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Forum: support.Games Yesterday, 18:26
Replies: 114
Views: 13,231
Posted By ross
Into the Zone the Ziriax slave v1.3_final. ...

Into the Zone the Ziriax slave v1.3_final.

I'm pretty confident that I've fixed the access fault reported by TjLaZer :)
I could not reproduce it with any 040/060 WinUAE configuration, but I...
Forum: support.Games Yesterday, 14:48
Replies: 114
Views: 13,231
Posted By ross
Thanks. Problem is an overflow missing check on...

Thanks.
Problem is an overflow missing check on a multi-indexed array in the original code.
Usually the array never ever fills.
Probably happens only on very very fast machines and when you are...
Forum: support.Games Yesterday, 02:18
Replies: 114
Views: 13,231
Posted By ross
Can you please post the core dump?

Can you please post the core dump?
Forum: Nostalgia & memories Yesterday, 00:23
Replies: 36
Views: 1,045
Posted By ross
eheh, if it were that simple :D

eheh, if it were that simple :D
Forum: Nostalgia & memories Yesterday, 00:11
Replies: 36
Views: 1,045
Posted By ross
When I say 'garbled' or 'simple' (for the SID) I...

When I say 'garbled' or 'simple' (for the SID) I don't mean in a derogatory way (but definitely the graphics are not exactly 'sharp' :p).
What has been put in the 170KB is impressive (a real time...
Forum: Nostalgia & memories 18 January 2020, 23:24
Replies: 36
Views: 1,045
Posted By ross
Technically speaking, for Amiga I think the...

Technically speaking, for Amiga I think the blitter-fill approach can be practiced (I thought about it a couple of years ago).
All frame need to be processed, filtered and adapted for line fills....
Forum: Nostalgia & memories 18 January 2020, 22:50
Replies: 36
Views: 1,045
Posted By ross
More than eleven years actually :) Idea...

More than eleven years actually :)

Idea began on end of 2008 on a japanese forum by fans of Touhou (the song is a theme in a stage from a bullet-hell game if I'm not wrong).
Then in 2009 an...
Forum: Nostalgia & memories 18 January 2020, 22:08
Replies: 36
Views: 1,045
Posted By ross
Just audio? And the nice bi-colors split screen?...

Just audio? And the nice bi-colors split screen? :p
Forum: Nostalgia & memories 18 January 2020, 17:01
Replies: 36
Views: 1,045
Posted By ross
Into the Zone! an executable for 020+4MB fast, so...

Into the Zone! an executable for 020+4MB fast, so you can hear how audio can sound (you can notice CPU use).
Forum: Nostalgia & memories 18 January 2020, 16:06
Replies: 36
Views: 1,045
Posted By ross
Thanks for the specs. I've probably...

Thanks for the specs.

I've probably somewhere the frames in vectorized format.
Sure a fill routine for the 1 bit format can be easily made, some dither/gray effect added and an ADPCM player used,...
Forum: Coders. Contest 18 January 2020, 15:58
Replies: 1,688
Views: 130,819
Posted By ross
For some reason I voted it :) (but not only it...

For some reason I voted it :) (but not only it :D)

Cheers!
Forum: Coders. Asm / Hardware 18 January 2020, 12:16
Replies: 13
Views: 463
Posted By ross
It was thrown in a few minutes last night, so I...

It was thrown in a few minutes last night, so I don't even know if I did everything right :)

For the encoding phase: sox.
I've set a frequency for an Amiga PER=300, with a low pass filter at 6Khz...
Forum: support.Games 18 January 2020, 11:59
Replies: 114
Views: 13,231
Posted By ross
Into the Zone! the new slave, please test. ...

Into the Zone! the new slave, please test.

Thanks to the original slave creator, especially to StingRay for blitter wait positions ;)
Forum: Coders. Asm / Hardware 18 January 2020, 02:31
Replies: 13
Views: 463
Posted By ross
A noisy test :)

A noisy test :)
Forum: support.Games 17 January 2020, 22:29
Replies: 114
Views: 13,231
Posted By ross
Yes, missing blitter wait. I'm working on it :)

Yes, missing blitter wait. I'm working on it :)
Forum: Nostalgia & memories 17 January 2020, 17:54
Replies: 36
Views: 1,045
Posted By ross
Looks better than any version for Amiga has been...

Looks better than any version for Amiga has been made so far.
:great

How is streaming done?
Forum: Nostalgia & memories 16 January 2020, 21:01
Replies: 22
Views: 396
Posted By ross
Ok we can make a deal. Does the car reach 88...

Ok we can make a deal.
Does the car reach 88 miles per hour?
Forum: Nostalgia & memories 16 January 2020, 20:38
Replies: 22
Views: 396
Posted By ross
I want a time machine.. Does anyone have it for...

I want a time machine.. Does anyone have it for sale?
I've a 1.21 gigawatts power supply ready for use.
Forum: support.Games 16 January 2020, 20:22
Replies: 24
Views: 1,565
Posted By ross
:evilgrin ;)

:evilgrin

;)
Forum: Nostalgia & memories 16 January 2020, 19:22
Replies: 22
Views: 396
Posted By ross
Bellaria (it seems to me it was called Kursaal).

Bellaria (it seems to me it was called Kursaal).
Forum: support.Games 16 January 2020, 19:11
Replies: 24
Views: 1,565
Posted By ross
:laughing Well, I hope I still have all the...

:laughing

Well, I hope I still have all the test bench I used, I have a little bit of confusion between my files..

And then I have to finish other things otherwise they lynch me :D
Forum: Coders. Asm / Hardware 16 January 2020, 18:52
Replies: 18
Views: 404
Posted By ross
If by 'replay routines' you mean those by module...

If by 'replay routines' you mean those by module replayer then you can not find IRQ4 routine there.
It use IRQ3 (or 2 or 6 if CIA timed).

You can find IRQ4 used by some non-usual replay routines...
Forum: Nostalgia & memories 16 January 2020, 18:08
Replies: 22
Views: 396
Posted By ross
I got barred for Bomb Jack :D

I got barred for Bomb Jack :D
Forum: Nostalgia & memories 16 January 2020, 18:01
Replies: 22
Views: 396
Posted By ross
Yes, for more than one game (Bomb Jack, Xevious,...

Yes, for more than one game (Bomb Jack, Xevious, Mr.Do, Hyper Olympic, ..)

The arcade manager had given me a time limit to play and then he would have turned off the machine, threatening that...
Forum: Coders. Asm / Hardware 16 January 2020, 17:33
Replies: 18
Views: 404
Posted By ross
Ok, written a brutal snippet to test it: ...

Ok, written a brutal snippet to test it:

lea $dff000,a0
move.w #$7fff,d0
move.w d0,$9a(a0)
move.w d0,$9c(a0)
move.w d0,$96(a0)
move.l #i4,$70.w

move.l #smp,$a0(a0)
Forum: Coders. Asm / Hardware 16 January 2020, 15:53
Replies: 18
Views: 404
Posted By ross
This is because Paula internal counter are still...

This is because Paula internal counter are still counting!
So you do not have a DMA fetch but IRQ :)
You need to stop immediately the trigger, disabling through INTENA.
Forum: Coders. Asm / Hardware 16 January 2020, 14:13
Replies: 18
Views: 404
Posted By ross
This is how I see it in my head and which allows...

This is how I see it in my head and which allows me to understand how it works (which is logically as Toni said).
I hope it helps you and can clarify things a little better :)

When you write the...
Forum: Nostalgia & memories 16 January 2020, 11:38
Replies: 20
Views: 770
Posted By ross
Why are my ears burning? :D

Why are my ears burning? :D
Forum: support.Games 16 January 2020, 11:31
Replies: 24
Views: 1,565
Posted By ross
:great A few days ago this very rare game as...

:great

A few days ago this very rare game as being released to the community by DrBong (Thanks :)), and as Retroplay noted the original suffers anyway of some annoying glitches...
Forum: Graphics 15 January 2020, 21:21
Replies: 3
Views: 122
Posted By ross
http://tool.anides.de/

http://tool.anides.de/
Forum: Coders. Asm / Hardware 15 January 2020, 13:15
Replies: 14
Views: 435
Posted By ross
Yes, you can, setting some bits of BPLCON4, also...

Yes, you can, setting some bits of BPLCON4, also separate colors for even and odd sprites.

So, if you use 4 colors sprites, 24 more colors.
Forum: request.UAE Wishlist 15 January 2020, 13:06
Replies: 3
Views: 389
Posted By ross
Hi Phill, is already possible via code. ...

Hi Phill, is already possible via code.
http://eab.abime.net/showpost.php?p=1346694&postcount=7
Forum: Coders. Asm / Hardware 14 January 2020, 14:56
Replies: 21
Views: 771
Posted By ross
Fully acceptable :)

Fully acceptable :)
Forum: Coders. Asm / Hardware 14 January 2020, 11:35
Replies: 21
Views: 771
Posted By ross
Blitter can do some basic math (with big effort...

Blitter can do some basic math (with big effort just to do a sum :)).
And can modify copper list, so probably a full simple math program can be done.
But I certainly don't try it :D
Forum: Coders. Asm / Hardware 14 January 2020, 10:45
Replies: 21
Views: 771
Posted By ross
It is a very sporadic use and in any case for...

It is a very sporadic use and in any case for complex situations.
Suppose you wrote a copper subroutine (which is not very common already).
You want to execute it only if you are in or after the...
Forum: support.Games 14 January 2020, 01:18
Replies: 114
Views: 13,231
Posted By ross
Ok, thanks. Probably some blitter waits are...

Ok, thanks.
Probably some blitter waits are missing, I will update the slave, maybe next weekend.
Forum: Nostalgia & memories 13 January 2020, 23:47
Replies: 53
Views: 2,519
Posted By ross
Not if you double buffer the sprite_list. Then...

Not if you double buffer the sprite_list.
Then simply switch with copper at VB time (or double buffer also the copper_list).

Moreover Copper pointers are buffered so you can set it when you want...
Forum: Nostalgia & memories 13 January 2020, 23:00
Replies: 53
Views: 2,519
Posted By ross
Sprites on Amiga uses sprite_list in memory. ...

Sprites on Amiga uses sprite_list in memory.
Position on screen is not defined, like on C64, setting custom registers by CPU (well, actually you can also do it).

On Amiga sprites DMA fetches...
Forum: Nostalgia & memories 13 January 2020, 22:06
Replies: 53
Views: 2,519
Posted By ross
:great The damned spaceship uses 4 sprites! ...

:great

The damned spaceship uses 4 sprites!
Not resorting to copper usage, in a 256y screen I can use max 256/2*3=384 sprites (I've a light overscan, so lost sprite7).

But probably I've more...
Forum: Coders. Asm / Hardware 13 January 2020, 18:56
Replies: 21
Views: 771
Posted By ross
A hint: there are two copper pointers ;)

A hint: there are two copper pointers ;)
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