Forum: Amiga scene
16 April 2021, 01:27
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Replies: 673
Views: 127,011
The project's name is 'Dread'. But there isn't...
The project's name is 'Dread'. But there isn't any game made yet, it's just an engine. Once the engine is complete a new game might come out of it. And yes, it runs on an Amiga 500 + 512k. ;)
...
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Forum: News
11 April 2021, 01:43
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Replies: 57
Views: 3,883
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Forum: Amiga scene
22 March 2021, 18:34
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Replies: 673
Views: 127,011
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Forum: Amiga scene
19 March 2021, 11:53
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Replies: 673
Views: 127,011
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Forum: project.Amiga Game Factory
08 March 2021, 20:53
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Replies: 732
Views: 96,700
Not sure about that, but obviously sticking to...
Not sure about that, but obviously sticking to your default resolution will do the trick. I did experiment with HAM anims many moons ago but nowadays I would skip it and preffer to do any sequences...
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Forum: project.Amiga Game Factory
08 March 2021, 20:18
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Replies: 732
Views: 96,700
You're welcome ;)
Btw note there's more than...
You're welcome ;)
Btw note there's more than one ways to do intro stuff. F.e. for the crawl thing you could just make a big vertical map and then auto scroll it from codeblocks. Or you could make...
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Forum: project.Amiga Game Factory
08 March 2021, 19:03
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Replies: 732
Views: 96,700
I'm not 100% sure I understand what you're...
I'm not 100% sure I understand what you're asking, however what's stoping you from loading your png inside tiled as a tileset and then just grab the whole thing and paste it into your map?
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Forum: project.Amiga Game Factory
06 March 2021, 20:56
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Replies: 732
Views: 96,700
@Samurai_crow
I'm talking about the actual...
@Samurai_crow
I'm talking about the actual user interface here and how easy it is for users to calculate and setup speeds. Sub-pixel precision is something that can be done under the hood for AGA...
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Forum: project.Amiga Game Factory
06 March 2021, 19:49
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Replies: 732
Views: 96,700
The general problem I see is that these numbers...
The general problem I see is that these numbers really mean nothing from the user's point of view. Of course they (actually) do if you sit down and do your math, but this is not practical in a day to...
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Forum: project.Amiga Game Factory
05 March 2021, 18:55
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Replies: 96
Views: 7,491
No worries mate, once you're there and ready we...
No worries mate, once you're there and ready we can help you optimise the whole deal (from gfx to music). It would be a massive shame for this game needing extra ram if it performs fine on vanilla...
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Forum: project.Amiga Game Factory
04 March 2021, 18:33
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Replies: 732
Views: 96,700
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Forum: News
03 March 2021, 21:29
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Replies: 274
Views: 38,350
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Forum: Amiga scene
28 February 2021, 22:13
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Replies: 191
Views: 6,856
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Forum: Retrogaming General Discussion
27 February 2021, 22:24
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Replies: 264
Views: 22,117
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Forum: Amiga scene
27 February 2021, 00:23
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Replies: 930
Views: 108,595
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Forum: Amiga scene
13 February 2021, 22:21
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Replies: 479
Views: 29,453
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Forum: Amiga scene
13 February 2021, 22:08
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Replies: 479
Views: 29,453
Nice work :great
However would you like to...
Nice work :great
However would you like to elaborate further in regards to which part from that video is debunked? You say doing the player sprites with the blitter/cpu things become complicated....
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Forum: Amiga scene
06 February 2021, 22:19
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Replies: 124
Views: 10,588
Indeed, so it really mostly depends on the...
Indeed, so it really mostly depends on the copperising you do with those to be able and correctly color this.
However you could (perhaps) get better detail this way than just using 3 colors (as you...
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Forum: Amiga scene
06 February 2021, 21:20
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Replies: 124
Views: 10,588
Other than that great work overal @Dan :great
...
Other than that great work overal @Dan :great
One suggestion if I may:
The back building could be part of the second playfield instead of being a sprite. That would free sprites to be used for...
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Forum: Amiga scene
06 February 2021, 20:56
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Replies: 124
Views: 10,588
Characters are part of the second playfield so...
Characters are part of the second playfield so they need to share the same 7 color palette. Having said that there *might* be a way to squeeze some extra color out of this. The characters palette was...
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Forum: project.Amiga Game Factory
04 February 2021, 21:34
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Replies: 732
Views: 96,700
I think the inclusion of a much more advanced...
I think the inclusion of a much more advanced example can be useful as well. The way I'm approaching this is I'm trying to get all the game mechanics in first, like combat basics, enemy ai, needed...
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Forum: project.Amiga Game Factory
03 February 2021, 21:17
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Replies: 732
Views: 96,700
Thanks ;)
I think it's fair to say this video...
Thanks ;)
I think it's fair to say this video has only scratched the surface of what is currently implemented. Loads of really exciting stuff (I'm talking both for Chaos Guns and Scorpion here).
...
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Forum: Amiga scene
31 January 2021, 19:20
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Replies: 27
Views: 2,602
2020 games missing from the list:
- The...
2020 games missing from the list:
- The Curse of Rabenstein (OCS) - Commercial text adventure by 'Puddle Software'
https://www.youtube.com/watch?v=sS08wAbfntQ
- Eight Feet Under (OCS) - Text...
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Forum: Amiga scene
30 January 2021, 23:38
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Replies: 479
Views: 29,453
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Forum: Amiga scene
30 January 2021, 21:43
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Replies: 479
Views: 29,453
You have to admit though that at least from an...
You have to admit though that at least from an artwork perspective (but also the way that this implementation is done) it's not your typical 'here, see a couple bobs moving and call it a demo'. It's...
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Forum: Amiga scene
30 January 2021, 21:29
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Replies: 479
Views: 29,453
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Forum: Amiga scene
30 January 2021, 20:15
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Replies: 479
Views: 29,453
I think the controls shouldn't be a huge issue,...
I think the controls shouldn't be a huge issue, there's the cd32 pad option which could facilitate such a game and also keyboard (because, why not? ;) )
Getting it to work in anything less would be...
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Forum: Amiga scene
30 January 2021, 19:45
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Replies: 479
Views: 29,453
Exciting project. :great
A couple...
Exciting project. :great
A couple clarifications: The narrator and author of this video isn't the coder (as the title of this thread suggests) but an artist, Pixel Shade (he's also working with me...
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Forum: Retrogaming General Discussion
25 January 2021, 07:17
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Replies: 264
Views: 22,117
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Forum: Amiga scene
24 January 2021, 03:49
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Replies: 356
Views: 66,197
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Forum: Amiga scene
21 January 2021, 19:27
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Replies: 356
Views: 66,197
Amiga.net.pl has changed domain indeed and all...
Amiga.net.pl has changed domain indeed and all the info (as well as all orders) are still intact, so no problems there. The issue is that we were tiped about this from an unrelated source, so we were...
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Forum: project.Amiga Game Factory
20 January 2021, 20:21
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Replies: 732
Views: 96,700
Well, every other program that accepts sprite...
Well, every other program that accepts sprite sheets requires to manually grab from the sheet each individual frame anyhow, so it's the same work required. There was an option in an early build of...
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Forum: project.Amiga Game Factory
15 January 2021, 04:32
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Replies: 96
Views: 7,491
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Forum: Retrogaming General Discussion
07 January 2021, 21:13
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Replies: 62
Views: 5,664
If I had to guess from the colors used for the...
If I had to guess from the colors used for the backs, the game runs in plain 16 color mode. Which is a total waste, given they could have made it dual playfield and still have 16 colors for the...
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Forum: Amiga scene
07 January 2021, 20:23
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Replies: 356
Views: 66,197
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Forum: Graphics. Finished Work
05 January 2021, 01:30
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Replies: 34
Views: 5,235
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Forum: Graphics. Finished Work
01 January 2021, 00:46
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Replies: 34
Views: 5,235
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Forum: Amiga scene
25 December 2020, 21:33
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Replies: 146
Views: 20,934
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Forum: Retrogaming General Discussion
17 December 2020, 23:23
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Replies: 392
Views: 39,672
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Forum: Amiga scene
10 December 2020, 17:31
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Replies: 673
Views: 127,011
Thanks @d4rk3lf :)
I agree on dithering....
Thanks @d4rk3lf :)
I agree on dithering. Currently walls and other assets are being worked on with a new palette for a much cleaner result. Regarding modding tools: yes, a release of the tool for...
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