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Search: Posts Made By: Shatterhand
Forum: support.Hardware Yesterday, 21:26
Replies: 22
Views: 574
Posted By Shatterhand
Could we say the A500 is the model most unlikely...

Could we say the A500 is the model most unlikely to have any problems?
Forum: Retrogaming General Discussion Yesterday, 21:25
Replies: 108
Views: 3,991
Posted By Shatterhand
This is great, but I think people had already...

This is great, but I think people had already done that before. Thing is, you'd have to program specifically for the "adapter", and I don't think many people would bother to build such an adapter...
Forum: Coders. Blitz Basic Yesterday, 16:52
Replies: 110
Views: 2,389
Posted By Shatterhand
His code is written above. If x + 20 > a ...

His code is written above.

If x + 20 > a
If x < a + 20
If y +20 > b
If y < b +20

It's testing a 20x20 box against another 20x20 box.
Forum: Coders. Blitz Basic Yesterday, 16:46
Replies: 110
Views: 2,389
Posted By Shatterhand
Look at Master484 code again. He is testing...

Look at Master484 code again. He is testing bounding box against bounding box with just 4 ifs.
Forum: Coders. Blitz Basic Yesterday, 15:04
Replies: 110
Views: 2,389
Posted By Shatterhand
This really could be fast, but like you said (and...

This really could be fast, but like you said (and I also proved it here), the ABS command is incredibly slow. There should be some way to do it faster.
Forum: News 15 June 2018, 17:05
Replies: 56
Views: 2,324
Posted By Shatterhand
I'll but the digital version. I probably won't...

I'll but the digital version. I probably won't even have time to play it for the next months, but I want to support Amiga development.

It does work on ECS 1mb systems , right? :)
Forum: Coders. Blitz Basic 15 June 2018, 16:52
Replies: 110
Views: 2,389
Posted By Shatterhand
Hey Master484, very nice prototype! :) ...

Hey Master484, very nice prototype! :)

Yeah, I know about the Deftype thing.. but I never use a Variable before declaring it . Old habits don't die easily :)
Forum: Coders. Blitz Basic 13 June 2018, 21:45
Replies: 110
Views: 2,389
Posted By Shatterhand
I was still learning stuff on Quasarius (heh, I...

I was still learning stuff on Quasarius (heh, I still am today :D), so I did some really dumb stuff.

The game has 3 collisions to check.

First is enemy bullet/missiles vs player. The player is...
Forum: Coders. Blitz Basic 13 June 2018, 18:43
Replies: 110
Views: 2,389
Posted By Shatterhand
Considering when the aliens are on top of the...

Considering when the aliens are on top of the screen its just the bitmap scrolling, this is actually moving less stuff on screen than my own Quasarius. Quasarius could have up to 12 aliens + 3 enemy...
Forum: Coders. Tutorials 13 June 2018, 03:34
Replies: 3
Views: 4,278
Posted By Shatterhand
I'd like help with this command and unfortunately...

I'd like help with this command and unfortunately the forum AlfaRomeo recommended seems to be dead.

Anyone? :)
Forum: Coders. Blitz Basic 12 June 2018, 23:25
Replies: 110
Views: 2,389
Posted By Shatterhand
Yes, same to me, that's why my game "Roadtrip"...

Yes, same to me, that's why my game "Roadtrip" shows some small graphics glitches when running on OCS (At least on Winuae, I have no OCS machine to test, just an A600 :D )
Forum: Coders. Blitz Basic 12 June 2018, 17:49
Replies: 110
Views: 2,389
Posted By Shatterhand
On a 3x3 dual playfield you lose channel 7

On a 3x3 dual playfield you lose channel 7
Forum: Coders. Blitz Basic 12 June 2018, 15:58
Replies: 110
Views: 2,389
Posted By Shatterhand
Vertical shmups actually benefit from less...

Vertical shmups actually benefit from less horizontal space. On hybrid it makes a lot of sense to have a smaller screen. Considering most of that game uses just sprites, probably the coder chose a...
Forum: Retrogaming General Discussion 11 June 2018, 22:17
Replies: 108
Views: 3,991
Posted By Shatterhand
Any adapter means people will have to buy/build...

Any adapter means people will have to buy/build the adapter, not an option IMO.

I'd love to say every new game should *require* 2 buttons, but I see lots of people still using 1 button controllers...
Forum: Coders. Blitz Basic 11 June 2018, 21:17
Replies: 110
Views: 2,389
Posted By Shatterhand
That's what I thought too, but better asks for...

That's what I thought too, but better asks for people who know their shit better than me :)
Forum: Retrogaming General Discussion 11 June 2018, 21:16
Replies: 108
Views: 3,991
Posted By Shatterhand
The 1 button controller limitation is really...

The 1 button controller limitation is really annoying. Having 6 or even just 3 buttons would be great, though we can work well with 2 most of the time. It's really a shame Commodore didn't sell the...
Forum: Coders. Blitz Basic 11 June 2018, 21:05
Replies: 110
Views: 2,389
Posted By Shatterhand
Later I'll test this on my ECS machine to see if...

Later I'll test this on my ECS machine to see if I get similar results.

When you suggest to have a smaller display... if instead of having a less wide display, I just avoid using all screen...
Forum: Retrogaming General Discussion 11 June 2018, 15:22
Replies: 108
Views: 3,991
Posted By Shatterhand
It's clear judging by the quality of some ports...

It's clear judging by the quality of some ports that they actually couldn't. :p

Seriously though, working 8 hours per day 5 days a week, it's doable. If it's your main job, it's doable. Problem is...
Forum: Coders. General 11 June 2018, 14:27
Replies: 18
Views: 768
Posted By Shatterhand
Well, in Blitz what I am doing right now is...

Well, in Blitz what I am doing right now is basically I do half of my operations/blitz, wait for the vblank (with a VWait command in Blitz) and then do the other half. THEN I switch buffer.

What I...
Forum: support.Games 11 June 2018, 13:10
Replies: 9
Views: 325
Posted By Shatterhand
By the way if you like Quasarius give me a shout...

By the way if you like Quasarius give me a shout :) I always like to hear people enjoyed my games :)
Forum: support.Games 11 June 2018, 12:57
Replies: 9
Views: 325
Posted By Shatterhand
Qwak is a GREAT recommendation, awesome game,...

Qwak is a GREAT recommendation, awesome game, very simple to pick up and play, great for quick sessions (But, again, when you get good at it, you may have longer sessions :D).


Bomb Jack is also...
Forum: Coders. Blitz Basic 11 June 2018, 03:18
Replies: 110
Views: 2,389
Posted By Shatterhand
The DisplayAdjust entry on Blitz Basic manual is...

The DisplayAdjust entry on Blitz Basic manual is the most unuseful thing I ever read on a Manual. It's 2 paragraphs which give you ZERO insight on how the command works and what you're supposed to do...
Forum: Coders. Blitz Basic 11 June 2018, 02:28
Replies: 110
Views: 2,389
Posted By Shatterhand
If you use ShapesHit, yes. Not very fast, as I...

If you use ShapesHit, yes. Not very fast, as I bet not very fast on Amos too and that's why they go for "Boxing"...
Forum: Coders. Blitz Basic 11 June 2018, 00:53
Replies: 126
Views: 9,847
Posted By Shatterhand
NEW QUESTION. What's the MAX value of VPOS?

NEW QUESTION.

What's the MAX value of VPOS?
Forum: Coders. Blitz Basic 11 June 2018, 00:27
Replies: 126
Views: 9,847
Posted By Shatterhand
Ok, I've made a few tests. Select..Case...

Ok, I've made a few tests.

Select..Case seems to be just a series of If..else one after the other. If the first "case" is the right one, it executes faster than the last "case" is the true one (or...
Forum: Coders. Blitz Basic 10 June 2018, 23:15
Replies: 110
Views: 2,389
Posted By Shatterhand
You can do it with 30 objects against other 8...

You can do it with 30 objects against other 8 objects in a single frame?

Several examples here were done with just 4 lines too, even less with that. The thing is not how hard its to do it, the...
Forum: Coders. Blitz Basic 10 June 2018, 20:20
Replies: 110
Views: 2,389
Posted By Shatterhand
https://www.youtube.com/watch?v=grRWWGKcV2I ...

https://www.youtube.com/watch?v=grRWWGKcV2I

around 31:30

You have up to 20 player bullets on screen + up to 15 enemies on screen (probably more)

20 * 15 * 4 = 1200 checks. And this is just...
Forum: support.Games 10 June 2018, 18:29
Replies: 9
Views: 325
Posted By Shatterhand
Deluxe Galaga Datastorm Cybernetix Pang ...

Deluxe Galaga
Datastorm
Cybernetix
Pang

Those aren't exactly "easy" games, but they are simple to pick-up and play for quick gaming sessions and are very good games. (Well, though if you...
Forum: Coders. Blitz Basic 10 June 2018, 17:39
Replies: 126
Views: 9,847
Posted By Shatterhand
OH MY GOD. I remember when I coded on MSX...

OH MY GOD.
I remember when I coded on MSX Basic there was this EXACT command and I had completely forgot about it.

Yes, found this on the manual. Somehow I believe that, performance-wise, this...
Forum: Coders. Blitz Basic 10 June 2018, 17:35
Replies: 110
Views: 2,389
Posted By Shatterhand
I usually have my enemies on a list and I run a...

I usually have my enemies on a list and I run a loop that works like

MOVEMENT
AI LOGIC (if any)
TEST COLLISION
BLIT
repeat

so in a certain way I am blitting between CPU operations.
The...
Forum: Coders. Blitz Basic 10 June 2018, 08:09
Replies: 126
Views: 9,847
Posted By Shatterhand
I believe with the FOR...NEXT you can just change...

I believe with the FOR...NEXT you can just change the value of the looping variable so its condition won't be true again. Didn't try it out, but it should work.

For the while, I end up using...
Forum: Coders. Blitz Basic 10 June 2018, 02:34
Replies: 126
Views: 9,847
Posted By Shatterhand
Is there any command to leave a loop? (Either a...

Is there any command to leave a loop? (Either a While or a For) ?
Forum: Retrogaming General Discussion 10 June 2018, 00:21
Replies: 108
Views: 3,991
Posted By Shatterhand
Yes you can. If I ever come to make a beat'em up...

Yes you can. If I ever come to make a beat'em up on OCS system (and I *really* want to do it), that's the approach I'll have. Dual Playfield, background uses 8 colors, the front playfield is where...
Forum: Retrogaming General Discussion 10 June 2018, 00:11
Replies: 108
Views: 3,991
Posted By Shatterhand
This won't work if we go the Dual Playfield way....

This won't work if we go the Dual Playfield way. But I still think this is easier to do with a shmup because you usually use less colors on a single bob.

BTW Powder is a great game :) I should...
Forum: Coders. Blitz Basic 09 June 2018, 23:08
Replies: 110
Views: 2,389
Posted By Shatterhand
While the code I wrote here checks X axis first,...

While the code I wrote here checks X axis first, the one I am using on my A600 actually checks Y axis first , for this exact reason :)
Forum: Retrogaming General Discussion 09 June 2018, 22:09
Replies: 108
Views: 3,991
Posted By Shatterhand
I Agree Double Dragon 3 on Amiga it's a good...

I Agree Double Dragon 3 on Amiga it's a good port. It's actually better than the arcade version in a few ways. Unfortunately the Arcade game is really incredibly crap... so it's a wasted opportunity....
Forum: Coders. Blitz Basic 09 June 2018, 18:57
Replies: 110
Views: 2,389
Posted By Shatterhand
I am under the impression I already made this...

I am under the impression I already made this test and made no difference at all.

But if I actually did it, I'll try it again later and see if I get better performance. Your argument sounds very...
Forum: support.Hardware 09 June 2018, 16:24
Replies: 40
Views: 3,311
Posted By Shatterhand
Annnnddd.... the problem came back. I turn...

Annnnddd.... the problem came back.

I turn on my A600, I have all channels playing, but usually after some minutes using it (sometimes after more than an hour), I lose 2 audio channels. No matter...
Forum: Coders. Blitz Basic 09 June 2018, 16:10
Replies: 1
Views: 119
Posted By Shatterhand
Great thread, I'll be paying attention to it :D

Great thread, I'll be paying attention to it :D
Forum: Amiga scene 09 June 2018, 16:04
Replies: 363
Views: 66,831
Posted By Shatterhand
This thread went quiet for some time, which is a...

This thread went quiet for some time, which is a record for itself :)

Just to let people know, I'm waiting RCK answer to Ian (and then he answering to me :D), no need to hurry, just to let people...
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