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Search: Posts Made By: BSzili
Forum: Coders. System 05 April 2021, 12:34
Replies: 9
Views: 617
Posted By BSzili
I suspected this would be the case, but for now...

I suspected this would be the case, but for now it's good enough that it works with the most common file systems (I tried it with FFS, PFS, FAT32, emulated WinUAE directory drives, etc.). If I...
Forum: Coders. System 04 April 2021, 16:48
Replies: 9
Views: 617
Posted By BSzili
This worked great, I tried on a couple of volumes...

This worked great, I tried on a couple of volumes with different file systems, also verified with the Devices program. You mentioned that dol_Startup may be a number. Should I check if it's a valid...
Forum: News 04 April 2021, 08:34
Replies: 17
Views: 1,103
Posted By BSzili
Nice! I think it's time to step up my game.

Nice! I think it's time to step up my game.
Forum: Coders. System 04 April 2021, 07:51
Replies: 9
Views: 617
Posted By BSzili
Thank you Toni and Thomas, this is what I was...

Thank you Toni and Thomas, this is what I was looking for! Can this be extended to locks of arbitrary paths? Finding the actual volume that holds "Work:SomeDrawer" for example, and then printing the...
Forum: Coders. System 03 April 2021, 19:16
Replies: 9
Views: 617
Posted By BSzili
Finding the real DosType of a volume

I'd like to make a small program that prints out the real DosType for a volume/drive. For example "dostype dh0:" would print "FPS\3", "SFS\0" or "DOS\1" depending on the DosType value the user gave...
Forum: project.Amiga Game Factory 11 March 2021, 20:06
Replies: 53
Views: 15,456
Posted By BSzili
The 1.13 shareware version also contains the full...

The 1.13 shareware version also contains the full game, so you won't miss anything by playing that.
Forum: Amiga scene 01 March 2021, 18:43
Replies: 191
Views: 6,527
Posted By BSzili
He is way too seasoned to fall for this ;)

He is way too seasoned to fall for this ;)
Forum: Amiga scene 28 February 2021, 08:46
Replies: 191
Views: 6,527
Posted By BSzili
That is different from what mcgeezer is talking...

That is different from what mcgeezer is talking about. His problem is that Amiga game developers are expected to make their game compatible with every expanded Amiga configuration out there.
Forum: Amiga scene 27 February 2021, 11:37
Replies: 191
Views: 6,527
Posted By BSzili
I agree with OP, the developers should be allowed...

I agree with OP, the developers should be allowed to target whatever machine they like. If they develop for stock Amigas and there are issues with accelerators, these can be fixed with WHDLoad...
Forum: Coders. System 19 February 2021, 06:55
Replies: 8
Views: 593
Posted By BSzili
That would be the most flexible solution, but the...

That would be the most flexible solution, but the games I intend to use this code in have on-the-fly resolution switching. To me opening an additional requester when the resolution is changed is a...
Forum: Coders. System 18 February 2021, 16:22
Replies: 8
Views: 593
Posted By BSzili
By monitor name I meant the mode name, not the...

By monitor name I meant the mode name, not the actual monitor file name, sorry for the confusion. The problem I'm trying to solve is when a user has a bunch of monitor files in DEVS:Monitors instead...
Forum: Coders. System 18 February 2021, 12:07
Replies: 8
Views: 593
Posted By BSzili
I thought about using the monitor ID first, but...

I thought about using the monitor ID first, but how does the user find out the ID of a particular monitor? Since the file name can be changed, I'm probably better off hardcoding the names of the...
Forum: Coders. System 18 February 2021, 07:03
Replies: 8
Views: 593
Posted By BSzili
I didn't know the node name of the MonitorSpec...

I didn't know the node name of the MonitorSpec struct was the monitor name. That did the trick, thanks!
Forum: Coders. System 17 February 2021, 10:05
Replies: 8
Views: 593
Posted By BSzili
Monitor ID from monitor name

Is there a way to map monitor names (e.g. "pal.monitor") to monitor IDs I can pass to the BestModeID function via BIDTAG_MonitorID tag? I'm trying to add a convenience option to my screen opening...
Forum: support.Hardware 26 January 2021, 17:55
Replies: 172
Views: 24,502
Posted By BSzili
I see, that explains it. Since WinUAE doesn't...

I see, that explains it. Since WinUAE doesn't emulate any of these decoder chips, I'll postpone this until I get some supported hardware. In the meantime I'll look for some other solution.
Forum: support.Hardware 26 January 2021, 16:23
Replies: 172
Views: 24,502
Posted By BSzili
I guess one more necro won't hurt. I was...

I guess one more necro won't hurt. I was wondering, how rare are these devices? I thought about adding MHI support to one of my ports, but it looks like no one builds or sells MAS Players anymore. I...
Forum: Retrogaming General Discussion 20 January 2021, 12:01
Replies: 57
Views: 3,640
Posted By BSzili
That's correct. The big "discovery" that lead to...

That's correct. The big "discovery" that lead to the formation of id Software were the EGA hardware scrolling registers, to achieve console-like smooth scrolling on PC. Keen Dreams is open source, so...
Forum: project.Amiga Game Factory 31 December 2020, 11:32
Replies: 74
Views: 13,623
Posted By BSzili
I wasn't skeptical as much as realistic based on...

I wasn't skeptical as much as realistic based on my past experience with them. As I said, the rights of the Amgia version already changed hands by the time I did the port, so this wasn't the case of...
Forum: Amiga scene 25 December 2020, 08:42
Replies: 135
Views: 19,256
Posted By BSzili
Technically that's true, but other than mice and...

Technically that's true, but other than mice and light pens very few devices used the "PotX" pin 5 for digital button input. This third button is also incompatible with CD32 pads, so if you plan to...
Forum: Coders. Asm / Hardware 05 December 2020, 15:44
Replies: 7
Views: 1,125
Posted By BSzili
Thanks again, I'll benchmark this against the...

Thanks again, I'll benchmark this against the output of the compiler that uses libgcc.a.
Forum: Coders. Asm / Hardware 05 December 2020, 10:54
Replies: 7
Views: 1,125
Posted By BSzili
Thanks for the tip! I'm fine with the complex but...

Thanks for the tip! I'm fine with the complex but faster one for the division, as these functions are called quite often.
Forum: Coders. Asm / Hardware 05 December 2020, 07:57
Replies: 7
Views: 1,125
Posted By BSzili
68060 64-bit integer math

I have a few functions I'd like to optimize for the '060:

static inline int scale(int eax, int edx, int ecx) { return (int32_t)(((int64_t)eax * (int64_t)edx) / (int64_t)ecx); }
static inline int...
Forum: project.Amiga Game Factory 17 September 2020, 22:29
Replies: 74
Views: 13,623
Posted By BSzili
I'm no longer in contact with them, but you can...

I'm no longer in contact with them, but you can try to ask via their Facebook page (https://www.facebook.com/inkedpixelsoftware) or website (http://inkedpixel.hu/shop_contact.php).
Forum: News 16 September 2020, 06:29
Replies: 217
Views: 31,505
Posted By BSzili
Nice, I also wanted to do such a patch for...

Nice, I also wanted to do such a patch for doomsound.library! When I have a chance I'll try it with my cheap MIDI synth module.
Forum: Amiga scene 30 July 2020, 12:10
Replies: 58
Views: 5,003
Posted By BSzili
Speaking of which, who needs 3.2, which another...

Speaking of which, who needs 3.2, which another incompatible fork, when we already have 3.9? :confused
Forum: Amiga scene 22 April 2020, 17:52
Replies: 655
Views: 122,979
Posted By BSzili
My go-to article about why FPS is not a very good...

My go-to article about why FPS is not a very good way of measuring performance:
https://www.mvps.org/directx/articles/fps_versus_frame_time.htm
TL;DR it's not linear. I think the only reason it got...
Forum: News 10 March 2020, 17:40
Replies: 666
Views: 132,849
Posted By BSzili
There are different Enter shapes for ANSI and ISO...

There are different Enter shapes for ANSI and ISO layouts:
https://deskthority.net/wiki/Return_key
The blank key usually has a function, for example it's "^#" on German Amiga keyboards.
Forum: project.Amiga Game Factory 24 February 2020, 11:04
Replies: 74
Views: 13,623
Posted By BSzili
Kazuki gave me the idea of cross referencing...

Kazuki gave me the idea of cross referencing these maps with the map editor, so I added a bunch of missing items to "Level 1", which corresponds to the playable city in the demo.
Forum: project.Amiga Game Factory 21 February 2020, 10:01
Replies: 74
Views: 13,623
Posted By BSzili
Thanks, I added it to the map. Let me know if you...

Thanks, I added it to the map. Let me know if you find anything missing/incorrect.
Forum: project.Amiga Game Factory 21 February 2020, 08:35
Replies: 74
Views: 13,623
Posted By BSzili
Hmm, could you show the square on the map, where...

Hmm, could you show the square on the map, where it's supposed to be? I'll check it with the map editor too.
edit: Ok, I think I've found it. Is it this one?
https://i.imgur.com/LW6TiMv.png
Forum: project.Amiga Game Factory 21 February 2020, 07:37
Replies: 74
Views: 13,623
Posted By BSzili
That is very true, doing your own game from...

That is very true, doing your own game from scratch takes orders of magnitude more time, and I'm not very skilled at low-level hardware programming. I also just like to take apart other people's...
Forum: project.Amiga Game Factory 20 February 2020, 22:31
Replies: 74
Views: 13,623
Posted By BSzili
It's interesting indeed. Thinking back I should...

It's interesting indeed. Thinking back I should have been smarter early on, to have some leverage, but back then I was all to happy to work on the port. I also feel kind of bad for raining on...
Forum: project.Amiga Game Factory 20 February 2020, 18:23
Replies: 74
Views: 13,623
Posted By BSzili
I guess, but then you might as well play the...

I guess, but then you might as well play the Windows version :spin
Forum: project.Amiga Game Factory 20 February 2020, 16:59
Replies: 74
Views: 13,623
Posted By BSzili
Yes, it works similar to ADoom. The game uses 256...

Yes, it works similar to ADoom. The game uses 256 color graphics internally, and when part of the screen has to be updated it uses a lookup table to pick the appropriate color from the EHB palette....
Forum: project.Amiga Game Factory 20 February 2020, 16:06
Replies: 74
Views: 13,623
Posted By BSzili
It came out pretty decent. I used ham_convert by...

It came out pretty decent. I used ham_convert by Sebastian Sieczko to convert a doctored image with the palette to EHB, down-sized it, and exported a lookup table. It was a mostly automated process,...
Forum: project.Amiga Game Factory 20 February 2020, 15:54
Replies: 74
Views: 13,623
Posted By BSzili
Sorry about the 020 requirement, there's no way...

Sorry about the 020 requirement, there's no way to get the game to work on 16-bit processors. Originally the game was meant to be AGA only, the 64-color EHB support was added as an afterthought.
Forum: project.Amiga Game Factory 20 February 2020, 12:54
Replies: 74
Views: 13,623
Posted By BSzili
Don't ask me, but if I were you I'd keep my...

Don't ask me, but if I were you I'd keep my expectations low.
Forum: project.Amiga Game Factory 18 February 2020, 22:36
Replies: 74
Views: 13,623
Posted By BSzili
They came up with a pretty interesting system,...

They came up with a pretty interesting system, where each UI coordinate and size has its own set of values for each resolution. Ideally I would have made a new layout for 640x480, but then I found...
Forum: project.Amiga Game Factory 18 February 2020, 22:09
Replies: 74
Views: 13,623
Posted By BSzili
Unfortunately not. The game supports a fixed set...

Unfortunately not. The game supports a fixed set of UI layouts optimized for various PDA resolutions. 480x320 (Palm Hi-res+ landscape) is the highest one. Here are screenshots of the different...
Forum: project.Amiga Game Factory 18 February 2020, 12:00
Replies: 74
Views: 13,623
Posted By BSzili
The rights already changed hands by the time I...

The rights already changed hands by the time I got involved.
Showing results 1 to 40 of 341

 
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