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Search: Posts Made By: Antiriad_UK
Forum: Coders. Asm / Hardware Yesterday, 23:49
Replies: 69
Views: 2,978
Posted By Antiriad_UK
I think it kinda makes sense. identical BOBs are...

I think it kinda makes sense. identical BOBs are as predictable as it gets. No long or short blits. In the code the blit takes longer than the CPU code in the draw loop so it's only held up by the...
Forum: Coders. Asm / Hardware Yesterday, 23:14
Replies: 69
Views: 2,978
Posted By Antiriad_UK
I did have a $ffdf,$fffe in there. I tend to...

I did have a $ffdf,$fffe in there. I tend to trigger my lev3 irq from the copper and usually just after the last line of the display so I can start clearing - so I usually wait for 255, then my last...
Forum: Coders. Asm / Hardware Yesterday, 20:17
Replies: 69
Views: 2,978
Posted By Antiriad_UK
Sure. Here are the two versions attached. Edit:...

Sure. Here are the two versions attached.
Edit: actually that doesn’t look right does it. Blits not running at the bottom of the frame compared to other version.
Forum: Coders. Asm / Hardware Yesterday, 19:53
Replies: 69
Views: 2,978
Posted By Antiriad_UK
I've spent today playing around with this....

I've spent today playing around with this. Disappointing results so probably done something wrong. I can upload thes exes/source if anyone interested.

I did a "normal" bobsnake routine. I guess...
Forum: project.Amiga Game Factory 08 August 2020, 18:23
Replies: 52
Views: 2,700
Posted By Antiriad_UK
Wow you are really coding at speed! Have you...

Wow you are really coding at speed!

Have you done a pretracker version of the music? - I loved that in the arcade and imagine pretracker would be well suited.
Forum: Coders. Asm / Hardware 04 August 2020, 13:09
Replies: 10
Views: 373
Posted By Antiriad_UK
It's P61_Pos.

It's P61_Pos.
Forum: Nostalgia & memories 04 August 2020, 00:59
Replies: 3
Views: 336
Posted By Antiriad_UK
That soundtrack killed me. Only on amiiiiiiiiga.

That soundtrack killed me. Only on amiiiiiiiiga.
Forum: Coders. Asm / Hardware 03 August 2020, 23:56
Replies: 69
Views: 2,978
Posted By Antiriad_UK
I feel the need to redo my bobsnake routine in a...

I feel the need to redo my bobsnake routine in a normal, blitter interrupt and copper blitter version as I’ve never tried those. Damn I was trying to be productive as well :)
Forum: Coders. Asm / Hardware 03 August 2020, 23:50
Replies: 10
Views: 373
Posted By Antiriad_UK
I've not tried it myself, but I believe you can...

I've not tried it myself, but I believe you can scatter E8x commands in your module and then read the last value in P61_PTrig in p6112. Should be able to use that for triggers. There's some notes...
Forum: request.Modules 27 July 2020, 22:46
Replies: 12
Views: 487
Posted By Antiriad_UK
Sounds like a remix/sound-a-like of Crockett's...

Sounds like a remix/sound-a-like of Crockett's Theme.

https://www.youtube.com/watch?v=_UmOY6ek_Y4
Forum: Coders. Asm / Hardware 26 July 2020, 09:27
Replies: 6
Views: 628
Posted By Antiriad_UK
JoeJoe, which method did you end up using? My...

JoeJoe, which method did you end up using? My code has always used the 2D way but I recently added multi-point light sources so had to dig into all the normal/dot product math. No matter which way I...
Forum: Coders. General 26 July 2020, 09:14
Replies: 54
Views: 8,336
Posted By Antiriad_UK
Nice :) On another note. That code will work as...

Nice :)
On another note. That code will work as is for phx's replayer. The Player 6.1 seems to repeat the first entry in each table - which is easy enough to add to this. Anyone know why that is?...
Forum: Coders. General 25 July 2020, 20:01
Replies: 54
Views: 8,336
Posted By Antiriad_UK
Yeah, I had one values in those last 4 values...

Yeah, I had one values in those last 4 values that I couldn't pick a correct seed for :)
Forum: Coders. General 25 July 2020, 19:26
Replies: 54
Views: 8,336
Posted By Antiriad_UK
Here it is. 150 bytes of code. Had to manually...

Here it is. 150 bytes of code.
Had to manually correct one value. Less code to correct it than extend all 16 bitmap values.


ComputePeriods:
lea mt_PeriodTable,a0
lea .seeds(pc),a1...
Forum: Coders. General 25 July 2020, 16:23
Replies: 54
Views: 8,336
Posted By Antiriad_UK
Ah of course. Yes I got another seed value which...

Ah of course. Yes I got another seed value which generated one of the finetune tables and it was only out by 1 on a few values so just need to have a table of seeds and bitmaps. :)

Edit: Done 8...
Forum: Coders. General 25 July 2020, 14:26
Replies: 54
Views: 8,336
Posted By Antiriad_UK
I found this witchcraft while nosing around...

I found this witchcraft while nosing around Blueberry's Cinter source. This looks to be accurate for the non-ft table:

lea mt_PeriodTable,a0
move.w #$e2b3,d0
move.l #$0fc0fd20,d2...
Forum: Coders. Asm / Hardware 18 July 2020, 10:13
Replies: 12
Views: 1,044
Posted By Antiriad_UK
I also looked at that code in Planet Rocklobster....

I also looked at that code in Planet Rocklobster. I didn't know anything about logs/exp for mult/div so spent some time looking into that but couldn't quite work out how the table was generated for...
Forum: Coders. Asm / Hardware 15 July 2020, 14:05
Replies: 224
Views: 21,414
Posted By Antiriad_UK
That's really neat. I liked the usage of the...

That's really neat. I liked the usage of the debugger. I think I will try something like that to understand some demo effects I don't understand. Switching the buffers and trap bltsize. :D
Forum: Coders. Asm / Hardware 07 July 2020, 08:50
Replies: 6
Views: 542
Posted By Antiriad_UK
Download easy68k. I only recently found it and...

Download easy68k. I only recently found it and it’s great for copying in a subroutine then you can “run” it and step through debug it and get an automatic cycle count.
Forum: Coders. General 06 July 2020, 21:30
Replies: 20
Views: 936
Posted By Antiriad_UK
I’d expect it to read from cwd/pathto. I.e...

I’d expect it to read from cwd/pathto. I.e everything is relative from the file being assembled rather than what the shell working directory is. If not found then check the folder specified in the...
Forum: Coders. C/C++ 19 June 2020, 11:56
Replies: 89
Views: 14,126
Posted By Antiriad_UK
Ok with your examples and that web page it's...

Ok with your examples and that web page it's getting clear now. Much appreciated :)
Forum: Coders. C/C++ 19 June 2020, 11:06
Replies: 89
Views: 14,126
Posted By Antiriad_UK
If the function call trashes say d0-d7 does the...

If the function call trashes say d0-d7 does the compiler save/restore all the regsiters by default or do you have to specify that here to stay safe?
Forum: Coders. C/C++ 19 June 2020, 08:48
Replies: 89
Views: 14,126
Posted By Antiriad_UK
Perfect. Thanks Deimos! I can rip out my jump...

Perfect. Thanks Deimos! I can rip out my jump table.
Forum: Coders. C/C++ 18 June 2020, 17:58
Replies: 89
Views: 14,126
Posted By Antiriad_UK
Hi, I've got an external assembler file with...

Hi,

I've got an external assembler file with an exported function, e.g just takes d0 as input and moves to d1 then returns.


xdef MyFunction
MyFunction:
move.l d0,d1
rts
Forum: Coders. Asm / Hardware 15 June 2020, 13:56
Replies: 4
Views: 689
Posted By Antiriad_UK
The modern alternative for these types of overlay...

The modern alternative for these types of overlay compressors are Cranker for large executables (https://www.pouet.net/prod.php?which=68044) and Shrinker for 64KB...
Forum: Amiga scene 11 June 2020, 19:50
Replies: 34
Views: 3,557
Posted By Antiriad_UK
Virgill, if you see this, PM me your email...

Virgill, if you see this, PM me your email address. I have a buggy patch/module that won't play back properly one of the samples. Cheers.
Forum: support.WinUAE 09 June 2020, 16:53
Replies: 5
Views: 575
Posted By Antiriad_UK
I can't get anything other than straight 50/100HZ...

I can't get anything other than straight 50/100HZ to work when gsync is enabled. If you disable gsync they will work. I ass-u-med that's how it's supposed to be. Just normal 50hz with gsync is...
Forum: Coders. Asm / Hardware 08 June 2020, 09:22
Replies: 6
Views: 714
Posted By Antiriad_UK
I used to as well but in the initial versions of...

I used to as well but in the initial versions of the visual studio code debugger I used it couldn’t handle source level debugging within includes so I got into the habit of separating everything. A...
Forum: Coders. Asm / Hardware 07 June 2020, 22:04
Replies: 6
Views: 714
Posted By Antiriad_UK
Hmm, I think I'll just ditch the -x. Less work...

Hmm, I think I'll just ditch the -x. Less work all around for me :D
Forum: Coders. Asm / Hardware 07 June 2020, 15:13
Replies: 6
Views: 714
Posted By Antiriad_UK
xref best practice?

Hi,

I have a library that is used by different source files that contains various useful functions defined with xdef. How do you tend to add the xref commands? I'm doing this at the moment:...
Forum: support.WinUAE 06 June 2020, 00:37
Replies: 2
Views: 466
Posted By Antiriad_UK
Yes. Map the keyboard to the command “single...

Yes. Map the keyboard to the command “single step”. By default it’s mapped to “key c6” but I’ve never worked out what that is so I remap it to scroll lock.
Forum: Coders. Asm / Hardware 05 June 2020, 14:15
Replies: 47
Views: 2,604
Posted By Antiriad_UK
Maybe he did the flossie demo and is embarrassed...

Maybe he did the flossie demo and is embarrassed :D
Forum: Coders. Asm / Hardware 03 June 2020, 22:16
Replies: 47
Views: 2,604
Posted By Antiriad_UK
Multiply your 60 by something like 128 (asl #8)...

Multiply your 60 by something like 128 (asl #8) then do your calculation then at the end asr #8.

Edit. Doh just do 60*100 first then div 80. Been doing too much fixed point today lol
Forum: Amiga scene 03 June 2020, 17:27
Replies: 16
Views: 1,451
Posted By Antiriad_UK
Looks just my thing. Backed :)

Looks just my thing. Backed :)
Forum: Amiga scene 03 June 2020, 11:08
Replies: 133
Views: 8,001
Posted By Antiriad_UK
Yep. 00030d80: 0100 2200 ; ...

Yep.

00030d80: 0100 2200 ; BPLCON0 := 0x2200
00030d94: 00e0 0003 ; BPL1PTH := 0x0003
00030d98: 00e2 8d72 ; BPL1PTL := 0x8d72
00030d9c: 00e4 0003 ;...
Forum: Coders. Asm / Hardware 29 May 2020, 18:43
Replies: 12
Views: 610
Posted By Antiriad_UK
I was looking around phx’s traprunner source (...

I was looking around phx’s traprunner source ( I’m moving everything to make files and his source is very neat :) ) and he looks to have a whole exception debugger that prints everything on screen....
Forum: Coders. Asm / Hardware 29 May 2020, 15:39
Replies: 12
Views: 610
Posted By Antiriad_UK
This is neat. I've just added this to my startup...

This is neat. I've just added this to my startup code and then played around with a "divu #0,d0" and then looking at the stack in WinUAE debugger to get back to the instruction that caused the...
Forum: Coders. Asm / Hardware 28 May 2020, 17:33
Replies: 15
Views: 1,823
Posted By Antiriad_UK
Just had a skim through that on google translate....

Just had a skim through that on google translate. Some nice stuff in there about optimising code/using LUTs.
Forum: support.WinUAE 27 May 2020, 15:36
Replies: 19
Views: 1,470
Posted By Antiriad_UK
Thanks for the config file - action replay worked...

Thanks for the config file - action replay worked fine with that. Turns out I was being dumb and not realising that once you add the AR rom you have to save the config and then restart WinUAE (just...
Forum: support.WinUAE 26 May 2020, 19:56
Replies: 19
Views: 1,470
Posted By Antiriad_UK
Yeah. Just QuickStart a500 config and added the...

Yeah. Just QuickStart a500 config and added the action replay rom file. I only use a500 configs ;)
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