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Search: Posts Made By: Don_Adan
Forum: support.Hardware 19 May 2018, 21:56
Replies: 10
Views: 102
Posted By Don_Adan
Can be Apollo Core instruction CCR bug or other...

Can be Apollo Core instruction CCR bug or other Vampire module bug. I dont think that many Vampire users try to load games from floppy, almost all used WHDload versions. But it can be timing problem...
Forum: support.Games 19 May 2018, 20:26
Replies: 73
Views: 7,538
Posted By Don_Adan
Maybe better is checked c64 version for initial...

Maybe better is checked c64 version for initial position.
Forum: request.Apps 19 May 2018, 04:19
Replies: 5
Views: 210
Posted By Don_Adan
IAM Packer.

IAM Packer.
Forum: Retrogaming General Discussion 14 May 2018, 21:52
Replies: 253
Views: 16,276
Posted By Don_Adan
This is not good idea. Perhaps Bomb Jack graphics...

This is not good idea. Perhaps Bomb Jack graphics can be still copyrighted. And mcgeezer can has same problems like Hipoonios with Smurf game.
Forum: Coders. General 25 April 2018, 21:44
Replies: 24
Views: 1,038
Posted By Don_Adan
CIA-A is $bfe001.

CIA-A is $bfe001.
Forum: Coders. General 25 April 2018, 01:30
Replies: 24
Views: 1,038
Posted By Don_Adan
Use _custom EQU $DFF000

Use
_custom EQU $DFF000
Forum: Coders. Asm / Hardware 24 April 2018, 17:19
Replies: 8
Views: 336
Posted By Don_Adan
AHX is not very good for games, because need some...

AHX is not very good for games, because need some (?) CPU time for sample manipulations. You can use THX replayer, which dont extra mem buffs. You can ripp binary replayer (68000 compatible version)...
Forum: Coders. Asm / Hardware 23 April 2018, 08:28
Replies: 134
Views: 10,140
Posted By Don_Adan
I dont know, if unfinished Wolf3D clone can be...

I dont know, if unfinished Wolf3D clone can be useful for something. Anyway here are source code and demo of "Wilczy Szaniec", coded by Hali/Union. https://www.ppa.pl/rodzynki/wilczy-szaniec.html
Forum: request.Music 21 April 2018, 18:54
Replies: 9
Views: 443
Posted By Don_Adan
MaxTrax player used audio.device. I dont think...

MaxTrax player used audio.device. I dont think that UADE can handle audio.device. Same like Deliplayer.
Forum: HOL data problems 13 April 2018, 00:21
Replies: 56
Views: 1,661
Posted By Don_Adan
A3000 is not AGA machine. Seems this game is bad...

A3000 is not AGA machine. Seems this game is bad coded, perhaps odd address errors. Can be in same cathegory like Dungeon Master II.
Forum: support.Games 12 April 2018, 22:46
Replies: 12
Views: 1,175
Posted By Don_Adan
You can check C64 version, maybe has no lvl 19...

You can check C64 version, maybe has no lvl 19 bug. And it can be crack issue, if coder was smart enough. F.e. Moonwalker ECS or Turrican I has similar protection. Missing items necessary to finish...
Forum: project.Amiga Game Factory 11 April 2018, 16:47
Replies: 259
Views: 24,660
Posted By Don_Adan
Translation was finished. But now first Kajko and...

Translation was finished. But now first Kajko and Kokosz comic was translated to english too. Funny enough translation bug. "Where is my flute?" was changed "Where is my fiute?"
Forum: project.Amiga Game Factory 11 April 2018, 14:10
Replies: 259
Views: 24,660
Posted By Don_Adan
English version: ...

English version:
http://mamdziecko.interia.pl/kultura/news-fujarka-lamignata-powodem-wycofania-komiksu,nId,2567858
Forum: Coders. Asm / Hardware 06 April 2018, 19:29
Replies: 10
Views: 467
Posted By Don_Adan
And remember that divide by 64 is not safe. This...

And remember that divide by 64 is not safe. This is dependent on input data values and/or later data handling. You can/must use:
; do something to move object
lsr.l #6,d0 ;20
and.w #$00FF, D0
Forum: Coders. Asm / Hardware 06 April 2018, 18:28
Replies: 10
Views: 467
Posted By Don_Adan
Yes, it can save next 12 cycles too.

Yes, it can save next 12 cycles too.
Forum: Coders. Asm / Hardware 06 April 2018, 17:39
Replies: 10
Views: 467
Posted By Don_Adan
I see only one good enough solution for 64...

I see only one good enough solution for 64 multiply, but it needs many code changes. You can place D1.W at high word position of D0 and use lsl.l #6,D0 and later swap D0 or move.l D0,D1 and swap D1.
Forum: Coders. Asm / Hardware 30 March 2018, 20:02
Replies: 9
Views: 552
Posted By Don_Adan
This is the only one known me Amiga module, which...

This is the only one known me Amiga module, which used blitter for synth samples manipulations:
http://aminet.net/package/mods/misc/CriticalsPromo
Second known me Amiga music, used blitter for...
Forum: Coders. Asm / Hardware 12 February 2018, 03:34
Replies: 44
Views: 4,098
Posted By Don_Adan
Yes, but this is valid only if A1 is unused...

Yes, but this is valid only if A1 is unused later. Or subq.l #4,A1 must be added too.
I almost forget 68k assembler, but why he dont use:
or.b #1, 4(a1) as bset #0,4(a1)
and.b #$FE,4(a1) as bclr...
Forum: Coders. Asm / Hardware 03 February 2018, 11:27
Replies: 232
Views: 104,038
Posted By Don_Adan
You cant use "move.b 1,DMACON", this is buggy...

You cant use "move.b 1,DMACON", this is buggy command here.
Forum: support.Games 19 December 2017, 19:48
Replies: 4
Views: 1,142
Posted By Don_Adan
Perhaps you are looking for this very rare St...

Perhaps you are looking for this very rare St Dragon demo.
https://www.ebay.ie/itm/ST-DRAGON-SEALED-PROMO-DRO-SOFT-STORM-SALES-CURVE-FLOPPY-DISK-3-AMIGA-ATARI-/162792755462?hash=item25e7345106
Forum: Coders. General 10 November 2017, 02:42
Replies: 181
Views: 14,456
Posted By Don_Adan
Im not expert, but for me this is doable for...

Im not expert, but for me this is doable for trackloading Amiga 500 game. The best examples for Amiga are Random Access games/conversions, like Swiv, Ninja Warriors and Saint Dragon. But dont use AHX...
Forum: request.Apps 07 November 2017, 02:57
Replies: 22
Views: 1,128
Posted By Don_Adan
No, some/last Amtari version works with 68030 and...

No, some/last Amtari version works with 68030 and MMU (for catching accesses to Atari ST registers). If i remember right you have 68030 with MMU.
.
info taken from the net.

ST emulators...
Forum: request.Apps 06 November 2017, 21:52
Replies: 22
Views: 1,128
Posted By Don_Adan
If on Amiga, try to use Amtari emulator, and run...

If on Amiga, try to use Amtari emulator, and run msa archiver
https://sites.google.com/site/stessential/disks-tools/msa
later xad.library on Amiga or msa converter for Amiga or PC.
Forum: Coders. General 07 September 2017, 18:19
Replies: 220
Views: 13,926
Posted By Don_Adan
Really? ...

Really?

http://website.informer.com/Gunnar+Von+Boehn.html

http://aminet.net/package/util/moni/sortbench

http://www.apollo-core.com/index.htm?page=contact
Forum: Coders. General 04 September 2017, 22:30
Replies: 220
Views: 13,926
Posted By Don_Adan
I think that better will be creating new...

I think that better will be creating new (fastest) version of transcendential functions as microcode, as optimised code for 68080. It can be good challenge for meynaf and maybe other coders. Meynaf...
Forum: Amiga scene 02 July 2017, 22:19
Replies: 238
Views: 13,744
Posted By Don_Adan
Vampire 2 FPU secret solved for me. 40k LE only. ...

Vampire 2 FPU secret solved for me. 40k LE only. No space for full 68882. Even no space for 68040/68060 FPU style. Too many extra modules for standalone version. Only very easy FPU and incompatible...
Forum: support.Hardware 01 June 2017, 17:44
Replies: 271
Views: 11,052
Posted By Don_Adan
Seems that many FPU is missing: Instruction ...

Seems that many FPU is missing:

Instruction Function
====================================================

FACOS | FP Arc Cosine
FASIN | FP Arc Sine
FATAN | FP Arc...
Forum: support.Hardware 01 June 2017, 09:30
Replies: 271
Views: 11,052
Posted By Don_Adan
Seems that Gunnar resurrected FPU thread, then...

Seems that Gunnar resurrected FPU thread, then someone can write FPU test code for Apollo core:
http://www.apollo-core.com/knowledge.php?b=4&note=5931&z=hgzcfI
But I still suspect that only very...
Forum: support.Hardware 31 May 2017, 17:24
Replies: 271
Views: 11,052
Posted By Don_Adan
Seems you dont read exactly Gunnar posts from...

Seems you dont read exactly Gunnar posts from linked by me threads. All are about new version of Apollo Core (for Cyclone III or Cyclone V), not about Vampire V1. Even with enough space Gunnar DONT...
Forum: support.Hardware 31 May 2017, 15:42
Replies: 271
Views: 11,052
Posted By Don_Adan
Seems you are really very new on EAB. You wrote...

Seems you are really very new on EAB. You wrote too many nonsenses about "no space in FPGA" for rare CPU instructions, rare addressing modes etc. Space never was problem, when target was Cyclone III...
Forum: support.Hardware 26 May 2017, 01:18
Replies: 271
Views: 11,052
Posted By Don_Adan
Yes, Gunnar is strange. He wrote that Apollo has...

Yes, Gunnar is strange. He wrote that Apollo has "fully pipelined, double/extended FPU" and now he want to use SoftFPU. I can ask where is this pipeline for SoftFPU? It will be slowdown CPU only. No...
Forum: support.Hardware 25 May 2017, 04:35
Replies: 271
Views: 11,052
Posted By Don_Adan
Right, this is very stupid idea. For all existed...

Right, this is very stupid idea. For all existed 68k programs (for all 68k platforms) Apollo Core will be equivalent of very fast 68EC040 CPU only. Seems that 68EC080 is correct name for current...
Forum: Coders. Asm / Hardware 07 March 2017, 19:05
Replies: 523
Views: 51,011
Posted By Don_Adan
One of the best known me 68k is Arj mode 7...

One of the best known me 68k is Arj mode 7 (better than LZX). Better is only hitchhikr's PackFire compressor, but has slow decompression, due mulu.http://www.pouet.net/prod.php?which=54840...
Forum: Amiga scene 10 February 2017, 10:19
Replies: 52
Views: 8,658
Posted By Don_Adan
CreatePalette lea Palette,a0 ...

CreatePalette lea Palette,a0
move.w #256,(a0)+ ;Number of colours to load
clr.w (a0)+ ;Register number to start from
moveq #-1,D6
move.l #$01010101,D7...
Forum: Amiga scene 08 January 2017, 22:28
Replies: 325
Views: 46,978
Posted By Don_Adan
What do you mean about this? ...

What do you mean about this?

http://aminet.net/package/gfx/misc/LDP-1_31
Forum: Coders. Asm / Hardware 19 December 2016, 04:12
Replies: 3
Views: 1,949
Posted By Don_Adan
I will use something like this: ...

I will use something like this:


vertical_offset = $b0
move.l colour(pc),a2 ; Pointer to colour table
movem.l (a2)+,D0-D6
add.w (a5)+,a1 ;Extract sine


move.w D0,(vertical_offset*1)(a1)
Forum: request.Modules 06 September 2016, 19:48
Replies: 4
Views: 2,433
Posted By Don_Adan
Module from Aladdin: ...

Module from Aladdin:
http://wt.exotica.org.uk/rips.html
Maybe from Setters too, but I dont remember.
BTW. Aladdin has subsongs.
Forum: Coders. Asm / Hardware 28 June 2016, 23:32
Replies: 1
Views: 754
Posted By Don_Adan
Checked on 68040. 1. long data are copied, A0...

Checked on 68040.
1. long data are copied, A0 is +8.
2. long data are copied, A0 is -8.
3. long data from 8(a7) are copied, A7 is -4.
4. long data from (a7)+ are copied, A7 is + 4.
5. A7 is...
Forum: Coders. Asm / Hardware 28 June 2016, 03:29
Replies: 523
Views: 51,011
Posted By Don_Adan
Do you mean subq/bne, I think. SILVER7]...

Do you mean subq/bne, I think.

SILVER7] (26.06.2016)
* Added CHK2, CAS2, CMP2, EXTW/L instructions for MacOS (thanks JimDrew !)
* Added FAST-IDE for V500
* Added HDMI bootpic (credits to flype...
Forum: Coders. Asm / Hardware 27 June 2016, 17:42
Replies: 523
Views: 51,011
Posted By Don_Adan
Seems that most bitfields instruction is 1 cycle...

Seems that most bitfields instruction is 1 cycle only for Apollo core, then no problem to beat 68060 performance for TLSFMem, even meynaf's picture viewer will be super fast now.

"9) Many...
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