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Forum: Coders. Contest 27 August 2018, 00:02
Replies: 295
Views: 14,583
Posted By invent
Worse case scenario mcgeezer, we'll use the...

Worse case scenario mcgeezer, we'll use the engine and re-skin it with a futuristic/robotic city or something else :) I'm sure your great efforts won't be wasted, I think your more likely to get...
Forum: project.MAGE 22 August 2018, 11:02
Replies: 1,323
Views: 108,389
Posted By invent
Thankyou very much DamienD, very generous. No...

Thankyou very much DamienD, very generous. No doubt Mcgeezer is doing a super job on not only BombJack Beer Edition (still to play) but his Rygar coding, enjoying reading the threads when I can...
Forum: Amiga scene 15 August 2018, 10:58
Replies: 48
Views: 3,786
Posted By invent
Thankyou for the kind comments. Currently...

Thankyou for the kind comments.

Currently we are working on a stress test demo, this is an important stage where it will heavily influence the design of the maps/enemies on screen/content. My...
Forum: Amiga scene 15 August 2018, 10:16
Replies: 176
Views: 18,724
Posted By invent
Awesome work as always and a pleasure to work...

Awesome work as always and a pleasure to work with you on this project.
I do plan on getting some ideas for our next section for this game to you soon (next few days)
Forum: Amiga scene 13 August 2018, 00:57
Replies: 48
Views: 3,786
Posted By invent
Thanks thairacerjp. I can't guarantee it but we...

Thanks thairacerjp. I can't guarantee it but we will try out best. I have certainly made provisions on the graphics side to reduce graphics usage by half if required (tile flipping).

I have a...
Forum: Coders. Contest 13 August 2018, 00:21
Replies: 295
Views: 14,583
Posted By invent
Great progress mcgeezer, adding the nice copper...

Great progress mcgeezer, adding the nice copper effect certainly enhances it.
Forum: Retrogaming General Discussion 03 August 2018, 02:52
Replies: 855
Views: 158,248
Posted By invent
Airport in Indonesia.

Airport in Indonesia.
Forum: Coders. Contest 31 July 2018, 00:20
Replies: 295
Views: 14,583
Posted By invent
Interesting thread :) How I matched the...

Interesting thread :)

How I matched the Rygar maps when working with Sandruzzo. I used "Tiled" software (Mac,PC) and setup a extra Reference layer from the arcade maps, and in general modify the...
Forum: Amiga scene 05 July 2018, 03:38
Replies: 48
Views: 3,786
Posted By invent
Hi DamienD, Thanks for asking and checking...

Hi DamienD,
Thanks for asking and checking blog. Also i might post a teaser graphic on twitter https://twitter.com/invent71/

I plan to post in about 1 month an update. Away on family leave in...
Forum: Nostalgia & memories 12 June 2018, 01:03
Replies: 15
Views: 2,520
Posted By invent
Hi Toothbit, you might find a good designer to...

Hi Toothbit, you might find a good designer to help via other sites such as https://www.fiverr.com/
Forum: Nostalgia & memories 17 April 2018, 14:24
Replies: 11
Views: 1,696
Posted By invent
Happy to supply all source graphics for anyone...

Happy to supply all source graphics for anyone wanting to create an Amiga version :)
Forum: News 13 March 2018, 23:59
Replies: 20
Views: 2,853
Posted By invent
Awesome and great to see it's flooding onto other...

Awesome and great to see it's flooding onto other Amiga forums.

Nice to see you here Benitosub :)

Don't forget also to visit the official website http://tower57game.com/
Forum: project.aGTW 20 February 2018, 11:30
Replies: 36
Views: 14,945
Posted By invent
I'm glad i have subscribed to this thread, do we...

I'm glad i have subscribed to this thread, do we have the official artist and coder involved?

Can we contact anyone who published the magazines with the original images that we can post here? I...
Forum: Amiga scene 19 February 2018, 01:17
Replies: 48
Views: 3,786
Posted By invent
Hi Akira, The talented Sandruzzo...

Hi Akira, The talented Sandruzzo (http://eab.abime.net/member.php?u=24094) is working on ProXima 3 :)
Forum: Amiga scene 18 February 2018, 21:42
Replies: 48
Views: 3,786
Posted By invent
Thanks for the feedback everyone :) Steve, a...

Thanks for the feedback everyone :)

Steve, a few essential programs I use:

- Brilliance 2 (Amiga - Main program on Amiga I use)
- Grafx2 (Mac)
- Graphic Converter 9 (Mac) (this is an...
Forum: Amiga scene 17 February 2018, 01:29
Replies: 48
Views: 3,786
Posted By invent
Hi Akira, Sure, actually I plan to post some...

Hi Akira,

Sure, actually I plan to post some graphics tomorrow night on my blog and here ;) . Meanwhile if you haven't seen these.

Title Screen (Ham8)...
Forum: Amiga scene 17 February 2018, 01:11
Replies: 176
Views: 18,724
Posted By invent
Thanks Akira, well EAB forum to me is certainly...

Thanks Akira, well EAB forum to me is certainly my favourite forum to post in ;)
Forum: Amiga scene 17 February 2018, 00:27
Replies: 176
Views: 18,724
Posted By invent
Please also go to Richard's Patreon site and view...

Please also go to Richard's Patreon site and view the post tab https://www.patreon.com/loewenstein/posts

You may also see some content on my blog http://amigaonex.blogspot.com.au/ (I will try to...
Forum: Coders. General 04 January 2018, 23:19
Replies: 2,163
Views: 300,083
Posted By invent
I have built all the levels in tiled, many moons...

I have built all the levels in tiled, many moons ago (manually placing each 16x16 tile) and all that's needed is to switch the png file to the amiga iff. Sandruzzo will resend them soon. :)
Forum: Coders. General 03 January 2018, 23:27
Replies: 2,163
Views: 300,083
Posted By invent
I have sent Sandruzzo more test graphics. I want...

I have sent Sandruzzo more test graphics. I want to openly say that at this stage I have no capacity to further work on this game in regards to any graphics (Reshoot R, Iridium and ProXima 3) are the...
Forum: Amiga scene 28 December 2017, 03:01
Replies: 48
Views: 3,786
Posted By invent
Hi Tarr, as im the guy creating gfx for both...

Hi Tarr, as im the guy creating gfx for both games I'll talk to Richard and see if we can an option to unlock a real ship. For Reshoot R, Richard has the final say :)

Thankyou for the feedback :)
Forum: Coders. General 04 December 2017, 03:27
Replies: 2,163
Views: 300,083
Posted By invent
Hi Zambot3, just a quick update, it's certainly...

Hi Zambot3, just a quick update, it's certainly not abandoned but I would say its on the back burner at the moment. Don't panic though as we are always working hard in the Amiga scene on a few...
Forum: Amiga scene 09 November 2017, 04:42
Replies: 48
Views: 3,786
Posted By invent
True BippyM, I do i have a PI, and would be nice...

True BippyM, I do i have a PI, and would be nice to have an Amiga at the workplace :)

About to buy a case (https://www.buyraspberrypi.com.au/shop/flirc-raspberry-pi-model-b-case/) for it that has...
Forum: Amiga scene 09 November 2017, 01:48
Replies: 48
Views: 3,786
Posted By invent
Good point DamienD, I've had a nice accelerator...

Good point DamienD, I've had a nice accelerator card in the past and would be mainly for Dpaint/Brilliance II pixel/animation work.
Forum: Amiga scene 09 November 2017, 00:52
Replies: 48
Views: 3,786
Posted By invent
Thankyou for the post :) Initially this image...

Thankyou for the post :) Initially this image was for the internal team and help when composing music but when it only takes a few minutes to post on a blog felt it was worthy to share further.
...
Forum: Amiga scene 08 November 2017, 07:35
Replies: 73
Views: 7,006
Posted By invent
Nice one Saimo, great to see you back doing some...

Nice one Saimo, great to see you back doing some classic Amiga stuff :)
The transparency effect is very interesting, need to read up more how that is achieved.
Forum: Retrogaming General Discussion 13 September 2017, 11:56
Replies: 58
Views: 15,887
Posted By invent
Excellent work Akira, very groovy Tracks, will be...

Excellent work Akira, very groovy Tracks, will be playing them while designing the other levels :) (thanks Bastich)

Send the team a Vampire card and I will be very happy to sign up for a...
Forum: Coders. General 24 August 2017, 23:30
Replies: 7
Views: 1,437
Posted By invent
Hi Witchmaster, you may be able to use software...

Hi Witchmaster, you may be able to use software like this. https://phaser.io/tutorials/coding-tips-008

coders here will be able to say if this tool or others like it are useful. Good thread as...
Forum: Coders. General 01 August 2017, 12:29
Replies: 2,163
Views: 300,083
Posted By invent
keep up the great work sandruzzo, must have...

keep up the great work sandruzzo, must have Halfbright mode even if we have to loose an enemy or so :).
Forum: Coders. General 22 June 2017, 00:40
Replies: 2,163
Views: 300,083
Posted By invent
I'd be more persuaded to work on a new game that...

I'd be more persuaded to work on a new game that Galahad/FLT suggested in the scene thread "Barnsley Badger" recently, as much as I do remember seeing Rastan advertised in an Amiga magazine....
Forum: Coders. General 15 June 2017, 12:28
Replies: 12
Views: 1,601
Posted By invent
Hi Northway, I did notice a refinement in the...

Hi Northway, I did notice a refinement in the reduction of file size by arranging the indexed colour palette, possibly darkest/lightest or most common colours or some other random method?

Not sure...
Forum: Coders. General 13 June 2017, 12:59
Replies: 2,163
Views: 300,083
Posted By invent
Hi Roondar, yes includes player :)

Hi Roondar, yes includes player :)
Forum: Coders. General 13 June 2017, 07:40
Replies: 2,163
Views: 300,083
Posted By invent
Thanks dlfrsilver. We use 48 colours out of the...

Thanks dlfrsilver. We use 48 colours out of the 64, the last 8(16) colours are used for parallax background.

Almost all shades have been reserved, that is we haven't flattened two are more shades...
Forum: Coders. General 13 June 2017, 00:50
Replies: 2,163
Views: 300,083
Posted By invent
Hi DamienD, see attachment (while still fine...

Hi DamienD, see attachment (while still fine tuning it is closer)
Forum: Coders. General 26 May 2017, 03:21
Replies: 2,163
Views: 300,083
Posted By invent
A very quick update. The attached image...

A very quick update.

The attached image shows possibly a sneak peak at palette optimising. The HalfBright version is the optimised image.
Forum: Amiga scene 12 April 2017, 00:31
Replies: 264
Views: 61,758
Posted By invent
Thanks for the update Galahad/FLT appreciate all...

Thanks for the update Galahad/FLT appreciate all your efforts towards this game for our Amigas
Forum: Coders. General 31 March 2017, 02:10
Replies: 2,163
Views: 300,083
Posted By invent
Hi dlfrsilver, You might be right, my other...

Hi dlfrsilver,

You might be right, my other thoughts are, graphic glitches that are captured in the arcade maps? I have shown one example but would take too long to find all of them. See image...
Forum: Coders. General 30 March 2017, 08:56
Replies: 2,163
Views: 300,083
Posted By invent
Rygar Map Update: 30th March 2017 NOTES:...

Rygar Map Update: 30th March 2017

NOTES: Observations etc (I have not included all observations)

- Some tiles eg lava,gold rock walls have 1-3 pixels difference (could be reduced but for best...
Forum: Coders. General 30 March 2017, 06:26
Replies: 2,163
Views: 300,083
Posted By invent
I think I have answered my own question, just...

I think I have answered my own question, just notice a sky blue vertical line in the "Rygar-LegendaryWarrior-Round15.png" have a look at the second last rock in foreground and the green bush.

also...
Forum: Coders. General 30 March 2017, 06:16
Replies: 2,163
Views: 300,083
Posted By invent
Incoming Maps... A quick note: Whoever...

Incoming Maps...

A quick note: Whoever created the maps for Rygar Arcade have possibly introduced some errors (or at least I believe so)

link here: ...
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