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Forum: project.Amiga Game Factory 10 November 2019, 22:32
Replies: 51
Views: 13,241
Posted By earok
Agreed.. so far as I understand it, Tiertex...

Agreed.. so far as I understand it, Tiertex tended to treat the Atari ST as the main platform, and then did their Amiga conversions as cheaply as possible - reworking the code as little as possible...
Forum: project.Amiga Game Factory 23 June 2019, 02:41
Replies: 51
Views: 13,241
Posted By earok
Sadly, I didn't keep very good notes about what I...

Sadly, I didn't keep very good notes about what I did, and there's a jumble of changes all over the place - from memory I swapped out several art assets, hacked a trig function to slow down...
Forum: project.Amiga Game Factory 27 July 2018, 10:54
Replies: 51
Views: 13,241
Posted By earok
Cheers guys, appreciate the tests :great

Cheers guys, appreciate the tests :great
Forum: project.Amiga Game Factory 26 July 2018, 12:58
Replies: 51
Views: 13,241
Posted By earok
Cheers mate! That was quick. @DamienD I've...

Cheers mate! That was quick.

@DamienD I've updated the package on my site and in the zone with your ADFs. Also I've remembered properly thank and credit you this time ;)
Forum: project.Amiga Game Factory 26 July 2018, 12:19
Replies: 51
Views: 13,241
Posted By earok
Legend :great I'll give it a quick check and use...

Legend :great I'll give it a quick check and use that instead.
Forum: project.Amiga Game Factory 26 July 2018, 09:02
Replies: 51
Views: 13,241
Posted By earok
Eeep. That's another project I should maybe just...

Eeep. That's another project I should maybe just finish off properly and be done with.

ANYWAY. Final release of Area 88 is zoned, I'll push it to my own site in the next day or so. Same as before...
Forum: project.Amiga Game Factory 26 July 2018, 03:31
Replies: 51
Views: 13,241
Posted By earok
Thanks guys, all appreciated :great I can't...

Thanks guys, all appreciated :great

I can't remember seeing a basic text file display that supports colors like that, very cool. I'll steal that ADF Damien :great will also see if I can make a...
Forum: project.Amiga Game Factory 25 July 2018, 10:33
Replies: 51
Views: 13,241
Posted By earok
Cheers! I hope I've improved on it at least heh.

Cheers! I hope I've improved on it at least heh.
Forum: project.Amiga Game Factory 25 July 2018, 01:58
Replies: 51
Views: 13,241
Posted By earok
Ah yeah, I should go ahead and officially publish...

Ah yeah, I should go ahead and officially publish that!



I might be a little slow on that one! I had planned to make one or two more tiny tweaks for prototype 3, but I'll hold off and do more...
Forum: project.Amiga Game Factory 25 July 2018, 01:53
Replies: 51
Views: 13,241
Posted By earok
Cheers mate! Oops haha. Maybe I'll...

Cheers mate!



Oops haha. Maybe I'll have a few more random bits and pieces before then!
Forum: project.Amiga Game Factory 25 July 2018, 01:06
Replies: 51
Views: 13,241
Posted By earok
Done! Apart from final testing, this project is...

Done! Apart from final testing, this project is complete - I've already spent far more time on this than the project justified. "Area 88" is in the zone for testing.

Changes from U.N. Squadron:
...
Forum: project.Amiga Game Factory 13 April 2017, 15:31
Replies: 51
Views: 13,241
Posted By earok
Cheers :great Proposed new loading screen. ...

Cheers :great

Proposed new loading screen.

http://i.imgur.com/wezgnH0.png

It's from some Japanese mobile game based on the Area 88 franchise. Not all of the characters in the image are in...
Forum: project.Amiga Game Factory 11 April 2017, 11:49
Replies: 51
Views: 13,241
Posted By earok
I had a quick look at it recently, and managed to...

I had a quick look at it recently, and managed to crack the enemy patterns (so I can slow them down too).

Each pattern is ten bytes long (ie five words).

* 1st Word = The behaviour type. I...
Forum: project.Amiga Game Factory 07 April 2017, 23:47
Replies: 51
Views: 13,241
Posted By earok
Yeah I think.. part of what put me off this...

Yeah I think.. part of what put me off this project was that no matter how much work I sunk into making it more playable, it'd never hold up to the sublime SNES edition.
Forum: project.Amiga Game Factory 31 March 2016, 00:35
Replies: 51
Views: 13,241
Posted By earok
@s2325 hahaha! Well, I've zoned it as is....

@s2325 hahaha!


Well, I've zoned it as is. You have to use the WHDLoad slave included as I've hacked out the file integrity check so it'll run.
Forum: project.Amiga Game Factory 30 March 2016, 13:48
Replies: 51
Views: 13,241
Posted By earok
A big part of the reason I was looking at the...

A big part of the reason I was looking at the project is that I'm a fan of Area 88, the anime show that the game is based on (more the 1980s version than the 2000s one)

So yes, I'll do something...
Forum: project.Amiga Game Factory 29 March 2016, 06:09
Replies: 51
Views: 13,241
Posted By earok
Area 88 (U.N. Squadron SE) [100% complete!]

Final release is done and in the zone! Or through my site - http://earok.net/game/area-88-un-squadron-se

Dusted off an old project, I don't know if I'll do anything further with it or not. Here's...
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