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Search: Posts Made By: rsn8887
Forum: support.WinUAE 02 May 2018, 08:46
Replies: 9
Views: 782
Posted By rsn8887
I guess the error happened before and caused some...

I guess the error happened before and caused some erroneous jump because the instruction sequence shown by WHDLoad makes no sense.
Forum: support.WinUAE 02 May 2018, 05:07
Replies: 9
Views: 782
Posted By rsn8887
I ran WHDLoad Expert and now I am not so sure it...

I ran WHDLoad Expert and now I am not so sure it is the bitfield operations anymore since the pc stack just shows a bunch of regular btst operations and no bitfield op.

I am attaching a screenshot...
Forum: support.WinUAE 02 May 2018, 02:31
Replies: 9
Views: 782
Posted By rsn8887
Hmm it seems like the comments make sense if I...

Hmm it seems like the comments make sense if I assume someone improved the functions and commented out the old pieces instead of deleting them.

Now I am trying to compare the famec code in...
Forum: support.WinUAE 01 May 2018, 22:40
Replies: 9
Views: 782
Posted By rsn8887
Thanks! I found the fix you mentioned: ...

Thanks! I found the fix you mentioned:
http://eab.abime.net/showpost.php?p=15755&postcount=23

I am looking at these bitfield instructions in the latest UAE4All code, where famec had been fixed by...
Forum: support.WinUAE 28 April 2018, 23:20
Replies: 9
Views: 782
Posted By rsn8887
Since uae4all vita uses Famec I have to compare...

Since uae4all vita uses Famec I have to compare quite different sources.

Was there maybe an older version of WinUAE (from years ago) on github, where the bitfield operations where not yet...
Forum: support.WinUAE 27 April 2018, 21:57
Replies: 9
Views: 782
Posted By rsn8887
Ah thanks for the hint. It looks much more...

Ah thanks for the hint. It looks much more complicated than I hoped.
Forum: support.WinUAE 27 April 2018, 19:38
Replies: 9
Views: 782
Posted By rsn8887
68020 bitfield instructions in winuae

I am trying to find the 68020 bitfield instruction emulation in newcpu.cpp. Any hints where I might find those?

I am trying to backport a fix for guru in Virocop AGA in UAE4All2 Vita and I have a...
Forum: support.WinUAE 22 April 2018, 18:35
Replies: 2
Views: 463
Posted By rsn8887
And it works now on Vita, too. I just permanently...

And it works now on Vita, too. I just permanently enabled the parport joystick adapter and only used the code relevant for parport joysticks so I did not copy the #defines...
Forum: support.WinUAE 21 April 2018, 17:47
Replies: 2
Views: 463
Posted By rsn8887
Possible code bug/ inconsistency in cia.cpp?

Hello Toni,
I am backporting parallel port joystick support into uae4all2 on Vita, and I think I might have found a small inconsistency in the cia.cpp code:

See here and following lines:
...
Forum: support.WinUAE 31 March 2018, 16:53
Replies: 16
Views: 1,947
Posted By rsn8887
I tried for a long time to get this to work, and...

I tried for a long time to get this to work, and I could get it to work in FS-UAE but not in WinUAE.

http://eab.abime.net/showthread.php?t=89811

It is easy to test by looking at the text - in...
Forum: support.WinUAE 24 February 2018, 06:38
Replies: 2
Views: 307
Posted By rsn8887
Awesome, thanks!

Awesome, thanks!
Forum: support.WinUAE 23 February 2018, 22:23
Replies: 2
Views: 307
Posted By rsn8887
WinUAE complete Changelog?

Hello Toni,
do you have a complete changelog of all changes ever made to WinUAE?

I could then search for mentions of certain games (like "fixes IK+"). It might allow me to back port some more...
Forum: project.WHDLoad 22 February 2018, 00:00
Replies: 4
Views: 532
Posted By rsn8887
WHDLoad affected by early-startup menu?

I just remembered that I can use the early startup menu (hold both mouse buttons on reboot) to select "chipset: original" or "chipset: enhanced." I used this on my real A1200 a lot back in the day to...
Forum: support.OtherUAE 15 February 2018, 20:57
Replies: 444
Views: 114,895
Posted By rsn8887
It's dead Jim. Author and all work has moved on...

It's dead Jim. Author and all work has moved on to the next iteration called Amiberry, but I am not sure if that one works on Android yet.
Forum: support.WinUAE 14 February 2018, 01:02
Replies: 6
Views: 841
Posted By rsn8887
Thank you Toni, I found it. I don't understand...

Thank you Toni, I found it. I don't understand much of it, but it turns out blitter_slowdown() was completely disabled in UAE4All2. According to a comment in the code, it was disabled because it...
Forum: support.OtherUAE 08 February 2018, 08:28
Replies: 24
Views: 14,596
Posted By rsn8887
Lots of changes such as: - uma0: support -...

Lots of changes such as:
- uma0: support
- touch controls
- sticky virtual keyboard modifier keys
- bugfix to make WhdLoad 18.3 work
- bluetooth keyboard and mouse support
- custom controls...
Forum: support.WinUAE 07 February 2018, 03:25
Replies: 6
Views: 841
Posted By rsn8887
Thanks I wish I could see the changed lines of...

Thanks I wish I could see the changed lines of code that made this work. It might be easy to back port into UAE4All2, if I could only see the changes. I don't think GitHub existed back then,...
Forum: support.WinUAE 07 February 2018, 00:16
Replies: 6
Views: 841
Posted By rsn8887
How did Toni fix PP Hammer and Spindizzy Worlds flicker?

I am trying to wrap my head around the old UAE codebase of UAE4All2, since I have it running on Vita with lots of nice options such as custom controls, shaders, touch controls, and fast. Naturally,...
Forum: Nostalgia & memories 20 January 2018, 18:05
Replies: 44
Views: 3,519
Posted By rsn8887
What was the point of such a sneaky copy...

What was the point of such a sneaky copy protection? I'd say all it does is make players think that the game has a bug and not buy it. At least the game should somehow tell you that this is a copy...
Forum: support.WinUAE 17 January 2018, 01:22
Replies: 0
Views: 239
Posted By rsn8887
Is WinUAE using a real triple buffer or render-ahead queue?

Is WinUAE's triple buffering the real thing, e.g. where un-needed frames can be thrown away? Or is it a read-ahead queue, where every drawn frame has to be displayed before the next frame can be...
Forum: support.FS-UAE 16 January 2018, 08:41
Replies: 15
Views: 1,164
Posted By rsn8887
I see. What you say might work, it is certainly...

I see. What you say might work, it is certainly worth a try.
Forum: support.FS-UAE 15 January 2018, 07:06
Replies: 15
Views: 1,164
Posted By rsn8887
Thank you. However, I still don't understand your...

Thank you. However, I still don't understand your last sentence. Why do we need a shader with POINT resizing? And where would we select it?

Do you mean we need a shader with POINT resizing to...
Forum: support.FS-UAE 14 January 2018, 00:38
Replies: 15
Views: 1,164
Posted By rsn8887
My bad, I just fixed it. The comments were wrong...

My bad, I just fixed it. The comments were wrong in my latest change.

Just redownload from original post link, make sure to refresh cache. In your shader file the comments should look like this...
Forum: project.WHDLoad 13 January 2018, 05:40
Replies: 3
Views: 928
Posted By rsn8887
Thank you for the response in Mantis. It was...

Thank you for the response in Mantis. It was indeed an emulator bug. After I patched the emu to correctly give an invalid instruction exception on "Movec PCR,D0," it now works!
Forum: support.OtherUAE 10 January 2018, 04:54
Replies: 28
Views: 5,919
Posted By rsn8887
...and the missing on/off switch.

...and the missing on/off switch.
Forum: support.WinUAE 10 January 2018, 04:52
Replies: 8
Views: 688
Posted By rsn8887
Is Ctrl-Amiga-Amiga something special?

I wonder does the Amiga handle Ctrl-Amiga-Amiga (reset) differently than any other keypresses? I am asking because in Uae4All2, this combination does not reset the emulated Amiga. But in WinUAE, it...
Forum: Retrogaming General Discussion 03 January 2018, 01:45
Replies: 9
Views: 1,348
Posted By rsn8887
Bought it. I love it! It has tons and tons...

Bought it. I love it!

It has tons and tons of secrets to discover. I am playing it on my PSP with VicePSP (http://psp.akop.org/vice.htm). The game is awesome. Everybody should buy it.
Forum: support.Games 26 December 2017, 06:04
Replies: 77
Views: 9,382
Posted By rsn8887
How on earth did you find that out? :spin

How on earth did you find that out? :spin
Forum: support.FS-UAE 18 December 2017, 06:02
Replies: 6
Views: 505
Posted By rsn8887
I wonder if an exception could be added to allow...

I wonder if an exception could be added to allow multiple entries for this particular option uae_hardfile2.
Forum: support.WinUAE 18 December 2017, 05:55
Replies: 23
Views: 2,403
Posted By rsn8887
Yes something is still wrong with it. The shader...

Yes something is still wrong with it. The shader still distorts the pixel shapes. Until I can make a custom “null shader” that gives exactly pixel by pixel the same result as “none”, this will never...
Forum: support.FS-UAE 17 December 2017, 16:39
Replies: 15
Views: 1,164
Posted By rsn8887
So it is just st some floating math rounding...

So it is just st some floating math rounding issue then. Ok I will fix the PR and the shader.
Forum: News 17 December 2017, 03:59
Replies: 150
Views: 18,954
Posted By rsn8887
Yes Tinylauncher is awesome! I use it to...

Yes Tinylauncher is awesome!

I use it to launch games on my Vita and VitaTV. It works great.

Is there really a cover collection for the kg WHDLoad? If yes, where do I find it and how do I...
Forum: support.FS-UAE 16 December 2017, 22:28
Replies: 15
Views: 1,164
Posted By rsn8887
How do I select the integer prescale factor then?...

How do I select the integer prescale factor then? In fact I don’t understand how this results in an integer pre-scale before the bilinear filtering is applied? But I must confess I don’t understand...
Forum: support.FS-UAE 16 December 2017, 18:54
Replies: 15
Views: 1,164
Posted By rsn8887
@Jbl007: I tested it again on uae4all2 on the...

@Jbl007: I tested it again on uae4all2 on the Vita, the Shader works correct there without the +1.0. Scaling source 136 by 4 to target 544 gives a perfect result, just like nearest filtering. So it...
Forum: support.FS-UAE 16 December 2017, 18:35
Replies: 15
Views: 1,164
Posted By rsn8887
Thanks for debugging. It surprises me, maybe the...

Thanks for debugging. It surprises me, maybe the float math gives 1.99998 instead of 2 as a result sometimes?

Can you do a quick check if adding 0.1 or 0.01 produces the correct result too?

I...
Forum: support.FS-UAE 15 December 2017, 18:53
Replies: 6
Views: 505
Posted By rsn8887
I am confused by "uae_hardfile2"? What if I want...

I am confused by "uae_hardfile2"? What if I want to mount several hdf? Should I change it to "3" etc?

EDIT: I got it to work with multiple hdf, just repeat the "uae_hardfile2" option multiple...
Forum: support.FS-UAE 15 December 2017, 17:40
Replies: 6
Views: 505
Posted By rsn8887
Thanks, that's great news. In which file or in...

Thanks, that's great news. In which file or in which option do I have to make this change? I am not very familiar with FS-UAE.
Forum: support.Apps 15 December 2017, 07:46
Replies: 13
Views: 849
Posted By rsn8887
Awesome thanks. Is there a release version of...

Awesome thanks. Is there a release version of Dopus 4 that supports long filenames? Or do I have to install a beta version?
Forum: support.FS-UAE 14 December 2017, 22:46
Replies: 15
Views: 1,164
Posted By rsn8887
sharp-bilinear-simple shader for FS-UAE

I added a shader called sharp-bilinear-simple that does an automatic integer prescale for sharp pixels with minimum blur.

Some explanation of the shader is here:...
Forum: project.WHDLoad 14 December 2017, 21:59
Replies: 3
Views: 928
Posted By rsn8887
No, I checked the following locations for...

No, I checked the following locations for whdload.key:
S:
L:
DEVS:
LIBS:
PROGDIR: (the directory where WHDLoad is located)
path in environment variable KEYPATH

(In my case PROGDIR: is C:)
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