Forum: Coders. Asm / Hardware
15 May 2015, 01:15
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Replies: 2
Views: 2,424
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Forum: Retrogaming General Discussion
25 April 2015, 01:56
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Replies: 31
Views: 5,508
So being hit while doing a standing dragon...
So being hit while doing a standing dragon depends on the attacker reaching the attacking frame before the dragon starts. But as you say the guard will always guard against an attacker while you are...
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Forum: Retrogaming General Discussion
24 April 2015, 18:25
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Replies: 31
Views: 5,508
I always held the belief that the dragon punch...
I always held the belief that the dragon punch was invulnerable on the way up, and took priority over everything- Sagat's tiger uppercut included. This was in the play guides of the time, not saying...
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Forum: Amiga scene
24 April 2015, 16:42
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Replies: 592
Views: 121,438
It isn't really, it's still a scrolling, button...
It isn't really, it's still a scrolling, button mashing beat em up. But if you're good at SF2 you'll get more out of Final Fight than some of the other beat-em ups. The combo system, while a shadow...
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Forum: Coders. General
22 April 2015, 14:39
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Replies: 2,263
Views: 449,758
http://tilestudio.sourceforge.net/
May be of...
http://tilestudio.sourceforge.net/
May be of use.
I've been using Tilestudio to manipulate the maps PC side. It outputs in a variety of formats including Blitz Basic (PC), which is easily...
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Forum: Amiga scene
20 April 2015, 13:49
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Replies: 592
Views: 121,438
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Forum: MarketPlace
27 February 2015, 22:19
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Replies: 19
Views: 4,485
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Forum: MarketPlace
23 February 2015, 17:15
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Replies: 19
Views: 4,485
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Forum: MarketPlace
22 February 2015, 20:57
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Replies: 19
Views: 4,485
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Forum: Amiga scene
07 February 2015, 23:56
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Replies: 592
Views: 121,438
Obviously yes and point taken – although I was...
Obviously yes and point taken – although I was pretty sure the default 'deftype' is a Byte (probably just what I have it set to now – runs to flip through the manual) yes you are right, the default...
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Forum: Amiga scene
03 February 2015, 00:04
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Replies: 592
Views: 121,438
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Forum: Amiga scene
02 February 2015, 12:17
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Replies: 592
Views: 121,438
The game didn't compile with the debugger for a...
The game didn't compile with the debugger for a long time - but there's more that I was doing that blitz considered illegal - doesn't make it bad as such! I still code without the de-bugger, I was...
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Forum: Amiga scene
28 January 2015, 20:22
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Replies: 592
Views: 121,438
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Forum: Amiga scene
27 January 2015, 22:34
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Replies: 65
Views: 15,090
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Forum: Amiga scene
27 January 2015, 20:58
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Replies: 592
Views: 121,438
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Forum: Amiga scene
27 January 2015, 20:48
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Replies: 592
Views: 121,438
I wrote to Capcom Europe with a link to this...
I wrote to Capcom Europe with a link to this thread 2 years ago and heard nothing. But I have a feeling that's just because the right people didn't get the message. Rich, any ideas who I should seek...
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Forum: Amiga scene
27 January 2015, 13:56
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Replies: 592
Views: 121,438
Beats of Fire
Due to changing times and recent events (and the fact that I have absolutely no desire to have my ass handed to me by Capcom) I've decided to change course with this project somewhat.
I'm going to...
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Forum: Amiga scene
24 January 2015, 14:01
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Replies: 136
Views: 50,158
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Forum: Amiga scene
22 January 2015, 01:12
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Replies: 592
Views: 121,438
It's about 2 years old now. Yeah it was a bit...
It's about 2 years old now. Yeah it was a bit clunky, an early port of sorts of my AMOS code. I had to change quite a lot since then and you wouldn't recognise the code now - not saying it's the best...
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Forum: Coders. AMOS
21 January 2015, 11:03
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Replies: 55
Views: 13,256
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Forum: Coders. AMOS
20 January 2015, 22:05
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Replies: 55
Views: 13,256
I'm assuming that you are using the .abk...
I'm assuming that you are using the .abk compressor in one of the older AMOS disks? – as that is the only one I know of. I certainly had some issues with it also, but got there by messing with the...
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Forum: Retrogaming General Discussion
18 January 2015, 18:13
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Replies: 60
Views: 9,061
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Forum: Amiga scene
17 January 2015, 22:47
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Replies: 23
Views: 8,603
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Forum: Amiga scene
17 January 2015, 20:24
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Replies: 592
Views: 121,438
I agree but have no idea - although that echoes...
I agree but have no idea - although that echoes how I got into this mess ;)
Once it becomes clear that it's viable it's difficult to stop - but by far the most time consuming aspect is the coding of...
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Forum: Amiga scene
16 January 2015, 11:39
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Replies: 592
Views: 121,438
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Forum: Amiga scene
15 January 2015, 14:55
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Replies: 592
Views: 121,438
Perhaps your post here veils a kind of irony –...
Perhaps your post here veils a kind of irony – but I think it highly likely that a lot of the worst comments on you tube are from people just hearing about the Amiga and when they come across older...
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Forum: News
15 January 2015, 11:25
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Replies: 221
Views: 43,852
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Forum: Amiga scene
14 January 2015, 20:38
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Replies: 592
Views: 121,438
Analyse the actual movement a little closer and...
Analyse the actual movement a little closer and you will see the animation frames are actually moving even when not 'animated', which would not be the case if what you were saying is true. In other...
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Forum: Amiga scene
14 January 2015, 16:29
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Replies: 592
Views: 121,438
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Forum: Amiga scene
14 January 2015, 00:54
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Replies: 592
Views: 121,438
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Forum: Amiga scene
13 January 2015, 22:28
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Replies: 592
Views: 121,438
You sir, are a gentleman =). Forgetting for a...
You sir, are a gentleman =). Forgetting for a minute the kind of pressure that Rich was under, that's the kind of coding/game design I still admire and aspire to. The end of the line of the 'bedroom...
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Forum: Amiga scene
13 January 2015, 20:44
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Replies: 592
Views: 121,438
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Forum: Amiga scene
13 January 2015, 20:29
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Replies: 592
Views: 121,438
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Forum: Amiga scene
13 January 2015, 19:54
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Replies: 592
Views: 121,438
I guess at the end of the day, the software...
I guess at the end of the day, the software companies where just looking to make a buck to a short deadline.
I think having attempted FFs myself helps me to remain somewhat subjective over the...
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Forum: Amiga scene
13 January 2015, 19:34
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Replies: 592
Views: 121,438
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Forum: Amiga scene
13 January 2015, 19:27
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Replies: 592
Views: 121,438
It's getting old now - but I'm holding fire on...
It's getting old now - but I'm holding fire on another preview until I make some significant progress. A lot of what I did after that amounted to re-structuring and getting a viable engine for...
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Forum: Amiga scene
13 January 2015, 11:36
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Replies: 592
Views: 121,438
There's plenty of info earlier in the thread -...
There's plenty of info earlier in the thread - sorry to re-iterate here but since it's getting a little long in the tooth...
AGA: It benefits from a 'faster' fetchmode which means it runs well...
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Forum: Amiga scene
13 January 2015, 10:00
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Replies: 592
Views: 121,438
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Forum: support.Apps
11 January 2015, 11:55
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Replies: 6
Views: 2,998
Never used Amikit myself. What I think: blitz...
Never used Amikit myself. What I think: blitz attempts to scale to the same resolution as your WB, but found that it works best at Hi Res at least. I personally use Hi Res Interlaced and it works...
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Forum: Amiga scene
11 January 2015, 01:04
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Replies: 10
Views: 8,873
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