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Search: Posts Made By: saimon69
Forum: Retrogaming General Discussion Today, 00:17
Replies: 16
Views: 714
Posted By saimon69
I did realize, watching the longplay videos of...

I did realize, watching the longplay videos of Power Drift, that the way materials are assigned to the sprite layers is through some sort of fill - not sure whether is using the copper or a software...
Forum: Amiga scene Yesterday, 03:37
Replies: 69
Views: 2,457
Posted By saimon69
They maybe never had a 8-bit machine then,...

They maybe never had a 8-bit machine then, because on those rectangular pixels for multicolor were quite common
or maybe they HAD an 8-bit machine and thought square pixel were "more professional"?
Forum: Retrogaming General Discussion 24 February 2021, 03:05
Replies: 16
Views: 714
Posted By saimon69
Even without road sprites i think that just...

Even without road sprites i think that just having some sprites to confine the road boundaries (and maybe flat vectors) would have done a good job on making a Mario Kart clone, however the catwalks...
Forum: Amiga scene 24 February 2021, 03:02
Replies: 69
Views: 2,457
Posted By saimon69
Pitifully, because i would have loved japanese...

Pitifully, because i would have loved japanese games straight from the source instead of those european ports :(
Forum: Amiga scene 24 February 2021, 02:04
Replies: 17
Views: 845
Posted By saimon69
CopperFills are back!

CopperFills are back!
Forum: Retrogaming General Discussion 23 February 2021, 20:43
Replies: 16
Views: 714
Posted By saimon69
It seems to remember there was a seat belt too,...

It seems to remember there was a seat belt too, but maybe not in that one?
Forum: Retrogaming General Discussion 23 February 2021, 20:35
Replies: 16
Views: 714
Posted By saimon69
Well, superscaler games are a bit different from...

Well, superscaler games are a bit different from the "flat" 2d ones because they add a third dimension factor and things like jumps; in this Power Drift create a different genre, not too dissimilar...
Forum: Amiga scene 22 February 2021, 21:22
Replies: 120
Views: 8,266
Posted By saimon69
is 'choking the chicken' if you know what i mean...

is 'choking the chicken' if you know what i mean :P
Forum: Retrogaming General Discussion 22 February 2021, 21:16
Replies: 16
Views: 714
Posted By saimon69
[Brainstorming] Power Drift and pseudo 3D Super Scaler-like circuit games

[EDIT - i modified the title to show what kind of pseudo 3d we are talking about]

Am going to propose a brainstorm to do a decent pseudo 3D circuit game on the style of Power Drift and Victory...
Forum: request.Modules 22 February 2021, 21:03
Replies: 3
Views: 276
Posted By saimon69
Would not be surprised if is a xm, a digibooster...

Would not be surprised if is a xm, a digibooster mod or even an mp3 file
Forum: Amiga scene 22 February 2021, 20:32
Replies: 120
Views: 8,266
Posted By saimon69
If the Famicom can do this Bootleg an Amiga...

If the Famicom can do this Bootleg an Amiga OCS/ECS can definitely do it - even better; am pretty surprised of the quality of those, not top notch but better than the US Gold version for sure! [not...
Forum: Amiga scene 18 February 2021, 21:20
Replies: 479
Views: 27,466
Posted By saimon69
Still not a coder but i think there are many...

Still not a coder but i think there are many misconceptions on the blitter/copper system works; me too i thought in the past that was possible to achieve a simil-tile system using it thanks to the 8...
Forum: News 17 February 2021, 01:21
Replies: 132
Views: 9,945
Posted By saimon69
Darn, could be an alternate soundtrackl option! ^^

Darn, could be an alternate soundtrackl option! ^^
Forum: Amiga scene 14 February 2021, 02:44
Replies: 479
Views: 27,466
Posted By saimon69
@invent To keep the perspective effect those...

@invent
To keep the perspective effect those two elephants on the left gotta go from the background playfield, guess you are aware of that
Forum: Amiga scene 12 February 2021, 22:22
Replies: 120
Views: 8,266
Posted By saimon69
Will surely complicate rendering, but what about...

Will surely complicate rendering, but what about keeping limbs divided? Could help with storage?
Forum: project.Amiga Game Factory 12 February 2021, 20:08
Replies: 52
Views: 3,103
Posted By saimon69
Actually, after let it simmer on my brain soup...

Actually, after let it simmer on my brain soup for the night, would suggest you to mix the Danny Elfman thing with a comedy horror movie of the 50 like The Munsters so to have a gothic style Rock and...
Forum: Amiga scene 12 February 2021, 06:38
Replies: 616
Views: 104,533
Posted By saimon69
If you need ROI is almost mandatory; that is why...

If you need ROI is almost mandatory; that is why was some time ago advocating for some kinda virtual machine that encloses an Amiga emulator, in order to save time for deploying in other platforms ^^
Forum: project.Amiga Game Factory 12 February 2021, 06:36
Replies: 52
Views: 3,103
Posted By saimon69
I would suggest Danny Elfman and Medievil stile

I would suggest Danny Elfman and Medievil stile
Forum: Amiga scene 11 February 2021, 07:58
Replies: 120
Views: 8,266
Posted By saimon69
IzArc on windows seems to handle lha and lzh...

IzArc on windows seems to handle lha and lzh properly [whoops forgot you are on Mac]
Forum: Amiga scene 09 February 2021, 21:23
Replies: 21
Views: 1,064
Posted By saimon69
On the spectrum there was this Darts game that -...

On the spectrum there was this Darts game that - beside being programmed in BASIC - did rely a lot on pub atmosphere and humor; i see you are going for the professional league for yours but this one...
Forum: Amiga scene 09 February 2021, 21:19
Replies: 120
Views: 8,266
Posted By saimon69
Toni, i know you don;t like my methods (that...

Toni, i know you don;t like my methods
(that rely a lot on the brain filling up missing parts and sound effects keeping the focus of attention) but once i get rid of some real life annoyance want...
Forum: News 09 February 2021, 21:16
Replies: 10
Views: 774
Posted By saimon69
I would do an Amigashell flavor for the...

I would do an Amigashell flavor for the fullscreen too, that look to DOSsy for my tastes -_-
Forum: project.Amiga Game Factory 08 February 2021, 20:53
Replies: 27
Views: 1,657
Posted By saimon69
You are mentioning this, right? ...

You are mentioning this, right?
https://www.youtube.com/watch?v=V9X-3CmDjLs

I would take advantage of it by using the advanced arcade level tiles that would else not appear in your version [like...
Forum: Amiga scene 08 February 2021, 20:50
Replies: 616
Views: 104,533
Posted By saimon69
Teen angels = young Charlie's Angels clones in...

Teen angels = young Charlie's Angels clones in training
Forum: Retrogaming General Discussion 07 February 2021, 01:57
Replies: 64
Views: 1,946
Posted By saimon69
I like the first era but also strongly appreciate...

I like the first era but also strongly appreciate some of the new retro styled games like Katana Zero and Blasphemous that put strong narration in a metroidvania setting
Forum: Amiga scene 06 February 2021, 08:19
Replies: 479
Views: 27,466
Posted By saimon69
Graeme, if you are taking the stand and going to...

Graeme, if you are taking the stand and going to put DJ METUNE in that project tell him you might need two channel music (or two lead plus one channel secondary); i feel that both fighters will need...
Forum: Amiga scene 05 February 2021, 22:16
Replies: 479
Views: 27,466
Posted By saimon69
Have the feeling it might end up being 2' rather...

Have the feeling it might end up being 2' rather than 2
Forum: Amiga scene 04 February 2021, 22:02
Replies: 479
Views: 27,466
Posted By saimon69
What is the player main color is transparent and...

What is the player main color is transparent and the game plots a one bitplane mask with the mirror player color on BEFORE the player bob? Those will be two plots but somehow solve the different...
Forum: Amiga scene 04 February 2021, 21:50
Replies: 479
Views: 27,466
Posted By saimon69
However, you solve the small machine problems and...

However, you solve the small machine problems and you solved it for all; just scale up
Forum: Amiga scene 04 February 2021, 20:43
Replies: 479
Views: 27,466
Posted By saimon69
Is depending of what you are looking for - for...

Is depending of what you are looking for - for OCS/ECS better than this can hardly go [to keep fluidity] - for AGA you might have a point

If you are looking at arcade looking SF2 in A500 that runs...
Forum: Amiga scene 04 February 2021, 20:18
Replies: 479
Views: 27,466
Posted By saimon69
The 7 color palette above ASSUME we want to keep...

The 7 color palette above ASSUME we want to keep same colors for all player fights; wonder if we can calculate custom palettes for each match and assign those there so to increase fidelity [and btw...
Forum: Amiga scene 04 February 2021, 06:55
Replies: 479
Views: 27,466
Posted By saimon69
Copper rulez! Question: the seeming vertical...

Copper rulez!

Question: the seeming vertical lack of consistency of color in some areas is deliberate or a side effect of copper at work?
[i answer myself, definitely copper artifacts and i can...
Forum: Amiga scene 04 February 2021, 06:49
Replies: 479
Views: 27,466
Posted By saimon69
Technically he said to the copper to change one...

Technically he said to the copper to change one of the palette values so virtually is one palette BUT the value change during the rendering on the screen via raster (that creates several subpalettes...
Forum: Amiga scene 03 February 2021, 23:27
Replies: 479
Views: 27,466
Posted By saimon69
Afraid someone need to build one, i wonder if...

Afraid someone need to build one, i wonder if Amos or Blitz Basic might be enough
Forum: Amiga scene 03 February 2021, 23:17
Replies: 479
Views: 27,466
Posted By saimon69
Might be the same tool used for Universe i guess

Might be the same tool used for Universe i guess
Forum: Amiga scene 03 February 2021, 22:38
Replies: 479
Views: 27,466
Posted By saimon69
I wonder if instead of one bob they were moving...

I wonder if instead of one bob they were moving two, one with the specific color and one with the rest - either as mask (specific first) or overlay (specific last) - how much raster time will steal...
Forum: Amiga scene 03 February 2021, 21:58
Replies: 479
Views: 27,466
Posted By saimon69
First of all they really reduced shadows so that...

First of all they really reduced shadows so that it look like cartoon-y (Anime cartoony specifically, strong shadows)
then i can see five common colors between the fighters and one main specific for...
Forum: Amiga scene 03 February 2021, 08:25
Replies: 479
Views: 27,466
Posted By saimon69
Yup but lack of parallax (in the floor) is...

Yup but lack of parallax (in the floor) is exactly one of things that turned off people in the first port; could be reduced though
Forum: Amiga scene 03 February 2021, 03:18
Replies: 63
Views: 3,900
Posted By saimon69
You just described Hippel 7 channel TFMX...

You just described Hippel 7 channel TFMX playroutine used in Turrican and other Factor 5 games

I was proposing xm because am aware of the lack of manpower and was looking for quick-and-dirty...
Forum: Amiga scene 03 February 2021, 00:30
Replies: 63
Views: 3,900
Posted By saimon69
Going with what is already available, a decent...

Going with what is already available, a decent alternative might be use the xm format with 8 bit samples and four channels tunes only (or eight with some channel switching); file format specs are out...
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