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Search: Posts Made By: cornishflipper
Forum: project.aGTW 11 March 2017, 13:29
Replies: 73
Views: 27,073
Posted By cornishflipper
The you tube video above brings back how tough it...

The you tube video above brings back how tough it is...

It needs kickstart 1.3 to ensure no crashes.

Took a lot of time to get the balance and waves sequenced...
Forum: project.aGTW 10 March 2017, 20:53
Replies: 73
Views: 27,073
Posted By cornishflipper
Here you go... ...

Here you go...

https://www.dropbox.com/sh/woupzkoj9ggffjt/AACoKpUS_1HgGbtWdQm6Zulfa?dl=0
Forum: project.aGTW 10 March 2017, 20:42
Replies: 73
Views: 27,073
Posted By cornishflipper
Happy with something like dropbox?

Happy with something like dropbox?
Forum: project.aGTW 10 March 2017, 10:25
Replies: 73
Views: 27,073
Posted By cornishflipper
Okay, it's a been a while and some good news....

Okay, it's a been a while and some good news. I've finally got the ADFs off the amiga via PCMCIA and are sitting on my PC!
Forum: project.aGTW 03 December 2007, 00:49
Replies: 73
Views: 27,073
Posted By cornishflipper
Unfortunately, i didnt get that far. I was just...

Unfortunately, i didnt get that far. I was just looking into what was possible. :sad
Forum: project.aGTW 21 November 2007, 19:14
Replies: 73
Views: 27,073
Posted By cornishflipper
:agree maybe lol Devpac 2 i think it was...

:agree maybe lol

Devpac 2 i think it was called.
Forum: project.aGTW 21 November 2007, 19:08
Replies: 73
Views: 27,073
Posted By cornishflipper
100% Pure ASM :)

100% Pure ASM :)
Forum: project.aGTW 21 November 2007, 08:31
Replies: 73
Views: 27,073
Posted By cornishflipper
It was my one and only amiga game i made. I asked...

It was my one and only amiga game i made. I asked peopled like Team17, Mindscape, etc. I'm in the games industry now, been in it for 7 years. I've helped make a couple of games like Malice (Xbox),...
Forum: project.aGTW 20 November 2007, 18:36
Replies: 73
Views: 27,073
Posted By cornishflipper
Whats the best plan? Do i get hold of an A500 and...

Whats the best plan? Do i get hold of an A500 and take images of the discs etc? I was a bit noobish and put them on HD floppies. I remember the 500 prefered them over a 600.
Forum: project.aGTW 20 November 2007, 17:10
Replies: 73
Views: 27,073
Posted By cornishflipper
The game is not lost. I have the game on discs, I...

The game is not lost. I have the game on discs, I just need to do some magic with them and get it released for everyone to see. :guru
Forum: project.aGTW 20 November 2007, 17:09
Replies: 73
Views: 27,073
Posted By cornishflipper
I was using the hardware sprites 20 per line for...

I was using the hardware sprites 20 per line for extra layers of parallax. The blitter was used to render all the enemies, ships. It was quite powerful on a dual layer parallax. I would have of had...
Forum: project.aGTW 20 November 2007, 13:29
Replies: 73
Views: 27,073
Posted By cornishflipper
I'm afraid not :(

I'm afraid not :(
Forum: project.aGTW 20 November 2007, 12:53
Replies: 73
Views: 27,073
Posted By cornishflipper
Yes it was completed. I tried to get it released...

Yes it was completed. I tried to get it released by a number of publishers but they were more interested in PC games.

I'll take a look at the HOL record and see if there is anything missions. I'll...
Forum: project.aGTW 20 November 2007, 10:45
Replies: 73
Views: 27,073
Posted By cornishflipper
8 normally. I think they were 16 pixels wide too....

8 normally. I think they were 16 pixels wide too. That went to 64 pixels wide on AGA chipset.

I think thats right, been a while.
Forum: project.aGTW 19 November 2007, 19:33
Replies: 73
Views: 27,073
Posted By cornishflipper
Thanks for having me! I certainly miss coding...

Thanks for having me! I certainly miss coding 68000 on the Amiga, it was very enjoyable to work with it.

Yeah, the game is ECS and i did start writing an AGA version but didn't get that far with...
Forum: project.aGTW 19 November 2007, 18:30
Replies: 73
Views: 27,073
Posted By cornishflipper
Hello! I'm the programmer of Standard...

Hello!

I'm the programmer of Standard Deviation. I'm going to have a stab at getting the game to run under WinUAE soon.

If you have any questions about the game, let me know.
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