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Forum: project.CD32 Conversion Today, 14:51
Replies: 54
Views: 9,152
Posted By earok
Busy, busy weekend.. I'm dedicating one weekend a...

Busy, busy weekend.. I'm dedicating one weekend a month to cramming on my side projects (as well as making head way on my more important projects of course!)

Hmm :/ if I ever finish what I had...
Forum: project.Amiga Game Factory Today, 11:54
Replies: 105
Views: 18,599
Posted By earok
Cheers mate :great I'll do some final playtesting...

Cheers mate :great I'll do some final playtesting tomorrow before releasing it in an official sense.
Forum: project.Amiga Game Factory Today, 02:03
Replies: 105
Views: 18,599
Posted By earok
This is another project I just want to get out...

This is another project I just want to get out the door and be done with. I've zoned a (hopefully!) final version of this (WHDLoad).

* As before, the palette has been enhanced
* You can now jump...
Forum: project.CD32 Conversion Today, 01:18
Replies: 54
Views: 9,152
Posted By earok
I did a minor - and final - update, mainly for...

I did a minor - and final - update, mainly for publishing to my own site. I've provided a bare bones CD32 and HDD version, a workbench bug has been fixed (you shouldn't be able to use the mouse or...
Forum: News Yesterday, 13:29
Replies: 179
Views: 14,431
Posted By earok
Edit: Wait! Setting Cycle-Exact SEEMS to work (at...

Edit: Wait! Setting Cycle-Exact SEEMS to work (at least for me?)

Come to think of it, has anyone seen the issue on a real Amiga?
Forum: News Yesterday, 13:25
Replies: 179
Views: 14,431
Posted By earok
Ah, yeah - it does seem to be an interlace issue,...

Ah, yeah - it does seem to be an interlace issue, it looks like every second line is inverted (and only under certain conditions..)

I haven't approached Psygore about the issue yet, I kind of feel...
Forum: project.Amiga Game Factory Yesterday, 13:10
Replies: 41
Views: 6,498
Posted By earok
Cheers mate, I appreciate it :great

Cheers mate, I appreciate it :great
Forum: News Yesterday, 13:08
Replies: 179
Views: 14,431
Posted By earok
This is driving me a little crazy heh. ...

This is driving me a little crazy heh.

Here's the frustrating thing - the title screen on the new slave works totally fine with the original game. So the slave itself is fine - just there's some...
Forum: project.Amiga Game Factory Yesterday, 12:40
Replies: 41
Views: 6,498
Posted By earok
I've posted another version to the zone - I...

I've posted another version to the zone - I wasn't really happy with the fact that I had to publish two versions (one supporting one button, the other supporting two button) so I've recoded that part...
Forum: News 16 August 2018, 23:32
Replies: 179
Views: 14,431
Posted By earok
Hmm.. actually, I guess maybe I should leave it...

Hmm.. actually, I guess maybe I should leave it for now - if he patches the title screen issue (and I better verify it's not something with our custom disk image that isn't messing it up either),...
Forum: News 16 August 2018, 23:19
Replies: 179
Views: 14,431
Posted By earok
Ah, thanks. I'll roll back to the original slave...

Ah, thanks. I'll roll back to the original slave but include the new one as an option. Will send a note to psygore.
Forum: News 16 August 2018, 22:58
Replies: 179
Views: 14,431
Posted By earok
That is a bit odd. It's only the slave and the...

That is a bit odd. It's only the slave and the intro that's different between them. Try the 1.1 slave with the 1.2 configuration? Or the 1.1 intro into the 1.2 configuration?
Forum: Coders. Blitz Basic 12 August 2018, 12:26
Replies: 24
Views: 807
Posted By earok
Slightly off topic, but if the superted source is...

Slightly off topic, but if the superted source is available somewhere (or at least the ted source), presumably we can remove the acknowledgement window and add more features for auto build etc? Can...
Forum: Coders. Blitz Basic 12 August 2018, 12:21
Replies: 24
Views: 807
Posted By earok
Cheers! Thanks for confirming it works on Mac. ...

Cheers! Thanks for confirming it works on Mac.

Re: getting rid of window, I want to know that myself.

Re; ASCII thing, you just need to do something like this


Copy asciisource.bb2...
Forum: Coders. Blitz Basic 12 August 2018, 03:07
Replies: 24
Views: 807
Posted By earok
Hey, that's pretty cool. So, I've got my execute...

Hey, that's pretty cool. So, I've got my execute script to include


run blitz2:blitz2
SYS:REXXC/waitForPort TED_REXX1
SYS:REXXC/rx "address TED_REXX1; SHOWSCREEN"
SYS:REXXC/rx "address...
Forum: project.CD32 Conversion 11 August 2018, 11:35
Replies: 24
Views: 1,528
Posted By earok
Thanks for testing! No problems with using the...

Thanks for testing! No problems with using the infinite lives trainer on Bubble Bobble..?
Forum: Coders. Blitz Basic 11 August 2018, 11:26
Replies: 24
Views: 807
Posted By earok
I have a partial solution for building through...

I have a partial solution for building through Visual Studio Code! It's not perfect (yet) but I've found it fairly useful.

On the Visual Studio end -


Create a .vscode folder in your Blitz...
Forum: project.CD32 Conversion 11 August 2018, 02:53
Replies: 24
Views: 1,528
Posted By earok
No worries! The collection is going to probably...

No worries! The collection is going to probably take six months or more to add the rest of the genres (shooters, puzzlers, sports, pd/shareware games etc) so maybe once it's totally finished we can...
Forum: Coders. Blitz Basic 10 August 2018, 11:46
Replies: 24
Views: 807
Posted By earok
I'm done on the project for now - I've finished...

I'm done on the project for now - I've finished transferring nearly 550 commands to the intellisense snippets (there's likely to be a few missing commands here and there, and I KNOW that there's...
Forum: Coders. Blitz Basic 09 August 2018, 13:05
Replies: 24
Views: 807
Posted By earok
There's currently no way to compile Blitz Basic...

There's currently no way to compile Blitz Basic from a purely PC environment - solutions such as this require WinUAE running the original Blitz Basic compiler to compile the code.
Forum: Coders. Blitz Basic 09 August 2018, 12:37
Replies: 24
Views: 807
Posted By earok
Eeep. I'm not quite at that level yet! I...

Eeep.

I'm not quite at that level yet! I could maybe look at that in future. What I was hoping to solve next is code formatting (so you can press SHIFT+ALT+F and have all of the scopes properly...
Forum: Coders. Blitz Basic 09 August 2018, 06:19
Replies: 24
Views: 807
Posted By earok
Thanks mate! Progress goes on with the...

Thanks mate!


Progress goes on with the Intellisense stuff. Reference sections 1-4 are done (20% of the total commands - eg 100 out of about 500!).

HUGE thanks to Darren Chapman for whipping...
Forum: Coders. Blitz Basic 08 August 2018, 00:52
Replies: 24
Views: 807
Posted By earok
https://i.imgur.com/2YP0XZv.png I've started...

https://i.imgur.com/2YP0XZv.png

I've started on Intellisense, in a somewhat hacky way - using the "snippets" functionality. With this we can autofill with the required and optional parameters, as...
Forum: Coders. Blitz Basic 07 August 2018, 21:47
Replies: 24
Views: 807
Posted By earok
Visual Studio Code Blitz Basic extension

Visual Studio Code is a light weight, open source IDE for Windows, Mac and Linux. I've started work on a custom extension for Blitz Basic. There's not a lot to it so far - basically just some code...
Forum: project.Amiga Game Factory 06 August 2018, 12:53
Replies: 58
Views: 4,667
Posted By earok
I've posted a prototype 5 build (no ADF yet) to...

I've posted a prototype 5 build (no ADF yet) to http://earok.net/games/highwaysprintv5test.zip. This will probably be the last "prototype", the next future version will be a "demo".

I'm not...
Forum: project.CD32 Conversion 05 August 2018, 14:41
Replies: 24
Views: 1,528
Posted By earok
AmigaJay has done it already! ...

AmigaJay has done it already!

http://cd32covers.blogspot.com/2016/05/unofficial-cd32-release-unreleased.html

Edit: And, thanks guys!
Forum: project.CD32 Conversion 05 August 2018, 11:20
Replies: 24
Views: 1,528
Posted By earok
No worries mate! I really want to get to one of...

No worries mate! I really want to get to one of your meetings sometime.
Forum: project.CD32 Conversion 04 August 2018, 15:27
Replies: 24
Views: 1,528
Posted By earok
Just posted the August 2018 edition. Details in...

Just posted the August 2018 edition. Details in the top post, there's now a total of 50 games (25 platformers and 25 racers)
Forum: project.CD32 Conversion 29 July 2018, 05:33
Replies: 10
Views: 2,852
Posted By earok
It's back. ...

It's back.

http://unofficial-cd32-ports.blogspot.com/2018/07/007-eric-w-schwartz-collection.html

Same as last time, EXCEPT it includes "The Amiga Song" which is a video I somehow missed last...
Forum: project.Amiga Game Factory 29 July 2018, 00:42
Replies: 58
Views: 4,667
Posted By earok
Cheers guys :great Amiga Bill, Playaveli and...

Cheers guys :great

Amiga Bill, Playaveli and others played it four player online for over an hour on Twitch :O stoked to see a positive response to something that's still essentially a prototype....
Forum: project.CD32 Conversion 28 July 2018, 12:40
Replies: 10
Views: 2,852
Posted By earok
Don't worry, I'm re-releasing this soon (tomorrow...

Don't worry, I'm re-releasing this soon (tomorrow probably).

The violations were other releases on the same account (Mortal Kombat, Jim Power and then Breathless. The first two I can understand,...
Forum: project.Amiga Game Factory 27 July 2018, 11:05
Replies: 58
Views: 4,667
Posted By earok
Cheers :great forgot to mention that the included...

Cheers :great forgot to mention that the included ADF is based on the one you made for prototype 3!

Edit: Incredibly minor note, there's a patch on my site...
Forum: project.Amiga Game Factory 27 July 2018, 10:56
Replies: 58
Views: 4,667
Posted By earok
Highway Sprint V4 is zoned! I didn't intend to...

Highway Sprint V4 is zoned! I didn't intend to update it so soon, but there's a chance it could be on AmigaBill's show in the next couple of days so I needed to get the most recent changes online as...
Forum: project.Amiga Game Factory 27 July 2018, 10:54
Replies: 46
Views: 5,503
Posted By earok
Cheers guys, appreciate the tests :great

Cheers guys, appreciate the tests :great
Forum: project.Amiga Game Factory 26 July 2018, 12:58
Replies: 46
Views: 5,503
Posted By earok
Cheers mate! That was quick. @DamienD I've...

Cheers mate! That was quick.

@DamienD I've updated the package on my site and in the zone with your ADFs. Also I've remembered properly thank and credit you this time ;)
Forum: project.Amiga Game Factory 26 July 2018, 12:19
Replies: 46
Views: 5,503
Posted By earok
Legend :great I'll give it a quick check and use...

Legend :great I'll give it a quick check and use that instead.
Forum: project.Amiga Game Factory 26 July 2018, 09:02
Replies: 46
Views: 5,503
Posted By earok
Eeep. That's another project I should maybe just...

Eeep. That's another project I should maybe just finish off properly and be done with.

ANYWAY. Final release of Area 88 is zoned, I'll push it to my own site in the next day or so. Same as before...
Forum: project.Amiga Game Factory 26 July 2018, 03:31
Replies: 46
Views: 5,503
Posted By earok
Thanks guys, all appreciated :great I can't...

Thanks guys, all appreciated :great

I can't remember seeing a basic text file display that supports colors like that, very cool. I'll steal that ADF Damien :great will also see if I can make a...
Forum: project.Amiga Game Factory 25 July 2018, 10:33
Replies: 46
Views: 5,503
Posted By earok
Cheers! I hope I've improved on it at least heh.

Cheers! I hope I've improved on it at least heh.
Forum: project.Amiga Game Factory 25 July 2018, 06:30
Replies: 58
Views: 4,667
Posted By earok
Great stuff! Sorry I haven't been active on...

Great stuff! Sorry I haven't been active on Discord lately, I should pay more attention to the AmigaLive server.

I'll drop a line there whenever Prototype 4 comes out.
Showing results 1 to 40 of 1753

 
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