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Forum: Retrogaming General Discussion 18 September 2018, 02:10
Replies: 3,844
Views: 588,526
Posted By Thorham
World of Warcraft Battle for Azeroth expansion.

World of Warcraft Battle for Azeroth expansion.
Forum: support.WinUAE 17 September 2018, 22:22
Replies: 7
Views: 373
Posted By Thorham
Unless Toni adds Paula's DAC's non-linear...

Unless Toni adds Paula's DAC's non-linear characteristics to WinUAE (and even then it's doubtful), there's no point in more than 16bits because there's no data to put in the extra bits. If you need...
Forum: OT - General 06 September 2018, 17:09
Replies: 13
Views: 425
Posted By Thorham
Why did the Amiga cross the road? It was...

Why did the Amiga cross the road?

It was trying to get away from people who wanted to put an Intel inside it.
Forum: Coders. Asm / Hardware 06 September 2018, 14:43
Replies: 498
Views: 13,725
Posted By Thorham
Quoted for emphasis.

Quoted for emphasis.
Forum: Coders. Asm / Hardware 05 September 2018, 22:42
Replies: 498
Views: 13,725
Posted By Thorham
I'm willing to bet that they don't do this in...

I'm willing to bet that they don't do this in Linux and BSD. Best way seems to do it by hand.
Forum: Coders. Asm / Hardware 05 September 2018, 22:30
Replies: 498
Views: 13,725
Posted By Thorham
So it can be done but it's not very useful. Who...

So it can be done but it's not very useful. Who made a point out of this anyway? There doesn't seem to be much of a point :confused
Forum: Coders. Asm / Hardware 05 September 2018, 22:06
Replies: 498
Views: 13,725
Posted By Thorham
That you can get all kinds of things to work with...

That you can get all kinds of things to work with hacks is well known. Now the question is whether or not you can do an OS in portable C without any hacks and do it properly? I'm betting on no.
Forum: Coders. Asm / Hardware 04 September 2018, 22:12
Replies: 498
Views: 13,725
Posted By Thorham
Perhaps you're right. Ultimately everything off...

Perhaps you're right. Ultimately everything off line can be hacked, and there's nothing anyone can do about it. However, that doesn't have to mean it's always easy.
Forum: Coders. Asm / Hardware 04 September 2018, 21:59
Replies: 498
Views: 13,725
Posted By Thorham
Perhaps, but an awful lot of games are online...

Perhaps, but an awful lot of games are online these days, including for just DRM.
Forum: Coders. Asm / Hardware 04 September 2018, 21:56
Replies: 498
Views: 13,725
Posted By Thorham
Guys, can we keep it cool?

Guys, can we keep it cool?
Forum: Coders. Asm / Hardware 04 September 2018, 21:55
Replies: 498
Views: 13,725
Posted By Thorham
If you count games than this isn't true.

If you count games than this isn't true.
Forum: Coders. Asm / Hardware 04 September 2018, 21:53
Replies: 498
Views: 13,725
Posted By Thorham
Have to agree with meynaf here. How can you write...

Have to agree with meynaf here. How can you write an OS in standard C? Unless I'm missing something, you have to rely on additions made to the compiler that vary from platform to platform (if they're...
Forum: Coders. Asm / Hardware 04 September 2018, 16:12
Replies: 498
Views: 13,725
Posted By Thorham
Probably because IBM was so successful in the...

Probably because IBM was so successful in the business market.
Forum: Coders. Asm / Hardware 04 September 2018, 00:56
Replies: 498
Views: 13,725
Posted By Thorham
No, it's not. What happens when an interrupt...

No, it's not. What happens when an interrupt occurs when you only have one stack? The interrupt writes to the user stack. Why is this a problem? Because it can write data past the end of the stack...
Forum: Hardware mods 24 August 2018, 15:28
Replies: 51
Views: 2,978
Posted By Thorham
No, but it certainly started out as yours do with...

No, but it certainly started out as yours do with as you see fit, and at that point no one has any right to complain about what you do with it. Obviously when you open source something and start...
Forum: Hardware mods 24 August 2018, 14:13
Replies: 51
Views: 2,978
Posted By Thorham
And rightfully so. The nerve some people have to...

And rightfully so. The nerve some people have to tell other people what to do with the stuff they made :nuts

When someone makes something it belongs to them, period.
Forum: Coders. Asm / Hardware 22 August 2018, 10:40
Replies: 498
Views: 13,725
Posted By Thorham
Thanks :great This list doesn't seem very...

Thanks :great This list doesn't seem very problematic to me, though.
Forum: Coders. Asm / Hardware 20 August 2018, 14:38
Replies: 498
Views: 13,725
Posted By Thorham
The challenge? For fun? Academic practice? ...

The challenge? For fun? Academic practice?


If that game is commercial than the reason for lying is obvious, but this OS isn't commercial, so they have no reason to, apart from people saying how...
Forum: Coders. Asm / Hardware 20 August 2018, 12:44
Replies: 498
Views: 13,725
Posted By Thorham
I wouldn't know, because I never write x86/x64...

I wouldn't know, because I never write x86/x64 code. On the peecee I use C# (and C sometimes).



I highly doubt that's the case here, because what's the point?
Forum: Coders. Asm / Hardware 20 August 2018, 11:52
Replies: 498
Views: 13,725
Posted By Thorham
You can write a whole OS in x86: MenuetOS...

You can write a whole OS in x86: MenuetOS http://menuetos.net/ :p
Forum: OT - Technical 18 August 2018, 21:39
Replies: 20
Views: 810
Posted By Thorham
Lucky bastard :crying

Lucky bastard :crying
Forum: OT - Technical 18 August 2018, 16:19
Replies: 20
Views: 810
Posted By Thorham
Probably won't happen, because plenty of people...

Probably won't happen, because plenty of people require workstations for doing their job.
Forum: OT - Technical 18 August 2018, 00:54
Replies: 20
Views: 810
Posted By Thorham
Actually, it's probably better now than it used...

Actually, it's probably better now than it used to be. It seems progress has been slowing down, not speeding up. When was the last time we saw a major increase in CPU core speed, for example?

Even...
Forum: Retrogaming General Discussion 16 August 2018, 15:17
Replies: 14
Views: 667
Posted By Thorham
Not complaining, just wondering why the C64 gets...

Not complaining, just wondering why the C64 gets these impressive machine pushing conversions and we don't. Perhaps it's because projects on the Amiga have to be relatively big to be really...
Forum: Retrogaming General Discussion 16 August 2018, 13:42
Replies: 14
Views: 667
Posted By Thorham
20:37 isn't so early, right? Anyway, great...

20:37 isn't so early, right?

Anyway, great porting efforts like this make me wonder why we don't have more stuff of this quality level.
Forum: Retrogaming General Discussion 15 August 2018, 20:37
Replies: 14
Views: 667
Posted By Thorham
Did anyone actually watch the video? Or doesn't...

Did anyone actually watch the video? Or doesn't anyone think it's impressive?
Forum: Retrogaming General Discussion 15 August 2018, 14:13
Replies: 14
Views: 667
Posted By Thorham
Eye of the Beholder for the C64.

Here's an amazing Eye of the Beholder port for the C64 (work in progress):

https://www.youtube.com/watch?v=dvWrimZUk40
Forum: project.EAB 14 August 2018, 19:00
Replies: 57
Views: 2,948
Posted By Thorham
Indeed, but it's better than nothing. Still...

Indeed, but it's better than nothing. Still doesn't work when you quote, though, but at least it get's rid of the issue when previewing.
Forum: Coders. Asm / Hardware 14 August 2018, 18:56
Replies: 498
Views: 13,725
Posted By Thorham
Not really, because asr shifts in the sign bit...

Not really, because asr shifts in the sign bit and lsr doesn't.
Forum: project.EAB 14 August 2018, 18:44
Replies: 57
Views: 2,948
Posted By Thorham
If this is the issue where you get extra empty...

If this is the issue where you get extra empty lines in posts, then just change the editor mode (top right icon of the post editor).
Forum: Coders. Asm / Hardware 14 August 2018, 16:23
Replies: 498
Views: 13,725
Posted By Thorham
Even when you know 68k?

Even when you know 68k?
Forum: Coders. Asm / Hardware 14 August 2018, 16:05
Replies: 498
Views: 13,725
Posted By Thorham
Indeed. Have fun implementing a multitasking OS...

Indeed. Have fun implementing a multitasking OS with only one stack, for example.


Can't you do tst rx on x86 with just mov rx,rx or something like that?


Only arithmetic left shift is...
Forum: Coders. General 17 July 2018, 14:34
Replies: 32
Views: 1,506
Posted By Thorham
Depends on the resulting sound quality, space...

Depends on the resulting sound quality, space saving and speed.
Forum: Retrogaming General Discussion 14 June 2018, 20:32
Replies: 58
Views: 3,309
Posted By Thorham
I think I read somewhere that many don't sync...

I think I read somewhere that many don't sync down to 50 Hertz. Perhaps not true?

That's EXACTLY what I'm doing because the circuitry is part of the monitor :p
Forum: Retrogaming General Discussion 13 June 2018, 12:15
Replies: 58
Views: 3,309
Posted By Thorham
CRT, but only because of the horrible LCD up...

CRT, but only because of the horrible LCD up scaling and refresh rate problems.
Forum: Member Introductions 13 June 2018, 11:58
Replies: 2
Views: 490
Posted By Thorham
Welcome to the board :cool

Welcome to the board :cool
Forum: Retrogaming General Discussion 13 June 2018, 11:57
Replies: 197
Views: 8,198
Posted By Thorham
:rolleyes

:rolleyes
Forum: Coders. Asm / Hardware 03 June 2018, 18:50
Replies: 31
Views: 1,861
Posted By Thorham
Thanks :great Depends on how many tiles you...

Thanks :great

Depends on how many tiles you have to flip.

Yes, one size really doesn't fit all in this case. And after all that, there's also the 68060...
Forum: Coders. Asm / Hardware 03 June 2018, 17:23
Replies: 31
Views: 1,861
Posted By Thorham
What exactly? I never really use those bit field...

What exactly? I never really use those bit field instructions.

Here's another one. Uses four 1kb tables:
clr.l d1
move.b d0,d1
move.l (a0,d1.w*4),d1
lsr.w #8,d0
or.l ...
Forum: Coders. Asm / Hardware 03 June 2018, 16:06
Replies: 31
Views: 1,861
Posted By Thorham
I sure hope so :blased How about these...

I sure hope so :blased


How about these (NOT tested!!):
clr.l d1
move.b d0,d1
move.b (a0,d1.w),d0
rol.w #8,d0
move.b d0,d1
move.b (a0,d1.w),d0
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