English Amiga Board


Go Back   English Amiga Board > Search Forums

Showing results 1 to 40 of 286
Search took 0.09 seconds.
Search: Posts Made By: Master484
Forum: Coders. Blitz Basic Yesterday, 15:28
Replies: 39
Views: 4,647
Posted By Master484
I did a small test with QBlit with one of my...

I did a small test with QBlit with one of my programs.

On a 32 color 320*224 screen, with QBlit I could draw about 20 16*16 objects per frame.

And when display update speed was halved to 25...
Forum: Retrogaming General Discussion 10 December 2017, 18:35
Replies: 28
Views: 722
Posted By Master484
Final Assault. It's a mountain climbing...

Final Assault.

It's a mountain climbing simulator.

http://hol.abime.net/534

Also Garfield: Winter's Tail

http://hol.abime.net/2698
Forum: Coders. General 22 November 2017, 11:48
Replies: 158
Views: 8,454
Posted By Master484
Indeed, the graphics that Trachu posted can't be...

Indeed, the graphics that Trachu posted can't be used directly.

I think they were copied from some sprite resource website out there, and re-colored with a 16 color palette ( which looks a lot...
Forum: Coders. General 20 November 2017, 11:49
Replies: 158
Views: 8,454
Posted By Master484
The waves in the first level of Agony are drawn...

The waves in the first level of Agony are drawn to the back playfield and are updated only every 4th frame, so they don't add so much Blitter stress. I think the front playfield scrolling layer...
Forum: Coders. General 18 November 2017, 18:58
Replies: 158
Views: 8,454
Posted By Master484
Indeed, and on the AGA we could boost the...

Indeed, and on the AGA we could boost the monochrome visuals by giving it a smooth color gradient with the copper, putting an amazing 256 colors on screen, and thus making it a "real" AGA game....
Forum: Coders. General 16 November 2017, 18:54
Replies: 158
Views: 8,454
Posted By Master484
Thanks, I'll try to test those values with the...

Thanks, I'll try to test those values with the Blitz "DisplayAdjust" command, and see if I can get both the AGA fmodes and 8 sprites working at the same time.

About the scrolling method, in the...
Forum: Coders. General 16 November 2017, 12:04
Replies: 158
Views: 8,454
Posted By Master484
http://eab.abime.net/attachment.php?attachmentid=5...

http://eab.abime.net/attachment.php?attachmentid=55450&stc=1&d=1510826471

Here is a quick A500 Metal Slug graphics stress test demo that I put together by copy pasting code from my earlier demos....
Forum: Coders. General 14 November 2017, 18:24
Replies: 158
Views: 8,454
Posted By Master484
Ok thanks for the info, until now I have believed...

Ok thanks for the info, until now I have believed that Neo Geo has 900 sprites...this info I originally read from Wikipedia I think, but now Wikipedia too says it has only 380. Oh well. :)
Forum: Coders. General 14 November 2017, 12:37
Replies: 158
Views: 8,454
Posted By Master484
That's right, on AGA sprites maximum horizontal...

That's right, on AGA sprites maximum horizontal size was increased to 64 pixels. The older OCS / ECS sprites could only be 16 pixels wide. But both on AGA and OCS we still have only 8 sprite...
Forum: Coders. General 13 November 2017, 20:26
Replies: 158
Views: 8,454
Posted By Master484
Here is a quick mock up screenshot on how Metal...

Here is a quick mock up screenshot on how Metal Slug might look on the A500, using the assests that Trachu zoned:

http://eab.abime.net/attachment.php?attachmentid=55402&stc=1&d=1510597394
...
Forum: Coders. General 13 November 2017, 15:39
Replies: 158
Views: 8,454
Posted By Master484
From a coders perspective, trying to make an...

From a coders perspective, trying to make an "impossible" arcade/console conversion like this can be an interesting hobby project, but also it can be extremely time consuming and stressful.

When...
Forum: Coders. General 12 November 2017, 18:37
Replies: 158
Views: 8,454
Posted By Master484
For the Amiga, no. Expect those small Blitz demos...

For the Amiga, no. Expect those small Blitz demos that I've made. :D

Maybe it would indeed be better to do smaller games that could be finished in a month or two, but that just wouldn't be so...
Forum: Coders. General 12 November 2017, 14:48
Replies: 158
Views: 8,454
Posted By Master484
The loading breaks would indeed be bad on the...

The loading breaks would indeed be bad on the A500 at least. But on A1200 they wouldn't be that frequent, and with careful planning only a few brakes might be required per level. About Fast Ram...
Forum: Coders. General 12 November 2017, 12:27
Replies: 158
Views: 8,454
Posted By Master484
Yes. All blitter images need one extra bitplane...

Yes. All blitter images need one extra bitplane for the "transparency mask". This mask is needed for the "no color" pixels; allowing the background graphics to be visible through these pixels.

And...
Forum: Coders. General 11 November 2017, 20:04
Replies: 158
Views: 8,454
Posted By Master484
Unfortunately no, the secret project is not...

Unfortunately no, the secret project is not Megaman X. That project has been "on ice" for some time now. Originally the project stalled because of the massive RAM consumption, needing a 2 MB machine...
Forum: Coders. General 11 November 2017, 15:39
Replies: 158
Views: 8,454
Posted By Master484
The biggest problem indeed is the memory...

The biggest problem indeed is the memory available.

The OCS A500 only has 512 kb of Chip RAM. :great

And even if you add the half meg RAM expansion and increase the total RAM to 1 MB, the...
Forum: Nostalgia & memories 07 November 2017, 18:32
Replies: 45
Views: 2,252
Posted By Master484
I too couldn't understand the source code even if...

I too couldn't understand the source code even if it was available, since I don't understand Assembly.

I demand a Blitz Basic source. :D

I think you're right, they do in fact have 4 sprites...
Forum: Nostalgia & memories 06 November 2017, 20:52
Replies: 45
Views: 2,252
Posted By Master484
I'll try to explain how it is done: -...

I'll try to explain how it is done:

- Firstly, the game uses a 8 + 8 color dual playfield.

- The Back Playfield changes the 8 colors for each horizontal background scrolling layer, which makes...
Forum: HOL suggestions and feedback 03 November 2017, 11:10
Replies: 2
Views: 869
Posted By Master484
If you need more HOL staff, then I think I could...

If you need more HOL staff, then I think I could be of some help. :)

Although I'm not sure how active member I would be, but I would just mainly want to be able to upload my own scans and...
Forum: HOL data problems 03 November 2017, 10:58
Replies: 0
Views: 188
Posted By Master484
Wrong conversion screenshot

The entry of IK+ has one wrong C64 conversion screenshot:
http://hol.abime.net/2611/conversionshot

The entry has two C64 screenshots, and the one with the Big Ben in the background is the wrong...
Forum: Retrogaming General Discussion 31 October 2017, 22:23
Replies: 12
Views: 561
Posted By Master484
1943 - The Battle Of Midway = 1943 - The Struggle...

1943 - The Battle Of Midway = 1943 - The Struggle Of Halfway

Stun Runner = Run Stunner

Shaq Fu = That Who

Human Killing Machine = Machine Illing Human

Agony = Owl Squadron - The Legend Of...
Forum: Retrogaming General Discussion 31 October 2017, 20:49
Replies: 12
Views: 561
Posted By Master484
Rolling Thunder = Crawling Stiffness Black...

Rolling Thunder = Crawling Stiffness

Black Tiger = Paper Tiger

Running Man = Walking Man

Moonstone = Splatterknights

Katakis = K-Type
Forum: Coders. Blitz Basic 28 October 2017, 18:29
Replies: 6
Views: 846
Posted By Master484
I think Blitz automatically waits for the blitter...

I think Blitz automatically waits for the blitter to finish drawing before giving it more stuff to draw. This wait seems to always happen at the beginning of all "Blit" commands, so you don't have to...
Forum: project.CD32 Conversion 02 April 2017, 14:41
Replies: 16
Views: 2,064
Posted By Master484
I too believed this was real, I've been waiting...

I too believed this was real, I've been waiting for ages for a Tiertex collection hehe. :D

But this inspired me to make a small game select menu screen mockup:
...
Forum: Coders. Blitz Basic 02 April 2017, 12:22
Replies: 61
Views: 6,502
Posted By Master484
Because blitting all the tiles at once is easier...

Because blitting all the tiles at once is easier and a more clear way to do it. :)

And also this is a speed optimization; no real time tile blitting at all means a few more bullets on screen,...
Forum: Coders. Blitz Basic 31 March 2017, 15:27
Replies: 61
Views: 6,502
Posted By Master484
http://eab.abime.net/attachment.php?attachmentid=5...

http://eab.abime.net/attachment.php?attachmentid=52668&stc=1&d=1490962884

I finally managed to get AGA dual playfields working in Blitz, and made a new demo version. :)

The new ADF has been...
Forum: Coders. Blitz Basic 19 March 2017, 11:55
Replies: 83
Views: 11,937
Posted By Master484
Yes that's one use for the sprites, especially if...

Yes that's one use for the sprites, especially if I can only display two or three of them on the screen.

Although I made some tests, and it seems that by disabling the larger AGA fetch modes and...
Forum: Coders. Blitz Basic 18 March 2017, 11:34
Replies: 83
Views: 11,937
Posted By Master484
I know, but it's still better to wait before...

I know, but it's still better to wait before ripping any GFX from the arcade. :)

I already have the US Gold version graphics from Codetapper's website, and I can make the first playable demo with...
Forum: Coders. Blitz Basic 17 March 2017, 13:42
Replies: 83
Views: 11,937
Posted By Master484
I've played around with this demo again, and made...

I've played around with this demo again, and made a small test to see how it would run on AGA 128 color mode. :)

The ADF has been added to attachments of the first post of this thread.

Minimum...
Forum: Looking for a game name ? 16 March 2017, 13:51
Replies: 37
Views: 6,047
Posted By Master484
Maybe Gulp: http://hol.abime.net/2807

Maybe Gulp:
http://hol.abime.net/2807
Forum: Coders. Blitz Basic 14 March 2017, 13:51
Replies: 61
Views: 6,502
Posted By Master484
It's just the Youtube video frame rate that...

It's just the Youtube video frame rate that causes a lot of extra frame skips in the video. I guess this happens when a low frame rate game is recorded at a low frame rate; game runs at 17 FPS, but I...
Forum: Coders. Blitz Basic 08 March 2017, 12:11
Replies: 61
Views: 6,502
Posted By Master484
Ok I got it, this version works fine. :great

Ok I got it, this version works fine. :great
Forum: Retrogaming General Discussion 07 March 2017, 21:27
Replies: 10
Views: 1,300
Posted By Master484
Looks amazing, with 1:1 conversion of the...

Looks amazing, with 1:1 conversion of the graphics and 3 parallax layers. :great

And this is even more incredible because Agony is considered to be a game that pushes the A500 hardware, and still...
Forum: Coders. Blitz Basic 07 March 2017, 20:59
Replies: 61
Views: 6,502
Posted By Master484
Octamed didn't get stuck and played it normally. ...

Octamed didn't get stuck and played it normally.

Although with Octamed all these mods have one other small problem: After loading them, the speed setting is always wrong at first. For example in...
Forum: Coders. Blitz Basic 07 March 2017, 14:05
Replies: 61
Views: 6,502
Posted By Master484
Yesterday I just managed to install the Ultimate...

Yesterday I just managed to install the Ultimate Blitz CD, and today I figured out how to add the extra commands to it such as LoadTrackerModule and LoadPTModule. The tracker commands didn't work at...
Forum: Coders. Blitz Basic 05 March 2017, 15:49
Replies: 61
Views: 6,502
Posted By Master484
I agree, slow parts like that wouldn't fit well...

I agree, slow parts like that wouldn't fit well to a shmup, so it's better to leave it out.

And the Invaders song sounded good too, and surely a 300-350 KB mod is small enough to be used in a game...
Forum: Coders. Blitz Basic 04 March 2017, 13:13
Replies: 61
Views: 6,502
Posted By Master484
Just loaded the new mods to Octamed 4, and they...

Just loaded the new mods to Octamed 4, and they sound really good and high quality. And they seem to use just 2 channels, which leaves 2 channels free for sound effects, which is great. :great
...
Forum: Coders. Blitz Basic 03 March 2017, 16:14
Replies: 61
Views: 6,502
Posted By Master484
Interesting. :) I tested the mods, but the...

Interesting. :)

I tested the mods, but the standard Blitz MOD module player commands are broken so the mods didn't sound as they should have.

But the Octamed MED module commands in Blitz seem...
Forum: Coders. Blitz Basic 02 March 2017, 17:13
Replies: 61
Views: 6,502
Posted By Master484
Yes, 17 FPS is the standard update rate in Xenon...

Yes, 17 FPS is the standard update rate in Xenon 2, and it keeps it up quite well, although slowdown can happen in some points if I remember right.

Lethal Xcess is another shooter example that...
Forum: Retrogaming General Discussion 02 March 2017, 16:40
Replies: 101
Views: 10,051
Posted By Master484
Here is a Turtles Coin-op comparison, the Amiga...

Here is a Turtles Coin-op comparison, the Amiga and ST versions are at the end of the video:
https://www.youtube.com/watch?v=tnjUn0E_k4k

Scrolling is smoother on the Amiga, but according to this...
Showing results 1 to 40 of 286

 
Forum Jump

All times are GMT +2. The time now is 16:57.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Page generated in 0.21140 seconds with 9 queries