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Forum: project.Amiga Game Factory 14 September 2020, 19:28
Replies: 23
Views: 2,006
Posted By sandruzzo
So far, no Triple buffer. After testing we'll...

So far, no Triple buffer. After testing we'll see. Working on make cannons fire bullets!
Forum: project.Amiga Game Factory 14 September 2020, 08:56
Replies: 23
Views: 2,006
Posted By sandruzzo
we're using a mix of tools: Tiled, with custom...

we're using a mix of tools: Tiled, with custom parameters and a custom converted of course!
Forum: project.Amiga Game Factory 13 September 2020, 08:03
Replies: 23
Views: 2,006
Posted By sandruzzo
@xboxown I think we'll release only the Game

@xboxown

I think we'll release only the Game
Forum: Coders. General 02 September 2020, 07:01
Replies: 96
Views: 4,780
Posted By sandruzzo
@VladR Think how many Great Games on Amiga...

@VladR

Think how many Great Games on Amiga used this "trick": Turrican series, Elf Mania, Shadow of the beast....
Forum: Coders. General 30 August 2020, 16:51
Replies: 96
Views: 4,780
Posted By sandruzzo
Why don't close a little bit actual screen area...

Why don't close a little bit actual screen area to gain some dma slots? Instead 640*200 you could go for 640-640 = 576*200. This will give you some edge....
Forum: Retrogaming General Discussion 30 August 2020, 15:08
Replies: 177
Views: 8,559
Posted By sandruzzo
@roondar Bubble Heroes was made by A friend...

@roondar

Bubble Heroes was made by A friend of Mine, Andrea Morolli, who did it with C, and Blitter routine with Asm. He used a some trick to make that game as fast as possible.

We did together...
Forum: Retrogaming General Discussion 28 August 2020, 19:15
Replies: 168
Views: 7,636
Posted By sandruzzo
Turrican IV For Aga? Why not!

Turrican IV For Aga? Why not!
Forum: Coders. General 14 August 2020, 09:31
Replies: 27
Views: 1,584
Posted By sandruzzo
I Can see it

I Can see it
Forum: Coders. General 14 August 2020, 04:03
Replies: 27
Views: 1,584
Posted By sandruzzo
I'm thinking if its possible with scrollregister...

I'm thinking if its possible with scrollregister close the "gap" between pixels, by shifting bitmap after each chunky pixel, and get 1x1. AT LEAST on Aga
Forum: Coders. General 13 August 2020, 11:32
Replies: 27
Views: 1,584
Posted By sandruzzo
@britelite More or less they use per load...

@britelite

More or less they use per load coppers' colors register to get full 57 move per scanline. Not so difficult to understand
Forum: Coders. General 13 August 2020, 11:26
Replies: 27
Views: 1,584
Posted By sandruzzo
Here about using more planes to have more...

Here about using more planes to have more colors...


http://ada.untergrund.net/?p=boardthread&id=442
Forum: Coders. General 13 August 2020, 10:59
Replies: 27
Views: 1,584
Posted By sandruzzo
How the were able to get 2x2??? This is kind 8...

How the were able to get 2x2??? This is kind 8 pixels...
Forum: Coders. General 13 August 2020, 10:54
Replies: 27
Views: 1,584
Posted By sandruzzo
@britelite Thanks! Won't be better to use...

@britelite

Thanks! Won't be better to use more planes in order to have less copper moves?
Forum: Coders. General 13 August 2020, 09:08
Replies: 27
Views: 1,584
Posted By sandruzzo
Requested: Chunky Copper Tutorial

Is there any c2p via copper tutorial available to properly set-up copper for chunky? I would like to do some test on OCS/ECS and Aga too.
Forum: Coders. General 12 August 2020, 16:03
Replies: 11
Views: 583
Posted By sandruzzo
Ok, I was focused on math operation not on...

Ok, I was focused on math operation not on bits...:bash
Forum: Coders. General 12 August 2020, 14:28
Replies: 11
Views: 583
Posted By sandruzzo
@a/b Soucery! How does it work?

@a/b

Soucery! How does it work?
Forum: Coders. General 12 August 2020, 10:46
Replies: 11
Views: 583
Posted By sandruzzo
Need Help to round number

I'm using this shitty way to round number:

lsr.w #4,d1
lsl.w #4,d1

Is there a fast way beside table?
Forum: project.Amiga Game Factory 28 July 2020, 18:13
Replies: 23
Views: 2,006
Posted By sandruzzo
@Tsak We're working on enemies system....

@Tsak

We're working on enemies system. Levels' obstacles are in place!
Forum: Nostalgia & memories 26 July 2020, 08:44
Replies: 216
Views: 22,438
Posted By sandruzzo
Even Copper move could be made faster, at least...

Even Copper move could be made faster, at least the ones that have to set consecutive registers. Some sort of move next, so you could allmost double coppers' speed, and use less dma cycles.
Forum: Nostalgia & memories 19 July 2020, 14:04
Replies: 216
Views: 22,438
Posted By sandruzzo
Think having cpu on that slot with "fast mem"....

Think having cpu on that slot with "fast mem". You could upgrade it as nothing

at least have cpu able to access to all chip mem slots instead every otherwould have been great,s ince faster cpu...
Forum: Nostalgia & memories 19 July 2020, 13:55
Replies: 216
Views: 22,438
Posted By sandruzzo
@roondar I mean to add a little extra ram,...

@roondar

I mean to add a little extra ram, only for cpu, or just sell A500 with little fast ram as expansion card.
Forum: Nostalgia & memories 19 July 2020, 11:13
Replies: 216
Views: 22,438
Posted By sandruzzo
Better would have been to that RAM outside...

Better would have been to that RAM outside bitplanes'DMA cicles and let the other chipset and. Cpu able to access to It. Not a very expensive thing to do...
Forum: Nostalgia & memories 19 July 2020, 05:42
Replies: 216
Views: 22,438
Posted By sandruzzo
Using bitplanes' DMA cicles for trap Door RAM,...

Using bitplanes' DMA cicles for trap Door RAM, doesnt make sense as CPU' access to chip ram every other cicle. 68000 14mhz was there as 020 and 030 near to be released. Very pope coiche
Forum: Nostalgia & memories 18 July 2020, 18:58
Replies: 216
Views: 22,438
Posted By sandruzzo
I remember when I plugged a590 to my A500:...

I remember when I plugged a590 to my A500: another computer! If you see Amiga as PC, yes fast memory is a must, as console, less important.
Forum: Nostalgia & memories 18 July 2020, 15:16
Replies: 216
Views: 22,438
Posted By sandruzzo
@roondar Just 32-64k same chip memory(only...

@roondar

Just 32-64k same chip memory(only for 68k), but with all slots accessible to 68k. Huge difference
Forum: Nostalgia & memories 18 July 2020, 15:06
Replies: 216
Views: 22,438
Posted By sandruzzo
Remember that Amiga was born as Computer, not a...

Remember that Amiga was born as Computer, not a pure consolle, so A Little ram for only 68k would have done a lot of difference. Think about saving registers into stack...
Forum: Nostalgia & memories 18 July 2020, 14:42
Replies: 216
Views: 22,438
Posted By sandruzzo
@roondar A little better blitter design,...

@roondar

A little better blitter design, would have give him the opportunity to cache mask during cookie-cut, among other things.

I still think that some part of Amiga HW ARE unfinished. It...
Forum: Nostalgia & memories 18 July 2020, 14:12
Replies: 216
Views: 22,438
Posted By sandruzzo
@roondar By heavly using copper, and dmas'...

@roondar

By heavly using copper, and dmas' cicles waste.. Think about if blitter could have been done this by itself..
Forum: Nostalgia & memories 18 July 2020, 04:39
Replies: 216
Views: 22,438
Posted By sandruzzo
Blitter needed to be able to draw 6 planes...

Blitter needed to be able to draw 6 planes without cpu aid. Some sort of display list, plus a way to do the same at pixel level without cpu usage
Forum: Nostalgia & memories 16 July 2020, 04:50
Replies: 216
Views: 22,438
Posted By sandruzzo
Lack of true fast ram on A500, and better...

Lack of true fast ram on A500, and better ChipRam, since Amiga was born as Computer instead of consolle
Forum: Coders. Asm / Hardware 10 July 2020, 15:25
Replies: 225
Views: 23,424
Posted By sandruzzo
Using sprites for parallax will give you a way to...

Using sprites for parallax will give you a way to speed up a lot blitter operations, since background will be allmost black
Forum: Coders. Asm / Hardware 09 July 2020, 10:29
Replies: 225
Views: 23,424
Posted By sandruzzo
In fact it was!

In fact it was!
Forum: Coders. Asm / Hardware 09 July 2020, 06:01
Replies: 225
Views: 23,424
Posted By sandruzzo
For my Proxima 3 Aga,I've used a very simple...

For my Proxima 3 Aga,I've used a very simple solution since all THAT ram: second and third layers were built into chip and in order to scroll them, I've just change bitplane pointers. For Foreground...
Forum: Nostalgia & memories 08 July 2020, 15:30
Replies: 25
Views: 1,724
Posted By sandruzzo
Some of the like My Name is Nobody, was...

Some of the like My Name is Nobody, was incredible! Only on Italy we label them As Spaghetti, but the were very great films.
Forum: Nostalgia & memories 08 July 2020, 15:10
Replies: 25
Views: 1,724
Posted By sandruzzo
Spaghetti Western? Both Sergio Leone and...

Spaghetti Western? Both Sergio Leone and Morricone did another kind of Westerns , please...
Forum: Coders. General 07 July 2020, 16:47
Replies: 12
Views: 1,323
Posted By sandruzzo
I had to resuce to 256*192 pixel to have more...

I had to resuce to 256*192 pixel to have more free cycles to move more objects. We're talking about balance between colors' and screen size. If only commodore made trap door ram, outside bitplanes'...
Forum: Coders. Asm / Hardware 06 July 2020, 17:03
Replies: 225
Views: 23,424
Posted By sandruzzo
For Oldtower Porting for Amiga, I'm using Sprites...

For Oldtower Porting for Amiga, I'm using Sprites to do parallax. I have 13 colum to fill with them attached. Using them is helping to do faster blitting since background is allmost black. Even...
Forum: Nostalgia & memories 06 July 2020, 17:01
Replies: 25
Views: 1,724
Posted By sandruzzo
A true genius. Rest in peace. Ciao Maestro

A true genius. Rest in peace. Ciao Maestro
Forum: Coders. Asm / Hardware 06 July 2020, 10:56
Replies: 225
Views: 23,424
Posted By sandruzzo
If you're willing to reduce a little bit screen...

If you're willing to reduce a little bit screen area, It could be done by sprites.
Forum: Coders. Asm / Hardware 06 July 2020, 10:37
Replies: 225
Views: 23,424
Posted By sandruzzo
@mcgeezer You can, but you'll bite out a lot...

@mcgeezer

You can, but you'll bite out a lot of dma slots
Showing results 1 to 40 of 1844

 
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