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Search: Posts Made By: Tsak
Forum: News 16 April 2024, 16:55
Replies: 146
Views: 21,831
Posted By Tsak
Interesting. Yes, this is what I meant with hard...

Interesting. Yes, this is what I meant with hard panning. When the snare hits and it is all alone in the right speaker, gets to be compared with what's on the left speaker. It's not only the loudness...
Forum: News 16 April 2024, 16:46
Replies: 146
Views: 21,831
Posted By Tsak
I'm pretty sure that was meant as a joke ;) The...

I'm pretty sure that was meant as a joke ;)
The game already has 100% original music (made from scratch).
Forum: News 14 April 2024, 00:22
Replies: 146
Views: 21,831
Posted By Tsak
There will be additional control options for...

There will be additional control options for sure. I can't say right now if we will be able to make controls completely redefinable though. It's in our todo list but not top priority.
Forum: News 12 April 2024, 21:05
Replies: 146
Views: 21,831
Posted By Tsak
Considering the kick is already a lot louder, I...

Considering the kick is already a lot louder, I feel the snare is ok balanced within the mix.
But then again such details are very subjective. More often than not, the system used for listening can...
Forum: News 11 April 2024, 23:03
Replies: 146
Views: 21,831
Posted By Tsak
Agreed. And on that note I should point out that...

Agreed. And on that note I should point out that Grind supports both Music AND SFX at the same time ;)
Forum: News 11 April 2024, 18:58
Replies: 146
Views: 21,831
Posted By Tsak
Thanks a lot guys :) Requoting the...

Thanks a lot guys :)



Requoting the update post so it doesn't get lost.



Heh :)
Well, Plasma Cannon (Doom style) is definitely out of the question as we cannot just fill the screen with...
Forum: News 11 April 2024, 03:18
Replies: 146
Views: 21,831
Posted By Tsak
Yup, I have already removed that. ;) This was...

Yup, I have already removed that. ;)
This was just an experiment which I hadn't bothered to take out (looked nice in stills). Up until recently.
Forum: News 11 April 2024, 02:45
Replies: 146
Views: 21,831
Posted By Tsak
Thanks :) I guess it's time for a proper EAB...

Thanks :)
I guess it's time for a proper EAB update!
In the last couple months we had several exciting milestones completed, the most important of them being:

1) The engine now FULLY SUPPORTS...
Forum: Amiga scene 05 April 2024, 16:44
Replies: 193
Views: 38,677
Posted By Tsak
Nice to see someone from the original team of the...

Nice to see someone from the original team of the old port! :great
Seems I had missed your earlier posts.

Imho the original port is pretty decent. We're kinda used lately to see most focus on...
Forum: Amiga scene 16 March 2024, 00:28
Replies: 68
Views: 4,737
Posted By Tsak
Well, hope I didn't offend anyone :) It's not...

Well, hope I didn't offend anyone :)
It's not like everybody is obligated to have a perfect understanding of pixel art or animation anyhow. And all feedback is definitely welcome! ;)

My interest...
Forum: Amiga scene 15 March 2024, 20:48
Replies: 68
Views: 4,737
Posted By Tsak
Love it! Great move you also dropped the outline...

Love it! Great move you also dropped the outline :great

Besides the issue at hand I find the actual feedback from people in this case kinda fascinating. It is one of those cases that you'd get...
Forum: Amiga scene 13 March 2024, 20:34
Replies: 68
Views: 4,737
Posted By Tsak
100% agree (with you). This move is more in the...

100% agree (with you). This move is more in the realm of 'visual variety' rather than a gameplay need. You can do the same thing probably by just turn and slash. Right?



Yup, all these are...
Forum: Retrogaming General Discussion 13 March 2024, 19:20
Replies: 1,180
Views: 105,214
Posted By Tsak
If you manage to take full control of the...

If you manage to take full control of the complete palette, this should allow for a massive upgrade in texture and color quality (on its own) for starters. 8-bit textures are a nice addition, however...
Forum: Retrogaming General Discussion 12 March 2024, 23:48
Replies: 1,180
Views: 105,214
Posted By Tsak
Yup, I know ;) Just a little teaser into what...

Yup, I know ;)
Just a little teaser into what could have been perhaps.
Forum: Retrogaming General Discussion 12 March 2024, 23:19
Replies: 1,180
Views: 105,214
Posted By Tsak
Did a very quick'n'dirty test just as an...

Did a very quick'n'dirty test just as an experiment:

https://lh3.google.com/u/0/d/1jQohQ5M8sA88cxH9tZjEyLL3veC-rBnM

Upper left is the original. Then the others are hue-shifted per palette...
Forum: Retrogaming General Discussion 12 March 2024, 16:42
Replies: 1,180
Views: 105,214
Posted By Tsak
Hmm, very interesting results there! :) I think...

Hmm, very interesting results there! :)
I think I like the blue wall, definitely breaks the monotony. But the colors themselves are too vibrant/saturated perhaps. Don't feel like a proper material....
Forum: Amiga scene 11 March 2024, 18:44
Replies: 68
Views: 4,737
Posted By Tsak
Congrats for the progress @Tigerskunk! :great ...

Congrats for the progress @Tigerskunk! :great
And awesome stream yesterday!

Regarding the slash effects, I would personally advise against dithering. This definitely won't 'cure' the issue...
Forum: Amiga scene 02 March 2024, 22:22
Replies: 64
Views: 3,561
Posted By Tsak
I think I understand what @eXeler0 means (and...

I think I understand what @eXeler0 means (and agree to some extend). The lower the fps gets, the more difficult it is to aim, position and respond correctly. Which raises the overall difficulty. I am...
Forum: Amiga scene 01 March 2024, 15:29
Replies: 64
Views: 3,561
Posted By Tsak
Yeah, the transparency tricks are excellent. In...

Yeah, the transparency tricks are excellent. In effect these are wall transparencies, the game allows you to use them instead of decals for some neat effects like fences and other stuff. Nita's mods...
Forum: Amiga scene 01 March 2024, 03:23
Replies: 64
Views: 3,561
Posted By Tsak
Here's a page with most of the available Gloom...

Here's a page with most of the available Gloom content, maps and mods, including map reviews and other info:
https://nitta.sakuraweb.com/gloom-mod/gloom-mod-information.html

Biggest issue with...
Forum: Amiga scene 29 February 2024, 22:04
Replies: 64
Views: 3,561
Posted By Tsak
A couple more beyond what is mentioned already : ...

A couple more beyond what is mentioned already :

-Gloom : probably the most popular Amiga fps engine for modding in recent years. I've seen excellent total mods for it, even some very experimental...
Forum: Amiga scene 21 February 2024, 00:01
Replies: 193
Views: 38,677
Posted By Tsak
It is ongoing. There soon will be a public demo...

It is ongoing. There soon will be a public demo of level 1. We're currently polishing it.
Forum: Amiga scene 20 February 2024, 20:41
Replies: 200
Views: 26,987
Posted By Tsak
If color count is all that matters, then (I...

If color count is all that matters, then (I guess) Top Banana and Kang Fu must be the best Amiga games ever created! :laughing

Besides all the technical points, sometimes people also forget that...
Forum: Nostalgia & memories 20 February 2024, 20:26
Replies: 66
Views: 5,552
Posted By Tsak
Regarding the 'AI' talk, people should also...

Regarding the 'AI' talk, people should also consider that even if AI is used as a helper, the fact that an actual GFX artist is at the helm of this (which by the looks of it seems to absolutely know...
Forum: News 17 February 2024, 22:59
Replies: 146
Views: 21,831
Posted By Tsak
Well, don't get your hopes up yet :D There are...

Well, don't get your hopes up yet :D
There are a ton of more important stuff the game needs first. Variable heights are in my wishlist as well but also at the very bottom of our priorities. I want...
Forum: Coders. General 17 February 2024, 19:58
Replies: 239
Views: 28,529
Posted By Tsak
Excellent explanation, thanks! :great In...

Excellent explanation, thanks! :great
In regards to pre-scaling I had no doubt that would be a no-go. That would also absolutely kill granularity.
Forum: News 17 February 2024, 19:37
Replies: 146
Views: 21,831
Posted By Tsak
Fresh and (very) important news :) : I'm...

Fresh and (very) important news :) :

I'm pleased to inform everyone that we had another arrival in the team today!
Amiga coder 'Remz' has joined and is currently tasked to bring to Grind the...
Forum: Coders. General 17 February 2024, 16:15
Replies: 239
Views: 28,529
Posted By Tsak
Well, I'm asking because you said that you're...

Well, I'm asking because you said that you're targeting fast ram configurations, so surely RAM is of no huge concern in this case. Given you're using auto flipping in 50% of time and the fact that...
Forum: Coders. General 17 February 2024, 01:31
Replies: 239
Views: 28,529
Posted By Tsak
Great work! :great I have a question, how...

Great work! :great

I have a question, how often real-time sprites flipping is actually used? I.e. given the amount of sprites on screen, does flipping occurs once per sprite type or with every...
Forum: News 11 February 2024, 01:48
Replies: 146
Views: 21,831
Posted By Tsak
The release roadmap will become more clear by the...

The release roadmap will become more clear by the end of this year (in which case it will properly be announced). Depends on the completion percentage we manage to reach in regards to the planned...
Forum: News 09 February 2024, 18:53
Replies: 146
Views: 21,831
Posted By Tsak
We have to think about all these. Nothing is...

We have to think about all these. Nothing is strictly off the table at the moment.



Right, you still need ram if said sprite is something new though. But I agree, melee could also be made...
Forum: News 08 February 2024, 19:27
Replies: 146
Views: 21,831
Posted By Tsak
Well, Blood also had secondary attacks, that's...

Well, Blood also had secondary attacks, that's the main inspiration. The thing is that with so few weapon sprites available (due to Ram restrictions) the game definitely feels lacking on weapons...
Forum: News 08 February 2024, 02:03
Replies: 146
Views: 21,831
Posted By Tsak
Thanks guys :) It's probably time for an EAB...

Thanks guys :)
It's probably time for an EAB update to bring people here up to speed as well.

So, the new missile launcher design is ready, which means the complete weapons set has -finally- been...
Forum: Coders. General 02 February 2024, 08:26
Replies: 239
Views: 28,529
Posted By Tsak
That might be a solution, but seems not that...

That might be a solution, but seems not that practical in this case. With this amount of objects, RAM can easily bloat fast and become massive. And then he'd also lose smooth scaling he's got now.
...
Forum: project.Amiga Game Factory 01 February 2024, 09:09
Replies: 187
Views: 17,584
Posted By Tsak
I think it would probably make better sense to...

I think it would probably make better sense to use sprites for stuff that move the most, like Mario or enemies. That would give you the best buck for your money (in regards to performance savings)....
Forum: project.Amiga Game Factory 31 January 2024, 23:32
Replies: 187
Views: 17,584
Posted By Tsak
Congrats mate! Would be lovely to get this game...

Congrats mate! Would be lovely to get this game on Amiga :great



I wanted to comment on this. Don't know/can't tell if the issue is under-optimized blitter routines (it may as well be). But...
Forum: project.Amiga Game Factory 31 January 2024, 10:31
Replies: 166
Views: 41,274
Posted By Tsak
I don't think anyone blames the actual people...

I don't think anyone blames the actual people (coders, artists etc.) doing the actual work. And I'm also sure most were doing the best they could with whatever limited resources they were given....
Forum: Amiga scene 31 January 2024, 09:50
Replies: 565
Views: 94,982
Posted By Tsak
According to Pixel Shade (we worked together in...

According to Pixel Shade (we worked together in the Dread team and talked about this project in detail) this is as real as it gets and also runs perfectly on a stock a1200. However it is just a...
Forum: Amiga scene 11 January 2024, 20:11
Replies: 112
Views: 13,995
Posted By Tsak
Let me also say how freaking awesome this work...

Let me also say how freaking awesome this work is! Well done Daytona675x (& team), super impressive stuff!!!! :)

It's probably early for this (or you might have thought about it already or plan to...
Forum: Coders. Asm / Hardware 09 January 2024, 22:49
Replies: 79
Views: 13,466
Posted By Tsak
Shooter games like that are not a good match for...

Shooter games like that are not a good match for such an engine as they require moving a ton of objects over the background and have them at random positions with full interactivity. While it could...
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