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Forum: Retrogaming General Discussion 18 August 2019, 10:58
Replies: 38
Views: 1,090
Posted By britelite
And nobody is claiming that either...

And nobody is claiming that either...
Forum: support.WinUAE 18 July 2019, 09:32
Replies: 10
Views: 724
Posted By britelite
De Profundis is for A500, so you're better off...

De Profundis is for A500, so you're better off running it on an A500 config anyway ;)

As for Knarkzilla, the problem could be elsewhere in your config. Have you tried booting without...
Forum: support.WinUAE 18 July 2019, 07:52
Replies: 10
Views: 724
Posted By britelite
Have you tried them on your 040 configuration?...

Have you tried them on your 040 configuration? Very few prods actually require a 68060, it's usually only recommended due to speed issues on actual hardware (which is not an issue on WinUAE).
...
Forum: support.Apps 15 July 2019, 11:35
Replies: 5
Views: 394
Posted By britelite
No, exe is just a file extension to signal the...

No, exe is just a file extension to signal the user that it's an executable file. So you can just copy the file to a disk and run it from there.
Forum: New to Emulation or Amiga scene 13 June 2019, 12:26
Replies: 15
Views: 699
Posted By britelite
I'm guessing it will work, but might of course be...

I'm guessing it will work, but might of course be that it doesn't properly sync down to 50hz.

You're probably mixing Hz and kHz up again. Either they're saying screens won't sync down to 50Hz or...
Forum: New to Emulation or Amiga scene 13 June 2019, 11:02
Replies: 15
Views: 699
Posted By britelite
50/60Hz is the vertical refresh rate, and 15kHz...

50/60Hz is the vertical refresh rate, and 15kHz is the horizontal. Both PAL and NTSC have 15kHz horizontal refresh rate, but have 50 or 60Hz vertical refresh rates. The scandoubler doubles the...
Forum: Coders. Asm / Hardware 04 June 2019, 18:09
Replies: 30
Views: 3,199
Posted By britelite
I also prefer the original soundtrack of the...

I also prefer the original soundtrack of the Atari 8bit-version, even if I think the C64-soundtrack is better soundwise.
Forum: Coders. Asm / Hardware 04 June 2019, 10:27
Replies: 30
Views: 3,199
Posted By britelite
In the video of the C64-version of the game in...

In the video of the C64-version of the game in the first post? That's the real game soundtrack (some of the visual effects are of course post processing though).
Forum: Retrogaming General Discussion 30 May 2019, 15:27
Replies: 35
Views: 1,492
Posted By britelite
Then start your own thread about your beloved...

Then start your own thread about your beloved Atari 8bit, but don't try to inject it into threads where it doesn't belong.
Forum: Retrogaming General Discussion 30 May 2019, 08:34
Replies: 35
Views: 1,492
Posted By britelite
Read again, he's not talking about himself. ...

Read again, he's not talking about himself.

Your comment is pretty much like saying "Buy an Atari ST" to someone who has fond memories of the Amiga and wants to get one again.

EDIT: What I mean...
Forum: Collections 24 May 2019, 10:29
Replies: 47
Views: 3,159
Posted By britelite
Quite a nice collection, hopefully you'll be able...

Quite a nice collection, hopefully you'll be able to make the rest available too :)
Forum: Coders. AMOS 24 May 2019, 09:44
Replies: 17
Views: 1,232
Posted By britelite
Yeah, this would definitely be worth trying out,...

Yeah, this would definitely be worth trying out, the rendering (as shown by several demos) would definitely run in full framerate. Adding realtime raycasting would slow it down, of course, but I'd...
Forum: Retrogaming General Discussion 23 May 2019, 12:41
Replies: 191
Views: 12,610
Posted By britelite
Well, not really. I was rather thinking about...

Well, not really. I was rather thinking about ways to create the tilted road with full 360 rotation. :)
Forum: Retrogaming General Discussion 23 May 2019, 09:13
Replies: 191
Views: 12,610
Posted By britelite
Maybe I should first finish the game I'm working...

Maybe I should first finish the game I'm working on :D

And no, I wouldn't go messing around with something like Outrun, due to all the risks with legal troubles. So, in this case I'd rather make...
Forum: Coders. AMOS 23 May 2019, 07:47
Replies: 17
Views: 1,232
Posted By britelite
Not bad at all! Would be interesting to see how...

Not bad at all! Would be interesting to see how it would perform with the raycasting done in pure AMOS and the rendering done with optimized asm-routines.
Forum: Retrogaming General Discussion 23 May 2019, 07:44
Replies: 191
Views: 12,610
Posted By britelite
Yeah, there's probably quite a bit in the code...

Yeah, there's probably quite a bit in the code that could be improved, which in general would be a better route anyway :)
Forum: Retrogaming General Discussion 22 May 2019, 11:37
Replies: 191
Views: 12,610
Posted By britelite
So does this mean you're going to start working...

So does this mean you're going to start working on it? :)
Forum: Retrogaming General Discussion 22 May 2019, 11:18
Replies: 191
Views: 12,610
Posted By britelite
Yeah, people might be interested in seeing it...

Yeah, people might be interested in seeing it happen, but at least I haven't really seen anyone interested in actually doing something about it...

I don't think anyone is actually offended by the...
Forum: Retrogaming General Discussion 22 May 2019, 10:43
Replies: 191
Views: 12,610
Posted By britelite
Maybe because it makes zero sense in 2019, why...

Maybe because it makes zero sense in 2019, why waste money on producing cartridges when there are RAM expansions available which pretty much offer the same exact possibilities, but without breaking...
Forum: Coders. Asm / Hardware 08 May 2019, 12:25
Replies: 195
Views: 24,503
Posted By britelite
Exactly this, there's quite a lot more work...

Exactly this, there's quite a lot more work involved, which means only rendering shaded walls as you suggested wouldn't really speed up things significantly, because you'd still have to do pretty...
Forum: Coders. Asm / Hardware 08 May 2019, 11:52
Replies: 195
Views: 24,503
Posted By britelite
This discussion seems to be going off the tracks...

This discussion seems to be going off the tracks now, so let's keep to the technical side of things. If you feel like commenting on the graphics and/or audio part of the preview, then please start...
Forum: Coders. Asm / Hardware 08 May 2019, 11:25
Replies: 195
Views: 24,503
Posted By britelite
Do I really need to repeat myself? This is a part...

Do I really need to repeat myself? This is a part of the graphics, and may or may not be used in the final game.

EDIT: and to be clear, I don't really think that's what he was referring to when...
Forum: Coders. Asm / Hardware 08 May 2019, 10:35
Replies: 195
Views: 24,503
Posted By britelite
Yeah, and this right here is the problem. I do...

Yeah, and this right here is the problem. I do want real texture mapping, and anything else is out of the scope for this project.
Rendering the walls is the easy part, and is currently fairly quick...
Forum: Coders. Asm / Hardware 08 May 2019, 10:13
Replies: 195
Views: 24,503
Posted By britelite
You're going to need some beer too ;)

You're going to need some beer too ;)
Forum: Coders. Asm / Hardware 08 May 2019, 09:19
Replies: 195
Views: 24,503
Posted By britelite
What part of placeholder graphics didn't you...

What part of placeholder graphics didn't you understand?
Forum: Coders. Asm / Hardware 08 May 2019, 07:37
Replies: 195
Views: 24,503
Posted By britelite
You do know you're comparing a unfinished preview...

You do know you're comparing a unfinished preview with placeholder graphics to a finished game, right?
Feel free to show us your amazing simple flat ray casted game with awesome gfx then.
Forum: Coders. Asm / Hardware 07 May 2019, 07:34
Replies: 53
Views: 3,381
Posted By britelite
In all honesty, if the books don't help, then...

In all honesty, if the books don't help, then pieces of code won't help either.

You could try having a look at Photon's Amiga coding tutorials at http://coppershade.org/
Forum: Retrogaming General Discussion 06 May 2019, 15:09
Replies: 191
Views: 12,610
Posted By britelite
Well, maybe it's just me not really understanding...

Well, maybe it's just me not really understanding the obsession of proving anything, I'd rather just enjoy the Amiga for what it is. But hey, looking forward to your cartridge version of the game,...
Forum: Retrogaming General Discussion 06 May 2019, 08:56
Replies: 191
Views: 12,610
Posted By britelite
Games were never released on cartridges for...

Games were never released on cartridges for Amiga, so I would consider it as much cheating as utilizing memory expansions. And at least utilizing fast ram wouldn't make the game incompatible with...
Forum: Retrogaming General Discussion 06 May 2019, 07:47
Replies: 191
Views: 12,610
Posted By britelite
Prove that the Amiga is capable of using...

Prove that the Amiga is capable of using additional memory? I'm pretty sure there's software out there that does that already ;)
Forum: Amiga scene 01 May 2019, 12:08
Replies: 69
Views: 6,655
Posted By britelite
Can't of course speak for everyone, but I don't...

Can't of course speak for everyone, but I don't make demos for "amiga enthusiasts", but rather for the demoscene, as in, the creative people. The main reason for many targetting the 060 is the simple...
Forum: Amiga scene 30 April 2019, 19:11
Replies: 69
Views: 6,655
Posted By britelite
Which still makes it smarter to target 060 or...

Which still makes it smarter to target 060 or lesser, as the software will work on more hardware. By targetting the Vampire exclusively you lose everyone using real 68k's and emulators.
Forum: Coders. Asm / Hardware 24 April 2019, 07:48
Replies: 195
Views: 24,503
Posted By britelite
Haven't decided yet, will see when the code is...

Haven't decided yet, will see when the code is more complete :)
Forum: Coders. Asm / Hardware 22 April 2019, 15:35
Replies: 195
Views: 24,503
Posted By britelite
http://www.dekadence64.org/dkd-wolf.lha ...

http://www.dekadence64.org/dkd-wolf.lha

Here's the preview. It's still very much work in progress, and doesn't really represent what the final product will look or sound like. Might release a...
Forum: Coders. Asm / Hardware 21 April 2019, 17:16
Replies: 195
Views: 24,503
Posted By britelite
The compo block started at 16:00, the game compo...

The compo block started at 16:00, the game compo would probably be at around 18:00 CET
Forum: Amiga scene 21 April 2019, 13:50
Replies: 75
Views: 11,686
Posted By britelite
Sure it is, it's quite easy not to behave like a...

Sure it is, it's quite easy not to behave like a bitter old man.
Forum: Coders. Asm / Hardware 21 April 2019, 13:27
Replies: 195
Views: 24,503
Posted By britelite
Anyone interested in the current state of the...

Anyone interested in the current state of the game should take a look at the game dev competition at the Revision 2019 demoparty tonight :)
Forum: Coders. General 11 April 2019, 10:27
Replies: 152
Views: 10,433
Posted By britelite
But isn't it the speed you want to test? Just...

But isn't it the speed you want to test? Just check how large the sprites should be from the sprite sheets, open a 5bpl screen and copy two chunks of the desired size around the screen. No need to...
Forum: Coders. General 11 April 2019, 10:24
Replies: 152
Views: 10,433
Posted By britelite
Why do you need any actual graphics to do a speed...

Why do you need any actual graphics to do a speed test?
Forum: Coders. General 11 April 2019, 09:18
Replies: 152
Views: 10,433
Posted By britelite
Sprites:...

Sprites: https://www.spriters-resource.com/arcade/streetfighter2/sheet/60224/
Background: https://www.spriters-resource.com/arcade/streetfighter2/sheet/27200/
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