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Search: Posts Made By: Samurai_Crow
Forum: Coders. General 20 October 2019, 19:03
Replies: 2
Views: 250
Posted By Samurai_Crow
Apples and oranges? Do you mean emulate or cross...

Apples and oranges? Do you mean emulate or cross compile? They are two separate things.
Forum: Amiga scene 20 October 2019, 19:00
Replies: 823
Views: 43,623
Posted By Samurai_Crow
Re:Paula The reason Paula wasn't expanded in...

Re:Paula

The reason Paula wasn't expanded in AGA was that somebody didn't get paid and they walked off with the original Paula design and so the AGA Paula had to be redesigned from scratch for...
Forum: support.Other 19 October 2019, 03:49
Replies: 1
Views: 107
Posted By Samurai_Crow
The "which overscan" command should return the...

The "which overscan" command should return the absolute path of the overscan preferences program.
Forum: support.Apps 16 October 2019, 03:11
Replies: 6
Views: 371
Posted By Samurai_Crow
They are extremely useful up until WB 3.5+. ...

They are extremely useful up until WB 3.5+. AsyncWB replaced MagicWB partially and an AREXX port replaced ToolsDaemon's menu additions.
Forum: Coders. Language 07 October 2019, 19:24
Replies: 11
Views: 2,986
Posted By Samurai_Crow
GCC and LLVM are both too heavy to run in 512...

GCC and LLVM are both too heavy to run in 512 MiB. I've never used CraneLift so it might also be.

@bebbo

What are the chances of a Rust frontend for GCC?
Forum: support.Other 07 October 2019, 18:54
Replies: 1
Views: 230
Posted By Samurai_Crow
For Linux, the best Amiga emulator is FS-UAE. ...

For Linux, the best Amiga emulator is FS-UAE. The package may be out of date on CentOS so be prepared to build from source.
Forum: Coders. Language 07 October 2019, 05:28
Replies: 11
Views: 2,986
Posted By Samurai_Crow
Re:LLVM backend LLVM is a bit heavy to...

Re:LLVM backend

LLVM is a bit heavy to actually run on the Amiga even with a Vampire v4 with its 512 GiB memory. There are a few options that might be able to get it on there. LLVM is modular...
Forum: HOL data problems 06 October 2019, 00:10
Replies: 0
Views: 281
Posted By Samurai_Crow
GRAC2 Publisher

http://hol.abime.net/6208 is the entry for GRAC2. The commercial release was on F1 Licenseware and on the F1 Licenseware CD. If you want me to look up the exact disk number, I'll have to get back...
Forum: Amiga scene 05 October 2019, 03:35
Replies: 16
Views: 1,947
Posted By Samurai_Crow
Re:the Greek styled demo Mike Parent has...

Re:the Greek styled demo

Mike Parent has several projects. Codetapper was the coder for this one but he's busy elsewhere and Mike Parent is also developing some other Amiga games.
Forum: project.Amiga Game Factory 30 September 2019, 14:40
Replies: 233
Views: 17,914
Posted By Samurai_Crow
@Dunny Redpill is still under active...

@Dunny

Redpill is still under active development and hasn't been fully optimized yet. Are you sure you want to ask about it now?
Forum: project.Amiga Game Factory 24 September 2019, 02:07
Replies: 43
Views: 5,101
Posted By Samurai_Crow
@xboxown I got AmosPro to install on my...

@xboxown
I got AmosPro to install on my emulator so maybe I can take a look at the original.

@kikems
Do you want me to look at this? My E framework is at a standstill while Hypex looks for...
Forum: Coders. C/C++ 23 September 2019, 00:50
Replies: 19
Views: 754
Posted By Samurai_Crow
The buffered iostream routines are pulling in a...

The buffered iostream routines are pulling in a lot more dependencies at link time.
Forum: Coders. C/C++ 22 September 2019, 21:36
Replies: 19
Views: 754
Posted By Samurai_Crow
Bebbo is trying to get GCC to use NewLib as its C...

Bebbo is trying to get GCC to use NewLib as its C runtime. Aros already has an ArosC.library in its kernel. Using template specialization to wrap LibStdC++ runtimes might help in the future.
Forum: Coders. C/C++ 17 September 2019, 20:19
Replies: 1,187
Views: 130,114
Posted By Samurai_Crow
@bebbo Thanks for your hard work!

@bebbo
Thanks for your hard work!
Forum: support.Apps 16 September 2019, 18:58
Replies: 602
Views: 98,336
Posted By Samurai_Crow
Cool! I hope Pink/Abyss makes the instrument...

Cool! I hope Pink/Abyss makes the instrument format from Pretracker public so you can use those too. (If you haven't tried it yet is an AHX spinoff that uses better softsynths to reduce render...
Forum: News 07 September 2019, 01:53
Replies: 158
Views: 11,268
Posted By Samurai_Crow
Look up Spriter on YouTube to see what the...

Look up Spriter on YouTube to see what the original editor can do with rotation and everything.
Forum: Coders. Blitz Basic 06 September 2019, 23:10
Replies: 23
Views: 1,248
Posted By Samurai_Crow
Is the left border at least 72 pixels wide?

Is the left border at least 72 pixels wide?
Forum: Amiga scene 06 September 2019, 10:46
Replies: 190
Views: 16,627
Posted By Samurai_Crow
SynthSounds on MedPlayer.library do short waves...

SynthSounds on MedPlayer.library do short waves scripted with a waveform list and an envelope list. ProTracker doesn't.
Forum: News 06 September 2019, 09:19
Replies: 158
Views: 11,268
Posted By Samurai_Crow
Having 6 bitplanes active hogs a lot of blitter...

Having 6 bitplanes active hogs a lot of blitter time so forget that idea. It would probably be a net loss of speed especially since they've already optimized the restore routine to opaque blit, I...
Forum: Amiga scene 04 September 2019, 09:09
Replies: 190
Views: 16,627
Posted By Samurai_Crow
Another option is to target the CDTV so the CD...

Another option is to target the CDTV so the CD tracks can play in parallel to the Paula voices. That would also help the texture mapping because the CDTV's 1 meg of memory is all chip RAM. The...
Forum: Amiga scene 03 September 2019, 23:47
Replies: 190
Views: 16,627
Posted By Samurai_Crow
This is off-topic but programming an Amiga...

This is off-topic but programming an Amiga nowadays is a way to show off. It's harder to program in C than Python.
Forum: project.Amiga Game Factory 03 September 2019, 10:49
Replies: 34
Views: 1,441
Posted By Samurai_Crow
Thumbs up Where it gets really tricky is when you have...

Where it gets really tricky is when you have dual-playfield mode and each playfield plus backdrop has different rates of vertical scrolling that needs to be merged into a single, coherent copper-list...
Forum: Amiga scene 02 September 2019, 19:21
Replies: 190
Views: 16,627
Posted By Samurai_Crow
It would need an integrated accelerator like a...

It would need an integrated accelerator like a Vampire. Oh wait... ;)
Forum: Amiga scene 02 September 2019, 03:23
Replies: 190
Views: 16,627
Posted By Samurai_Crow
Vertical pixel doubling can be done with the...

Vertical pixel doubling can be done with the Copper and a modulo register. This is faster than doing it with the blitter or CPU.
Forum: News 01 September 2019, 07:30
Replies: 158
Views: 11,268
Posted By Samurai_Crow
According to the podcast, it runs at 25 FPS PAL...

According to the podcast, it runs at 25 FPS PAL but is NTSC friendly. Weapons have not been added yet and might not be. You can smash trash bins in the demo.
Forum: News 30 August 2019, 22:49
Replies: 158
Views: 11,268
Posted By Samurai_Crow
Mike Parent has done graphics on other systems. ...

Mike Parent has done graphics on other systems. He's doing the A500 because that's what he learned on. DPaint is his alma mater. Mainly just to show off to other pixel artists. AGA is less...
Forum: Amiga scene 28 August 2019, 09:28
Replies: 110
Views: 12,746
Posted By Samurai_Crow
Why not write a streamed "demo codec" with audio...

Why not write a streamed "demo codec" with audio DMA triggers to make some more practical use of this style of technology? At one point I was thinking of storing border bits in an anim and using the...
Forum: Coders. General 27 August 2019, 08:08
Replies: 4
Views: 419
Posted By Samurai_Crow
The paletted OS4 icons each have their own...

The paletted OS4 icons each have their own palette so my guess is it is an indication that it's not a paletted icon. Also, you might check the IFF FORM and Chunk registry at...
Forum: Coders. Blitz Basic 27 August 2019, 02:12
Replies: 23
Views: 1,248
Posted By Samurai_Crow
I want to write a sprite engine that is more...

I want to write a sprite engine that is more flexible than the Graphics.library ones. My idea is based on wrapping the sprite buffers with bitmap structures so you can blit or cpu copy to them as...
Forum: Amiga scene 24 August 2019, 10:54
Replies: 110
Views: 12,746
Posted By Samurai_Crow
I agree completely! If you wanted realtime...

I agree completely! If you wanted realtime renderings you wouldn't be using a non-interactive demo on an ECS Amiga.
Forum: project.Amiga Game Factory 23 August 2019, 22:32
Replies: 43
Views: 5,101
Posted By Samurai_Crow
@xboxown Are you talking to me or Kickems?

@xboxown
Are you talking to me or Kickems?
Forum: Amiga scene 23 August 2019, 04:53
Replies: 110
Views: 12,746
Posted By Samurai_Crow
+1!

+1!
Forum: Retrogaming General Discussion 20 August 2019, 13:46
Replies: 277
Views: 17,268
Posted By Samurai_Crow
For anyone that doesn't know, RallyX had a rat...

For anyone that doesn't know, RallyX had a rat maze spinoff called Radar Rat Race on the C64. The game play was identical to RallyX despite the different graphics and background music (3 Blind Mice)...
Forum: Retrogaming General Discussion 19 August 2019, 21:25
Replies: 277
Views: 17,268
Posted By Samurai_Crow
Another possibility is to rewrite...

Another possibility is to rewrite Graphics.library in a more flexible style using ACE as the basis and AROS as the rest of the OS. The Amiga graphics pipeline doesn't expose enough of the underlying...
Forum: Retrogaming General Discussion 19 August 2019, 20:44
Replies: 277
Views: 17,268
Posted By Samurai_Crow
Have any of you looked into the new Scorpion game...

Have any of you looked into the new Scorpion game engine that's being developed? It can handle tile games quite well and is getting an import to update Backbone games to make them fast and...
Forum: Retrogaming General Discussion 16 August 2019, 19:54
Replies: 25
Views: 1,332
Posted By Samurai_Crow
I get it now. It isn't Toni Wilen's fault if end...

I get it now. It isn't Toni Wilen's fault if end users download bootleg Kickstart images.
Forum: support.Apps 16 August 2019, 19:04
Replies: 12
Views: 664
Posted By Samurai_Crow
There's an email address listed in the Aminet...

There's an email address listed in the Aminet readme file.
Forum: Retrogaming General Discussion 16 August 2019, 18:49
Replies: 25
Views: 1,332
Posted By Samurai_Crow
This is the same as suing for unlicensed software...

This is the same as suing for unlicensed software by any other copyright holder. Emulation is only illegal if you don't pay the copyright owner and this lawsuit doesn't change that fact.
Forum: support.Apps 16 August 2019, 18:28
Replies: 12
Views: 664
Posted By Samurai_Crow
Re:AmigaOS 3.9 When Haage and Partner was...

Re:AmigaOS 3.9

When Haage and Partner was working on AmigaOS 3.5 and 3.9 they tried to fix bugs in Workbench. I think that might affect the way that FText and other utilities work (or don't work)...
Forum: project.Amiga Game Factory 12 August 2019, 00:16
Replies: 9
Views: 1,112
Posted By Samurai_Crow
Cool!

Cool!
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