Forum: Retrogaming General Discussion
07 October 2023, 17:02
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Replies: 71
Views: 8,151
In my case dual playfield is off the table,...
In my case dual playfield is off the table, Scorpion does not currently support it, if you are coding in ASM maybe it could be an option.
In my tests i am using Scorpions sprite system to allow...
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Forum: project.Amiga Game Factory
05 October 2023, 18:32
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Replies: 3,183
Views: 725,908
Can you not pervert this save/load thing into a...
Can you not pervert this save/load thing into a data bank thing, so you could have massive amounts of text, or data for enemy flight paths? just give us PEEK and POKE into the data space and we will...
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Forum: Retrogaming General Discussion
05 October 2023, 08:26
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Replies: 71
Views: 8,151
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Forum: Retrogaming General Discussion
04 October 2023, 21:26
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Replies: 71
Views: 8,151
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Forum: Retrogaming General Discussion
04 October 2023, 17:53
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Replies: 71
Views: 8,151
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Forum: Retrogaming General Discussion
03 October 2023, 22:42
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Replies: 71
Views: 8,151
GFX wise yeah 256 colour is overkill, i'm just...
GFX wise yeah 256 colour is overkill, i'm just testing what Scorpion can do with the FG/BG things at the minute, no point putting all the effort in if it can't be done properly.
It is already 2...
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Forum: Retrogaming General Discussion
02 October 2023, 14:24
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Replies: 71
Views: 8,151
Shinobi in Scorpion.
I have been working to see if Scorpion could pull off a version better than the old version ,these are just tests.
https://youtu.be/XEyRtkWGb7Y
https://youtu.be/XldFrNtNVII
...
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Forum: project.Amiga Game Factory
12 September 2023, 10:06
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Replies: 3,183
Views: 725,908
@Acidbottle Funny you should mention this, 12...
@Acidbottle Funny you should mention this, 12 Sept 23, I had a guy, Primax i believe, ask me all sorts of questions about OutRun 2d. Took me a while, but i finally figured out why all his questions...
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Forum: project.Amiga Game Factory
23 August 2023, 18:27
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Replies: 3,183
Views: 725,908
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Forum: project.Amiga Game Factory
14 June 2023, 18:22
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Replies: 3,183
Views: 725,908
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Forum: project.Amiga Game Factory
10 June 2023, 11:57
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Replies: 3,183
Views: 725,908
3 Month thought DUMP
Well here it is, 3 months of unedited thoughts, take as you will. :)
13/04/2023
Requests
--------
Blocks have an x-depth to coincide with FG and BG layers. Shinobi has overlapping blocks...
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Forum: project.Amiga Game Factory
19 February 2023, 22:40
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Replies: 3,183
Views: 725,908
@Earok On a similar theme, i know you are very...
@Earok On a similar theme, i know you are very careful about the number and complexity of block collision detection. Would it not be possible to have a block type that is a full block and one that is...
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Forum: project.Amiga Game Factory
19 February 2023, 22:33
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Replies: 3,183
Views: 725,908
I wonder if this could help with the truck in...
I wonder if this could help with the truck in Crime City? The tiles are 16x16 but the collisions seem to be 8x8 so i use slopes to create 8x8 walls, but sometimes you can fall through blocks as if...
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Forum: project.Amiga Game Factory
11 December 2022, 19:31
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Replies: 3,183
Views: 725,908
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Forum: project.Amiga Game Factory
11 December 2022, 17:52
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Replies: 3,183
Views: 725,908
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Forum: project.Amiga Game Factory
11 December 2022, 13:41
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Replies: 3,183
Views: 725,908
I can give my experience of jerky scrolling. I...
I can give my experience of jerky scrolling. I run on a laptop and as such the refresh rate is locked at 60hz, this does cause jerky (inconsistant) but not slow scrolling. I also have an external...
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Forum: project.Amiga Game Factory
05 December 2022, 14:39
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Replies: 3,183
Views: 725,908
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Forum: project.Amiga Game Factory
23 November 2022, 18:13
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Replies: 3,183
Views: 725,908
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Forum: project.Amiga Game Factory
23 November 2022, 13:33
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Replies: 3,183
Views: 725,908
Maybe you could set a flag in the VARS to say...
Maybe you could set a flag in the VARS to say which ACTOR is currently doing the comparing so it can be ignored, and then reset it after. Maybe
Create a codeblock eg Monster01
Set ACTOR type ...
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Forum: project.Amiga Game Factory
23 November 2022, 09:47
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Replies: 3,183
Views: 725,908
@Lemming880
I did try Tiled and it...
@Lemming880
I did try Tiled and it animated really nicely. As soon as i compiled the Map in Scorpion no animation, I can't remember the reason, so i went with blocks.
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Forum: project.Amiga Game Factory
17 November 2022, 11:49
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Replies: 3,183
Views: 725,908
@skyzoo73...
@skyzoo73 (http://eab.abime.net/member.php?u=69964)
Did you ever get an answer?
I would create a codeblock for each enemy type's behavior and then use "do for every" of that type. Each...
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Forum: project.Amiga Game Factory
04 November 2022, 14:24
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Replies: 3,183
Views: 725,908
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Forum: project.Amiga Game Factory
31 October 2022, 08:14
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Replies: 3,183
Views: 725,908
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Forum: project.Amiga Game Factory
26 October 2022, 17:11
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Replies: 3,183
Views: 725,908
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Forum: project.Amiga Game Factory
26 October 2022, 14:37
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Replies: 3,183
Views: 725,908
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Forum: project.Amiga Game Factory
26 October 2022, 11:30
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Replies: 3,183
Views: 725,908
@Earok
Unless i can do it properly i...
@Earok
Unless i can do it properly i won't do it. I refuse to half arse it like Tiertex and US Gold for instance (i would have quit my job rather than release some of the S*&T they put out).
...
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Forum: project.Amiga Game Factory
24 October 2022, 19:05
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Replies: 3,183
Views: 725,908
@Earok
I know documentation is not going...
@Earok
I know documentation is not going to happen anytime soon, BUT, any chance you could put together a text document or something explaining all the special variables for the different actor...
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Forum: project.Amiga Game Factory
24 October 2022, 18:36
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Replies: 3,183
Views: 725,908
@Earok
Interestingly, Crime City (after...
@Earok
Interestingly, Crime City (after correcting the settings) does require 50 Logical and 25 Target, I think that explains my performance drop. But they where always my settings from the...
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Forum: project.Amiga Game Factory
24 October 2022, 14:56
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Replies: 3,183
Views: 725,908
@Earok
Just tried the update, the logical...
@Earok
Just tried the update, the logical and target FPS still need to be the same for the grenade trajectories to be correct. At least they don't fly off the top of the screen when mis-matched....
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Forum: project.Amiga Game Factory
24 October 2022, 13:31
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Replies: 3,183
Views: 725,908
*Chuckles to self*
Of course Parallax...
*Chuckles to self*
Of course Parallax breaks in 320, Crime City is 320 wide in the arcade, i used parallax instead of copper to give the correct background.
Ah well, i like the parallax so...
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Forum: project.Amiga Game Factory
24 October 2022, 11:03
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Replies: 3,183
Views: 725,908
@Earok
This is a technical question about...
@Earok
This is a technical question about block behavior.
In Dan Dare i need to find a way of creating an 8x8 hit box, not for walking on but for 8x8 aligned triggers like the elevators for...
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Forum: project.Amiga Game Factory
23 October 2022, 08:28
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Replies: 3,183
Views: 725,908
@Earok
I don't know if this counts as...
@Earok
I don't know if this counts as animation, but if you look at Oscar the grenades go nuts, if logical and target don't match then the behavior changes totally, either falling short or...
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Forum: project.Amiga Game Factory
22 October 2022, 20:47
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Replies: 3,183
Views: 725,908
@Earok et al
Been playing over the past...
@Earok et al
Been playing over the past month..
Crime City
New project, first time using slopes, parallax trick for sky shade. Other bits to, still a test project to learn stuff. Level 2...
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Forum: project.Amiga Game Factory
16 September 2022, 22:43
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Replies: 3,183
Views: 725,908
@Earok
Is there a way to, in a code...
@Earok
Is there a way to, in a code block, change how tall a HW sprite is? I need to make something appear out of the ground without using a giant Map foreground section and a BOB.
I think...
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Forum: project.Amiga Game Factory
12 September 2022, 09:37
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Replies: 3,183
Views: 725,908
@Earok
On my part that was meant to be a...
@Earok
On my part that was meant to be a joke, a bad one maybe. But i knew that that would be the case given some of the other limitations of Scorpion, It's Always 16bit signed.. 32768 Boom...
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Forum: project.Amiga Game Factory
12 September 2022, 08:53
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Replies: 3,183
Views: 725,908
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Forum: project.Amiga Game Factory
12 September 2022, 01:47
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Replies: 3,183
Views: 725,908
@Earok
Latest Oscar test on GitHub, I...
@Earok
Latest Oscar test on GitHub, I can't see this working, the performance sucks. I don't think it's a Scorpion issue. Have a look and let me know if i'm doing something wrong, otherwise i'm...
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Forum: project.Amiga Game Factory
11 September 2022, 11:06
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Replies: 3,183
Views: 725,908
@Earok
First test enemy in Oscar.
...
@Earok
First test enemy in Oscar.
I'm betting i missed this, how the heck do i stop sprites de-spawning before they completely leave the screen? Is there a setting or am i going to have to...
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Forum: project.Amiga Game Factory
11 September 2022, 06:49
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Replies: 3,183
Views: 725,908
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Forum: project.Amiga Game Factory
09 September 2022, 08:11
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Replies: 3,183
Views: 725,908
@Acidbottle
I had thought of the...
@Acidbottle
I had thought of the dummy/blank sprite and will probably use it, just annoying that a blank sprite has no icon in tiled, you never quite know what you are placing.
Bob
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