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Search: Posts Made By: StingRay
Forum: News 13 August 2020, 23:22
Replies: 95
Views: 4,439
Posted By StingRay
I did it without rewriting the file system (my...

I did it without rewriting the file system (my motivation was probably the same as yours, seeing Alpha One's trainer in the Zone which required an extra disk which actually made me check the game)....
Forum: Coders. Scripting 13 August 2020, 16:48
Replies: 5
Views: 225
Posted By StingRay
Echo "Which drive?" Set >nil: drive ? Echo...

Echo "Which drive?"
Set >nil: drive ?
Echo $drive

Should do what you want.

Edit: Or not as I missed the "1.3" requirement.
Forum: Coders. Asm / Hardware 12 August 2020, 18:47
Replies: 9
Views: 478
Posted By StingRay
This is normal level 2 interrupt code. The game...

This is normal level 2 interrupt code. The game will most probably check CIA timers to detect the cartridge.
Forum: Coders. General 12 August 2020, 18:02
Replies: 11
Views: 363
Posted By StingRay
Yeah, a/b's solution is completely correct!

Yeah, a/b's solution is completely correct!
Forum: project.Killergorilla's WHD packs 12 August 2020, 17:59
Replies: 15
Views: 5,534
Posted By StingRay
Comments are a file-system feature, they will not...

Comments are a file-system feature, they will not change the checksum of a file as the content of the file does not change. You can easily try this yourself on Amiga:
Calculate the checksum of a...
Forum: project.Killergorilla's WHD packs 12 August 2020, 17:31
Replies: 15
Views: 5,534
Posted By StingRay
As I have said, the file content doesn't matter,...

As I have said, the file content doesn't matter, the file comments do. If these are lost (which happens once the files will be extracted in a non-Amiga environment) the game will not work properly...
Forum: HOL contributions 12 August 2020, 17:14
Replies: 8
Views: 304
Posted By StingRay
Song title is mod.poc2wind which is credited to...

Song title is mod.poc2wind which is credited to Dr. Awesome (Bjorn A. Lynne) on the Amiga Music Preservation site (https://amp.dascene.net/analyzer2.php?idx=19380).
Forum: project.Killergorilla's WHD packs 12 August 2020, 17:02
Replies: 15
Views: 5,534
Posted By StingRay
File content doesn't matter, file comments do.

File content doesn't matter, file comments do.
Forum: project.Killergorilla's WHD packs 12 August 2020, 13:32
Replies: 15
Views: 5,534
Posted By StingRay
+1!

+1!
Forum: Coders. General 12 August 2020, 12:50
Replies: 6
Views: 191
Posted By StingRay
You need to code a patch which loads the game...

You need to code a patch which loads the game binary using LoadSeg(), apply trainer patches and start the game.

Short version: Requires coding ability in asm as Galahad already pointed out.
Forum: Games images which need to be WHDified 12 August 2020, 12:48
Replies: 88
Views: 9,794
Posted By StingRay
Files will not be changed (at least not the...

Files will not be changed (at least not the content) but file comments need to be intact.
Forum: Games images which need to be WHDified 12 August 2020, 12:41
Replies: 88
Views: 9,794
Posted By StingRay
Let me guess, you didn't extract the files in an...

Let me guess, you didn't extract the files in an (emulated) Amiga environment?
Forum: Coders. Asm / Hardware 11 August 2020, 15:46
Replies: 9
Views: 353
Posted By StingRay
On your machine/config but it can and will...

On your machine/config but it can and will happily crash on someone else's machine. :)



I don't know the tutorial but this code is not any good lesson about memory management at all.



...
Forum: Coders. Asm / Hardware 11 August 2020, 14:56
Replies: 9
Views: 353
Posted By StingRay
Because, by coincidence, this memory was not used...

Because, by coincidence, this memory was not used for system stuff on the machine used for the tutorial. It is VERY bad practice to use absolute code on Amiga when it isn't necessary and you should...
Forum: Coders. Asm / Hardware 11 August 2020, 14:15
Replies: 9
Views: 353
Posted By StingRay
Yes, upload the source somewhere as otherwise...

Yes, upload the source somewhere as otherwise it's hard to say what causes your problem, can be uninitialised pointers/interrupts or something completely different.
Forum: Coders. Asm / Hardware 10 August 2020, 14:45
Replies: 11
Views: 373
Posted By StingRay
Did you actually try pointing the level 6 vector...

Did you actually try pointing the level 6 vector to an interrupt routine which just acknowledges the level interrupt as I suggested above?

Edit: as you edited your post after my reply, the code...
Forum: Coders. Asm / Hardware 10 August 2020, 12:37
Replies: 11
Views: 373
Posted By StingRay
Quickly checked the code and I can't see anywhere...

Quickly checked the code and I can't see anywhere that the level 6 vector is initialised. Which means it will point to the system level 6 interrupt which most probably expects the system to be alive...
Forum: support.Games 10 August 2020, 11:55
Replies: 657
Views: 223,758
Posted By StingRay
The Wanted Team versions of Leader Board and...

The Wanted Team versions of Leader Board and Tournament Disk 1 are bad cracks due to a wrong approach used to disable the dongle checks.
Forum: Coders. Asm / Hardware 10 August 2020, 11:53
Replies: 11
Views: 373
Posted By StingRay
Has the level 6 interrupt vector been initialised...

Has the level 6 interrupt vector been initialised correctly?
Forum: support.Games 10 August 2020, 11:48
Replies: 19
Views: 1,221
Posted By StingRay
My pleasure, the release itself was ready (except...

My pleasure, the release itself was ready (except for the memory fix) the week after my first summer vacation, I then spent (too much) time coding a new intro and in the end decided to reuse my...
Forum: support.Games 10 August 2020, 00:52
Replies: 28
Views: 1,226
Posted By StingRay
My pleasure. :) This actually makes me...

My pleasure. :)



This actually makes me believe the game also has some bugs regarding memory allocation and free memory checks. I may have a look if I'm in the mood for a boring debugging...
Forum: support.Games 09 August 2020, 22:37
Replies: 19
Views: 1,221
Posted By StingRay
Right before I'll leave for another vacation I've...

Right before I'll leave for another vacation I've finished the Leaderboard crack. I've fixed the memory allocation bugs which made the game run badly on machines with fast memory, fixed the wrong...
Forum: support.Games 07 August 2020, 12:57
Replies: 28
Views: 1,226
Posted By StingRay
There must be another reason for this. At least I...

There must be another reason for this. At least I can't see how the patch which requires 268 bytes when loaded and 18 bytes permanent memory causes memory fragmentation. :) I can play the game...
Forum: support.Games 07 August 2020, 12:27
Replies: 28
Views: 1,226
Posted By StingRay
Not true. The patch occupies the whopping amount...

Not true. The patch occupies the whopping amount of 18 bytes of memory.
I had no problem running the game from HD with 512+512 config.



Replace the patch with attached one. It will fix the...
Forum: Nostalgia & memories 06 August 2020, 17:36
Replies: 46
Views: 2,652
Posted By StingRay
My comment wasn't meant that way. :) The early EA...

My comment wasn't meant that way. :) The early EA encryption is quite good so I can understand anyone trying shortcuts to bypass it. But it's not a clean crack. =)
Forum: Nostalgia & memories 06 August 2020, 13:57
Replies: 46
Views: 2,652
Posted By StingRay
That's correct. The game is working (completely...

That's correct. The game is working (completely converted to DOS files) but there's one annoying problem with the mouse pointer sprite I didn't find a good solution for yet. Thanks for the reminder,...
Forum: support.Games 03 August 2020, 22:50
Replies: 28
Views: 1,226
Posted By StingRay
My pleasure. :) Source can be found on my Github:...

My pleasure. :) Source can be found on my Github: PatchClose_WCLB.s...
Forum: support.Games 03 August 2020, 10:15
Replies: 28
Views: 1,226
Posted By StingRay
Try attached patch, it now patches Close() in...

Try attached patch, it now patches Close() in dos.library so all bad calls should be fixed.

Run the patch and then start the game ("golf").
Forum: support.Games 02 August 2020, 23:06
Replies: 28
Views: 1,226
Posted By StingRay
It's just a matter of the result returned by...

It's just a matter of the result returned by Close() which, most probably, is just a random value on OS versions < 36. It's not really file-system specific, if it works then only by coincidence, not...
Forum: support.Games 02 August 2020, 21:46
Replies: 28
Views: 1,226
Posted By StingRay
I have checked and it's a bug in the file loader....

I have checked and it's a bug in the file loader. It assumes Close() returns an error code but that error code was only introduced in V36 of the OS which also explains why the game works on 2.0.

I...
Forum: support.Games 02 August 2020, 12:02
Replies: 28
Views: 1,226
Posted By StingRay
The game apparently uses the system font (ROM)...

The game apparently uses the system font (ROM) hence it looks different on 1.3 and 2.0+.
Forum: Coders. Blitz Basic 31 July 2020, 18:56
Replies: 8
Views: 479
Posted By StingRay
What exactly happens when you try to run your...

What exactly happens when you try to run your game on OCS/ECS machines?
Forum: Collections 28 July 2020, 15:50
Replies: 166
Views: 24,881
Posted By StingRay
Thanks. :)

Thanks. :)
Forum: Coders. System 28 July 2020, 12:28
Replies: 16
Views: 792
Posted By StingRay
Where/how is "copperGameMaxSize"...

Where/how is "copperGameMaxSize" defined?
Forum: Amiga scene 20 July 2020, 08:58
Replies: 186
Views: 10,752
Posted By StingRay
I am torn here. While I can understand the fun of...

I am torn here. While I can understand the fun of creating and using an own disk format which allows more capacity I also think that at least demos should use the normal standard format. Yes, demos...
Forum: request.Old Rare Games 18 July 2020, 10:35
Replies: 59
Views: 6,462
Posted By StingRay
I have fixed the trainer menu to run on NTSC....

I have fixed the trainer menu to run on NTSC. NTSC fixed "game" (*ahem*) attached.
Forum: request.Old Rare Games 17 July 2020, 18:04
Replies: 59
Views: 6,462
Posted By StingRay
It's indeed the trainer menu/crack intro which...

It's indeed the trainer menu/crack intro which hangs on NTSC machines. If you are really masochistic enough you can force the intro to run on NTSC by entering a monitor once the machine hangs and...
Forum: Games images which need to be WHDified 15 July 2020, 15:13
Replies: 10
Views: 1,968
Posted By StingRay
Yes but due to a bug in the low-level code of the...

Yes but due to a bug in the low-level code of the game (interrupt handling) which I didn't find a proper solution for yet it is not finished.
Forum: support.Games 13 July 2020, 09:16
Replies: 30
Views: 1,766
Posted By StingRay
Erm, yeah... No!

Erm, yeah...



No!
Forum: support.Games 13 July 2020, 07:26
Replies: 30
Views: 1,766
Posted By StingRay
Self-modifying code, direct ROM access, missing...

Self-modifying code, direct ROM access, missing blitter waits, wrong access to hardware registers, 24-bit problems etc. etc. etc. The list is actually almost endless.
Showing results 1 to 40 of 6524

 
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