Forum: Amiga scene
10 October 2016, 22:41
|
Replies: 61
Views: 12,617
true, but i don't intend to do any of these...
true, but i don't intend to do any of these things and i've still got no objection to 1Gb of RAM! Why not! Pile it on, the more the merrier!
Besides, RAM is so cheap these days, 1Gb isn't really...
|
Forum: Amiga scene
10 October 2016, 22:03
|
Replies: 61
Views: 12,617
|
Forum: Coders. Asm / Hardware
21 September 2016, 14:29
|
Replies: 526
Views: 62,332
i would have thought you would need very good...
i would have thought you would need very good speakers to hear that kind of noise, but you know audiophiles... professional software does to this sort of thing, often working from a 32 bit master, so...
|
Forum: Coders. Asm / Hardware
21 September 2016, 14:12
|
Replies: 526
Views: 62,332
|
Forum: Coders. Asm / Hardware
10 September 2016, 21:48
|
Replies: 111
Views: 14,092
|
Forum: Coders. Asm / Hardware
10 September 2016, 18:19
|
Replies: 111
Views: 14,092
right. (i presume you meant "would NOT be...
right. (i presume you meant "would NOT be possible"?)
As for inter-process communication, a thing that didn't get mentioned when it should have been: as Maynaf says, on modern OS different...
|
Forum: Coders. Asm / Hardware
05 September 2016, 22:25
|
Replies: 111
Views: 14,092
|
Forum: Amiga scene
04 September 2016, 21:59
|
Replies: 125
Views: 14,650
|
Forum: project.Mods Jukebox
02 September 2016, 22:40
|
Replies: 113
Views: 90,558
|
Forum: Coders. Asm / Hardware
02 September 2016, 22:35
|
Replies: 111
Views: 14,092
|
Forum: Coders. Asm / Hardware
02 September 2016, 14:48
|
Replies: 111
Views: 14,092
ok. most programs don't write into other...
ok. most programs don't write into other program's space (on purpose!) Maybe some do, for interprocess communication. These programs don't merely "have no access" to other program's space, they have...
|
Forum: Coders. Asm / Hardware
02 September 2016, 13:54
|
Replies: 111
Views: 14,092
|
Forum: Coders. Asm / Hardware
02 September 2016, 12:49
|
Replies: 111
Views: 14,092
|
Forum: Coders. Asm / Hardware
01 September 2016, 22:59
|
Replies: 111
Views: 14,092
|
Forum: Coders. Asm / Hardware
01 September 2016, 22:00
|
Replies: 111
Views: 14,092
ok but when it is switching/scheduling tasks...
ok but when it is switching/scheduling tasks surely it is?
without Forbid/Disable that would be potentially troublesome even just with pre-emptive multitasking on a single core. And i don't know...
|
Forum: Coders. Asm / Hardware
01 September 2016, 21:28
|
Replies: 111
Views: 14,092
|
Forum: Coders. Asm / Hardware
01 September 2016, 14:04
|
Replies: 111
Views: 14,092
maybe instead of introducing new user-mode...
maybe instead of introducing new user-mode instructions that existing software won't use, existing compilers/assemblers don't support &c... (plus what if someone else produces a competing 68k...
|
Forum: Nostalgia & memories
31 August 2016, 21:08
|
Replies: 115
Views: 18,137
instant on - or close enough! my Amiga boots up...
instant on - or close enough! my Amiga boots up to workbench far quicker than my PC gets into the login screen, and then after logging in i have to wait a bit more. An SSD really helps (on my PC at...
|
Forum: project.Amiga Game Factory
29 August 2016, 16:41
|
Replies: 72
Views: 18,115
|
Forum: Amiga scene
25 August 2016, 12:02
|
Replies: 21
Views: 2,863
|
Forum: Retrogaming General Discussion
24 August 2016, 23:21
|
Replies: 903
Views: 178,601
|
Forum: Retrogaming General Discussion
23 August 2016, 11:32
|
Replies: 28
Views: 4,854
maybe in terms of programming, but i think most...
maybe in terms of programming, but i think most of the old games were somewhat lacking in the presentation department. In need of better overall production. and team sizes were very small, compared...
|
Forum: Coders. AMOS
22 August 2016, 19:51
|
Replies: 4
Views: 3,726
|
Forum: Coders. AMOS
21 August 2016, 23:27
|
Replies: 17
Views: 7,100
yeah, when using 3-colour sprites, the colours...
yeah, when using 3-colour sprites, the colours depend on exactly which hardware sprite is being used (this is a feature of the hardware). When using AMOS's computed sprites you don't really get any...
|
Forum: Coders. Tutorials
20 August 2016, 21:13
|
Replies: 27
Views: 9,867
|
Forum: Retrogaming General Discussion
20 August 2016, 14:40
|
Replies: 49
Views: 3,655
|
Forum: Coders. Tutorials
20 August 2016, 14:36
|
Replies: 27
Views: 9,867
i did see a talk about tool-assisted speed runs...
i did see a talk about tool-assisted speed runs at EMFcamp that explained how people sort of cheat the game by exploiting the random number sequence and it did set me wondering about techniques to...
|
Forum: Coders. Tutorials
20 August 2016, 11:20
|
Replies: 27
Views: 9,867
|
Forum: OT - Entertainment
19 August 2016, 19:18
|
Replies: 2,583
Views: 406,457
yeah i really didn't like The Hobbit, even the...
yeah i really didn't like The Hobbit, even the action scenes were boring, not because they weren't action enough but because they were all pretty much the same and went on too long, like watching...
|
Forum: OT - Entertainment
19 August 2016, 17:43
|
Replies: 2,583
Views: 406,457
|
Forum: Coders. Tutorials
19 August 2016, 12:18
|
Replies: 27
Views: 9,867
hey LCG could even stand for "Level Code...
hey LCG could even stand for "Level Code Generation", well fancy that
something occurred to me, which is that i'm not typically using loads of random numbers per frame, so i could just generate a...
|
Forum: Retrogaming General Discussion
19 August 2016, 00:03
|
Replies: 49
Views: 3,655
|
Forum: Coders. Tutorials
18 August 2016, 23:49
|
Replies: 27
Views: 9,867
|
Forum: OT - Entertainment
18 August 2016, 22:34
|
Replies: 2,583
Views: 406,457
|
Forum: Coders. Asm / Hardware
18 August 2016, 22:33
|
Replies: 111
Views: 14,092
any given design could be run at fast or slow...
any given design could be run at fast or slow clock speeds in principle so this is not a very good critereon. It's modern if it uses modern ideas. FPGAs will get faster and we could even see homebrew...
|
Forum: Coders. Tutorials
18 August 2016, 22:23
|
Replies: 27
Views: 9,867
|
Forum: OT - Entertainment
18 August 2016, 21:58
|
Replies: 2,583
Views: 406,457
|
Forum: Coders. Tutorials
18 August 2016, 00:17
|
Replies: 27
Views: 9,867
now this i can really use! i have something...
now this i can really use! i have something similar in my own code, but it was a bit of a bodge and randomness isn't very good. will try this instead at earliest opportunity. (but keep my current one...
|
Forum: Amiga scene
18 August 2016, 00:15
|
Replies: 9
Views: 1,632
|
Forum: Coders. Asm / Hardware
18 August 2016, 00:10
|
Replies: 111
Views: 14,092
64 bit displacements! :crazy
But...
64 bit displacements! :crazy
But seriously... when i look at this little table it makes me realise something else about why using Bit 0 as a hint bit (or indeed anything else) is really dirty...
...
|