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Forum: project.Amiga Game Factory Yesterday, 22:41
Replies: 93
Views: 6,136
Posted By mcgeezer
Here's development update #4. ...

Here's development update #4.

https://youtu.be/m9B8FLfK7nQ

Enjoy - Geezer
Forum: Coders. Contest Yesterday, 12:46
Replies: 1,752
Views: 151,024
Posted By mcgeezer
Thanks for the nice feedback. The Amiga scene is...

Thanks for the nice feedback. The Amiga scene is certainly improving with the quality of games that are coming out and it seems more people are getting being attracted to the platform to develop on....
Forum: Coders. Asm / Hardware 21 May 2020, 23:29
Replies: 4
Views: 279
Posted By mcgeezer
So when I read the HRM and I want to detect...

So when I read the HRM and I want to detect collisions between sprite 0 and bitplanes 1 & 2 (4 colours) then I would set CLXCON to $10c3.

I haven't tried it but this would match:
Bit 12 for...
Forum: Coders. Asm / Hardware 21 May 2020, 12:20
Replies: 5
Views: 189
Posted By mcgeezer
I took the easy route and shifted the Blue text...

I took the easy route and shifted the Blue text back 16px and the Yellow forward 16.

http://109.228.4.199/posfix.png

Appreciate your help as ever Ross - you're a genius.
Forum: Coders. Asm / Hardware 21 May 2020, 12:03
Replies: 5
Views: 189
Posted By mcgeezer
Thanks Ross, Is there any tricks around it...

Thanks Ross,
Is there any tricks around it aside from moving the text?
I did fear it would be something like this but I just couldn't find it in my debugging.

Graeme
Forum: Coders. Asm / Hardware 21 May 2020, 11:01
Replies: 5
Views: 189
Posted By mcgeezer
Copper Horizontal Wait Problems

Hi all,

I battled with this issue for a good few hours last night but couldn't get to the bottom of it.

The screen shot below shows that I am waiting for vertical line 40, I'm changing the...
Forum: project.Amiga Game Factory 19 May 2020, 14:55
Replies: 93
Views: 6,136
Posted By mcgeezer
go for it. I'm doing the score panel code...

go for it. I'm doing the score panel code updates and ripping the in game sprites over the next week, then it will be improving the collision detection.

@Reido - Thank you ever so much for the...
Forum: project.Amiga Game Factory 19 May 2020, 12:08
Replies: 93
Views: 6,136
Posted By mcgeezer
Thanks Reido. Buttons are at the top right...

Thanks Reido.

Buttons are at the top right of my Amiga Game Dev site.

https://www.amigagamedev.com/
Forum: project.Amiga Game Factory 18 May 2020, 09:29
Replies: 93
Views: 6,136
Posted By mcgeezer
Hi there, yeah I think that time frame is about...

Hi there, yeah I think that time frame is about right, I'll get some physical boxes done too. Some of the time may depend on if others come through with the audio.

Also - I'm pretty sure it was...
Forum: project.Amiga Game Factory 17 May 2020, 20:35
Replies: 93
Views: 6,136
Posted By mcgeezer
3rd development update now published here.......

3rd development update now published here.... coming along nicely.

https://youtu.be/O57WDSTe4SI

Geezer
Forum: project.Amiga Game Factory 11 May 2020, 19:35
Replies: 93
Views: 6,136
Posted By mcgeezer
Don't know, but have some on order and I'll find...

Don't know, but have some on order and I'll find out.

I really wanted to make use of the second button though.
Forum: project.Amiga Game Factory 10 May 2020, 22:52
Replies: 93
Views: 6,136
Posted By mcgeezer
Track select screen just about done now. I...

Track select screen just about done now.

I just need to implement the small font routine across the board and that will be sorted.

https://youtu.be/f7O0JFgQ_sw

Geezer
Forum: project.Amiga Game Factory 08 May 2020, 23:50
Replies: 93
Views: 6,136
Posted By mcgeezer
Champion, glad that's sorted then.

Champion, glad that's sorted then.
Forum: project.Amiga Game Factory 08 May 2020, 23:46
Replies: 93
Views: 6,136
Posted By mcgeezer
If you point me to the rule book mate that says I...

If you point me to the rule book mate that says I can't do two projects at once then I'll quite happily abide by it?

Is there a need for Super Sprint? absolutely.
Forum: project.Amiga Game Factory 08 May 2020, 22:59
Replies: 93
Views: 6,136
Posted By mcgeezer
Another development update here on Super Sprint...

Another development update here on Super Sprint DRS...

I've mainly worked on the Onscreen Display Text stuff on this along with getting the winning cars order working (which was a laborious pain...
Forum: Coders. Tutorials 07 May 2020, 00:31
Replies: 14
Views: 3,487
Posted By mcgeezer
I did a a rather rough and ready tutorial tonight...

I did a a rather rough and ready tutorial tonight on how I go about debugging with MonAM, WinUAE and the AR4 Cart.

It might help a few people with coding here so just posting a link to it.
...
Forum: Coders. Asm / Hardware 05 May 2020, 21:55
Replies: 8
Views: 566
Posted By mcgeezer
Is there a reason you are going with Amiga side...

Is there a reason you are going with Amiga side development environments?
When I started I used Devpac but quickly found that using VASM was 1000 times faster giving a huge gain in productivity.
Forum: Coders. Asm / Hardware 04 May 2020, 22:31
Replies: 83
Views: 10,793
Posted By mcgeezer
I'm pretty sure it features in Rygar many many...

I'm pretty sure it features in Rygar many many times. hahahahah

Given what I'm working on at the moment I wouldn't mind seeing a similar competition which cycles through the Hue of colours.
Forum: project.Amiga Game Factory 03 May 2020, 14:14
Replies: 93
Views: 6,136
Posted By mcgeezer
Thanks, The reason for the 30 is because the...

Thanks,

The reason for the 30 is because the arcade only has 30 car frames, I suspect it is like that due to the sort of tilted angle the track is so it is adjusted that way in the circle (which...
Forum: project.Amiga Game Factory 02 May 2020, 22:04
Replies: 93
Views: 6,136
Posted By mcgeezer
Here's a development update on Super Sprint to to...

Here's a development update on Super Sprint to to the Amiga.

https://youtu.be/W9Dk2idmxpQ

If a mod reads this... could they please move the thread to the Project Game Factory - it's more game...
Forum: Coders. Asm / Hardware 02 May 2020, 22:02
Replies: 23
Views: 1,142
Posted By mcgeezer
What jotd said.

What jotd said.
Forum: Coders. Tutorials 02 May 2020, 11:11
Replies: 14
Views: 3,487
Posted By mcgeezer
Thanks for the feedback and you have solved the...

Thanks for the feedback and you have solved the problem fine, the 40 length just acts as a canary in case the cmap isnt found in the header and it goes off searching all memory eventually leading to...
Forum: project.Amiga Game Factory 29 April 2020, 23:41
Replies: 93
Views: 6,136
Posted By mcgeezer
Yup... this is exactly how I had seen the...

Yup... this is exactly how I had seen the solution too.

And I have therefore implemented it and it works pretty well.

https://youtu.be/u-YrQCP9LDg

It's a little tedious work. I have to...
Forum: Amiga scene 28 April 2020, 11:34
Replies: 44
Views: 3,334
Posted By mcgeezer
Now this is really really nice. Love it.

Now this is really really nice.
Love it.
Forum: project.Amiga Game Factory 26 April 2020, 23:00
Replies: 93
Views: 6,136
Posted By mcgeezer
Checking two corners of car with a sprite mask...

Checking two corners of car with a sprite mask against a semi circle on any angle is probably beyond my maths capability, i know sine, cosine and tangent and that’s about it. I’ll keep on the path...
Forum: project.Amiga Game Factory 26 April 2020, 21:56
Replies: 93
Views: 6,136
Posted By mcgeezer
No, i purely mean the player cars for collisions...

No, i purely mean the player cars for collisions and what they do when they react at different speeds/angles.

The computer cars i know how to do.
Forum: project.Amiga Game Factory 26 April 2020, 20:06
Replies: 93
Views: 6,136
Posted By mcgeezer
Here's an update on the collision detection stuff...

Here's an update on the collision detection stuff I've been doing on Super Sprint.

I did a voice over on this one.

https://youtu.be/VW4PZc6J6Zg

I'm not sure if I'm over complicating the...
Forum: project.Amiga Game Factory 22 April 2020, 11:04
Replies: 93
Views: 6,136
Posted By mcgeezer
No, I'm able to do it in a very short space of...

No, I'm able to do it in a very short space of time because I have most of the routines already done from other games or projects.

Currently doing about an hour or two each evening between 7 and...
Forum: project.Amiga Game Factory 21 April 2020, 22:58
Replies: 93
Views: 6,136
Posted By mcgeezer
Here I've now got some basic drone car capability...

Here I've now got some basic drone car capability working.

I'm simply recording each car into a data file and then replaying it, I can change the speed of how fast each replay is done and select...
Forum: project.Amiga Game Factory 20 April 2020, 23:26
Replies: 93
Views: 6,136
Posted By mcgeezer
I would certainly release the specs for someone...

I would certainly release the specs for someone to build a track editor if they wanted to, it wouldn't be too difficult.



I doubt I'd have enough DMA slots in hi-res.
Forum: project.Amiga Game Factory 20 April 2020, 22:32
Replies: 93
Views: 6,136
Posted By mcgeezer
As jotd has stated, it's to try and replicate the...

As jotd has stated, it's to try and replicate the arcade with mutli-player options.

One addition I want to add though is DRS, so any players other than first place can use DRS to over take in...
Forum: Coders. Asm / Hardware 19 April 2020, 13:52
Replies: 10
Views: 880
Posted By mcgeezer
Ahhh! Before the line... I'm setting them up...

Ahhh! Before the line... I'm setting them up after.
Forum: project.Amiga Game Factory 19 April 2020, 13:09
Replies: 93
Views: 6,136
Posted By mcgeezer
Here we are... https://youtu.be/EYtck9eeOuA...

Here we are...

https://youtu.be/EYtck9eeOuA

I've moved to using hardware sprites here which are interlaced. The display has also changed to using Dual Playfield. Again, those little details...
Forum: Coders. Asm / Hardware 19 April 2020, 13:01
Replies: 10
Views: 880
Posted By mcgeezer
Pretty sure I got this working Ross. See in...

Pretty sure I got this working Ross.

See in the video.

https://youtu.be/EYtck9eeOuA

Adjusted the CWAIT to $13 but that caused the sprites not to show... had to move them to $15 to get them...
Forum: Coders. Asm / Hardware 19 April 2020, 00:09
Replies: 10
Views: 880
Posted By mcgeezer
Thanks Ross - I'll try this tomorrow, I would...

Thanks Ross - I'll try this tomorrow, I would need to adjust my Interleave to HW Sprite routine and I'm tired tonight.

Really appreciate everyone's help with this one.

I'll do a video tomorrow...
Forum: Coders. Asm / Hardware 19 April 2020, 00:03
Replies: 10
Views: 880
Posted By mcgeezer
My hw sprites are attached though - 16 colours?

My hw sprites are attached though - 16 colours?
Forum: Coders. Asm / Hardware 19 April 2020, 00:02
Replies: 10
Views: 880
Posted By mcgeezer
Dual Playfield Dan.

Dual Playfield Dan.
Forum: Coders. Asm / Hardware 18 April 2020, 23:41
Replies: 10
Views: 880
Posted By mcgeezer
AGA Interlaced Hardware Sprites

Is there any way to interlace hardware sprites on AGA?

I have an interlaced display (Super Sprint) and have changed from bobs to hardware sprites only to discover ofcourse that the hardware...
Forum: Amiga scene 18 April 2020, 19:32
Replies: 31
Views: 2,002
Posted By mcgeezer
Nice video! I hated the sound of my voice when I...

Nice video! I hated the sound of my voice when I first did a video but then for some bizarre reason it stopped bothering me.
Forum: project.Amiga Game Factory 17 April 2020, 14:11
Replies: 93
Views: 6,136
Posted By mcgeezer
With some help from Ross I've fixed up the...

With some help from Ross I've fixed up the interlaced display.

Here's an updated video.... note - I've also put it into NTSC mode and you can really tell the difference. I also fixed the palette...
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