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Forum: Retrogaming General Discussion Yesterday, 23:45
Replies: 53
Views: 2,450
Posted By saimon69
This looks already interesting

This looks already interesting
Forum: Coders. C/C++ Yesterday, 22:53
Replies: 24
Views: 1,042
Posted By saimon69
Considered that those are a sizable amount of...

Considered that those are a sizable amount of people here guess not
Forum: Retrogaming General Discussion Yesterday, 22:08
Replies: 38
Views: 2,438
Posted By saimon69
To give a better experience we could use a...

To give a better experience we could use a similar method as Stardust, with tunnel area bigger than the visible screen so to have some scroll that will enhance the 3D effect
Mandatory Stardust...
Forum: Retrogaming General Discussion Yesterday, 22:05
Replies: 53
Views: 2,450
Posted By saimon69
I sometimes thought that a fund should be set up...

I sometimes thought that a fund should be set up to do a bounty system similar to those in AROS in order to pay for 'fixing' or recoding bad ports, so that coders would see some cash anyway...
...
Forum: Retrogaming General Discussion Yesterday, 18:02
Replies: 53
Views: 2,450
Posted By saimon69
Is more doubling the pixels of the output, not...

Is more doubling the pixels of the output, not exactly a hardware zoom

But the hypothesis is that Power Drift port sucks because was badly programmed, so the brainstorm is to see if is possible to...
Forum: Retrogaming General Discussion Yesterday, 09:07
Replies: 53
Views: 2,450
Posted By saimon69
If a game like that has to run in a normal A500...

If a game like that has to run in a normal A500 then you need PLANAR or use less screen area for calculation like driving force, that calculates at 1/4 screen then expand via blitter; WILL come...
Forum: Retrogaming General Discussion 14 April 2021, 20:36
Replies: 53
Views: 2,450
Posted By saimon69
Yup, forget about CGX on anything less than a 1200

Yup, forget about CGX on anything less than a 1200
Forum: Coders. Blitz Basic 14 April 2021, 19:43
Replies: 6
Views: 376
Posted By saimon69
If you are looking for ideas take also a peek at...

If you are looking for ideas take also a peek at the Rayxamber series on FM Towns and PC Engine (did inspire me at the time for Powder too) - and as usual i offer my help for assets, mostly music but...
Forum: Retrogaming General Discussion 14 April 2021, 17:19
Replies: 53
Views: 2,450
Posted By saimon69
In what hardware configuration are you testing...

In what hardware configuration are you testing and how do numbers scale down in the case limit (a500 1 meg OCS/ECS)?
Forum: Retrogaming General Discussion 14 April 2021, 06:48
Replies: 53
Views: 2,450
Posted By saimon69
You could have the copper bend the visual on...

You could have the copper bend the visual on curves
And by the way since am a pixel artist and musician i can help with assets if needed
Forum: Retrogaming General Discussion 14 April 2021, 06:14
Replies: 53
Views: 2,450
Posted By saimon69
Another thing that was not implemented good on...

Another thing that was not implemented good on the port was a proper Field of View - read: we know that the engine can move n tiles in T timeframe so we implement an area that can have hardly more...
Forum: Retrogaming General Discussion 14 April 2021, 05:51
Replies: 53
Views: 2,450
Posted By saimon69
You got the tiles from Victory Heat Rally looks...

You got the tiles from Victory Heat Rally looks like there ^^
Circuit scaler are - beside the two examples above - not well represented in the boing ball land; actually i think even just having flat...
Forum: Retrogaming General Discussion 13 April 2021, 08:21
Replies: 53
Views: 2,450
Posted By saimon69
Actually i think 12 is a decent target but if...

Actually i think 12 is a decent target but if reprogrammed from scratch we can reach 25 with twice the objects here (this one uses Dual Playfield and goes 50fps) AND the big pixels give better...
Forum: Retrogaming General Discussion 13 April 2021, 07:03
Replies: 53
Views: 2,450
Posted By saimon69
Ok question: did PD used the fast memory for...

Ok question: did PD used the fast memory for double buffer? And would turning off copperfills increase a bit performance? I would do those tests if i knew where to point - all the rest would be still...
Forum: project.Amiga Game Factory 12 April 2021, 22:21
Replies: 258
Views: 81,567
Posted By saimon69
Well is going in my opinion to be a non-simple...

Well is going in my opinion to be a non-simple problem: tunes that i have so far range from 200k to (unoptimized) 600k and the way are used on the game implies that at any time one song could switch...
Forum: Nostalgia & memories 12 April 2021, 19:37
Replies: 29
Views: 2,746
Posted By saimon69
Prosciutto!!!! :9 ...

Prosciutto!!!! :9

https://images-na.ssl-images-amazon.com/images/I/51c7PSi1BtL.jpg
Forum: project.Amiga Game Factory 12 April 2021, 19:03
Replies: 55
Views: 2,555
Posted By saimon69
I wonder if the assets from the Megadrive...

I wonder if the assets from the Megadrive versions could be reduced to 16 color more easily than arcade assets...
Outrun Megadrive Sprites (https://pixel.garoux.net/game/44)
Forum: News 11 April 2021, 23:22
Replies: 39
Views: 5,439
Posted By saimon69
For switch version try to get in touch with R3D...

For switch version try to get in touch with R3D team they did Bridge strike on switch lately maybe can give you hints

for marketing cannot help for am in your same level :/
Forum: News 10 April 2021, 20:51
Replies: 39
Views: 5,439
Posted By saimon69
Hey, any plans for an Android version or even a...

Hey, any plans for an Android version or even a Nintendo Switch one as R3d team did for Bidge Strike?
Forum: project.Amiga Game Factory 10 April 2021, 00:19
Replies: 55
Views: 2,555
Posted By saimon69
for how it sounds good it seems to me it used...

for how it sounds good it seems to me it used chunks instead of partitions so yup i guess it might be on the 300/400k; a mixed approach and three channel should be MAYBE less heavy
Forum: project.Amiga Game Factory 10 April 2021, 00:17
Replies: 55
Views: 2,555
Posted By saimon69
A well thought 16 color palette could make...

A well thought 16 color palette could make wonders, see the fedepede conversion - plus you will not need to care for road and horizon and that increases slots ^^
Forum: project.Amiga Game Factory 09 April 2021, 23:47
Replies: 55
Views: 2,555
Posted By saimon69
This makes me wonder: how will you do the road...

This makes me wonder: how will you do the road assets and incoming cars?
Forum: Coders. General 09 April 2021, 22:16
Replies: 12
Views: 488
Posted By saimon69
beware - i live!

beware - i live!
Forum: project.Amiga Game Factory 09 April 2021, 19:48
Replies: 55
Views: 2,555
Posted By saimon69
By the way, once the engine is done, will be...

By the way, once the engine is done, will be possible to create other games with it? A decent road engine can open possibilities!
Forum: project.Amiga Game Factory 09 April 2021, 19:05
Replies: 55
Views: 2,555
Posted By saimon69
DJ metune strikes again! You will need some...

DJ metune strikes again! You will need some software mixing there for the effects, though, IF you want some in the game together with the music... that or a reduction to three channel plus some en...
Forum: Amiga scene 09 April 2021, 18:59
Replies: 477
Views: 29,768
Posted By saimon69
Lately things are much better and i more or less...

Lately things are much better and i more or less can transport discretely complex documents from office to libreoffice (more updated); about not including fonts remember that some typefaces want $$$...
Forum: project.Amiga Game Factory 09 April 2021, 18:04
Replies: 55
Views: 2,555
Posted By saimon69
Am not involved with the project but i think that...

Am not involved with the project but i think that the dual playfield AGA sgould provide a decent coverage of assets from megadrive, with some palette tweaks per area, the car sprite with its own 16...
Forum: project.Amiga Game Factory 09 April 2021, 18:01
Replies: 55
Views: 2,555
Posted By saimon69
AND, if ever Fedepede04 finish its work on the...

AND, if ever Fedepede04 finish its work on the tweaking of old outrun in the STE so to port we might also have a decent version in ECS one day...
Forum: Retrogaming General Discussion 09 April 2021, 17:57
Replies: 18
Views: 1,124
Posted By saimon69
Am in fact surprised that almost no incarnation...

Am in fact surprised that almost no incarnation of it are present...
Forum: Retrogaming General Discussion 08 April 2021, 23:38
Replies: 18
Views: 1,124
Posted By saimon69
Imagine a Monkey Island or an Indiana Jones 4...

Imagine a Monkey Island or an Indiana Jones 4 with a similar dynamic palette as Universe ^_______^
Forum: project.Amiga Game Factory 08 April 2021, 23:33
Replies: 55
Views: 2,555
Posted By saimon69
AND i remember Koyot1222 had some graphic tests...

AND i remember Koyot1222 had some graphic tests for similar stuff
Forum: project.Amiga Game Factory 08 April 2021, 22:13
Replies: 55
Views: 2,555
Posted By saimon69
Have some ideas on use a similar engine for a...

Have some ideas on use a similar engine for a cyberpunk version of it in conjuction with what was the disappointing Outdrive on Steam, included some techno and sorta-synthwave musics :)
Forum: News 08 April 2021, 21:58
Replies: 39
Views: 5,439
Posted By saimon69
Hey if you need more sound support make a whistle!

Hey if you need more sound support make a whistle!
Forum: Retrogaming General Discussion 08 April 2021, 21:50
Replies: 18
Views: 1,124
Posted By saimon69
Well, have a bit of a grudge on them dropping...

Well, have a bit of a grudge on them dropping Amiga before AGA and not porting the first Gabriel Knight; however i simply dislike that way of producing games very similar to a mass production chain;...
Forum: Amiga scene 08 April 2021, 20:57
Replies: 477
Views: 29,768
Posted By saimon69
Worst and fiercest sometimes...

Worst and fiercest sometimes...
Forum: Amiga scene 08 April 2021, 07:15
Replies: 477
Views: 29,768
Posted By saimon69
https://en.meming.world/images/en/thumb/5/5d/James...

https://en.meming.world/images/en/thumb/5/5d/James_Franco_First_Time.jpg/300px-James_Franco_First_Time.jpg
Forum: Amiga scene 07 April 2021, 23:06
Replies: 50
Views: 5,283
Posted By saimon69
In number 4 you talk about Amiga and BIX: those...

In number 4 you talk about Amiga and BIX: those two will cross roads again in Italy for an historical (for the local hacker scene) video, where two hackers try to 'breach' BIX to get information on...
Forum: Retrogaming General Discussion 07 April 2021, 22:48
Replies: 18
Views: 1,124
Posted By saimon69
Of course, in my opinion they wrote with fast...

Of course, in my opinion they wrote with fast portability in mind and recompile for every system with minimal rework - as visible in the graphic assets, seemingly just ported and color reduced as...
Forum: Amiga scene 07 April 2021, 20:55
Replies: 9
Views: 848
Posted By saimon69
I remember also the arcade machines not having...

I remember also the arcade machines not having the texture smooth enabled by default so textures sometimes did look blocky but i guess there was some performance gain
Forum: Music. Tutorials 31 March 2021, 23:28
Replies: 34
Views: 1,466
Posted By saimon69
Yup, had a little issue with proper E6x command...

Yup, had a little issue with proper E6x command replay for another game but got fixed
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