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Search: Posts Made By: Don_Adan
Forum: request.Music Yesterday, 18:54
Replies: 6
Views: 110
Posted By Don_Adan
MaxTrax player used audio.device. I dont think...

MaxTrax player used audio.device. I dont think that UADE can handle audio.device. Same like Deliplayer.
Forum: HOL data problems 13 April 2018, 00:21
Replies: 56
Views: 1,349
Posted By Don_Adan
A3000 is not AGA machine. Seems this game is bad...

A3000 is not AGA machine. Seems this game is bad coded, perhaps odd address errors. Can be in same cathegory like Dungeon Master II.
Forum: support.Games 12 April 2018, 22:46
Replies: 12
Views: 1,070
Posted By Don_Adan
You can check C64 version, maybe has no lvl 19...

You can check C64 version, maybe has no lvl 19 bug. And it can be crack issue, if coder was smart enough. F.e. Moonwalker ECS or Turrican I has similar protection. Missing items necessary to finish...
Forum: project.Amiga Game Factory 11 April 2018, 16:47
Replies: 259
Views: 24,112
Posted By Don_Adan
Translation was finished. But now first Kajko and...

Translation was finished. But now first Kajko and Kokosz comic was translated to english too. Funny enough translation bug. "Where is my flute?" was changed "Where is my fiute?"
Forum: project.Amiga Game Factory 11 April 2018, 14:10
Replies: 259
Views: 24,112
Posted By Don_Adan
English version: ...

English version:
http://mamdziecko.interia.pl/kultura/news-fujarka-lamignata-powodem-wycofania-komiksu,nId,2567858
Forum: Coders. Asm / Hardware 06 April 2018, 19:29
Replies: 10
Views: 354
Posted By Don_Adan
And remember that divide by 64 is not safe. This...

And remember that divide by 64 is not safe. This is dependent on input data values and/or later data handling. You can/must use:
; do something to move object
lsr.l #6,d0 ;20
and.w #$00FF, D0
Forum: Coders. Asm / Hardware 06 April 2018, 18:28
Replies: 10
Views: 354
Posted By Don_Adan
Yes, it can save next 12 cycles too.

Yes, it can save next 12 cycles too.
Forum: Coders. Asm / Hardware 06 April 2018, 17:39
Replies: 10
Views: 354
Posted By Don_Adan
I see only one good enough solution for 64...

I see only one good enough solution for 64 multiply, but it needs many code changes. You can place D1.W at high word position of D0 and use lsl.l #6,D0 and later swap D0 or move.l D0,D1 and swap D1.
Forum: Coders. Asm / Hardware 30 March 2018, 20:02
Replies: 9
Views: 435
Posted By Don_Adan
This is the only one known me Amiga module, which...

This is the only one known me Amiga module, which used blitter for synth samples manipulations:
http://aminet.net/package/mods/misc/CriticalsPromo
Second known me Amiga music, used blitter for...
Forum: Coders. Asm / Hardware 12 February 2018, 03:34
Replies: 44
Views: 3,978
Posted By Don_Adan
Yes, but this is valid only if A1 is unused...

Yes, but this is valid only if A1 is unused later. Or subq.l #4,A1 must be added too.
I almost forget 68k assembler, but why he dont use:
or.b #1, 4(a1) as bset #0,4(a1)
and.b #$FE,4(a1) as bclr...
Forum: Coders. Asm / Hardware 03 February 2018, 11:27
Replies: 232
Views: 101,741
Posted By Don_Adan
You cant use "move.b 1,DMACON", this is buggy...

You cant use "move.b 1,DMACON", this is buggy command here.
Forum: support.Games 19 December 2017, 19:48
Replies: 4
Views: 1,134
Posted By Don_Adan
Perhaps you are looking for this very rare St...

Perhaps you are looking for this very rare St Dragon demo.
https://www.ebay.ie/itm/ST-DRAGON-SEALED-PROMO-DRO-SOFT-STORM-SALES-CURVE-FLOPPY-DISK-3-AMIGA-ATARI-/162792755462?hash=item25e7345106
Forum: Coders. General 10 November 2017, 02:42
Replies: 181
Views: 13,977
Posted By Don_Adan
Im not expert, but for me this is doable for...

Im not expert, but for me this is doable for trackloading Amiga 500 game. The best examples for Amiga are Random Access games/conversions, like Swiv, Ninja Warriors and Saint Dragon. But dont use AHX...
Forum: request.Apps 07 November 2017, 02:57
Replies: 22
Views: 1,076
Posted By Don_Adan
No, some/last Amtari version works with 68030 and...

No, some/last Amtari version works with 68030 and MMU (for catching accesses to Atari ST registers). If i remember right you have 68030 with MMU.
.
info taken from the net.

ST emulators...
Forum: request.Apps 06 November 2017, 21:52
Replies: 22
Views: 1,076
Posted By Don_Adan
If on Amiga, try to use Amtari emulator, and run...

If on Amiga, try to use Amtari emulator, and run msa archiver
https://sites.google.com/site/stessential/disks-tools/msa
later xad.library on Amiga or msa converter for Amiga or PC.
Forum: Coders. General 07 September 2017, 18:19
Replies: 220
Views: 13,650
Posted By Don_Adan
Really? ...

Really?

http://website.informer.com/Gunnar+Von+Boehn.html

http://aminet.net/package/util/moni/sortbench

http://www.apollo-core.com/index.htm?page=contact
Forum: Coders. General 04 September 2017, 22:30
Replies: 220
Views: 13,650
Posted By Don_Adan
I think that better will be creating new...

I think that better will be creating new (fastest) version of transcendential functions as microcode, as optimised code for 68080. It can be good challenge for meynaf and maybe other coders. Meynaf...
Forum: Amiga scene 02 July 2017, 22:19
Replies: 238
Views: 13,565
Posted By Don_Adan
Vampire 2 FPU secret solved for me. 40k LE only. ...

Vampire 2 FPU secret solved for me. 40k LE only. No space for full 68882. Even no space for 68040/68060 FPU style. Too many extra modules for standalone version. Only very easy FPU and incompatible...
Forum: support.Hardware 01 June 2017, 17:44
Replies: 271
Views: 10,908
Posted By Don_Adan
Seems that many FPU is missing: Instruction ...

Seems that many FPU is missing:

Instruction Function
====================================================

FACOS | FP Arc Cosine
FASIN | FP Arc Sine
FATAN | FP Arc...
Forum: support.Hardware 01 June 2017, 09:30
Replies: 271
Views: 10,908
Posted By Don_Adan
Seems that Gunnar resurrected FPU thread, then...

Seems that Gunnar resurrected FPU thread, then someone can write FPU test code for Apollo core:
http://www.apollo-core.com/knowledge.php?b=4&note=5931&z=hgzcfI
But I still suspect that only very...
Forum: support.Hardware 31 May 2017, 17:24
Replies: 271
Views: 10,908
Posted By Don_Adan
Seems you dont read exactly Gunnar posts from...

Seems you dont read exactly Gunnar posts from linked by me threads. All are about new version of Apollo Core (for Cyclone III or Cyclone V), not about Vampire V1. Even with enough space Gunnar DONT...
Forum: support.Hardware 31 May 2017, 15:42
Replies: 271
Views: 10,908
Posted By Don_Adan
Seems you are really very new on EAB. You wrote...

Seems you are really very new on EAB. You wrote too many nonsenses about "no space in FPGA" for rare CPU instructions, rare addressing modes etc. Space never was problem, when target was Cyclone III...
Forum: support.Hardware 26 May 2017, 01:18
Replies: 271
Views: 10,908
Posted By Don_Adan
Yes, Gunnar is strange. He wrote that Apollo has...

Yes, Gunnar is strange. He wrote that Apollo has "fully pipelined, double/extended FPU" and now he want to use SoftFPU. I can ask where is this pipeline for SoftFPU? It will be slowdown CPU only. No...
Forum: support.Hardware 25 May 2017, 04:35
Replies: 271
Views: 10,908
Posted By Don_Adan
Right, this is very stupid idea. For all existed...

Right, this is very stupid idea. For all existed 68k programs (for all 68k platforms) Apollo Core will be equivalent of very fast 68EC040 CPU only. Seems that 68EC080 is correct name for current...
Forum: Coders. Asm / Hardware 07 March 2017, 19:05
Replies: 523
Views: 49,611
Posted By Don_Adan
One of the best known me 68k is Arj mode 7...

One of the best known me 68k is Arj mode 7 (better than LZX). Better is only hitchhikr's PackFire compressor, but has slow decompression, due mulu.http://www.pouet.net/prod.php?which=54840...
Forum: Amiga scene 10 February 2017, 10:19
Replies: 52
Views: 8,499
Posted By Don_Adan
CreatePalette lea Palette,a0 ...

CreatePalette lea Palette,a0
move.w #256,(a0)+ ;Number of colours to load
clr.w (a0)+ ;Register number to start from
moveq #-1,D6
move.l #$01010101,D7...
Forum: Amiga scene 08 January 2017, 22:28
Replies: 325
Views: 45,849
Posted By Don_Adan
What do you mean about this? ...

What do you mean about this?

http://aminet.net/package/gfx/misc/LDP-1_31
Forum: Coders. Asm / Hardware 19 December 2016, 04:12
Replies: 3
Views: 1,922
Posted By Don_Adan
I will use something like this: ...

I will use something like this:


vertical_offset = $b0
move.l colour(pc),a2 ; Pointer to colour table
movem.l (a2)+,D0-D6
add.w (a5)+,a1 ;Extract sine


move.w D0,(vertical_offset*1)(a1)
Forum: request.Modules 06 September 2016, 19:48
Replies: 4
Views: 2,415
Posted By Don_Adan
Module from Aladdin: ...

Module from Aladdin:
http://wt.exotica.org.uk/rips.html
Maybe from Setters too, but I dont remember.
BTW. Aladdin has subsongs.
Forum: Coders. Asm / Hardware 28 June 2016, 23:32
Replies: 1
Views: 752
Posted By Don_Adan
Checked on 68040. 1. long data are copied, A0...

Checked on 68040.
1. long data are copied, A0 is +8.
2. long data are copied, A0 is -8.
3. long data from 8(a7) are copied, A7 is -4.
4. long data from (a7)+ are copied, A7 is + 4.
5. A7 is...
Forum: Coders. Asm / Hardware 28 June 2016, 03:29
Replies: 523
Views: 49,611
Posted By Don_Adan
Do you mean subq/bne, I think. SILVER7]...

Do you mean subq/bne, I think.

SILVER7] (26.06.2016)
* Added CHK2, CAS2, CMP2, EXTW/L instructions for MacOS (thanks JimDrew !)
* Added FAST-IDE for V500
* Added HDMI bootpic (credits to flype...
Forum: Coders. Asm / Hardware 27 June 2016, 17:42
Replies: 523
Views: 49,611
Posted By Don_Adan
Seems that most bitfields instruction is 1 cycle...

Seems that most bitfields instruction is 1 cycle only for Apollo core, then no problem to beat 68060 performance for TLSFMem, even meynaf's picture viewer will be super fast now.

"9) Many...
Forum: Coders. Asm / Hardware 26 June 2016, 22:34
Replies: 523
Views: 49,611
Posted By Don_Adan
No, Matt. I mean about using normal moveq...

No, Matt. I mean about using normal moveq instruction as 64 bit instruction too. Simple moveq #1,D0, will be 64 bits shortest than move.q #$0000000000000001,D0 instruction. And move.q will be wasted...
Forum: Coders. Asm / Hardware 26 June 2016, 22:24
Replies: 523
Views: 49,611
Posted By Don_Adan
Oki, then other opcode must be used for swap.l.

Oki, then other opcode must be used for swap.l.
Forum: Coders. Asm / Hardware 26 June 2016, 19:23
Replies: 523
Views: 49,611
Posted By Don_Adan
You can use new "move.q" (move quad) command, and...

You can use new "move.q" (move quad) command, and wrote full 64 data register to buffer.
Personally I will prefer to add swap.l D0 to D7 instruction to Apollo core. This instruction can used swapa...
Forum: Coders. Asm / Hardware 26 June 2016, 19:05
Replies: 523
Views: 49,611
Posted By Don_Adan
Im think that Phil go sleep.

Im think that Phil go sleep.
Forum: Coders. Asm / Hardware 26 June 2016, 13:28
Replies: 523
Views: 49,611
Posted By Don_Adan
Apollo has 64 bit data registers. No difference...

Apollo has 64 bit data registers. No difference for all 32 bit Amiga code. AmigaOS dont must have support for 64bit. F.e all copy operations can be 2x fastest than for 32 bit. For limited in MHz CPU...
Forum: Coders. Asm / Hardware 26 June 2016, 10:51
Replies: 523
Views: 49,611
Posted By Don_Adan
No, Phil. Everyone waiting for your new challenge...

No, Phil. Everyone waiting for your new challenge :)
Forum: Coders. Asm / Hardware 26 June 2016, 10:50
Replies: 523
Views: 49,611
Posted By Don_Adan
Could you check if moveq works for Apollo core as...

Could you check if moveq works for Apollo core as 32 or 64 bit instruction? For me it must be 64 bit instruction for Apollo, due 32 bit version will be wasted cache only.
Forum: Coders. Asm / Hardware 26 June 2016, 04:22
Replies: 523
Views: 49,611
Posted By Don_Adan
I never used cmp2, chk2 and tas2, but movep is...

I never used cmp2, chk2 and tas2, but movep is normal and useful instruction for me. I prefer good ISA than new ISA. Trapping instructions has no sense, due Apollo seems to be finally designed as...
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