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Forum: Amiga scene 22 March 2021, 18:34
Replies: 655
Views: 122,845
Posted By Tsak
Currently KKs plan is to add the sound FX, finish...

Currently KKs plan is to add the sound FX, finish the map and release the demo as is (meaning with current gfx). So a possible textures episode might have to wait.
Forum: Amiga scene 19 March 2021, 11:53
Replies: 655
Views: 122,845
Posted By Tsak
Everything is fine guys, no worries. Episode 7 is...

Everything is fine guys, no worries. Episode 7 is on the way (sound) ;)
Forum: project.Amiga Game Factory 08 March 2021, 20:53
Replies: 689
Views: 91,114
Posted By Tsak
Not sure about that, but obviously sticking to...

Not sure about that, but obviously sticking to your default resolution will do the trick. I did experiment with HAM anims many moons ago but nowadays I would skip it and preffer to do any sequences...
Forum: project.Amiga Game Factory 08 March 2021, 20:18
Replies: 689
Views: 91,114
Posted By Tsak
You're welcome ;) Btw note there's more than...

You're welcome ;)
Btw note there's more than one ways to do intro stuff. F.e. for the crawl thing you could just make a big vertical map and then auto scroll it from codeblocks. Or you could make...
Forum: project.Amiga Game Factory 08 March 2021, 19:03
Replies: 689
Views: 91,114
Posted By Tsak
I'm not 100% sure I understand what you're...

I'm not 100% sure I understand what you're asking, however what's stoping you from loading your png inside tiled as a tileset and then just grab the whole thing and paste it into your map?
Forum: project.Amiga Game Factory 06 March 2021, 20:56
Replies: 689
Views: 91,114
Posted By Tsak
@Samurai_crow I'm talking about the actual...

@Samurai_crow

I'm talking about the actual user interface here and how easy it is for users to calculate and setup speeds. Sub-pixel precision is something that can be done under the hood for AGA...
Forum: project.Amiga Game Factory 06 March 2021, 19:49
Replies: 689
Views: 91,114
Posted By Tsak
The general problem I see is that these numbers...

The general problem I see is that these numbers really mean nothing from the user's point of view. Of course they (actually) do if you sit down and do your math, but this is not practical in a day to...
Forum: project.Amiga Game Factory 05 March 2021, 18:55
Replies: 88
Views: 6,422
Posted By Tsak
No worries mate, once you're there and ready we...

No worries mate, once you're there and ready we can help you optimise the whole deal (from gfx to music). It would be a massive shame for this game needing extra ram if it performs fine on vanilla...
Forum: project.Amiga Game Factory 04 March 2021, 18:33
Replies: 689
Views: 91,114
Posted By Tsak
Awesome man!!

Awesome man!!
Forum: News 03 March 2021, 21:29
Replies: 274
Views: 38,104
Posted By Tsak
New review and playguide by Lemon: ...

New review and playguide by Lemon:

https://www.youtube.com/watch?v=Gu3kTu_JOg8
Forum: Amiga scene 28 February 2021, 22:13
Replies: 191
Views: 6,500
Posted By Tsak
My 2 cents on McGeezer's question (what level of...

My 2 cents on McGeezer's question (what level of support/testing should game devs cover?).
A couple facts first (honestly, whatever anyone's opinion is, I don't think there's really any dispute with...
Forum: Retrogaming General Discussion 27 February 2021, 22:24
Replies: 264
Views: 21,370
Posted By Tsak
Street Fighter Alpha 2 and Street fighter Zero 2...

Street Fighter Alpha 2 and Street fighter Zero 2 released for the SNES did use the S-DD1 chip. So this might be the source for this mix up.
Forum: Amiga scene 27 February 2021, 00:23
Replies: 813
Views: 99,029
Posted By Tsak
Fantastic work! :great Congrats man!

Fantastic work! :great
Congrats man!
Forum: Amiga scene 13 February 2021, 22:21
Replies: 479
Views: 28,983
Posted By Tsak
No, it's not a fake. But it does focus (as...

No, it's not a fake. But it does focus (as McGeezer mentioned) more on backgrounds reconstruction than characters.
Forum: Amiga scene 13 February 2021, 22:08
Replies: 479
Views: 28,983
Posted By Tsak
Nice work :great However would you like to...

Nice work :great

However would you like to elaborate further in regards to which part from that video is debunked? You say doing the player sprites with the blitter/cpu things become complicated....
Forum: Amiga scene 06 February 2021, 22:19
Replies: 124
Views: 10,254
Posted By Tsak
Indeed, so it really mostly depends on the...

Indeed, so it really mostly depends on the copperising you do with those to be able and correctly color this.
However you could (perhaps) get better detail this way than just using 3 colors (as you...
Forum: Amiga scene 06 February 2021, 21:20
Replies: 124
Views: 10,254
Posted By Tsak
Other than that great work overal @Dan :great ...

Other than that great work overal @Dan :great

One suggestion if I may:
The back building could be part of the second playfield instead of being a sprite. That would free sprites to be used for...
Forum: Amiga scene 06 February 2021, 20:56
Replies: 124
Views: 10,254
Posted By Tsak
Characters are part of the second playfield so...

Characters are part of the second playfield so they need to share the same 7 color palette. Having said that there *might* be a way to squeeze some extra color out of this. The characters palette was...
Forum: project.Amiga Game Factory 04 February 2021, 21:34
Replies: 689
Views: 91,114
Posted By Tsak
I think the inclusion of a much more advanced...

I think the inclusion of a much more advanced example can be useful as well. The way I'm approaching this is I'm trying to get all the game mechanics in first, like combat basics, enemy ai, needed...
Forum: project.Amiga Game Factory 03 February 2021, 21:17
Replies: 689
Views: 91,114
Posted By Tsak
Thanks ;) I think it's fair to say this video...

Thanks ;)
I think it's fair to say this video has only scratched the surface of what is currently implemented. Loads of really exciting stuff (I'm talking both for Chaos Guns and Scorpion here).
...
Forum: Amiga scene 31 January 2021, 19:20
Replies: 27
Views: 2,538
Posted By Tsak
2020 games missing from the list: - The...

2020 games missing from the list:

- The Curse of Rabenstein (OCS) - Commercial text adventure by 'Puddle Software'
https://www.youtube.com/watch?v=sS08wAbfntQ

- Eight Feet Under (OCS) - Text...
Forum: Amiga scene 30 January 2021, 23:38
Replies: 479
Views: 28,983
Posted By Tsak
Nice, granted you have a ton of dublicate data in...

Nice, granted you have a ton of dublicate data in there, which just happened to be at different positions (when making a grid out of this sheet) so the are just cropped as different tiles. Also...
Forum: Amiga scene 30 January 2021, 21:43
Replies: 479
Views: 28,983
Posted By Tsak
You have to admit though that at least from an...

You have to admit though that at least from an artwork perspective (but also the way that this implementation is done) it's not your typical 'here, see a couple bobs moving and call it a demo'. It's...
Forum: Amiga scene 30 January 2021, 21:29
Replies: 479
Views: 28,983
Posted By Tsak
I should clarify here I'm not on board with this...

I should clarify here I'm not on board with this project. But Pixel Shade is helping with KK's Dread projet (which I am part of) so we have discussed about this a bit ;)
Forum: Amiga scene 30 January 2021, 20:15
Replies: 479
Views: 28,983
Posted By Tsak
I think the controls shouldn't be a huge issue,...

I think the controls shouldn't be a huge issue, there's the cd32 pad option which could facilitate such a game and also keyboard (because, why not? ;) )
Getting it to work in anything less would be...
Forum: Amiga scene 30 January 2021, 19:45
Replies: 479
Views: 28,983
Posted By Tsak
Exciting project. :great A couple...

Exciting project. :great
A couple clarifications: The narrator and author of this video isn't the coder (as the title of this thread suggests) but an artist, Pixel Shade (he's also working with me...
Forum: Retrogaming General Discussion 25 January 2021, 07:17
Replies: 264
Views: 21,370
Posted By Tsak
Try again but this time without the upper hud...

Try again but this time without the upper hud stuff (those can have their own palette) ;)
Though you have to count in other enemies as well. And collectables.
Forum: Amiga scene 24 January 2021, 03:49
Replies: 356
Views: 65,721
Posted By Tsak
Thanks, we do appreciate this :great

Thanks, we do appreciate this :great
Forum: Amiga scene 21 January 2021, 19:27
Replies: 356
Views: 65,721
Posted By Tsak
Amiga.net.pl has changed domain indeed and all...

Amiga.net.pl has changed domain indeed and all the info (as well as all orders) are still intact, so no problems there. The issue is that we were tiped about this from an unrelated source, so we were...
Forum: project.Amiga Game Factory 20 January 2021, 20:21
Replies: 689
Views: 91,114
Posted By Tsak
Well, every other program that accepts sprite...

Well, every other program that accepts sprite sheets requires to manually grab from the sheet each individual frame anyhow, so it's the same work required. There was an option in an early build of...
Forum: project.Amiga Game Factory 15 January 2021, 04:32
Replies: 88
Views: 6,422
Posted By Tsak
Wonderful work so far @Mixel! :great

Wonderful work so far @Mixel! :great
Forum: Retrogaming General Discussion 07 January 2021, 21:13
Replies: 62
Views: 5,260
Posted By Tsak
If I had to guess from the colors used for the...

If I had to guess from the colors used for the backs, the game runs in plain 16 color mode. Which is a total waste, given they could have made it dual playfield and still have 16 colors for the...
Forum: Amiga scene 07 January 2021, 20:23
Replies: 356
Views: 65,721
Posted By Tsak
And yet, this particular pic Earok shared is just...

And yet, this particular pic Earok shared is just OCS colors ;)
Forum: Graphics. Finished Work 05 January 2021, 01:30
Replies: 34
Views: 4,961
Posted By Tsak
Well, I was talking about the pixel art pics you...

Well, I was talking about the pixel art pics you shared ;)
But yeah, the gameboy ones are also neat.
Forum: Graphics. Finished Work 01 January 2021, 00:46
Replies: 34
Views: 4,961
Posted By Tsak
That's one hell of a good job @Dastardly, really...

That's one hell of a good job @Dastardly, really nice pixel art :great
Forum: Amiga scene 25 December 2020, 21:33
Replies: 135
Views: 19,225
Posted By Tsak
What an amazing title screen!!! Wow, fantastic...

What an amazing title screen!!! Wow, fantastic work on this game guys! :great
Forum: Retrogaming General Discussion 17 December 2020, 23:23
Replies: 392
Views: 39,292
Posted By Tsak
Just note that C2P can also be done with the...

Just note that C2P can also be done with the Blitter, as KK/Altair demonstrated with his recent a500 Doom engine. With quite an impressive performance output as well.
Forum: Amiga scene 10 December 2020, 17:31
Replies: 655
Views: 122,845
Posted By Tsak
Thanks @d4rk3lf :) I agree on dithering....

Thanks @d4rk3lf :)

I agree on dithering. Currently walls and other assets are being worked on with a new palette for a much cleaner result. Regarding modding tools: yes, a release of the tool for...
Forum: project.Amiga Game Factory 07 December 2020, 03:19
Replies: 689
Views: 91,114
Posted By Tsak
Depends on how much amount of voice acting you...

Depends on how much amount of voice acting you need. For a fully voice acted game and for the best quality and ease of use (in general) your best bet would be to make this game a CD based one. If...
Forum: project.Amiga Game Factory 06 December 2020, 23:12
Replies: 689
Views: 91,114
Posted By Tsak
I'm pretty positive whatever you hear and see has...

I'm pretty positive whatever you hear and see has to be loaded in chip ram regardless. Only exception would be a CD-Rom which can output music playback directly to your speakers without passing the...
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