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Forum: News 20 January 2019, 16:14
Replies: 31
Views: 3,635
Posted By losso
Ah, great, you already noticed the fix! Thanks...

Ah, great, you already noticed the fix! Thanks for reporting this, and (as I shall forward to you from the distributor): Sorry for the delay!
Forum: News 14 January 2019, 13:40
Replies: 31
Views: 3,635
Posted By losso
Update: Digital download option is now available...

Update: Digital download option is now available at the poly.play web shop (https://www.polyplay.xyz/Zerosphere-Download_1)!

Happy new year BTW :)
Forum: News 10 December 2018, 16:35
Replies: 31
Views: 3,635
Posted By losso
Digital downloads are planned, but not before...

Digital downloads are planned, but not before next year…
Forum: News 06 December 2018, 18:08
Replies: 31
Views: 3,635
Posted By losso
Not sure, I’ll ask the distributor!

Not sure, I’ll ask the distributor!
Forum: News 06 December 2018, 12:41
Replies: 31
Views: 3,635
Posted By losso
Whoops, how did I miss this thread… Anyhoo,...

Whoops, how did I miss this thread…

Anyhoo, to shed some light on the difference to the 2016 version (for those who haven’t read it on the backside of their pyhsical boxes yet :))


save...
Forum: Coders. Asm / Hardware 05 June 2018, 14:14
Replies: 6
Views: 937
Posted By losso
@Asman: Cool, will try it out! I'll probably need...

@Asman: Cool, will try it out! I'll probably need to add some find-current-directory-and-volume magic; the game is Workbench-loadable and might be started from somewhere else than SYS: (and the...
Forum: Coders. Asm / Hardware 03 June 2018, 20:36
Replies: 6
Views: 937
Posted By losso
Waiting for disk activity to finish

I'm trying to write high scores to disk during a game where I have taken over the system. Restoring the system and the view before the write seems to work ok (to give users an opportunity to react to...
Forum: Amiga scene 03 April 2018, 14:35
Replies: 43
Views: 3,925
Posted By losso
As announced f.e. here and elsewhere...

As announced f.e. here and elsewhere (http://ada.untergrund.net/?p=boardthread&id=1037&page=last#msg10084), it's the black borders: 320*180 (for low-res) using specific screen specs.

And regarding...
Forum: Coders. Asm / Hardware 02 March 2018, 13:13
Replies: 306
Views: 34,557
Posted By losso
Wild guess: Do the $ffdf-wait and the consecutive...

Wild guess: Do the $ffdf-wait and the consecutive disable-bitplanes-move get executed? Looking at a Kick 1.2 "just booted" copperlist (in copperlist2) it should end like this:


0000b150: 2c01...
Forum: Coders. Asm / Hardware 19 April 2017, 18:17
Replies: 39
Views: 3,714
Posted By losso
Same on ECS Agnus here with ross' versions. ...

Same on ECS Agnus here with ross' versions.

I have started to build a minimal example to reproduce this and tried to rule out other factors one-by-one: the copperlist was unbuffered, waiting until...
Forum: Coders. Asm / Hardware 09 April 2017, 15:06
Replies: 39
Views: 3,714
Posted By losso
I tested the dummy-move-after-bltsize variant. I...

I tested the dummy-move-after-bltsize variant. I also removed the object movement. Unfortunately with a bob configuration that does not trigger the glitching in both versions.

However, I noticed...
Forum: Coders. Asm / Hardware 09 April 2017, 14:09
Replies: 39
Views: 3,714
Posted By losso
Interesting... it seems $00010000 $0001fffe as...

Interesting... it seems $00010000 $0001fffe as suggested by ross does the trick, too.

This works fine (posting full copperlist just in case):

(EDIT: Just noticed there is only 1 blob in here,...
Forum: Coders. Asm / Hardware 09 April 2017, 12:54
Replies: 39
Views: 3,714
Posted By losso
bpls

Thanks for the ideas. My results are:


WAIT+BWAIT: glitches
merged WAIT/BWAIT: glitches
setting modulos first: glitches


In the modulo-first case, the instructions are now:
Forum: Coders. Asm / Hardware 09 April 2017, 04:02
Replies: 39
Views: 3,714
Posted By losso
Strange behavior when using blit queue in copper list

Hi everyone,

I ran into a strange problem with my copper list blit queue. In WinUAE and on my Amiga 1200, everything runs as expected (objects get drawn, offscreen buffer gets cleared). However,...
Forum: Coders. Asm / Hardware 20 March 2017, 18:45
Replies: 4
Views: 1,360
Posted By losso
In case you haven't seen it, the sources of...

In case you haven't seen it, the sources of Planet Rocklobster (https://github.com/AxisOxy/Planet-Rocklobster) include the trackmo framework and build tools. The track loading routines are based...
Forum: Coders. Asm / Hardware 13 March 2017, 00:17
Replies: 21
Views: 4,222
Posted By losso
EDIT: oh, that was already mentioned before…...

EDIT: oh, that was already mentioned before… never mind, then



Well, you could try to always wait for a horizontal position right enough to the right that the $ff rollover will occur during...
Forum: Coders. Asm / Hardware 04 January 2017, 02:35
Replies: 35
Views: 6,475
Posted By losso
I thought this setting makes sure that palette...

I thought this setting makes sure that palette indexes are assigned the same way there are under OCS when using dual-playfield mode (see PF2OF setting "default" here...
Forum: Coders. Asm / Hardware 03 January 2017, 17:59
Replies: 35
Views: 6,475
Posted By losso
BPLCON3 ($dff106) should be $0c00...

BPLCON3 ($dff106) should be $0c00 (http://eab.abime.net/showthread.php?t=71661), actually :) — like in the examples above
Forum: Nostalgia & memories 03 November 2016, 01:17
Replies: 2,369
Views: 353,521
Posted By losso
A lot of boot block intros use the "root block"...

A lot of boot block intros use the "root block" field at the very start of the disk…

-------------------------------------------------------------------------------
offset size ...
Forum: Nostalgia & memories 05 September 2016, 15:55
Replies: 115
Views: 18,060
Posted By losso
- all files had comments (especially nice:...

- all files had comments (especially nice: IBrowse and other browsers saving the source URL of downloaded files there)
- expandability of the system (data types, commodities (MagicMenu, MCX),...
Forum: support.WinUAE 21 August 2016, 22:27
Replies: 464
Views: 113,707
Posted By losso
Within loads of new features, that's an...

Within loads of new features, that's an especially nice little feature to me. Awesome! :great

BTW does "Single step" have a default key binding? I only saw KEY_C6 and couldn't figure out what key...
Forum: support.Apps 27 April 2016, 13:04
Replies: 19
Views: 5,222
Posted By losso
If it is of any help, I remembered seeing a lot...

If it is of any help, I remembered seeing a lot of interesting tools and technical infos here: http://int10h.org/oldschool-pc-fonts/fontlist/ and here:...
Forum: Coders. C/C++ 22 February 2016, 09:45
Replies: 7
Views: 2,626
Posted By losso
Your data: | ..############.. | |...

Your data:

| ..############.. |
| .##############. |
| ################ |
| ################ |
| ################ |
| ################ |
| ################ |
|...
Forum: request.UAE Wishlist 19 February 2016, 02:40
Replies: 5
Views: 4,414
Posted By losso
Bumping this old thread to say how glad I am to...

Bumping this old thread to say how glad I am to see it implemented in recent WinUAE versions — thanks, Toni!

It just helped me optimize a timing/concurrency issue, as seen in the screenshot (beige...
Forum: Retrogaming General Discussion 18 January 2016, 00:09
Replies: 30
Views: 2,991
Posted By losso
Ok, I've put a modified executable into The Zone....

Ok, I've put a modified executable into The Zone.

What I'm using in this version is:

; extra extra: support CDTV button 2 acting as "up"
btst.b #14-8,potinp(a6)
bne.b .no_cdtv_up...
Forum: Retrogaming General Discussion 17 January 2016, 17:55
Replies: 30
Views: 2,991
Posted By losso
Hi all, thank you for your kind words! I'm...

Hi all,

thank you for your kind words! I'm really glad you like it! :)

I just released a new version with some bug fixes, downloadable here: http://heckmeck.de/demoscene/zerosphere/


turn...
Forum: Retrogaming General Discussion 28 December 2015, 15:19
Replies: 30
Views: 2,991
Posted By losso
zerosphere final version

Hi guys,

after half a year of polishing and adding features over features, my little game "zerosphere" is done (I hope).

YouTube (https://www.youtube.com/watch?v=uJOjqO-Chdg), pouet entry...
Forum: Retrogaming General Discussion 28 December 2015, 14:53
Replies: 893
Views: 176,075
Posted By losso
http://i.imgur.com/EMFNrOu.jpg

http://i.imgur.com/EMFNrOu.jpg
Forum: project.ClassicWB 21 July 2015, 11:36
Replies: 24
Views: 4,195
Posted By losso
If you need the chip RAM to run something that...

If you need the chip RAM to run something that needs as much as possible, you might also want to look at the "reduce workbench to 1 bitplane" hack (see "1bpl" contained on this disk...
Forum: Coders. General 03 November 2014, 13:32
Replies: 102
Views: 19,816
Posted By losso
My +1 votes would go to »highlight occurrences«...

My +1 votes would go to »highlight occurrences« and »minimap«. Really handy when used in conjunction.

(For example: highlight all occurrences of »a5« when it’s under the cursor for, say, 1 second)
Forum: Coders. Releases 22 March 2014, 16:14
Replies: 91
Views: 23,670
Posted By losso
Great stuff. Works like a charm, thanks a million!

Great stuff. Works like a charm, thanks a million!
Forum: Coders. General 04 February 2014, 12:13
Replies: 19
Views: 2,740
Posted By losso
Too bad, would love to read that… But I’m getting...

Too bad, would love to read that… But I’m getting timeouts/HTTP 500.

Does EAB have the power of slashdotting already? :) Is there a mirror somewhere perhaps?

EDIT: scrap that, working now!
...
Forum: Coders. Asm / Hardware 20 January 2014, 22:25
Replies: 7
Views: 1,708
Posted By losso
Audio: Re-triggering a note

Hey,

I'm writing a minimalist tracker playback routine. What would be the cheapest way to re-trigger a note that has not been fully played? From what I've read in the HRM, in order to stop and...
Forum: support.WinUAE 07 January 2014, 21:57
Replies: 214
Views: 69,767
Posted By losso
Great work! Among everything else, this feature...

Great work! Among everything else, this feature alone:



…will save me from having to grab the mouse soo many times in the future! :) Thanks for noticing and implementing this!
Forum: support.WinUAE 31 December 2013, 12:42
Replies: 2
Views: 765
Posted By losso
Aaah, thanks! BPLCON2 is indeed set to $7F. Why...

Aaah, thanks! BPLCON2 is indeed set to $7F. Why did I miss this when comparing the register dump… hmpf.

Well, the upside is that my "fix" should work an a real A500, too :) Will try to convince a...
Forum: support.WinUAE 31 December 2013, 06:09
Replies: 2
Views: 765
Posted By losso
Strange bitmap behavior

Hi,

last weekend, I was debugging an effect in WinUAE that did not show some bitplanes correctly. In short:


5 bitplanes display (1, 3, 5 for background, 2 and 4 pointing to the same...
Forum: Coders. Asm / Hardware 03 December 2013, 02:48
Replies: 1
Views: 2,802
Posted By losso
Ahem… Okay, I think I found it myself. The...

Ahem… Okay, I think I found it myself. The correct value for BPLCON3 (http://www.winnicki.net/amiga/memmap/BPLCON3.html) should be $0c00 (not $0000) to select the right playfield 2 color offset (+8 =...
Forum: Coders. Asm / Hardware 03 December 2013, 02:00
Replies: 1
Views: 2,802
Posted By losso
Dual playfield colors and AGA

Ahoi!

I'm having difficulties displaying a dual playfield on OCS/ECS and AGA. Under ECS, everything looks fine, but under AGA (both WinUAE and my real A1200, even when selecting "OCS" in the Early...
Forum: request.UAE Wishlist 19 November 2013, 13:55
Replies: 5
Views: 4,414
Posted By losso
Huh! Didn’t know that feature, nice! “possibly...

Huh! Didn’t know that feature, nice! “possibly useless but cool!” :)

Actually, that was not quite what I had in mind, but I find that very insightful, too (how does this effect work, how does my...
Forum: request.UAE Wishlist 15 November 2013, 12:37
Replies: 5
Views: 4,414
Posted By losso
Visual live memory dump

This is a bit of an exotic feature, as it would primarily be useful for debugging and reverse engineering.

The idea would be to have an extra window running showing the memory contents as they are...
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