English Amiga Board
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Amiga FAQ
Rules & Help
Members List
/
Moderators List
Today's Posts
Mark Forums Read
Page 1 of 13
1
2
3
11
>
Last
»
Showing results 1 to 40 of 519
Search took
0.04
seconds.
Search:
Posts Made By:
Cowcat
Forum:
Coders. Releases
Yesterday, 13:21
Replies:
361
Quake 3 on Classic
Views:
34,814
Posted By
Cowcat
@trixter Cool. Some previous 8 versions "out...
@trixter
Cool. Some previous 8 versions "out there" had some net issues by the way, so ....
But anyway I'm already cleaning some stuff, but that will go to github.
Forum:
Coders. Releases
21 February 2019, 16:35
Replies:
361
Quake 3 on Classic
Views:
34,814
Posted By
Cowcat
Beta8. Looks like new wos beta has reduced...
Beta8.
Looks like new wos beta has reduced loading times. Also added an experimental event handler for warpos and included a 603 compiled version.
68k beta has a workaround for blending like...
Forum:
support.Games
20 February 2019, 19:51
Replies:
11
beta test quake map on amiga
Views:
379
Posted By
Cowcat
Which engine version was your port based on? ...
Which engine version was your port based on?
It's Phx/Surgeon work based on quakepro, but for quite some years I took code from other ports: FitzQuake/Mark V, Quakespasm, etc ... whatever is...
Forum:
support.Games
19 February 2019, 22:34
Replies:
11
beta test quake map on amiga
Views:
379
Posted By
Cowcat
The only one that has potential for running it is...
The only one that has potential for running it is my latest BlitzQuake: I did the work for protocol 666, but few cared....
Forum:
Coders. Releases
19 February 2019, 17:19
Replies:
361
Quake 3 on Classic
Views:
34,814
Posted By
Cowcat
@thellier In a developer's forum for OS4...
@thellier
In a developer's forum for OS4 they describe similar (but not so heavy) zbuffer problems with Q3 and SDL 2.0 : They fixed it by clearing buffers right after the context is created.
...
Forum:
support.Games
15 February 2019, 13:18
Replies:
11
beta test quake map on amiga
Views:
379
Posted By
Cowcat
Quakespasm is based on Fitzquake that introduced...
Quakespasm is based on Fitzquake that introduced "sv_protocol". 666 is the default protocol for this engine being 15 the old classic Quake.
What they say:
Basically your map depends on those...
Forum:
Coders. Releases
15 February 2019, 13:08
Replies:
361
Quake 3 on Classic
Views:
34,814
Posted By
Cowcat
@thellier Regardless of an hypothetical...
@thellier
Regardless of an hypothetical Wazp3D warpos, maybe you know/seen this scenario:
When game is re-started ( by whatever means without closing the game ), rendering half-stops: Cursor...
Forum:
support.Games
14 February 2019, 22:36
Replies:
11
beta test quake map on amiga
Views:
379
Posted By
Cowcat
What protocol uses?
What protocol uses?
Forum:
Coders. Releases
07 February 2019, 20:04
Replies:
76
Smokin'Guns
Views:
5,750
Posted By
Cowcat
This is wrong. Could be you are using the PC...
This is wrong. Could be you are using the PC version config pasted over: Start clean or copy your own config from Q3 to SG.
Forum:
Coders. Releases
07 February 2019, 17:19
Replies:
76
Smokin'Guns
Views:
5,750
Posted By
Cowcat
It's a known issue for all Q3 versions I did, so...
It's a known issue for all Q3 versions I did, so don't -apply- anything right away.
Maybe some minigl vintage coders out there could explain it:
-Using basic slowest Q3 mode ( glcolor,...
Forum:
Coders. Releases
07 February 2019, 14:05
Replies:
76
Smokin'Guns
Views:
5,750
Posted By
Cowcat
@jack-3d This no valid hitfile: means...
@jack-3d
This
no valid hitfile:
means (in short) is not using the new vm's: It's loading those from the paks.
Launch the game from a shell: with "+set r_fullscreen 0 +set sys_nostdout 0".
...
Forum:
Coders. Releases
02 February 2019, 11:24
Replies:
47
RTCW for Warpos
Views:
2,219
Posted By
Cowcat
@BULI Go to menu settings and change what is...
@BULI
Go to menu settings and change what is needed in Q3: Is the same Amiga source for all mods.
Forum:
Coders. Releases
24 January 2019, 13:47
Replies:
47
RTCW for Warpos
Views:
2,219
Posted By
Cowcat
Some examples on my system: Q3 first level...
Some examples on my system:
Q3 first level arena around 70 fps to 90 fps depending where you point to.
RTCW first level castle-dungeon around 37-40/50 to (close to corners) 70-80 or more.
SG...
Forum:
Coders. Releases
19 January 2019, 15:20
Replies:
47
RTCW for Warpos
Views:
2,219
Posted By
Cowcat
There are two vars inside my wolfconfig: ...
There are two vars inside my wolfconfig:
r_lowMemTextureSize 256
r_lowMemTextureThreshold 40.0
Technically Threshold by default should be 15.0 as it is on original source.
I tested a little...
Forum:
Coders. Releases
18 January 2019, 23:31
Replies:
47
RTCW for Warpos
Views:
2,219
Posted By
Cowcat
@BULI r_wolffog "0" The wrong textures...
@BULI r_wolffog "0"
The wrong textures happen also with lightmapped textures (specially on first scene as noticed by others), but I don't see problems in my system.
By the way: Testing the...
Forum:
Coders. Releases
17 January 2019, 12:26
Replies:
47
RTCW for Warpos
Views:
2,219
Posted By
Cowcat
Interesting: com_soundMegs : Changing it to...
Interesting:
com_soundMegs : Changing it to "1" (megas?) still works for RTCW or the other Q3 engines.
Originally it was "32" and I changed it to 8 as old RTCW/Q3 had/has. I think you could...
Forum:
Coders. Releases
15 January 2019, 17:28
Replies:
23
Duke Nukem 3D for Classic WarpOS
Views:
1,291
Posted By
Cowcat
Good good. Keep delivering: You earned two YT...
Good good. Keep delivering: You earned two YT likes ;)
Forum:
support.Hardware
13 January 2019, 13:30
Replies:
3,062
Sonnet 7200 PCI programming
Views:
295,723
Posted By
Cowcat
@indigolemon Try with my BlitzQuake version:...
@indigolemon Try with my BlitzQuake version: Follow the readme and launch it from a shell with -ahi command (if not, it goes to paula mode).
Forum:
Coders. Releases
05 January 2019, 23:22
Replies:
361
Quake 3 on Classic
Views:
34,814
Posted By
Cowcat
Seems like someone can run Q3 and RTCW on A1200...
Seems like someone can run Q3 and RTCW on A1200 with old blizzardppc stuff.
Weirdest darkest video ever but hey, kudos to the guy to make it run: https://www.youtube.com/watch?v=EQDmjf3NqlU
Forum:
Coders. Releases
05 January 2019, 18:06
Replies:
17
Smokin'Guns Morphos
Views:
1,015
Posted By
Cowcat
To make Q3 engines to use custom/force...
To make Q3 engines to use custom/force resolutions:
For example:
seta r_customwidth "whatever" seta r_customheight "whatever" r_mode "-1"
on config file. And probably also adjust the fov,...
Forum:
Coders. Releases
05 January 2019, 16:54
Replies:
47
RTCW for Warpos
Views:
2,219
Posted By
Cowcat
Note: Disable fog (most likely failling) with...
Note: Disable fog (most likely failling) with r_wolffog 0.
Forum:
Coders. Releases
05 January 2019, 16:48
Replies:
17
Smokin'Guns Morphos
Views:
1,015
Posted By
Cowcat
@waldiamiga Technically that resolution is there...
@waldiamiga Technically that resolution is there seeing the source, but never tried more than 1024 nor seeing an error request. Honestly those resolutions are too much: I started to experience...
Forum:
support.Hardware
05 January 2019, 09:57
Replies:
3,062
Sonnet 7200 PCI programming
Views:
295,723
Posted By
Cowcat
@indigolemon Nice to see the first A1200...
@indigolemon Nice to see the first A1200 "sonnetized" fully working. What about warp3d ?
Forum:
Coders. Releases
05 January 2019, 09:50
Replies:
47
RTCW for Warpos
Views:
2,219
Posted By
Cowcat
@grelbfarlk Weird. Guardband is the recomended...
@grelbfarlk Weird. Guardband is the recomended for Voodoo for the old mgl stuff...
Forum:
Coders. Releases
05 January 2019, 09:44
Replies:
17
Smokin'Guns Morphos
Views:
1,015
Posted By
Cowcat
@kikems De nada. Saludos !
@kikems De nada. Saludos !
Forum:
Coders. Releases
04 January 2019, 10:28
Replies:
47
RTCW for Warpos
Views:
2,219
Posted By
Cowcat
mmm.....The only thing missing in ahi code was a...
mmm.....The only thing missing in ahi code was a simple var, so is still same old Q3 source and I believe calculations were done even when sound was muted.
Regarding of low fps but ok performance,...
Forum:
Coders. Releases
03 January 2019, 21:01
Replies:
47
RTCW for Warpos
Views:
2,219
Posted By
Cowcat
...mmm no altivec this time. Probably different...
...mmm no altivec this time. Probably different compiled versions would appear on github one of these days.
And...for those who wanna try a little but without much memory, disabling sound helps...
Forum:
Coders. Releases
03 January 2019, 20:48
Replies:
47
RTCW for Warpos
Views:
2,219
Posted By
Cowcat
By the way, "windowmode mouse handler" is applied...
By the way, "windowmode mouse handler" is applied for those who dare to play without fullscreen but as all Q3 Amiga ports, re-loading the renderer fails so whatever major change, do it from...
Forum:
Coders. Releases
03 January 2019, 19:55
Replies:
47
RTCW for Warpos
Views:
2,219
Posted By
Cowcat
r_primitives 0 = single glDrawElements. ...
r_primitives 0 = single glDrawElements.
r_primitives 1 = Multiple glArrayElements "the Cowcat way."
Both use glLockArrays/Unlock same way as Q3 (hardcoded).
Not really to be called "Alpha":...
Forum:
Coders. Releases
03 January 2019, 19:35
Replies:
47
RTCW for Warpos
Views:
2,219
Posted By
Cowcat
@trixter Looks great isn't it ?
@trixter Looks great isn't it ?
Forum:
Coders. Releases
03 January 2019, 18:52
Replies:
47
RTCW for Warpos
Views:
2,219
Posted By
Cowcat
Soon a re-upload with fixed sound failure....
Soon a re-upload with fixed sound failure. Yeah.....:bash
Edit: Re-upload above !!
Forum:
Coders. Releases
02 January 2019, 18:58
Replies:
47
RTCW for Warpos
Views:
2,219
Posted By
Cowcat
Finally. Procedure: Put the exec and main/...
Finally.
Procedure: Put the exec and main/ dir somewhere.
Put inside main from original game: pak0.pk3, sp_pak1, 2, 3 and the newer one sp_pak4 obtained from here:...
Forum:
Coders. Releases
01 January 2019, 02:18
Replies:
47
RTCW for Warpos
Views:
2,219
Posted By
Cowcat
Around the same that could run Q3. Actual...
Around the same that could run Q3.
Actual problems are the memory allocation, that is slightly changed from other Q3 engines and that code originally causes big havoc eating lots of ram and never...
Forum:
Coders. Releases
31 December 2018, 19:42
Replies:
47
RTCW for Warpos
Views:
2,219
Posted By
Cowcat
RTCW for Warpos
Just a video, hopefully coming next year :crazy
https://www.youtube.com/watch?time_continue=39&v=LG5KS9y1NCM
Forum:
support.Games
13 December 2018, 20:55
Replies:
14
quake 2 gl version
Views:
562
Posted By
Cowcat
Q2 have three different renderers accessible...
Q2 have three different renderers accessible through the menu: Choose rf_glnorlu to test if it's more playable. Should not be so dramatically slow even for a 60/50mhz (and a 512x318 screen). The...
Forum:
support.Games
13 December 2018, 18:31
Replies:
14
quake 2 gl version
Views:
562
Posted By
Cowcat
@deling The problem is it doesn't find the...
@deling
The problem is it doesn't find the pak files. Q2 binary looks for a baseq2 dir with pak's inside.
Forum:
support.Games
13 December 2018, 16:28
Replies:
14
quake 2 gl version
Views:
562
Posted By
Cowcat
Look for it in my Quake 2 Workshop thread on...
Look for it in my Quake 2 Workshop thread on coders.
Forum:
Coders. Releases
30 November 2018, 23:23
Replies:
17
Smokin'Guns Morphos
Views:
1,015
Posted By
Cowcat
New one with optional setting for low video...
New one with optional setting for low video memory plus fixes. A readme is included.
Unfortunatelly I cannot do too much now for the multiplayer situation: Servers got their own idea of what the...
Forum:
Coders. Releases
24 November 2018, 14:37
Replies:
17
Smokin'Guns Morphos
Views:
1,015
Posted By
Cowcat
Other problems happen when putting the vm's...
Other problems happen when putting the vm's inside the pak (for multiplayer), but basically is what's happening here. Warpos version simply hangs there (no assert).
More work to do. :bash
Forum:
Coders. Releases
24 November 2018, 10:49
Replies:
17
Smokin'Guns Morphos
Views:
1,015
Posted By
Cowcat
@tolkien Gracias por el testeado. This...
@tolkien Gracias por el testeado.
This is new (...now I see the servers :laughing).
Two possibilities for the error:
1 - Net code not fully working.
2 - Game needs the vm's provided for...
Showing results 1 to 40 of 519
Page 1 of 13
1
2
3
11
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
News
Main
Amiga scene
Retrogaming General Discussion
Nostalgia & memories
Support
New to Emulation or Amiga scene
Member Introductions
support.WinUAE
support.WinFellow
support.OtherUAE
support.FS-UAE
project.AmigaLive
support.Hardware
Hardware mods
Hardware pics
support.Games
support.Demos
support.Apps
support.Amiga Forever
support.Amix
support.Other
Requests
request.UAE Wishlist
request.Old Rare Games
request.Demos
request.Apps
request.Modules
request.Music
request.Other
Looking for a game name ?
Games images which need to be WHDified
abime.net - Hall Of Light
HOL news
HOL suggestions and feedback
HOL data problems
HOL contributions
abime.net - Amiga Magazine Rack
AMR news
AMR suggestions and feedback
AMR data problems
AMR contributions
abime.net - Home Projects
project.Amiga Lore
project.EAB
project.IRC
project.Mods Jukebox
project.Wiki
abime.net - Hosted Projects
project.aGTW
project.APoV
project.ClassicWB
project.Jambo!
project.Green Amiga Alien GUIDES
project.Maptapper
project.Sprites
project.WinUAE - Kaillera
Other Projects
project.Amiga Demo DVD
project.Amiga Game Factory
project.CARE
project.EAB File Server
project.CD32 Conversion
project.Game Cover Art
GCA.Feedback and Suggestions
GCA.Work in Progress
GCA.Cover Requests
GCA.Usefull Programs
GCA.Helpdesk
project.KGLoad
project.MAGE
project.Missing Full Shareware Games
project.SPS (was CAPS)
project.TOSEC (amiga only)
project.WHDLoad
project.Killergorilla's WHD packs
Misc
Amiga websites reviews
MarketPlace
Swapshop
Collections
EAB's competition
Coders
Coders. General
Coders. Releases
Coders. Tutorials
Coders. Asm / Hardware
Coders. System
Coders. Scripting
Coders. Nextgen
Coders. Language
Coders. C/C++
Coders. AMOS
Coders. Blitz Basic
Coders. Contest
Coders. Entries
Off Topic
OT - General
OT - Entertainment
OT - Sports
OT - Technical
OT - Gaming
All times are GMT +2. The time now is
19:46
.
-- EAB3 skin
---- EAB2 skin
---- Mobile skin
Archive
-
Top
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
Page generated in
0.09620
seconds with
10
queries