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Search: Posts Made By: aybe
Forum: project.Maptapper 17 December 2015, 03:43
Replies: 9
Views: 7,940
Posted By aybe
alright, thanks for the links !

alright, thanks for the links !
Forum: project.Maptapper 13 December 2015, 19:59
Replies: 9
Views: 7,940
Posted By aybe
Yes those are pretty esp. the clouds at dusk. ...

Yes those are pretty esp. the clouds at dusk.

Ok for After Effects, I'll see if that free Natron alternative can do the same ! http://alternativeto.net/software/adobe-after-effects/

By the way,...
Forum: project.Maptapper 12 December 2015, 17:40
Replies: 9
Views: 7,940
Posted By aybe
PS. by the way can you tell what software you use...

PS. by the way can you tell what software you use for creating a youtube video with images, because I've been looking for that without much success (beside Movie Maker) ? thanks !
Forum: project.Maptapper 12 December 2015, 17:38
Replies: 9
Views: 7,940
Posted By aybe
Man you know what, that's your day of luck ! ...

Man you know what, that's your day of luck !

Been trying to look at my project and even though sources are scrambled there was a compiled version and it ran with a few tweaks, hopefully I did save...
Forum: project.Maptapper 12 December 2015, 07:07
Replies: 9
Views: 7,940
Posted By aybe
Hi :D Sorry but I don't have it in stock ......

Hi :D

Sorry but I don't have it in stock ... actually I've completely messed up my project while zipping it: folder structure is flat and consequently it won't run, this was the backup actually......
Forum: project.Maptapper 30 December 2013, 01:23
Replies: 2
Views: 6,252
Posted By aybe
Ok that fixed it, thanks.

Ok that fixed it, thanks.
Forum: support.WinUAE 28 December 2013, 21:58
Replies: 2
Views: 694
Posted By aybe
Great, thank you :great

Great, thank you :great
Forum: project.Maptapper 28 December 2013, 15:52
Replies: 2
Views: 6,252
Posted By aybe
Getting "Out of memory !"

Hi,

When I load the .INI again I get this message :

Current map is trying to be 200000*15744 pixels

38432

But the program continues to work properly :D
Forum: support.WinUAE 27 December 2013, 23:47
Replies: 2
Views: 694
Posted By aybe
Focus to window debugger or emulator when going from one to the other

Would it be possible that when someone presses Shift+F12 to open the debugger that the debugger window gets the focus ?
Similarly, could the main window get the focus when someone types 'g' in the...
Forum: Coders. General 27 December 2013, 23:15
Replies: 21
Views: 3,102
Posted By aybe
I got it right ! 38422 (light gray is the...

I got it right !

38422
(light gray is the color of the window background)

Some explanations for those who might encounter the same issue :

First palette color here is blue (previous post)...
Forum: support.WinUAE 27 December 2013, 21:22
Replies: 4
Views: 886
Posted By aybe
Excellent, thank you :great

Excellent, thank you :great
Forum: Coders. General 27 December 2013, 21:14
Replies: 21
Views: 3,102
Posted By aybe
Hi Codetapper, I have a question for you : ...

Hi Codetapper, I have a question for you :

Do you know what is the logic behind the 'masking' step during blitting ?

Explanations :

This is the image I am getting out-of-the-box :
38415
...
Forum: support.WinUAE 27 December 2013, 19:24
Replies: 4
Views: 886
Posted By aybe
I am launching the emulator from a tool I've...

I am launching the emulator from a tool I've created to study a game's internal mechanics, it launches the emulator with a specific configuration and state. The thing is that my tool gets focused...
Forum: support.WinUAE 26 December 2013, 01:13
Replies: 4
Views: 886
Posted By aybe
Send input to WinUAE even when window is not focused

Do you know if WinUAE can receive joystick input even when the window is not focused ?

(i looked at the options but didn't find anything relevant)

Thank you.
Forum: Coders. General 25 December 2013, 04:34
Replies: 4
Views: 1,206
Posted By aybe
I haven't found any information about him on the...

I haven't found any information about him on the web...
Forum: support.WinUAE 24 December 2013, 22:30
Replies: 4
Views: 8,651
Posted By aybe
Thanks !

Thanks !
Forum: Coders. General 24 December 2013, 22:06
Replies: 4
Views: 1,206
Posted By aybe
Sorry I forgot to mention it's a CD32 game ... ...

Sorry I forgot to mention it's a CD32 game ...
Unfortunately the WHDLoad version just contains 2 floppies, the files are not directly accessible. (unlike Zool 2)
I'll try to put a decrunched...
Forum: project.Maptapper 24 December 2013, 22:00
Replies: 9
Views: 7,940
Posted By aybe
Zool CD32

World 1 levels and 2 levels from world 2:
38392

Complete archive with PNG tiles/levels and dumps:
http://sdrv.ms/1c42wLe
Forum: Coders. General 24 December 2013, 21:43
Replies: 4
Views: 1,206
Posted By aybe
Is it possible to re-crunch a file with FUNGUS decruncher ?

XfdDecrunch can decrunch them but how can you crunch a file again ?
There's no 'xfdCrunch' or anything else that looks like a cruncher in the archive.

I need to do this because I'm trying to...
Forum: support.Apps 23 December 2013, 16:54
Replies: 7
Views: 1,228
Posted By aybe
I've already checked that but unfortunately...

I've already checked that but unfortunately that's not the case, it' been ripped as floppies. Not the case for the second episode though.
I think I'm gonna have to play with the debugger or try...
Forum: support.Apps 23 December 2013, 02:35
Replies: 7
Views: 1,228
Posted By aybe
I was onto doing a remake for it on actual...

I was onto doing a remake for it on actual platforms, so I was looking to get the resources of the game. I made some good progress on deciphering them, so far I have the sprites, levels, videos and...
Forum: support.Apps 22 December 2013, 21:20
Replies: 7
Views: 1,228
Posted By aybe
Either of them. Ok I'll try...

Either of them.




Ok I'll try that, thanks for the tip !
Forum: support.Apps 22 December 2013, 18:33
Replies: 7
Views: 1,228
Posted By aybe
How do you use the Track2File program ?

I've been trying to use the program to rip Zool floppies but I can't get any result : the floppy is always marked as uninitialized.

I know that xfd used by it recognizes the FUNGUS crunched files,...
Forum: Amiga scene 21 December 2013, 18:48
Replies: 59
Views: 15,784
Posted By aybe
Thanks for the FFMPEG tip !

Thanks for the FFMPEG tip !
Forum: Coders. General 18 December 2013, 01:45
Replies: 21
Views: 3,102
Posted By aybe
Yes I've seen it and used it extensively ! ...

Yes I've seen it and used it extensively !

I've been looking at my folders of decrunchers and I've seen you're credited in some of them ! Been trying to decipher these MGL files with xfduae but...
Forum: Coders. General 17 December 2013, 20:21
Replies: 21
Views: 3,102
Posted By aybe
Ok great ! For like 15min. I was crazy as I was...

Ok great ! For like 15min. I was crazy as I was wondering why the number is not changing ! Started to wonder the map data is incorrect etc ... lol

Thanks for your support :great
Forum: Coders. General 17 December 2013, 20:00
Replies: 21
Views: 3,102
Posted By aybe
I think I've found a bug in the Tile Ripper tab :...

I think I've found a bug in the Tile Ripper tab :

On status bar Tile Ripper and Last Tile will incorrectly report the tile the mouse is over when grid is enabled, disabling the grid will make the...
Forum: Coders. General 16 December 2013, 23:15
Replies: 21
Views: 3,102
Posted By aybe
Alright thanks a lot for all these details ! ...

Alright thanks a lot for all these details !

While having maps is extremely useful I think I'll still have to resort to the original files,
there's another block of data after the level which is...
Forum: project.Sprites 16 December 2013, 23:00
Replies: 15
Views: 8,981
Posted By aybe
Hi all ! Here we go the first 4 level maps...

Hi all !

Here we go the first 4 level maps and tiles :

38210

38211

38212
Forum: Coders. General 16 December 2013, 20:55
Replies: 21
Views: 3,102
Posted By aybe
You probably missed my edit, I got it working....

You probably missed my edit, I got it working. But thanks for taking a look anyway :)

To reply to your post :
Yes I've found out what you pointed out, selecting a particular region of the map so...
Forum: Coders. General 16 December 2013, 18:00
Replies: 21
Views: 3,102
Posted By aybe
Ok I didn't know about that, do all CD32 games...

Ok I didn't know about that, do all CD32 games use AGA as it's an Amiga 1200 under the hood, right ?

I've been able to rip the map :) with the Map Ripper but the Map Search never finds it.
What I...
Forum: Coders. General 16 December 2013, 03:19
Replies: 21
Views: 3,102
Posted By aybe
Hi ! I've been trying to get the map from...

Hi !

I've been trying to get the map from the memory like how you did in the video you posted on Youtube but I couldn't get it ...

The only thing I can find on the dump is this,
...
Forum: Coders. General 14 December 2013, 03:38
Replies: 21
Views: 3,102
Posted By aybe
Sorry I didn't make myself clear, it's blue if I...

Sorry I didn't make myself clear, it's blue if I import the palette as-is in my project, in Maptapper it's black.

38170

Anything of interest you can find in it is really welcome.

Thanks...
Forum: Coders. General 13 December 2013, 20:08
Replies: 21
Views: 3,102
Posted By aybe
I was editing my previous post while I've seen...

I was editing my previous post while I've seen you've just replied ...

The color is blue in the palette, however it's right in the right pane:...
Forum: Coders. General 13 December 2013, 19:17
Replies: 0
Views: 1,347
Posted By aybe
Png8PaletteExtractor : extract a palette from a 8bpp PNG file

Following the question I've asked here http://eab.abime.net/showthread.php?t=71778,
I've created a small utility that extracts a palette from an 8 bits per pixel PNG file and I'm sharing it with you...
Forum: Coders. General 13 December 2013, 17:45
Replies: 21
Views: 3,102
Posted By aybe
Your software is incredible ! can't wait to try...

Your software is incredible ! can't wait to try the map ripping feature :D

There's a few things I don't understand if you can give some lights :

- why does the first entry of the palette in the...
Forum: Coders. General 12 December 2013, 21:23
Replies: 21
Views: 3,102
Posted By aybe
How to interpret a palette for planar graphics ?

Hi,

I'm currently working on importing graphics of an Amiga game from the original files.
I'm making good progress but I don't really know much about palettes and how they have to be interpreted....
Forum: project.Sprites 17 November 2012, 22:58
Replies: 12
Views: 4,302
Posted By aybe
Ok I wrote you an email :D

Ok I wrote you an email :D
Forum: project.Sprites 13 November 2012, 23:47
Replies: 12
Views: 4,302
Posted By aybe
Well, I would suggest you to create a game as...

Well, I would suggest you to create a game as it's what's on my mind at the moment.
I've been googling "Ultimate Play The Game" and looked at the 1st video popping out on youtube,
I like the guy in...
Forum: project.Sprites 13 November 2012, 21:24
Replies: 12
Views: 4,302
Posted By aybe
- Great web site ! - Let me upload the newer...

- Great web site !
- Let me upload the newer sources (folder is about 138Mb ... let me clean this and upload it tomorrow)
- Can you tell more what you're doing ?

Thank you !
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