum wasn't much higher. I...

I am suprized the Spectrum wasn't much higher. I was a C64 owner as a kid. But I love the Spectrum more than the C64 as an adult (and I do love my C64). The games and the machine represent a...
Forum: Amiga scene 07 February 2018, 19:48
Replies: 64
Views: 3,929
Posted By gazj82
I think the Amiga is so high because of the...

I think the Amiga is so high because of the following.

My kids have the Switch, PS4, PS3 and Wii U available to them. But despite this they still ask me regular to play Rainbow Islands or 2...
Forum: support.Games 28 January 2018, 13:26
Replies: 12
Views: 760
Posted By gazj82
It does say to do it in this order in the manual...

It does say to do it in this order in the manual too.

https://archive.org/details/Banshee_1994_Core_a
Forum: support.Games 28 January 2018, 13:24
Replies: 12
Views: 760
Posted By gazj82
Instead of waiting for the intro screen insert...

Instead of waiting for the intro screen insert the disc before you turn the CD32 on. I am only going from memory but I think this is a thing with this game.
Forum: support.Games 17 January 2018, 01:24
Replies: 14
Views: 1,165
Posted By gazj82
I made a Simon CD32 boot disk it might help you. ...

I made a Simon CD32 boot disk it might help you.

http://eab.abime.net/showthread.php?t=85628
Forum: Coders. Blitz Basic 05 January 2018, 00:05
Replies: 3
Views: 611
Posted By gazj82
Well, I managed to get round this. A standard...

Well, I managed to get round this. A standard blit does not leave a border. So I covered it up after with "boxf" command instead. It seems ok do one small box per frame. There probably is a...
Forum: Coders. Blitz Basic 04 January 2018, 23:23
Replies: 7
Views: 687
Posted By gazj82
Well, I got my game down to a single playfield...

Well, I got my game down to a single playfield with some work, and at least I know why my dual playfield wasn't working on an A500 :)
Forum: Coders. Blitz Basic 04 January 2018, 09:50
Replies: 7
Views: 687
Posted By gazj82
Well this will be why it doesn't work on a A500. ...

Well this will be why it doesn't work on a A500. I thought ECS was 16 per playfield. Oops! Does this mean only 8 colours available for sprites too?

It doesn't explain my A1200 troubles tho.
Forum: Retrogaming General Discussion 04 January 2018, 01:04
Replies: 188
Views: 22,712
Posted By gazj82
I alternate between TAC2 Sega arcade power...

I alternate between

TAC2
Sega arcade power stick (Good for up jumps and 2 button)

or

My custom made Joystick. Each button has a 3 way selector switch so I can assign each button to either...
Forum: Coders. Blitz Basic 04 January 2018, 00:50
Replies: 7
Views: 687
Posted By gazj82
Blitz - Strange graphic problems

I have a really strange issue with a game I am currently developing.

When I compile the code on my real A1200 (68030) eveything works fine. I can even put my code (compiled) on disk boot from...
Forum: Coders. Blitz Basic 04 January 2018, 00:39
Replies: 3
Views: 611
Posted By gazj82
I haven't changed the blit mode. I will have to...

I haven't changed the blit mode. I will have to check bblit mode. I noticed qblit does this in earok's tutorial video too.
Forum: Coders. Blitz Basic 02 January 2018, 23:53
Replies: 3
Views: 611
Posted By gazj82
Blitz Basic - Blitting objects have wide black band.

Evening All,

When blitting (qblit) an object that is 16x16 pixels. The object leaves a black part either side of the object. i.e it is as tho I have grabbed an area wider than 16 pixels.
...
Forum: Coders. Blitz Basic 02 January 2018, 02:26
Replies: 3
Views: 652
Posted By gazj82
Should have replied ages ago. Thanks Earok your...

Should have replied ages ago. Thanks Earok your post got me moving again. I did no dim'd arrays start at 0.

Thank you for your help to Deadalus
Forum: Coders. Blitz Basic 01 January 2018, 03:11
Replies: 3
Views: 652
Posted By gazj82
Blitz Basic - NEWTYPES

Happy new year all!

I need some help with NEWTYPES in blitz basic.

Here is some of my code
.variables
DEFTYPE .w
NEWTYPE .sprite
x.w
y.w
Forum: Coders. Blitz Basic 01 January 2018, 03:03
Replies: 6
Views: 724
Posted By gazj82
I got zones working. Thank you for all your help.

I got zones working. Thank you for all your help.
Forum: Retrogaming General Discussion 27 December 2017, 12:12
Replies: 9
Views: 850
Posted By gazj82
I guess they had to come up with a concept that...

I guess they had to come up with a concept that would work on a Spectrum and every other 8 bit. This is why we got a simple game concept even on the Amiga.
Forum: Coders. Blitz Basic 26 December 2017, 12:17
Replies: 6
Views: 724
Posted By gazj82
My background is only two colours, 0=black and...

My background is only two colours, 0=black and 1=wall colour. I did think I would be able to use BlitColl and have been trying to use this. I think I maybe mis-understanding how this works tho. ...
Forum: Coders. Blitz Basic 26 December 2017, 02:32
Replies: 6
Views: 724
Posted By gazj82
Well, my whole level which is one screen (as per...

Well, my whole level which is one screen (as per my other simple games) is only an entire 320x256 bitmap. Are you saying I should somehow tile base this? What I am trying to replicate doesn't...
Forum: Coders. Blitz Basic 26 December 2017, 02:19
Replies: 6
Views: 724
Posted By gazj82
Checking for a colour before blitting.

Hi All,

I am trying to Blit an object in Blitz basic, but I want to check if a certain colour from my bitmap is there before commiting to the blit. Think of impassable walls of a certain colour....
Showing results 1 to 40 of 313

 
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