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Forum: project.Amiga Game Factory 25 February 2015, 11:34
Replies: 34
Views: 9,429
Posted By r0ber7
Hello. Sorry for the late reaction, the forum...

Hello. Sorry for the late reaction, the forum updates appear in my spam for some reason.
Anyway, I changed webservers so yeah. This is what I could find in my backups.
...
Forum: Coders. General 14 March 2013, 01:04
Replies: 155
Views: 111,151
Posted By r0ber7
http://imgs.xkcd.com/comics/ineffective_sorts.png

http://imgs.xkcd.com/comics/ineffective_sorts.png
Forum: project.Amiga Game Factory 21 February 2012, 16:51
Replies: 34
Views: 9,429
Posted By r0ber7
I have uploaded all the source code from the...

I have uploaded all the source code from the Amiga version (up to the last one) to here. (http://www.psyview.nl/ea/rwisrc/rwi_src_amiga.zip) The main code files are called game [number something...
Forum: project.Amiga Game Factory 07 November 2011, 21:28
Replies: 34
Views: 9,429
Posted By r0ber7
I'm sorry, I should've told you guys. :( I...

I'm sorry, I should've told you guys. :(

I have bad news and good news. The bad news is, I've stopped working on this game.

The good news is, I'm still working on this game, except not for the...
Forum: Retrogaming General Discussion 09 October 2011, 16:02
Replies: 60
Views: 14,400
Posted By r0ber7
Qwak! http://www.qwak.co.uk/

Qwak!

http://www.qwak.co.uk/
Forum: project.Amiga Game Factory 14 September 2011, 13:32
Replies: 34
Views: 9,429
Posted By r0ber7
Ah, ok. Should work now, no? Game related:...

Ah, ok. Should work now, no?

Game related: working on level editor and a new way of scrolling so levels can be much larger. Consider this first island a proof of concept. I'm setting up everything...
Forum: project.Amiga Game Factory 14 September 2011, 10:57
Replies: 34
Views: 9,429
Posted By r0ber7
I just installed Chrome, and everything displays...

I just installed Chrome, and everything displays fine here...

I added a css reset to be sure, but the old code displays as well.
Forum: project.Amiga Game Factory 13 September 2011, 21:12
Replies: 34
Views: 9,429
Posted By r0ber7
Ok, quick update. I added some joystick movement...

Ok, quick update. I added some joystick movement support and I think I tackled the screen issue too. If anyone wants to test it out that'd be much appreciated.
...
Forum: project.Amiga Game Factory 12 September 2011, 16:29
Replies: 34
Views: 9,429
Posted By r0ber7
64 colours, I need them! :P But if someone knows...

64 colours, I need them! :P But if someone knows a quick efficient way to turn animbrushes and iff's into 32 colours while still keeping the correct palette order for all of them, I have no problem...
Forum: Coders. General 11 September 2011, 20:14
Replies: 103
Views: 12,960
Posted By r0ber7
First release:...

First release: http://eab.abime.net/showthread.php?p=776515#post776515

Thanks for all the assistance with the coding you guys!
Forum: project.Amiga Game Factory 11 September 2011, 20:13
Replies: 34
Views: 9,429
Posted By r0ber7
Smile Released: Red Wizard Island alpha v.0.24 (AGA)

Hello.

Finally, I can present to you the first test version of the game I've been working on. In it, you assume the role of a red wizard who has been sent for by the king. Most of the game...
Forum: project.Amiga Game Factory 11 September 2011, 18:28
Replies: 10
Views: 2,336
Posted By r0ber7
Sweet. :) You're well on your way! :great

Sweet. :) You're well on your way! :great
Forum: Amiga scene 11 September 2011, 18:18
Replies: 86
Views: 12,437
Posted By r0ber7
Listening... awesome work there man. I only hope...

Listening... awesome work there man. I only hope my mods will one day be as nice as this! You can really hear there's a year's work in this. :bowdown
Forum: Coders. General 08 September 2011, 23:32
Replies: 103
Views: 12,960
Posted By r0ber7
Heh. Well, I just named it that without thinking....

Heh. Well, I just named it that without thinking. Then after your question I started thinking if it should have a different name, but decided not to.
Forum: Coders. General 08 September 2011, 18:03
Replies: 103
Views: 12,960
Posted By r0ber7
It's a red wizard on an island, so. Red Wizard...

It's a red wizard on an island, so. Red Wizard Island. :P
Forum: Nostalgia & memories 08 September 2011, 18:00
Replies: 12
Views: 2,405
Posted By r0ber7
\o/

\o/
Forum: Nostalgia & memories 06 September 2011, 17:31
Replies: 50
Views: 5,315
Posted By r0ber7
Do you talk to Thor when a thunderstorm is...

Do you talk to Thor when a thunderstorm is nearby? I do. :blased
Forum: Coders. General 06 September 2011, 17:28
Replies: 103
Views: 12,960
Posted By r0ber7
:) Thank you. But, if I say I'll release then, I...

:) Thank you. But, if I say I'll release then, I will. It might not have everything I want to have in there, but I think it's ready for testing anyway. And besides it's just the first world. I've...
Forum: Coders. General 05 September 2011, 18:38
Replies: 103
Views: 12,960
Posted By r0ber7
I've actually been coding in between shifts....

I've actually been coding in between shifts. :blased I said no deadlines, but hey. If all goes well...

First alpha release: september 11th.

Will be announced in the EAB Gaming Factory.
Forum: project.Amiga Game Factory 02 September 2011, 13:53
Replies: 3
Views: 2,005
Posted By r0ber7
Right now I'm coding a game in Blitz 2.1 (well...

Right now I'm coding a game in Blitz 2.1 (well actually on a short break). Check out this thread (http://eab.abime.net/showthread.php?t=59748) for Blitz references, manual, etc. Don't know about...
Forum: project.Amiga Game Factory 02 September 2011, 13:48
Replies: 10
Views: 2,336
Posted By r0ber7
Go for it! Nice work so far, seeing the AMOS...

Go for it! Nice work so far, seeing the AMOS screen makes me retrohappy. :D I'd agree on the bobs though. Anyway, really cool to see another game in development for Amiga. Good luck on the project.
Forum: Coders. General 30 August 2011, 23:33
Replies: 103
Views: 12,960
Posted By r0ber7
Ok guys, a quick update. I've worked on the...

Ok guys, a quick update.

I've worked on the game a lot the last week and there are only a few things left to add before I can release world 1 as alpha test. There will be 2 gameplay modes. In the...
Forum: Coders. General 28 August 2011, 21:47
Replies: 103
Views: 12,960
Posted By r0ber7
Solved memory problems, I didn't realize Free...

Solved memory problems, I didn't realize Free Coplist was an option. Game is running faster than ever before. I have room to add some spicey stuff I've been planning, it's way too fast now. :D
Forum: Coders. General 28 August 2011, 11:06
Replies: 103
Views: 12,960
Posted By r0ber7
Would an array of 640 quicks take up a lot of...

Would an array of 640 quicks take up a lot of mem? I have two approaches to ground detection, one involves an array. Is there a way to see which things occupy how much memory?
Forum: Coders. General 27 August 2011, 23:54
Replies: 103
Views: 12,960
Posted By r0ber7
So, I'm at the point that I've put in so much...

So, I'm at the point that I've put in so much stuff I get out of memory errors. :p

I have several ideas to get rid of these, some are a bit too code specific to mention here. But, one things bugs...
Forum: Amiga scene 27 August 2011, 18:52
Replies: 39
Views: 3,829
Posted By r0ber7
I would love to see a free download for an Amiga...

I would love to see a free download for an Amiga launcher one day. Perhaps it could use AROS? I'm not that knowledgeable about the copyright stuff, too bad that seems to be a problem. An easy...
Forum: Retrogaming General Discussion 26 August 2011, 19:37
Replies: 23
Views: 6,234
Posted By r0ber7
I never saw good artwork on a floppy. Probably...

I never saw good artwork on a floppy. Probably cause the only original disks we had were from magazines. :P
That Nick Gentry is amazing though.
Forum: Coders. General 26 August 2011, 10:38
Replies: 103
Views: 12,960
Posted By r0ber7
:D Awesome! It's working, at blazing speed!...

:D

Awesome! It's working, at blazing speed! Thank you, this has been troubling me for a long time.
Forum: Coders. General 25 August 2011, 23:25
Replies: 103
Views: 12,960
Posted By r0ber7
The game is coming along nicely. Start menu and...

The game is coming along nicely. Start menu and intro are done, and I've added a new enemy and some other stuff too. Now, for my question (as always).

I need help calculating the trajectory of...
Forum: support.Hardware 23 August 2011, 10:30
Replies: 3
Views: 1,434
Posted By r0ber7
Battery removal, hardware blueprint A1200

Hi,

During my travels of the EAB forest I encountered a post by someone who recommended removing the battery from your A1200 when it looks like it's leaking, or when you don't really need it. I've...
Forum: Retrogaming General Discussion 23 August 2011, 10:26
Replies: 11
Views: 1,729
Posted By r0ber7
I just realized there's a youtube thread, perhaps...

I just realized there's a youtube thread, perhaps this thread could be merged? Don't wanna spam up the place.
Forum: project.Amiga Game Factory 23 August 2011, 10:21
Replies: 30
Views: 7,108
Posted By r0ber7
Looking good! :great Well done on releasing...

Looking good! :great

Well done on releasing your demo! I'm still working toward a first alpha release of my Amiga platform adventure. I know how much work finishing a game can be, so much respect...
Forum: Coders. General 22 August 2011, 16:33
Replies: 103
Views: 12,960
Posted By r0ber7
:) I am honoured. Meanwhile, I'm coding in...

:) I am honoured.

Meanwhile, I'm coding in some axe throwing. :-)
Forum: Nostalgia & memories 21 August 2011, 19:44
Replies: 50
Views: 5,315
Posted By r0ber7
:laughing Same here. I also love this quote:...

:laughing

Same here. I also love this quote:

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and...
Forum: Coders. General 21 August 2011, 15:52
Replies: 103
Views: 12,960
Posted By r0ber7
It's working! I just threw in the Dim in the...

It's working!

I just threw in the Dim in the obj_icheck.bb. Now I can REALLY make everything bounce and slide whenever I want, woohoo!
I've also finally set up a null-modem cable link with my old...
Forum: Coders. General 21 August 2011, 13:43
Replies: 155
Views: 111,151
Posted By r0ber7
:laughing

:laughing
Forum: Nostalgia & memories 20 August 2011, 01:48
Replies: 155
Views: 41,020
Posted By r0ber7
Awesome gfx, big project, good luck, why am I...

Awesome gfx, big project, good luck, why am I still awake.
Forum: Coders. General 20 August 2011, 01:04
Replies: 103
Views: 12,960
Posted By r0ber7
When I use SHARED objects() the error changes to...

When I use SHARED objects() the error changes to "Syntax error", relating to:


If objects(obj_i)\status = 0


Yet, before (when it was obj_ball\status) no problem occurred, and I don't see any...
Forum: Coders. General 19 August 2011, 11:58
Replies: 103
Views: 12,960
Posted By r0ber7
:confused Question: I'm trying to share...

:confused

Question:

I'm trying to share an array of newtypes in a function.
The newtype is called .obj and the array (objects.obj) holds data for several objects.

Somehow this doesn't work:...
Forum: Retrogaming General Discussion 19 August 2011, 09:08
Replies: 108
Views: 22,317
Posted By r0ber7
Tastes differ. :p

Tastes differ. :p
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