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Forum: Coders. Contest Yesterday, 21:39
Replies: 1,714
Views: 137,281
Posted By mcgeezer
On January 25th I popped down to Bristol to visit...

On January 25th I popped down to Bristol to visit the SWAG 2020 and did a talk about Rygar there...

and here it is as I mention the EAB a few times...
...
Forum: Amiga scene Yesterday, 21:38
Replies: 110
Views: 8,203
Posted By mcgeezer
On January 25th I popped down to Bristol to visit...

On January 25th I popped down to Bristol to visit the SWAG 2020 and did a talk about Rygar there...

and here it is as I mention the EAB a few times...
...
Forum: Amiga scene Yesterday, 10:29
Replies: 49
Views: 3,194
Posted By mcgeezer
Are you in any way associated with the developer...

Are you in any way associated with the developer (cobe) receiving payments for his games, any way at all?

To pit it another way - are you a part of the chain between end of development to...
Forum: Coders. Contest 20 February 2020, 20:34
Replies: 1,714
Views: 137,281
Posted By mcgeezer
i’m doing a further small run of boxes for Rygar,...

i’m doing a further small run of boxes for Rygar, if you’re interested then send me a pm.

When i say small i mean like 15 max.

I will make no profit from making these, i just have a mountain of...
Forum: Nostalgia & memories 20 February 2020, 11:27
Replies: 36
Views: 825
Posted By mcgeezer
The metal slug games i didnt think of, but...

The metal slug games i didnt think of, but Outrun? Are you sure?
Forum: Nostalgia & memories 19 February 2020, 23:40
Replies: 36
Views: 825
Posted By mcgeezer
Pretty sure mame emulates the slow downs too.... ...

Pretty sure mame emulates the slow downs too.... it is the whole point of it, accuracy over speed.
Forum: Nostalgia & memories 19 February 2020, 23:36
Replies: 36
Views: 825
Posted By mcgeezer
I dont remember a single arcade game running at...

I dont remember a single arcade game running at less than full frame rate of 50/60hz.

I literally can’t think of one.

I agree though that sometimes game frames got tripped when too much was on...
Forum: Amiga scene 19 February 2020, 23:23
Replies: 49
Views: 3,194
Posted By mcgeezer
In the future, I think you need to get it right...

In the future, I think you need to get it right first time and stop fucking about with Amiga developers.

Now, eat them Apples.
Forum: Nostalgia & memories 19 February 2020, 18:56
Replies: 36
Views: 825
Posted By mcgeezer
I mostly agree. Players, bullets and enemies...

I mostly agree.

Players, bullets and enemies must update every frame.

Scrolling and static enemies in terrain can move at any speed depending on the game.

Like.... imagine if Hybris ran at...
Forum: Coders. Asm / Hardware 19 February 2020, 11:07
Replies: 46
Views: 1,439
Posted By mcgeezer
As if you have read my mind roondar. I’m...

As if you have read my mind roondar. I’m currently working on a bob routine for blitting objects into 6 bitplanes, the sizes vary.

What i would say is a more practical application for me would be...
Forum: Amiga scene 16 February 2020, 18:10
Replies: 233
Views: 21,352
Posted By mcgeezer
Dunno what he wrote, but that sort of shit should...

Dunno what he wrote, but that sort of shit should come with Zero tolerance.
Forum: Amiga scene 13 February 2020, 11:33
Replies: 49
Views: 3,194
Posted By mcgeezer
You see, I disagree with this... As a...

You see, I disagree with this...
As a developer I really enjoyed having the game box made... it was probably more a project management activity which I generally enjoy anyway.
Forum: Amiga scene 13 February 2020, 11:27
Replies: 49
Views: 3,194
Posted By mcgeezer
Also depends on what they mean by boxed version. ...

Also depends on what they mean by boxed version. If they mean a DVD case then that isn't a boxed version.

When I think of a boxed version I think ... BOXED version.
Forum: Amiga scene 13 February 2020, 10:45
Replies: 49
Views: 3,194
Posted By mcgeezer
I'm never ashamed to insult an arsehole or a...

I'm never ashamed to insult an arsehole or a group of arseholes, never bothers me.

However...getting back on topic.

You're telling the lad to be patient after 9 month!!!??? :banghead

If you...
Forum: Amiga scene 12 February 2020, 23:52
Replies: 49
Views: 3,194
Posted By mcgeezer
So to summarise, the whole thing is dodgy a fuck....

So to summarise, the whole thing is dodgy a fuck.
Cobe is 100% right and the he and the dev’s have been fleeced.

A disgrace indeed - they (amiga.net.pl / cdblahblah) should be ashamed.
Forum: Amiga scene 12 February 2020, 17:31
Replies: 49
Views: 3,194
Posted By mcgeezer
I do have one Rygar box left.

I do have one Rygar box left.
Forum: Amiga scene 12 February 2020, 15:50
Replies: 49
Views: 3,194
Posted By mcgeezer
A disgrace is what it is. I honestly dont...

A disgrace is what it is.

I honestly dont know why you need a publisher in the first place.
Forum: Coders. Asm / Hardware 11 February 2020, 10:27
Replies: 6
Views: 480
Posted By mcgeezer
Here's some example routines of how I might do...

Here's some example routines of how I might do it.

This routine just takes a simple x coordinate and divides it by 16 with the remainder being used for BPLCON1.

; Updates a screen structure...
Forum: Coders. Asm / Hardware 10 February 2020, 23:24
Replies: 6
Views: 480
Posted By mcgeezer
So when you are scrolling right you are...

So when you are scrolling right you are increasing BPLCON1 by $11. if BPLCON1= $11 then you plot a tile to the right border by multiplying the value you have by 16.

So if this is frame n+1,...
Forum: Amiga scene 09 February 2020, 01:25
Replies: 7
Views: 1,655
Posted By mcgeezer
I love Lukhash likes... amazing. I'm liking...

I love Lukhash likes... amazing.
I'm liking Essenger's new album at the moment though.
Forum: Retrogaming General Discussion 06 February 2020, 19:53
Replies: 455
Views: 25,122
Posted By mcgeezer
It’s sometimes not always about what the gamer...

It’s sometimes not always about what the gamer wants, but what the programmer wants to achieve on the platform they love.

Doing a near perfect port of an arcade game is not at all easy and don’t...
Forum: Coders. Contest 02 February 2020, 22:00
Replies: 1,714
Views: 137,281
Posted By mcgeezer
He is one crazy guy, completely deluded. Really...

He is one crazy guy, completely deluded.
Really entertaining to read his stuff though.
Forum: Coders. Contest 02 February 2020, 10:06
Replies: 1,714
Views: 137,281
Posted By mcgeezer
Fist pumps all round. ...

Fist pumps all round.

http://retrogamernation.com/rygar-aga-is-voted-as-your-most-popular-new-amiga-game-for-2019/
Forum: Coders. Asm / Hardware 01 February 2020, 16:22
Replies: 6
Views: 511
Posted By mcgeezer
Only feasibility at the moment - dont get your...

Only feasibility at the moment - dont get your hopes up just yet.
Forum: Coders. Asm / Hardware 01 February 2020, 14:21
Replies: 6
Views: 511
Posted By mcgeezer
Thanks Ross, this is now working. I was driving...

Thanks Ross, this is now working. I was driving home and then figured i needed to do the or after the cookie cutting.

Graeme
Forum: Coders. Asm / Hardware 01 February 2020, 12:16
Replies: 6
Views: 511
Posted By mcgeezer
So I'm fairly sure in that I'm right about the...

So I'm fairly sure in that I'm right about the $CA minterm function being the cause of the problem here.

What is happening is the mask is controlling whether a 1 or 0 is set in the destination...
Forum: Coders. Asm / Hardware 01 February 2020, 00:55
Replies: 6
Views: 511
Posted By mcgeezer
Bitplane Calculations

I'm struggling here with a particularly (for me) bitplane scenario, I think there's a few problems it could be but I suspect it's to do with my math or logic of what is going on.

Here's a screen...
Forum: Retrogaming General Discussion 31 January 2020, 21:37
Replies: 10
Views: 557
Posted By mcgeezer
I played Rygar for the first time at the SWAG...

I played Rygar for the first time at the SWAG last weekend since Amiga 34 in October.

I was glad to see the fucking back of it.
Forum: Retrogaming General Discussion 30 January 2020, 17:57
Replies: 37
Views: 2,705
Posted By mcgeezer
They are still around, their company is alive and...

They are still around, their company is alive and well
Forum: project.Amiga Game Factory 30 January 2020, 16:46
Replies: 71
Views: 2,589
Posted By mcgeezer
@Master484 So yes this is similar to what...

@Master484

So yes this is similar to what I'm thinking and I keep coming back to it.

I'll have a 5 bitplane display. I'll use 16 colours of the available 32, different enemy colour will...
Forum: project.Amiga Game Factory 30 January 2020, 00:57
Replies: 71
Views: 2,589
Posted By mcgeezer
To be honest, it doesn't matter - the goal is to...

To be honest, it doesn't matter - the goal is to beat Tiertex with a stock Amiga ... no ram expansion.
Forum: Member Introductions 30 January 2020, 00:16
Replies: 20
Views: 819
Posted By mcgeezer
Can't remember last time I drank the Nukey Brown....

Can't remember last time I drank the Nukey Brown.
Peroni and Moretti are my choice lately (for the last 27 years).
Forum: project.Amiga Game Factory 29 January 2020, 23:43
Replies: 71
Views: 2,589
Posted By mcgeezer
yep - this is what I've been looking at. With...

yep - this is what I've been looking at. With each block having a 2 bit/4 colour combination I can't get the colours to work properly.

Attached is the frames I have extracted for the main sprite....
Forum: project.Amiga Game Factory 29 January 2020, 22:51
Replies: 71
Views: 2,589
Posted By mcgeezer
It would mean I have to upgrade the shit out of...

It would mean I have to upgrade the shit out of my sprite driver.

(which might be necessary).
Forum: Member Introductions 29 January 2020, 17:03
Replies: 20
Views: 819
Posted By mcgeezer
Washington here, Welcome to the show.

Washington here,
Welcome to the show.
Forum: project.Amiga Game Factory 29 January 2020, 13:17
Replies: 71
Views: 2,589
Posted By mcgeezer
I'm quite confident that the processing power...

I'm quite confident that the processing power behind the A500 is capable of getting all the required enemies on screen, it's roughly 6 * 48x64px x 4 bitplanes ... however that's not what the key...
Forum: project.Amiga Game Factory 28 January 2020, 11:56
Replies: 71
Views: 2,589
Posted By mcgeezer
No graphics guy mate. Might still keep it on...

No graphics guy mate.

Might still keep it on the back burner though.
Forum: project.Amiga Game Factory 28 January 2020, 00:25
Replies: 71
Views: 2,589
Posted By mcgeezer
I’m beginning to see why Tiertex did what they...

I’m beginning to see why Tiertex did what they did with the display.

The arcade sprites are 56 pixels in height and the display is 224 pixels high.
They chose to reduce the sprites to 32 pixels...
Forum: project.Amiga Game Factory 27 January 2020, 23:27
Replies: 71
Views: 2,589
Posted By mcgeezer
The masked enemies can be deceptively large...

The masked enemies can be deceptively large (64x58 pixels)... and they are 16 colours.

I'm tinkering with trying to get different colours out of the same bitmap using a 5 bitplane screen but using...
Forum: project.Amiga Game Factory 27 January 2020, 21:49
Replies: 71
Views: 2,589
Posted By mcgeezer
I think everything from and including post #31...

I think everything from and including post #31 would be ideal buddy.

Nice one! :great
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