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Forum: Amiga scene Yesterday, 19:06
Replies: 60
Views: 5,273
Posted By timg
Looking really good with the new graphics! ...

Looking really good with the new graphics!

One question, is that the final speed for the scrolling? I did find it quite hard to see the different parallax layers as it's all whipping by so fast,...
Forum: Coders. Asm / Hardware 14 March 2020, 22:28
Replies: 20
Views: 1,012
Posted By timg
Ah, is that for a whole screen... I've been...

Ah, is that for a whole screen... I've been thinking of mixing layers of sprites with bitplane parallax layers and scrolling those vertically which does make the copperlist more complex.
Forum: Coders. Asm / Hardware 14 March 2020, 21:23
Replies: 20
Views: 1,012
Posted By timg
That's exactly what I was thinking too... ...

That's exactly what I was thinking too...



How have I not heard of Flink before?!?! That's got some seriously nice pixel art.




They are still managing to scroll the background...
Forum: Coders. Asm / Hardware 14 March 2020, 20:31
Replies: 20
Views: 1,012
Posted By timg
Ah OK, that makes more sense! Unless I'm...

Ah OK, that makes more sense!

Unless I'm missing something the downside of this is that it seems it's an all or nothing thing... I don't think you can repeat 4*64px sprites across the screen, but...
Forum: Coders. Asm / Hardware 14 March 2020, 20:12
Replies: 20
Views: 1,012
Posted By timg
Are the lower (green masked) characters being...

Are the lower (green masked) characters being duplicated with SSCAN2? I was thinking it had to be on the same line?
Forum: Coders. Asm / Hardware 14 March 2020, 18:44
Replies: 20
Views: 1,012
Posted By timg
It works! :D Not the most exciting example,...

It works! :D

Not the most exciting example, but the white lines here are 64px wide sprites, which are then duplicated in the purple border off to the right.
Forum: Coders. Asm / Hardware 14 March 2020, 13:33
Replies: 20
Views: 1,012
Posted By timg
If it's 256 pixels apart that could work for...

If it's 256 pixels apart that could work for me... going to have a play with that!
Forum: Coders. Asm / Hardware 14 March 2020, 11:59
Replies: 20
Views: 1,012
Posted By timg
Interesting... am I reading this correctly in...

Interesting... am I reading this correctly in that SH10 would effectively be both on and off at the same time? If so I guess the sprites are always going to be a set distance apart?
Forum: Amiga scene 11 March 2020, 22:23
Replies: 60
Views: 5,273
Posted By timg
It really is a master class in using the hardware...

It really is a master class in using the hardware to it's maximum potential... things like the way you dive down into the water, but when you emerge back to the mountains the clouds have been removed...
Forum: Amiga scene 10 March 2020, 15:14
Replies: 60
Views: 5,273
Posted By timg
Nothing wrong with a little competition, and TBH...

Nothing wrong with a little competition, and TBH knowing how fast I work it'll probably be another 20 years until I'm finished anyway.

Getting some vertical scrolling in with parallax is one of my...
Forum: Amiga scene 09 March 2020, 19:02
Replies: 60
Views: 5,273
Posted By timg
Well ain't that just typical, I've only recently...

Well ain't that just typical, I've only recently started working on a new game and Thunder Force was my starting point! lol

Good work, looks like you've made some great progress.
Forum: Coders. Blitz Basic 05 March 2020, 10:33
Replies: 7
Views: 760
Posted By timg
Hi Mateus, I'm the Dev of Rotator, Daedalus...

Hi Mateus,

I'm the Dev of Rotator, Daedalus is correct, it's a dual playfield with a copper effect to generate the rainbow behind.
Forum: News 10 February 2020, 23:52
Replies: 141
Views: 12,439
Posted By timg
Another thing to try is setting the sensitivity...

Another thing to try is setting the sensitivity to low, that means it will take longer to change spin direction and more time to think.
Forum: News 10 February 2020, 23:32
Replies: 141
Views: 12,439
Posted By timg
You know what, I think you may be slightly...

You know what, I think you may be slightly exaggerating there! :)

Perhaps I will create some tips videos talking through a few levels but just to get you started here's me playing the first 3...
Forum: Coders. Asm / Hardware 07 February 2020, 19:28
Replies: 156
Views: 18,313
Posted By timg
Don't know what I did wrong last time, but I've...

Don't know what I did wrong last time, but I've downloaded them again and it's worked now, thanks!!
Forum: Coders. Asm / Hardware 06 February 2020, 10:05
Replies: 156
Views: 18,313
Posted By timg
Hi Guys, I've been trying to set up VSCode...

Hi Guys,

I've been trying to set up VSCode using this extension, using the files from "vscode-amiga-wks-example".

So far I have it running using "run", but when I try to debug it fires up the...
Forum: News 03 February 2020, 19:06
Replies: 141
Views: 12,439
Posted By timg
Perhaps you could try changing the sensitivity?...

Perhaps you could try changing the sensitivity? That changes how quickly the rotation speed changes.

The key to controlling the game is small changes in rotation speed and lining yourself up for...
Forum: Coders. Asm / Hardware 03 February 2020, 15:58
Replies: 15
Views: 881
Posted By timg
It was originally run on my A500 back in the day,...

It was originally run on my A500 back in the day, I've been running it on A1200 WinUAE recently... I'd assumed this register would have been set to 0 by default.
Forum: Coders. Asm / Hardware 03 February 2020, 12:20
Replies: 15
Views: 881
Posted By timg
Hi Guys, Just an update, I finally managed...

Hi Guys,

Just an update, I finally managed to sort this by specifically setting FMODE to 0 in the copper. This didn't work initially as I'd not realised that I was updating the copper is specific...
Forum: Coders. Asm / Hardware 29 January 2020, 22:30
Replies: 15
Views: 881
Posted By timg
Thanks for the idea, I will look through the...

Thanks for the idea, I will look through the blitting code too.




Not as far as I can tell, but thanks for the idea.
Forum: Coders. Asm / Hardware 29 January 2020, 15:33
Replies: 15
Views: 881
Posted By timg
Thanks Ross, I'll see if I can strip the code out...

Thanks Ross, I'll see if I can strip the code out and make something I can post.

I'm returning to this after 25 years so it's not exactly fresh in my mind!
Forum: Coders. Asm / Hardware 29 January 2020, 14:59
Replies: 15
Views: 881
Posted By timg
Thanks for the suggestions... I tried odd and...

Thanks for the suggestions... I tried odd and even modulos at $18 but that still displayed the same as before.

I'm assuming that by "although I turn bitplane DMA on after setting bitplane...
Forum: Coders. Asm / Hardware 29 January 2020, 12:15
Replies: 15
Views: 881
Posted By timg
Screen Setup

Hi Guys,

After following Graeme Cowie's configuration for setting up VASM and running on a VM I thought I'd dig out a small shooter I did back in '94.

I've got it running but the display is out...
Forum: Coders. Blitz Basic 29 January 2020, 00:36
Replies: 5
Views: 786
Posted By timg
Interesting, I will give that a try and see how...

Interesting, I will give that a try and see how it goes, I was assuming the array had to be the same height as the screen but if not that could work nice and easily.

Have to see how that command...
Forum: Coders. Blitz Basic 28 January 2020, 14:53
Replies: 5
Views: 786
Posted By timg
Thanks guys, it was the separation between the...

Thanks guys, it was the separation between the "odd" and "even" arrays... I hadn't realised that they related to the 2 different fields in the display!

That's a really good tip about using...
Forum: Coders. Blitz Basic 26 January 2020, 19:20
Replies: 5
Views: 786
Posted By timg
Parallax Scrolling

Hi guys,

I'm an old Amiga programmer (AMOS & Assembler) who's just started looking at Blitz (after 25 years away) and I need pointing the right direction for some screen set up.

I'm hoping to...
Showing results 1 to 26 of 26

 
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