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Forum: project.Amiga Game Factory Yesterday, 13:37
Replies: 157
Views: 10,126
Posted By earok
If there's a simple format (preferably...

If there's a simple format (preferably not-binary) that could be used instead, I'd consider it. It'd need to have at least these features:

- Variable framerate per frame (or at least, the ability...
Forum: project.Amiga Game Factory Yesterday, 00:48
Replies: 157
Views: 10,126
Posted By earok
Haha, cheers guys. You know the story...

Haha, cheers guys.

You know the story Steril, Scorpion evolved out of the earlier project 'Subzero' that was simply a backbone ripper (https://pbs.twimg.com/media/DqbwqvkU0AAvUSj.jpg). Of course,...
Forum: project.Amiga Game Factory 16 August 2019, 10:11
Replies: 157
Views: 10,126
Posted By earok
I set aside one weekend a month to cram on...

I set aside one weekend a month to cram on personal projects, it's now that weekend so I'm going to be cramming on a major feature that I've largely kept quiet about - the backbone importer.

It's...
Forum: project.Amiga Game Factory 16 August 2019, 00:32
Replies: 157
Views: 10,126
Posted By earok
Cheers guys That's certainly a bug,...

Cheers guys



That's certainly a bug, I'll need to come back to that. In general, the intention for frameskip is to not just decrease the framerate, but increase movement speeds to compensate...
Forum: project.Amiga Game Factory 14 August 2019, 01:08
Replies: 157
Views: 10,126
Posted By earok
The current version of the compiler is in the...

The current version of the compiler is in the demo pack, so it can already be used for making games.

To be clear, the compiler (scorpion.exe) is for Windows only, the engine (game.exe) is for 68K...
Forum: project.Amiga Game Factory 13 August 2019, 12:55
Replies: 10
Views: 601
Posted By earok
Looking awesome! Feel free to ask for any support...

Looking awesome! Feel free to ask for any support you need on the Scorpion thread, and I'll try to help out :great
Forum: Amiga scene 11 August 2019, 10:40
Replies: 33
Views: 2,768
Posted By earok
Fun little game :great as someone who used to...

Fun little game :great as someone who used to play Atari 2600 HERO every now and then, it feels and plays like a faithful port. Well done.
Forum: project.Amiga Game Factory 08 August 2019, 03:56
Replies: 157
Views: 10,126
Posted By earok
Well, the engine could already handle any number...

Well, the engine could already handle any number of ports of DOS H games.

I did not say this. I am not here.
Forum: project.Amiga Game Factory 07 August 2019, 11:42
Replies: 157
Views: 10,126
Posted By earok
Great :great I might be a bit slow with new...

Great :great

I might be a bit slow with new updates and sample games for awhile. I've got a couple of large side projects with Scorpion, they'll be more or less secret until they're done. But I'll...
Forum: project.Amiga Game Factory 06 August 2019, 00:45
Replies: 157
Views: 10,126
Posted By earok
Hey, no worries! This is what I like to see. Muck...

Hey, no worries! This is what I like to see. Muck around with the engine and make it break ;)

- The Alex Kidd thing indeed was a bug. Foreground tiles were still hardcoded to be 5 bitplanes (like...
Forum: project.Amiga Game Factory 05 August 2019, 12:11
Replies: 157
Views: 10,126
Posted By earok
Well, I don't have three layers of parallax in my...

Well, I don't have three layers of parallax in my engine haha. Plus I'm relying on Blitz for 90%+ of the codebase.
Forum: project.Amiga Game Factory 05 August 2019, 11:58
Replies: 157
Views: 10,126
Posted By earok
Eeep. I guess I should get AGA and hardware...

Eeep. I guess I should get AGA and hardware sprite support running then!


In all seriousness, there's a couple of *secret* projects using the technology that could conceivably come out this year....
Forum: project.Amiga Game Factory 05 August 2019, 10:11
Replies: 157
Views: 10,126
Posted By earok
I forgot to post that I updated the git repo with...

I forgot to post that I updated the git repo with the player projectile thing.

https://i.imgur.com/BKhsxhM.gif

To be honest, the engine is kind of at the point where it could handle a complete...
Forum: project.Amiga Game Factory 03 August 2019, 00:24
Replies: 157
Views: 10,126
Posted By earok
Cheers UltraNarwhal :great I've thought...

Cheers UltraNarwhal :great

I've thought about both parallax and slopes, though I don't have any firm plans for implementing them yet. Slopes could maybe be implemented already through custom...
Forum: project.Amiga Game Factory 01 August 2019, 07:42
Replies: 157
Views: 10,126
Posted By earok
Time for an update. I've reworked the move...

Time for an update.

I've reworked the move types. These are the ones that are supported:

- Control. Previously "Control_RPG", I've renamed this to simply Control as it could be used for...
Forum: project.Amiga Game Factory 31 July 2019, 14:23
Replies: 157
Views: 10,126
Posted By earok
Yes! in inkscript, -> is a divert. It basically...

Yes! in inkscript, -> is a divert. It basically just means "jump to here", similar to Goto in Basic.

Block_Spawn is a register of the virtual machine. In Alex Kidd, when you break a block it...
Forum: project.Amiga Game Factory 31 July 2019, 11:16
Replies: 157
Views: 10,126
Posted By earok
New updates pushed into the GitRepo ...

New updates pushed into the GitRepo




Those last three, while minor in of themselves, can be used together for some really cool things. For example, I've added a "Mario" style upward block...
Forum: project.Amiga Game Factory 30 July 2019, 02:51
Replies: 157
Views: 10,126
Posted By earok
@malko Good idea, I've gone ahead and done that. ...

@malko Good idea, I've gone ahead and done that.

@xboxown I don't really feel comfortable with Kickstarting it. With Scorpion, I'm going to just continue developing it at my own pace and my own...
Forum: project.Amiga Game Factory 29 July 2019, 11:44
Replies: 157
Views: 10,126
Posted By earok
Daily update time. As always, these can be...

Daily update time. As always, these can be grabbed from the Git.

* Added "Number Font" functionality, essentially the ability to track a variable (such as score or money) on a UI counter...
Forum: project.Amiga Game Factory 29 July 2019, 02:23
Replies: 157
Views: 10,126
Posted By earok
Tiled's native format is based on XML (with an...

Tiled's native format is based on XML (with an optional JSON variant), Scorpion converts them to a format along these lines:

- One longword for each tile. The top byte is metadata bits (is the...
Forum: Amiga scene 29 July 2019, 02:16
Replies: 33
Views: 2,768
Posted By earok
Congrats mate!

Congrats mate!
Forum: project.Amiga Game Factory 28 July 2019, 04:27
Replies: 157
Views: 10,126
Posted By earok
@retro1234 yes, and it's fairly straightforward...

@retro1234 yes, and it's fairly straightforward to replicate that block breaker effect, so I've added that to the latest sample ;)

Other than that, two other changes to the git repo have been made...
Forum: project.Amiga Game Factory 27 July 2019, 06:38
Replies: 157
Views: 10,126
Posted By earok
Cheers @malko New update to the Git repo: ...

Cheers @malko

New update to the Git repo:



I think.. I really need to do another sample game. A simple shoot-em-up so I can get projectile logic working and tested.
Forum: project.Amiga Game Factory 26 July 2019, 13:21
Replies: 157
Views: 10,126
Posted By earok
@saimon69 The short answer is - I don't see...

@saimon69

The short answer is - I don't see why not. The ink scripting supports a complicated RPG system behind the scenes, including random numbers (dice rolling), storing XP, handling level ups,...
Forum: project.Amiga Game Factory 26 July 2019, 04:50
Replies: 157
Views: 10,126
Posted By earok
Cheers guys! I've got my copy of...

Cheers guys!

I've got my copy of Wolfenstein: Youngblood, so I'm likely to be tied up for awhile. So I've gone ahead and published an early, early preview release of the compiler, along with the...
Forum: Amiga scene 25 July 2019, 09:39
Replies: 246
Views: 26,518
Posted By earok
Looking very, very nice :great

Looking very, very nice :great
Forum: project.Amiga Game Factory 25 July 2019, 08:02
Replies: 157
Views: 10,126
Posted By earok
A brief update on the way forward: - There's...

A brief update on the way forward:

- There's still a few more features I'd like to add (numerical counters for UI, projectiles, maybe hardware sprites), as well as a re-write of the manual and...
Forum: project.Amiga Game Factory 24 July 2019, 10:53
Replies: 157
Views: 10,126
Posted By earok
Geez, oops. That was an amateur mistake! Thanks...

Geez, oops. That was an amateur mistake! Thanks for pointing that out. :bowdown

I meant to ask you - I'm currently using the PTPlayer (Idrougge's library). Am I allowed to use that in a commercial...
Forum: project.Amiga Game Factory 23 July 2019, 12:09
Replies: 157
Views: 10,126
Posted By earok
Thanks guys, I appreciate it! AmigaBill's...

Thanks guys, I appreciate it!

AmigaBill's trying out Alex Kidd tomorrow.

https://www.twitch.tv/events/7DahCtDCQ0OrrvcdpcQOyA

It's 99% BB, though there's some tiny bits and pieces in ASM. Eg,...
Forum: project.Amiga Game Factory 21 July 2019, 12:59
Replies: 157
Views: 10,126
Posted By earok
Phew. Done for the weekend. ...

Phew. Done for the weekend.

https://youtu.be/HZtq3snH9g0

http://earok.net/games/AlexKiddScorpion.lha
http://earok.net/games/AlexKiddScorpion.adf
Forum: project.Amiga Game Factory 19 July 2019, 13:09
Replies: 157
Views: 10,126
Posted By earok
Some hackery for the Kiwi Jam event. I don't...

Some hackery for the Kiwi Jam event. I don't currently have the platformer module engine in the game yet, so Alex can only swim right now.

https://i.imgur.com/Zr2gUnA.gif

I've made a log of the...
Forum: Amiga scene 17 July 2019, 03:42
Replies: 310
Views: 46,651
Posted By earok
Thanks Bill, we appreciate the support :great ...

Thanks Bill, we appreciate the support :great

I had intended to reply earlier, but Tsak had covered the situation pretty well. There were a couple of things I wanted to add.

When I started this...
Forum: project.Amiga Game Factory 16 July 2019, 11:06
Replies: 157
Views: 10,126
Posted By earok
Cheers xboxone clydos! I hope to deliver...

Cheers xboxone clydos! I hope to deliver something cool in the short term future.

It's indeed using Blitz Basic, but with bits and pieces of pure assembly (mainly for handling the blitter - and of...
Forum: project.WHDLoad 14 July 2019, 03:06
Replies: 130
Views: 17,358
Posted By earok
Interesting. I'll get him to send me his copy of...

Interesting. I'll get him to send me his copy of watchtower incase he's got the wrong whdload slave or the like.
Forum: project.WHDLoad 14 July 2019, 02:30
Replies: 130
Views: 17,358
Posted By earok
@JOTD I had a report from a Facebook friend that,...

@JOTD I had a report from a Facebook friend that, when they play Watchtower with their Sega Master System pad, it auto fires grenades (so far as I know, the SMS pad is wired very differently to the...
Forum: project.Amiga Game Factory 13 July 2019, 03:17
Replies: 157
Views: 10,126
Posted By earok
I've done a whole lot of work on it lately, so I...

I've done a whole lot of work on it lately, so I need a little breather for a few days.

Here's some of the stuff that's new.

* I've implemented idrougge's library for PHX's PTPlayer. What that...
Forum: Coders. Blitz Basic 12 July 2019, 02:32
Replies: 18
Views: 2,884
Posted By earok
I left it out. The library automatically runs...

I left it out. The library automatically runs MTInstall so there doesn't seem to be a need to trigger it manually.
Forum: Coders. Blitz Basic 11 July 2019, 05:43
Replies: 18
Views: 2,884
Posted By earok
Given this library a quick test. All works well....

Given this library a quick test. All works well. I've taken my attempt out of the zone as idrougge's library is so much better.

Cheers idrougge :great
Forum: Coders. Blitz Basic 10 July 2019, 00:13
Replies: 18
Views: 2,884
Posted By earok
Somehow I missed this thread - I did my own...

Somehow I missed this thread - I did my own implementation of PTPlayer, but as standard Blitz code rather than a lib (it incbins a compiled assembly of PTPlayer).

So I figure I should use the...
Forum: project.WHDLoad 09 July 2019, 23:50
Replies: 11
Views: 774
Posted By earok
Thanks man, that's awesome work :great I'll check...

Thanks man, that's awesome work :great I'll check it out sometime soon
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