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Search: Posts Made By: Mrs Beanbag
Forum: Coders. Tutorials 20 August 2016, 20:13
Replies: 27
Views: 6,995
Posted By Mrs Beanbag
true but i really don't think it needs to pass...

true but i really don't think it needs to pass all of these rigorous statistical tests to be good enough to decide which item an enemy drops when you kill it.
Forum: Coders. Tutorials 20 August 2016, 13:36
Replies: 27
Views: 6,995
Posted By Mrs Beanbag
i did see a talk about tool-assisted speed runs...

i did see a talk about tool-assisted speed runs at EMFcamp that explained how people sort of cheat the game by exploiting the random number sequence and it did set me wondering about techniques to...
Forum: Coders. Tutorials 20 August 2016, 10:20
Replies: 27
Views: 6,995
Posted By Mrs Beanbag
are we going for cryptographic level strength now?

are we going for cryptographic level strength now?
Forum: Coders. Tutorials 19 August 2016, 11:18
Replies: 27
Views: 6,995
Posted By Mrs Beanbag
hey LCG could even stand for "Level Code...

hey LCG could even stand for "Level Code Generation", well fancy that

something occurred to me, which is that i'm not typically using loads of random numbers per frame, so i could just generate a...
Forum: Coders. Tutorials 18 August 2016, 22:49
Replies: 27
Views: 6,995
Posted By Mrs Beanbag
it might be, but i can't change it now or all the...

it might be, but i can't change it now or all the codes wouldn't work anymore!

also, needs to be perfectly reversible. LCG is easy to implement and easy to invert. that was why i used it. i will...
Forum: Coders. Tutorials 18 August 2016, 21:23
Replies: 27
Views: 6,995
Posted By Mrs Beanbag
i used a simple LCG to generate the restart codes...

i used a simple LCG to generate the restart codes from world map co-ordinates, that should be pretty good for randomness but doesn't need to be fast.

my in-game random used rotates and xor iirc,...
Forum: Coders. Tutorials 17 August 2016, 23:17
Replies: 27
Views: 6,995
Posted By Mrs Beanbag
now this i can really use! i have something...

now this i can really use! i have something similar in my own code, but it was a bit of a bodge and randomness isn't very good. will try this instead at earliest opportunity. (but keep my current one...
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