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Forum: Retrogaming General Discussion 07 October 2023, 17:02
Replies: 71
Views: 8,151
Posted By flibble42
In my case dual playfield is off the table,...

In my case dual playfield is off the table, Scorpion does not currently support it, if you are coding in ASM maybe it could be an option.


In my tests i am using Scorpions sprite system to allow...
Forum: project.Amiga Game Factory 05 October 2023, 18:32
Replies: 3,183
Views: 725,908
Posted By flibble42
Can you not pervert this save/load thing into a...

Can you not pervert this save/load thing into a data bank thing, so you could have massive amounts of text, or data for enemy flight paths? just give us PEEK and POKE into the data space and we will...
Forum: Retrogaming General Discussion 05 October 2023, 08:26
Replies: 71
Views: 8,151
Posted By flibble42
Have you seen @BasementApes Rastan? I think with...

Have you seen @BasementApes Rastan? I think with that sort of GFX work Shinobi could look really good in 64/32 colours.


I was watching the MD port a few years ago and it looked very promising...
Forum: Retrogaming General Discussion 04 October 2023, 21:26
Replies: 71
Views: 8,151
Posted By flibble42
I would like to clarify, when i say more than 256...

I would like to clarify, when i say more than 256 colours that is over the entire game NOT per level. So cutting it down to 64/32 per level is a reasonable ask i think.
Forum: Retrogaming General Discussion 04 October 2023, 17:53
Replies: 71
Views: 8,151
Posted By flibble42
I can confirm (still ripping the GFX) that indeed...

I can confirm (still ripping the GFX) that indeed there are more than 256 colours used throughout the game. I do feel that if carefully broken down a 64 colour version could be done. I would say that...
Forum: Retrogaming General Discussion 03 October 2023, 22:42
Replies: 71
Views: 8,151
Posted By flibble42
GFX wise yeah 256 colour is overkill, i'm just...

GFX wise yeah 256 colour is overkill, i'm just testing what Scorpion can do with the FG/BG things at the minute, no point putting all the effort in if it can't be done properly.


It is already 2...
Forum: Retrogaming General Discussion 02 October 2023, 14:24
Replies: 71
Views: 8,151
Posted By flibble42
Shinobi in Scorpion.

I have been working to see if Scorpion could pull off a version better than the old version ,these are just tests.


https://youtu.be/XEyRtkWGb7Y


https://youtu.be/XldFrNtNVII

...
Forum: project.Amiga Game Factory 12 September 2023, 10:06
Replies: 3,183
Views: 725,908
Posted By flibble42
@Acidbottle Funny you should mention this, 12...

@Acidbottle Funny you should mention this, 12 Sept 23, I had a guy, Primax i believe, ask me all sorts of questions about OutRun 2d. Took me a while, but i finally figured out why all his questions...
Forum: project.Amiga Game Factory 23 August 2023, 18:27
Replies: 3,183
Views: 725,908
Posted By flibble42
Did that on a ZX Spectrum 48k, pish :)

Did that on a ZX Spectrum 48k, pish :)
Forum: project.Amiga Game Factory 14 June 2023, 18:22
Replies: 3,183
Views: 725,908
Posted By flibble42
So all this time i have been making sure to set...

So all this time i have been making sure to set index 0 as transparent it has been wrong?
Forum: project.Amiga Game Factory 10 June 2023, 11:57
Replies: 3,183
Views: 725,908
Posted By flibble42
3 Month thought DUMP

Well here it is, 3 months of unedited thoughts, take as you will. :)


13/04/2023

Requests
--------

Blocks have an x-depth to coincide with FG and BG layers. Shinobi has overlapping blocks...
Forum: project.Amiga Game Factory 19 February 2023, 22:40
Replies: 3,183
Views: 725,908
Posted By flibble42
@Earok On a similar theme, i know you are very...

@Earok On a similar theme, i know you are very careful about the number and complexity of block collision detection. Would it not be possible to have a block type that is a full block and one that is...
Forum: project.Amiga Game Factory 19 February 2023, 22:33
Replies: 3,183
Views: 725,908
Posted By flibble42
I wonder if this could help with the truck in...

I wonder if this could help with the truck in Crime City? The tiles are 16x16 but the collisions seem to be 8x8 so i use slopes to create 8x8 walls, but sometimes you can fall through blocks as if...
Forum: project.Amiga Game Factory 11 December 2022, 19:31
Replies: 3,183
Views: 725,908
Posted By flibble42
On a final note, and we should probably leave the...

On a final note, and we should probably leave the conversation here :).
Some of us are working on projects that (if i understand your point) would not be possible with just a perfectly 25, 50 pixel...
Forum: project.Amiga Game Factory 11 December 2022, 17:52
Replies: 3,183
Views: 725,908
Posted By flibble42
I wouldn't worry, i don't think you upset anyone....

I wouldn't worry, i don't think you upset anyone. Probably felt that way but i think people where trying to say that their experience did not match yours.


Bob
Forum: project.Amiga Game Factory 11 December 2022, 13:41
Replies: 3,183
Views: 725,908
Posted By flibble42
I can give my experience of jerky scrolling. I...

I can give my experience of jerky scrolling. I run on a laptop and as such the refresh rate is locked at 60hz, this does cause jerky (inconsistant) but not slow scrolling. I also have an external...
Forum: project.Amiga Game Factory 05 December 2022, 14:39
Replies: 3,183
Views: 725,908
Posted By flibble42
I'm going to assume you are using CLASS>Player...

I'm going to assume you are using CLASS>Player and CONTROL_PLATFORM. And you found no settings that could help, jump speed, max fall speed, gravity etc?
Forum: project.Amiga Game Factory 23 November 2022, 18:13
Replies: 3,183
Views: 725,908
Posted By flibble42
Errm, Probably not.. I shall give it a go cheers.

Errm, Probably not.. I shall give it a go cheers.
Forum: project.Amiga Game Factory 23 November 2022, 13:33
Replies: 3,183
Views: 725,908
Posted By flibble42
Maybe you could set a flag in the VARS to say...

Maybe you could set a flag in the VARS to say which ACTOR is currently doing the comparing so it can be ignored, and then reset it after. Maybe

Create a codeblock eg Monster01

Set ACTOR type ...
Forum: project.Amiga Game Factory 23 November 2022, 09:47
Replies: 3,183
Views: 725,908
Posted By flibble42
@Lemming880 I did try Tiled and it...

@Lemming880


I did try Tiled and it animated really nicely. As soon as i compiled the Map in Scorpion no animation, I can't remember the reason, so i went with blocks.
Forum: project.Amiga Game Factory 17 November 2022, 11:49
Replies: 3,183
Views: 725,908
Posted By flibble42
@skyzoo73...

@skyzoo73 (http://eab.abime.net/member.php?u=69964)


Did you ever get an answer?


I would create a codeblock for each enemy type's behavior and then use "do for every" of that type. Each...
Forum: project.Amiga Game Factory 04 November 2022, 14:24
Replies: 3,183
Views: 725,908
Posted By flibble42
@Earok Thank you

@Earok


Thank you
Forum: project.Amiga Game Factory 31 October 2022, 08:14
Replies: 3,183
Views: 725,908
Posted By flibble42
Talking of blocks, In Dan Dare i have an animated...

Talking of blocks, In Dan Dare i have an animated rotating alert light, the problem is that the FPS is so low it ruins the rotating effect and also whenever one is on screen it makes the game...
Forum: project.Amiga Game Factory 26 October 2022, 17:11
Replies: 3,183
Views: 725,908
Posted By flibble42
@Earok If i'm going to try to emulate...

@Earok


If i'm going to try to emulate slopes any chance you can give information on the logic so i can be consistant with the Scorpion version?


Bob
Forum: project.Amiga Game Factory 26 October 2022, 14:37
Replies: 3,183
Views: 725,908
Posted By flibble42
I still think that the ability to assign a data...

I still think that the ability to assign a data scratch pad would be a good addition. Use Peek and Poke to access it. Would make it easier to store and track map states/game progression etc.

...
Forum: project.Amiga Game Factory 26 October 2022, 11:30
Replies: 3,183
Views: 725,908
Posted By flibble42
@Earok Unless i can do it properly i...

@Earok


Unless i can do it properly i won't do it. I refuse to half arse it like Tiertex and US Gold for instance (i would have quit my job rather than release some of the S*&T they put out).

...
Forum: project.Amiga Game Factory 24 October 2022, 19:05
Replies: 3,183
Views: 725,908
Posted By flibble42
@Earok I know documentation is not going...

@Earok


I know documentation is not going to happen anytime soon, BUT, any chance you could put together a text document or something explaining all the special variables for the different actor...
Forum: project.Amiga Game Factory 24 October 2022, 18:36
Replies: 3,183
Views: 725,908
Posted By flibble42
@Earok Interestingly, Crime City (after...

@Earok


Interestingly, Crime City (after correcting the settings) does require 50 Logical and 25 Target, I think that explains my performance drop. But they where always my settings from the...
Forum: project.Amiga Game Factory 24 October 2022, 14:56
Replies: 3,183
Views: 725,908
Posted By flibble42
@Earok Just tried the update, the logical...

@Earok


Just tried the update, the logical and target FPS still need to be the same for the grenade trajectories to be correct. At least they don't fly off the top of the screen when mis-matched....
Forum: project.Amiga Game Factory 24 October 2022, 13:31
Replies: 3,183
Views: 725,908
Posted By flibble42
*Chuckles to self* Of course Parallax...

*Chuckles to self*


Of course Parallax breaks in 320, Crime City is 320 wide in the arcade, i used parallax instead of copper to give the correct background.


Ah well, i like the parallax so...
Forum: project.Amiga Game Factory 24 October 2022, 11:03
Replies: 3,183
Views: 725,908
Posted By flibble42
@Earok This is a technical question about...

@Earok


This is a technical question about block behavior.

In Dan Dare i need to find a way of creating an 8x8 hit box, not for walking on but for 8x8 aligned triggers like the elevators for...
Forum: project.Amiga Game Factory 23 October 2022, 08:28
Replies: 3,183
Views: 725,908
Posted By flibble42
@Earok I don't know if this counts as...

@Earok


I don't know if this counts as animation, but if you look at Oscar the grenades go nuts, if logical and target don't match then the behavior changes totally, either falling short or...
Forum: project.Amiga Game Factory 22 October 2022, 20:47
Replies: 3,183
Views: 725,908
Posted By flibble42
@Earok et al Been playing over the past...

@Earok et al

Been playing over the past month..

Crime City

New project, first time using slopes, parallax trick for sky shade. Other bits to, still a test project to learn stuff. Level 2...
Forum: project.Amiga Game Factory 16 September 2022, 22:43
Replies: 3,183
Views: 725,908
Posted By flibble42
@Earok Is there a way to, in a code...

@Earok


Is there a way to, in a code block, change how tall a HW sprite is? I need to make something appear out of the ground without using a giant Map foreground section and a BOB.


I think...
Forum: project.Amiga Game Factory 12 September 2022, 09:37
Replies: 3,183
Views: 725,908
Posted By flibble42
@Earok On my part that was meant to be a...

@Earok


On my part that was meant to be a joke, a bad one maybe. But i knew that that would be the case given some of the other limitations of Scorpion, It's Always 16bit signed.. 32768 Boom...
Forum: project.Amiga Game Factory 12 September 2022, 08:53
Replies: 3,183
Views: 725,908
Posted By flibble42
Did that 32k thing kick in at 32768? Bob

Did that 32k thing kick in at 32768?


Bob
Forum: project.Amiga Game Factory 12 September 2022, 01:47
Replies: 3,183
Views: 725,908
Posted By flibble42
@Earok Latest Oscar test on GitHub, I...

@Earok


Latest Oscar test on GitHub, I can't see this working, the performance sucks. I don't think it's a Scorpion issue. Have a look and let me know if i'm doing something wrong, otherwise i'm...
Forum: project.Amiga Game Factory 11 September 2022, 11:06
Replies: 3,183
Views: 725,908
Posted By flibble42
@Earok First test enemy in Oscar. ...

@Earok


First test enemy in Oscar.


I'm betting i missed this, how the heck do i stop sprites de-spawning before they completely leave the screen? Is there a setting or am i going to have to...
Forum: project.Amiga Game Factory 11 September 2022, 06:49
Replies: 3,183
Views: 725,908
Posted By flibble42
Thats looks great. I can now convert Action Force...

Thats looks great. I can now convert Action Force from the ZX Spectrum :)
Forum: project.Amiga Game Factory 09 September 2022, 08:11
Replies: 3,183
Views: 725,908
Posted By flibble42
@Acidbottle I had thought of the...

@Acidbottle


I had thought of the dummy/blank sprite and will probably use it, just annoying that a blank sprite has no icon in tiled, you never quite know what you are placing.


Bob
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