Forum: Retrogaming General Discussion
Yesterday, 23:45
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Replies: 53
Views: 2,450
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Forum: Coders. C/C++
Yesterday, 22:53
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Replies: 24
Views: 1,042
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Forum: Retrogaming General Discussion
Yesterday, 22:08
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Replies: 38
Views: 2,438
To give a better experience we could use a...
To give a better experience we could use a similar method as Stardust, with tunnel area bigger than the visible screen so to have some scroll that will enhance the 3D effect
Mandatory Stardust...
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Forum: Retrogaming General Discussion
Yesterday, 22:05
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Replies: 53
Views: 2,450
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Forum: Retrogaming General Discussion
Yesterday, 18:02
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Replies: 53
Views: 2,450
Is more doubling the pixels of the output, not...
Is more doubling the pixels of the output, not exactly a hardware zoom
But the hypothesis is that Power Drift port sucks because was badly programmed, so the brainstorm is to see if is possible to...
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Forum: Retrogaming General Discussion
Yesterday, 09:07
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Replies: 53
Views: 2,450
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Forum: Retrogaming General Discussion
14 April 2021, 20:36
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Replies: 53
Views: 2,450
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Forum: Coders. Blitz Basic
14 April 2021, 19:43
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Replies: 6
Views: 376
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Forum: Retrogaming General Discussion
14 April 2021, 17:19
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Replies: 53
Views: 2,450
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Forum: Retrogaming General Discussion
14 April 2021, 06:48
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Replies: 53
Views: 2,450
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Forum: Retrogaming General Discussion
14 April 2021, 06:14
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Replies: 53
Views: 2,450
Another thing that was not implemented good on...
Another thing that was not implemented good on the port was a proper Field of View - read: we know that the engine can move n tiles in T timeframe so we implement an area that can have hardly more...
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Forum: Retrogaming General Discussion
14 April 2021, 05:51
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Replies: 53
Views: 2,450
You got the tiles from Victory Heat Rally looks...
You got the tiles from Victory Heat Rally looks like there ^^
Circuit scaler are - beside the two examples above - not well represented in the boing ball land; actually i think even just having flat...
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Forum: Retrogaming General Discussion
13 April 2021, 08:21
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Replies: 53
Views: 2,450
Actually i think 12 is a decent target but if...
Actually i think 12 is a decent target but if reprogrammed from scratch we can reach 25 with twice the objects here (this one uses Dual Playfield and goes 50fps) AND the big pixels give better...
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Forum: Retrogaming General Discussion
13 April 2021, 07:03
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Replies: 53
Views: 2,450
Ok question: did PD used the fast memory for...
Ok question: did PD used the fast memory for double buffer? And would turning off copperfills increase a bit performance? I would do those tests if i knew where to point - all the rest would be still...
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Forum: project.Amiga Game Factory
12 April 2021, 22:21
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Replies: 258
Views: 81,567
Well is going in my opinion to be a non-simple...
Well is going in my opinion to be a non-simple problem: tunes that i have so far range from 200k to (unoptimized) 600k and the way are used on the game implies that at any time one song could switch...
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Forum: Nostalgia & memories
12 April 2021, 19:37
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Replies: 29
Views: 2,746
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Forum: project.Amiga Game Factory
12 April 2021, 19:03
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Replies: 55
Views: 2,555
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Forum: News
11 April 2021, 23:22
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Replies: 39
Views: 5,439
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Forum: News
10 April 2021, 20:51
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Replies: 39
Views: 5,439
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Forum: project.Amiga Game Factory
10 April 2021, 00:19
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Replies: 55
Views: 2,555
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Forum: project.Amiga Game Factory
10 April 2021, 00:17
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Replies: 55
Views: 2,555
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Forum: project.Amiga Game Factory
09 April 2021, 23:47
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Replies: 55
Views: 2,555
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Forum: Coders. General
09 April 2021, 22:16
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Replies: 12
Views: 488
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Forum: project.Amiga Game Factory
09 April 2021, 19:48
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Replies: 55
Views: 2,555
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Forum: project.Amiga Game Factory
09 April 2021, 19:05
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Replies: 55
Views: 2,555
DJ metune strikes again! You will need some...
DJ metune strikes again! You will need some software mixing there for the effects, though, IF you want some in the game together with the music... that or a reduction to three channel plus some en...
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Forum: Amiga scene
09 April 2021, 18:59
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Replies: 477
Views: 29,768
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Forum: project.Amiga Game Factory
09 April 2021, 18:04
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Replies: 55
Views: 2,555
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Forum: project.Amiga Game Factory
09 April 2021, 18:01
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Replies: 55
Views: 2,555
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Forum: Retrogaming General Discussion
09 April 2021, 17:57
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Replies: 18
Views: 1,124
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Forum: Retrogaming General Discussion
08 April 2021, 23:38
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Replies: 18
Views: 1,124
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Forum: project.Amiga Game Factory
08 April 2021, 23:33
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Replies: 55
Views: 2,555
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Forum: project.Amiga Game Factory
08 April 2021, 22:13
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Replies: 55
Views: 2,555
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Forum: News
08 April 2021, 21:58
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Replies: 39
Views: 5,439
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Forum: Retrogaming General Discussion
08 April 2021, 21:50
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Replies: 18
Views: 1,124
Well, have a bit of a grudge on them dropping...
Well, have a bit of a grudge on them dropping Amiga before AGA and not porting the first Gabriel Knight; however i simply dislike that way of producing games very similar to a mass production chain;...
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Forum: Amiga scene
08 April 2021, 20:57
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Replies: 477
Views: 29,768
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Forum: Amiga scene
08 April 2021, 07:15
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Replies: 477
Views: 29,768
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Forum: Amiga scene
07 April 2021, 23:06
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Replies: 50
Views: 5,283
In number 4 you talk about Amiga and BIX: those...
In number 4 you talk about Amiga and BIX: those two will cross roads again in Italy for an historical (for the local hacker scene) video, where two hackers try to 'breach' BIX to get information on...
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Forum: Retrogaming General Discussion
07 April 2021, 22:48
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Replies: 18
Views: 1,124
Of course, in my opinion they wrote with fast...
Of course, in my opinion they wrote with fast portability in mind and recompile for every system with minimal rework - as visible in the graphic assets, seemingly just ported and color reduced as...
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Forum: Amiga scene
07 April 2021, 20:55
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Replies: 9
Views: 848
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Forum: Music. Tutorials
31 March 2021, 23:28
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Replies: 34
Views: 1,466
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