Forum: Amiga scene
06 April 2021, 10:18
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Replies: 29
Views: 2,200
AFAIK it was an 8 pixel buffer for...
AFAIK it was an 8 pixel buffer for c2p-conversion. The data sent from the Amiga was always chunky (so 1 pixel = 1 byte in memory), but depending on the screen mode the pixel order was not linear but...
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Forum: Amiga scene
17 March 2021, 14:28
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Replies: 476
Views: 29,740
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Forum: Amiga scene
28 February 2021, 12:54
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Replies: 476
Views: 29,740
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Forum: Coders. Asm / Hardware
21 February 2021, 22:58
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Replies: 1,119
Views: 68,827
True. IMHO also an example that it's often not...
True. IMHO also an example that it's often not the best technology that wins in the end.
Sageandstride.org (http://www.sageandstride.org/) has quite some information about both Sage and Stride...
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Forum: Coders. Asm / Hardware
14 February 2021, 22:44
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Replies: 1,119
Views: 68,827
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Forum: Amiga scene
12 February 2021, 19:14
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Replies: 124
Views: 10,312
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Forum: Coders. Asm / Hardware
11 February 2021, 13:13
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Replies: 298
Views: 13,875
I think buggs reported something similar here...
I think buggs reported something similar here (http://eab.abime.net/showpost.php?p=1453758&postcount=73):
It is a bit funny, because I have seen that 56 kHz figure for AGA/ECS countless times, but...
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Forum: Retrogaming General Discussion
30 January 2021, 12:45
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Replies: 264
Views: 21,832
I think I understood the question wrong - I...
I think I understood the question wrong - I thought it was about shires sprites, but it wasn't. Thanks for pointing that out.
BTW, you were at some point investigating the possibility to...
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Forum: Retrogaming General Discussion
30 January 2021, 09:53
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Replies: 264
Views: 21,832
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Forum: Coders. Asm / Hardware
23 January 2021, 19:59
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Replies: 1,119
Views: 68,827
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Forum: Retrogaming General Discussion
21 January 2021, 18:58
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Replies: 57
Views: 3,656
AFAIK it was moderately successful in Europe in...
AFAIK it was moderately successful in Europe in that role, especially in Germany. Calamus (DTP) was very popular for some time, also some CAD applications do exist. And it was quite popular as a word...
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Forum: Retrogaming General Discussion
21 January 2021, 13:49
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Replies: 57
Views: 3,656
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Forum: Coders. Asm / Hardware
14 January 2021, 17:58
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Replies: 234
Views: 15,496
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Forum: Coders. Asm / Hardware
14 January 2021, 13:39
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Replies: 234
Views: 15,496
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Forum: Coders. Asm / Hardware
14 January 2021, 12:15
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Replies: 234
Views: 15,496
Thank you for this extremely interesting and...
Thank you for this extremely interesting and comprehensive paper! It never occurred to me that the mismatch between the sampling frequency and the PWM-period introduces noise.
Do you have an...
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Forum: Coders. Asm / Hardware
13 January 2021, 12:20
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Replies: 234
Views: 15,496
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Forum: Coders. Asm / Hardware
12 January 2021, 17:27
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Replies: 234
Views: 15,496
There's a very comprehensive document...
There's a very comprehensive document (http://bax.comlab.uni-rostock.de/dl/Paula_SystemTheoretic.pdf) by Henryk Richter on Amiga audio and also on calibration (section 4.2). He also discusses...
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Forum: Coders. Asm / Hardware
12 January 2021, 16:07
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Replies: 234
Views: 15,496
There's most likely no voltage DAC for the...
There's most likely no voltage DAC for the volume, but PWM volume control - there shouldn't be linearity issues with that.
BTW, interesting experiment.
EDIT:
I think that is a debatable...
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Forum: Coders. Asm / Hardware
12 January 2021, 15:47
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Replies: 234
Views: 15,496
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Forum: Coders. Asm / Hardware
12 January 2021, 12:34
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Replies: 234
Views: 15,496
Easiest way: Put a 16 bit sample in a sample...
Easiest way: Put a 16 bit sample in a sample editor, reduce the volume in the editor to 25% (so it uses only a 14 bit range), and play it back, restoring the volume level using your amplifier or your...
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Forum: Coders. Asm / Hardware
12 January 2021, 12:21
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Replies: 234
Views: 15,496
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Forum: Amiga scene
09 January 2021, 11:13
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Replies: 139
Views: 17,902
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Forum: Amiga scene
08 January 2021, 21:49
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Replies: 139
Views: 17,902
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Forum: Retrogaming General Discussion
18 December 2020, 13:16
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Replies: 392
Views: 39,434
I could see a benefit for a scene with lots of...
I could see a benefit for a scene with lots of smaller polygons, those are quite inconvenient in planar modes - e.g. a 10 pix wide polygon needs 16-32 memory accesses per horizontal span in 8 bit...
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Forum: Amiga scene
18 December 2020, 12:11
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Replies: 590
Views: 38,976
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Forum: Coders. C/C++
02 November 2020, 14:55
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Replies: 44
Views: 3,126
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Forum: Coders. C/C++
02 November 2020, 11:38
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Replies: 44
Views: 3,126
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Forum: Coders. C/C++
01 November 2020, 15:41
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Replies: 10
Views: 1,005
Yes, correct IMHO.
No, because the...
Yes, correct IMHO.
No, because the number of instructions fetched is lower, as EB wrote. To write out two words from a register (a typical solid polygon span filler), the following
move.l...
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Forum: Coders. C/C++
30 October 2020, 15:27
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Replies: 44
Views: 3,126
I'd even just lavishly spend those 320 or 640...
I'd even just lavishly spend those 320 or 640 words on a complete table for every x value, if x_max is know beforehand. :)
As the table index is *2, it could overflow if the compiler used word...
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Forum: Coders. C/C++
30 October 2020, 13:54
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Replies: 44
Views: 3,126
On 68000/10 you also could substitute the...
On 68000/10 you also could substitute the following
UWORD m = 1 << (15 - (x & 0x000f));
by a single table lookup; but that needs additional memory (DISPLAY_WIDTH_IN_WORDS*4 bytes) and might...
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Forum: Coders. C/C++
30 October 2020, 12:52
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Replies: 44
Views: 3,126
Ech, of course it's 2**DISPLAY_DEPTH, not the...
Ech, of course it's 2**DISPLAY_DEPTH, not the other way round! Sorry for that.
Yes, also true. I tried to avoid an off-by-one error and introduced it. :) Should have written that that code was...
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Forum: Coders. C/C++
30 October 2020, 10:38
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Replies: 44
Views: 3,126
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Forum: Coders. Asm / Hardware
24 October 2020, 23:12
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Replies: 7
Views: 770
Not tried this, but the ECS/AGA non-PAL/NTSC...
Not tried this, but the ECS/AGA non-PAL/NTSC modes are really not well documented. Probably easiest way would be a) use the OS to open the screen (probably not a viable option in your case) or b)...
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Forum: Coders. Asm / Hardware
24 October 2020, 16:12
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Replies: 68
Views: 3,960
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Forum: Coders. Asm / Hardware
24 October 2020, 12:48
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Replies: 68
Views: 3,960
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Forum: Coders. Asm / Hardware
24 October 2020, 11:18
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Replies: 68
Views: 3,960
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Forum: Coders. Asm / Hardware
23 October 2020, 12:09
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Replies: 68
Views: 3,960
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Forum: Coders. Asm / Hardware
21 October 2020, 16:26
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Replies: 68
Views: 3,960
Ah, ok. AFAIK the only CPU WinUAE emulates...
Ah, ok. AFAIK the only CPU WinUAE emulates cycle-exact is the 68000; for the 68020 and upwards the emulation is less precise (because it is much harder and mostly undocumented). But I don't know if...
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Forum: Coders. Asm / Hardware
21 October 2020, 15:53
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Replies: 68
Views: 3,960
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Forum: Coders. Asm / Hardware
21 October 2020, 14:44
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Replies: 68
Views: 3,960
EDIT: Did not see your last post :)
Thanks...
EDIT: Did not see your last post :)
Thanks for the code, makes it clearer now.
Can a2 be saved and restored after mixing? I do not see it used anywhere in your code.
I give it a last try.:)...
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