Forum: project.Maptapper
17 November 2023, 10:30
|
Replies: 5
Views: 8,002
|
Forum: Coders. Tutorials
07 April 2023, 10:23
|
Replies: 1
Views: 549
How to use Ghidra on packed games
Hello,
I would like to give a shot at exploring Eye Of The Beholder II using Ghidra. There are many game versions available on the net, but all seems to be packed.
From what I understood, I...
|
Forum: project.Amiga Game Factory
23 March 2023, 09:46
|
Replies: 456
Views: 89,694
|
Forum: project.Maptapper
10 August 2022, 09:43
|
Replies: 5
Views: 8,002
I don't think the problem is that anyone knows...
I don't think the problem is that anyone knows Delphi, but rather it would be a shame if this awesome tool were to disappear...
By making it open source, anyone can learn things and enhance it,...
|
Forum: project.Maptapper
01 August 2022, 19:50
|
Replies: 5
Views: 8,002
|
Forum: Coders. Asm / Hardware
12 July 2021, 17:33
|
Replies: 342
Views: 81,699
|
Forum: Coders. C/C++
19 May 2020, 09:01
|
Replies: 16
Views: 3,917
|
Forum: Coders. C/C++
12 February 2020, 15:24
|
Replies: 16
Views: 3,917
|
Forum: Coders. C/C++
12 February 2020, 09:27
|
Replies: 16
Views: 3,917
|
Forum: Coders. C/C++
10 February 2020, 14:05
|
Replies: 16
Views: 3,917
|
Forum: Coders. C/C++
09 February 2020, 22:08
|
Replies: 16
Views: 3,917
VBCC, CLion and CMake sample project
Hi
I'm looking for a (simple) CMake project using VBCC and (ideally with) CLion. I'm stuck at moving from gcc to vbcc in my CMakeFile.
I have to tricks CLion with a nice...
|
Forum: Coders. C/C++
01 August 2016, 17:18
|
Replies: 23
Views: 8,660
|
Forum: Coders. C/C++
01 August 2016, 15:18
|
Replies: 23
Views: 8,660
|
Forum: Coders. Asm / Hardware
31 July 2016, 12:29
|
Replies: 6
Views: 2,321
|
Forum: Coders. Asm / Hardware
31 July 2016, 10:29
|
Replies: 6
Views: 2,321
|
Forum: Coders. Asm / Hardware
31 July 2016, 10:20
|
Replies: 6
Views: 2,321
The idea is to rewrite the function RawDoFmt...
The idea is to rewrite the function RawDoFmt (http://www.dungeoneye.net/) in C. It takes a callback function :
PutChProc(Char (d0.w), PutChData (a3));
I must send the arguments in the right...
|
Forum: Coders. C/C++
31 July 2016, 00:01
|
Replies: 23
Views: 8,660
vbcc IDE
Hi
Which IDE for vbcc do you advise me to use with Ubuntu (the idea is to use a custom makefile) ?
Eclipse 4.6.0 can process my makefile but I've the following error :
23:56:36 ****...
|
Forum: Coders. Asm / Hardware
30 July 2016, 19:36
|
Replies: 6
Views: 2,321
vbcc bind a variable to a register
Hi
source code :
__reg("d6") ULONG test = 10;
tests++;
Asm output :
moveq #10,d0
addq.l #1,d0
command line :
vbccm68k -quiet "test.c" -o= "test.asm" -c99 -sc -cpu=68020 ...
|
Forum: Coders. C/C++
25 July 2016, 00:01
|
Replies: 8
Views: 4,855
|
Forum: Coders. C/C++
23 July 2016, 15:24
|
Replies: 8
Views: 4,855
|
Forum: Coders. C/C++
22 July 2016, 13:32
|
Replies: 8
Views: 4,855
|
Forum: Coders. C/C++
21 July 2016, 21:29
|
Replies: 8
Views: 4,855
Hello,
You are right, using 68020 target (vc...
Hello,
You are right, using 68020 target (vc [...] -cpu=68020) and everything is now fine... Thank you !
But some questions remain unanswered :
- Why if the 'while' loop is present, the...
|
Forum: Coders. C/C++
21 July 2016, 17:01
|
Replies: 8
Views: 4,855
Reference to undefined symbol __ldivu / __lmodu
Hello
Here's the plan. I'm coding a custom kickstart with cross compiling on Ubuntu 16.04 x64 using this toolchain : https://github.com/cahirwpz/amigaos-cross-toolchain. This tool chain is ok,...
|
Forum: Coders. Asm / Hardware
21 November 2015, 23:44
|
Replies: 17
Views: 4,234
Some minor problems in the make file (spaces...
Some minor problems in the make file (spaces instead of tabs). I'm using the toolchain from https://github.com/kusma/amiga-dev and everything runs fine.
A little question. What is the purpose of...
|
Forum: Coders. Asm / Hardware
21 November 2015, 22:52
|
Replies: 17
Views: 4,234
|
Forum: Coders. Asm / Hardware
21 November 2015, 21:17
|
Replies: 17
Views: 4,234
|
Forum: Coders. Asm / Hardware
21 November 2015, 21:14
|
Replies: 17
Views: 4,234
|
Forum: Coders. Asm / Hardware
21 November 2015, 20:53
|
Replies: 17
Views: 4,234
|
Forum: Coders. Asm / Hardware
18 November 2015, 21:29
|
Replies: 17
Views: 4,234
Hi pandy71
I'm sorry, I misspoke. I'm...
Hi pandy71
I'm sorry, I misspoke. I'm looking for how to build from source code (asm & C) a custom kickstart rom to use within WinUAE, not to use standard rom with patches.
|
Forum: Coders. Asm / Hardware
18 November 2015, 15:27
|
Replies: 17
Views: 4,234
Custom kickstart
Hi,
Does anyone ever tried to make a custom kickstart to replace orignal Amiga's ROM to use within WinUAE ? Any source code, toolchain, linker options ?
Thanks !
|
Forum: project.Amiga Game Factory
25 March 2011, 19:48
|
Replies: 154
Views: 32,419
Look at this ...
Look at this (http://www.java2s.com/Tutorial/Cpp/0420__queue-stack/0020__stack.htm)from google....
|
Forum: project.Amiga Game Factory
18 February 2011, 08:43
|
Replies: 154
Views: 32,419
|
Forum: project.Amiga Game Factory
17 February 2011, 21:29
|
Replies: 154
Views: 32,419
|
Forum: project.Amiga Game Factory
17 February 2011, 20:24
|
Replies: 154
Views: 32,419
Hi there,
Nice to see some interest in this...
Hi there,
Nice to see some interest in this kind of project. I'm making too a clone of Eye of the beholder II. You can have a look at www.mimicprod.net (http://www.mimicprod.net), it's called...
|
Forum: project.Amiga Game Factory
24 July 2009, 19:22
|
Replies: 456
Views: 89,694
|
Forum: project.Amiga Game Factory
24 July 2009, 18:54
|
Replies: 456
Views: 89,694
|
Forum: project.Amiga Game Factory
17 July 2009, 23:03
|
Replies: 456
Views: 89,694
|
Forum: project.Amiga Game Factory
13 July 2009, 16:48
|
Replies: 456
Views: 89,694
|
Forum: project.Amiga Game Factory
13 July 2009, 14:25
|
Replies: 456
Views: 89,694
|
Forum: project.Amiga Game Factory
13 July 2009, 14:01
|
Replies: 56
Views: 45,001
Hi
I'm in the process of making a Eye of...
Hi
I'm in the process of making a Eye of the Beholder clone / remake in C#/OpenGL. You can have more informations there : http://arcengine.wordpress.com/.
I'll post a new beta soon with...
|