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Forum: Coders. Releases Today, 14:21
Replies: 49
Views: 17,725
Posted By phx
I never used vbcc under Windows myself, but...

I never used vbcc under Windows myself, but according to the vc-frontend source you have to define a VCCFG environment variable under Windows, which points to vbcc's config directory. There it will...
Forum: Coders. Asm / Hardware 25 October 2020, 13:13
Replies: 22
Views: 898
Posted By phx
AmigaDOS hunk-format is not the only output...

AmigaDOS hunk-format is not the only output format vasm supports. There may be other 68k OS with different alignment restrictions. Also, you can assemble your code for a fixed, absolute address. For...
Forum: Coders. C/C++ 22 October 2020, 02:11
Replies: 14
Views: 548
Posted By phx
Quite likely. All the library calls from your...

Quite likely. All the library calls from your example code look fine.

Could be anything. Like a coding bug which trashes memory at more harmful locations than the SAS/C version does.
Forum: Coders. C/C++ 20 October 2020, 17:34
Replies: 14
Views: 548
Posted By phx
I would have to look up that gcc inline-syntax as...

I would have to look up that gcc inline-syntax as well. Might be easier to look at the assembler output with -S.

Yes. That's the same which my recent fd2pragma generates. But concerning the...
Forum: Coders. C/C++ 20 October 2020, 14:18
Replies: 14
Views: 548
Posted By phx
Seems correct. Probably your gcc-port is not...

Seems correct. Probably your gcc-port is not compatible to previous Amiga ports, or something is missing. Does it provide a correct inline/macros.h? You may want to check the LP1 macro for PTPlay()...
Forum: Coders. Asm / Hardware 19 October 2020, 16:05
Replies: 15
Views: 1,074
Posted By phx
Really? Wow! And without much impact on the...

Really? Wow! And without much impact on the performance?
Forum: Coders. Asm / Hardware 19 October 2020, 12:04
Replies: 15
Views: 1,074
Posted By phx
A Blitter-emulator running on Amigas or on other...

A Blitter-emulator running on Amigas or on other 68k hardware? You certainly know that most registers are read-only or write-only.

You would need quite powerful hardware and an MMU to catch and...
Forum: Coders. C/C++ 17 October 2020, 17:18
Replies: 7
Views: 551
Posted By phx
Looking at your IFF source I would bet that...

Looking at your IFF source I would bet that hook.o just provides the HookEntry() function to be able to call your stdiohook from the IFF parser, as referenced here:

void initiffasstdio (iff)...
Forum: Coders. Asm / Hardware 16 October 2020, 20:17
Replies: 8
Views: 603
Posted By phx
I think he means syncing to multiples of one 50Hz...

I think he means syncing to multiples of one 50Hz frame, i.e. running the game in 25Hz or 12.5Hz.
Forum: Coders. Asm / Hardware 16 October 2020, 20:13
Replies: 25
Views: 1,133
Posted By phx
Toni is probably right. The 851-specific features...

Toni is probably right. The 851-specific features are rarely used. And I can confirm for NetBSD that 68851 and 68030 systems are treated the same.


Wow! I didn't know that. :)
(It can assemble...
Forum: Coders. Asm / Hardware 14 October 2020, 23:25
Replies: 25
Views: 1,133
Posted By phx
Sure. I have an A2500 which came with...

Sure. I have an A2500 which came with 020/851/881. It's the ultimate testing target! ;)
Forum: Coders. C/C++ 14 October 2020, 13:14
Replies: 14
Views: 738
Posted By phx
I think I got it. Thanks! :great

I think I got it. Thanks! :great
Forum: Coders. C/C++ 14 October 2020, 02:01
Replies: 14
Views: 738
Posted By phx
Oh, I see. You need a "frame-interrupt" which...

Oh, I see. You need a "frame-interrupt" which cannot be VBI, as you might need more time than that. So the copper interrupt, causing a level-6 via INTEN, marks the start of that frame.

Although...
Forum: Coders. C/C++ 13 October 2020, 00:41
Replies: 14
Views: 738
Posted By phx
Oh. Interesting. I wasn't aware of that feature....

Oh. Interesting. I wasn't aware of that feature. Why does it work?

Can you give an example? I rarely wanted to trigger a level 6 interrupt by software until today... ;)
Forum: Coders. C/C++ 12 October 2020, 17:58
Replies: 14
Views: 738
Posted By phx
What is your test system? Does it have a 68010 or...

What is your test system? Does it have a 68010 or greater? Then do not forget to read the VBR register before you change the vector.

When testing it with UAE you could simply break into the...
Forum: Coders. General 11 October 2020, 23:55
Replies: 8
Views: 606
Posted By phx
My player is mainly intended for games or demos,...

My player is mainly intended for games or demos, which take over the machine. I cannot recommend it for OS-compliant apps.
Forum: Coders. Asm / Hardware 15 September 2020, 15:53
Replies: 57
Views: 3,082
Posted By phx
I haven't said otherwise. No need to insist on...

I haven't said otherwise. No need to insist on this.[/QUOTE]
When I mentioned the same you replied:




It's not this thread, although it follows the usual pattern. It's the sum of all your...
Forum: Coders. Asm / Hardware 14 September 2020, 15:31
Replies: 57
Views: 3,082
Posted By phx
That's what I mean. Other choices than yours must...

That's what I mean. Other choices than yours must be wrong!

At least I won't come here and insist that only my opinion can be the right one. That's pathetic.
Forum: Coders. Asm / Hardware 14 September 2020, 13:37
Replies: 57
Views: 3,082
Posted By phx
Agreed. :great LOL Fortunately you...

Agreed. :great


LOL
Fortunately you never make the wrong choice.
Forum: Coders. Releases 13 September 2020, 12:46
Replies: 108
Views: 34,899
Posted By phx
ptplayer 6.0 release

I have finally released a new version. It took so long because we have currently no new game in a state to easily test all modifications ourselves. So thanks to all the beta testers!

The latest...
Forum: support.Apps 10 September 2020, 16:07
Replies: 12
Views: 783
Posted By phx
That's a good idea for MorphOS, thanks. Will...

That's a good idea for MorphOS, thanks. Will check it out.
Forum: Coders. Asm / Hardware 09 September 2020, 18:37
Replies: 57
Views: 3,082
Posted By phx
Why ask, when you know everything better anyway?...

Why ask, when you know everything better anyway? :laughing
Forum: Coders. Asm / Hardware 09 September 2020, 16:21
Replies: 57
Views: 3,082
Posted By phx
Of course it's common to return a result in Z....

Of course it's common to return a result in Z. But it's rare to not have a single data-register for scratch at the end of a function.

Ok. When the caller uses all registers and you define all...
Forum: support.Apps 09 September 2020, 15:03
Replies: 12
Views: 783
Posted By phx
I'm stuck with YAM 2.6 since a decade on my...

I'm stuck with YAM 2.6 since a decade on my Pegasos2/MorphOS. Never updated again, because MorphOS-support became constantly worse in the YAM-team. And why update something which just works? ;)

I...
Forum: Coders. Asm / Hardware 09 September 2020, 13:33
Replies: 57
Views: 3,082
Posted By phx
IMHO the scenario described in the OP is...

IMHO the scenario described in the OP is extremely rare and it makes no sense to think about a general solution, like a macro.

The following three cases may happen:


You have an unused...
Forum: Coders. Asm / Hardware 06 September 2020, 19:22
Replies: 20
Views: 9,772
Posted By phx
fi <opcode> is usually the best method to set a...

fi <opcode> is usually the best method to set a breakpoint for UAE in your code, if you select an opcode which appears nowhere else, like exg a7,a7 = fi cf4f. This code would also have no effect on...
Forum: Coders. Asm / Hardware 05 September 2020, 14:17
Replies: 18
Views: 1,380
Posted By phx
Shouldn't be too far away, and there have been...

Shouldn't be too far away, and there have been lots of changes in vasm and vlink since the last releases. But because these changes it also needs some more testing, so I'm cautious.

This BSS...
Forum: Coders. Asm / Hardware 05 September 2020, 13:59
Replies: 18
Views: 1,380
Posted By phx
VOBJ is a vasm/vlink internal object file format,...

VOBJ is a vasm/vlink internal object file format, which can be used when no other sane object file format exists. It is generally available for all architectures.

For the other object file formats...
Forum: Coders. Asm / Hardware 04 September 2020, 17:00
Replies: 18
Views: 1,380
Posted By phx
Yes, got it! And fixed. See next vlink snapshot. ...

Yes, got it! And fixed. See next vlink snapshot.

It was just a display problem. The "Linker symbols:" header was missing in the map file, so it looked like _LinkerDB belongs to the last section...
Forum: Coders. Releases 04 September 2020, 12:23
Replies: 108
Views: 34,899
Posted By phx
Yes, a few. I should really consider a release...

Yes, a few. I should really consider a release now. You may download the beta of V5.4 here: http://phoenix.owl.de/ptplayer54beta.lha

From the Readme:

- Fixed sign-bug in tremolo/vibrato command...
Forum: News 04 September 2020, 12:05
Replies: 240
Views: 54,929
Posted By phx
There is a 32-bit flags-field at offset $16 in...

There is a 32-bit flags-field at offset $16 in the TOS-executable header. vlink knows about the following, which may be ored together:
-tos-fastload: $01
-tos-fastram: $02
-tos-fastalloc: $04...
Forum: Coders. Releases 02 September 2020, 16:39
Replies: 108
Views: 34,899
Posted By phx
After some good suggestions from Ross the current...

After some good suggestions from Ross the current version of the player no longer modifies the level 6 interrupt vector, and it uses a simple toggle to alternative between the two TB interrupt...
Forum: Coders. Asm / Hardware 02 September 2020, 16:03
Replies: 18
Views: 1,380
Posted By phx
There are problems with your syntax. Yoffset.w+4...

There are problems with your syntax. Yoffset.w+4 is not correct, because the +4 should be part of the displacement, which is terminated by the .w suffix. Yoffset+4.w will work, although I would...
Forum: Coders. Asm / Hardware 01 September 2020, 16:44
Replies: 18
Views: 1,380
Posted By phx
Snapshots are done around 02:00 UTC, so you have...

Snapshots are done around 02:00 UTC, so you have been too early. The "near" fix was already checked in a day before.

Last time I gave up after I did some modifications (fixing the script which...
Forum: Coders. Asm / Hardware 31 August 2020, 18:08
Replies: 18
Views: 1,380
Posted By phx
It doesn't easily build on my system, without...

It doesn't easily build on my system, without doing many modifications.

-sdreg=5 is ok. It's the same like having a "near a5" on top the source.

Using extended 020 addressing modes for small...
Forum: Coders. Asm / Hardware 31 August 2020, 15:48
Replies: 3
Views: 664
Posted By phx
When you take over the system then method 5 is...

When you take over the system then method 5 is probably the fastest, but running your main loop in a VERTB interrupt has the advantage that you get some kind of multi-tasking, where you can for...
Forum: Coders. Asm / Hardware 29 August 2020, 21:15
Replies: 18
Views: 1,380
Posted By phx
Amiga-Hunk executables only support 32-bit...

Amiga-Hunk executables only support 32-bit absolute relocations, not 16-bit.

Any 16-bit absolute references should be constants (equates) and will be resolved by the linker. 16-bit address...
Forum: Coders. General 28 August 2020, 01:04
Replies: 27
Views: 3,143
Posted By phx
Yes, the 8-way scrolling engine in Solid Gold...

Yes, the 8-way scrolling engine in Solid Gold worked fine. It can scroll a maximum of 4 px/frame and draws a new row/column in two phases. Horizontally 9+9 tiles and vertically 12+11 tiles (refer to...
Forum: Coders. General 27 August 2020, 23:27
Replies: 27
Views: 3,143
Posted By phx
Depends on the scroll speed, the tile size and...

Depends on the scroll speed, the tile size and the size of the visible scrolling area, if I understand you correctly. With 1 pixel/frame it should be possible when blitting 2 tiles at once, but with...
Forum: Coders. General 27 August 2020, 12:02
Replies: 2
Views: 588
Posted By phx
Is there are reason for it? Those releases are...

Is there are reason for it? Those releases are very old and missing a lot of functions. Although I could check out the v1.1-tag and rebuild it, theoretically.
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