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Forum: OT - General 09 May 2018, 17:07
Replies: 13
Views: 685
Posted By clenched
I can't get these special "L l" to show up right...

I can't get these special "L l" to show up right anymore. They show up as "?" on my map listing but still look OK on the wiki page. Even in advanced preview they are OK until post is submitted.
...
Forum: Coders. Blitz Basic 02 May 2018, 08:16
Replies: 114
Views: 8,787
Posted By clenched
( PPaint or DPaint ) If the stencil is turned off...

( PPaint or DPaint ) If the stencil is turned off and picture saved back Mars looks OK in Blitz. PaintShopPro, IrfanView, Maptapper (win) or MultiView, PPShow (ami) didn't show the original...
Forum: request.Old Rare Games 01 May 2018, 01:16
Replies: 23
Views: 2,409
Posted By clenched
It can be finished. Did you notice pushing the...

It can be finished. Did you notice pushing the right hand green button a diamond is quietly removed from the board? So even if the board looks empty, the count will never reach 0 unless it is picked...
Forum: HOL data problems 17 April 2018, 19:52
Replies: 56
Views: 1,647
Posted By clenched
This chart may be of help in the maze area. Room#...

This chart may be of help in the maze area. Room# and name are where Willy is. The 4 numbers to the right show where Willy winds up after leaving in the indicated direction. A 0 usually means there...
Forum: HOL data problems 14 April 2018, 00:07
Replies: 56
Views: 1,647
Posted By clenched
Seems to me that's just masking trouble that will...

Seems to me that's just masking trouble that will still exist on a real Amiga. There is a little more text written in startup-sequence why AGA is recommended. I don't know enough about AMOS to...
Forum: HOL data problems 13 April 2018, 15:26
Replies: 56
Views: 1,647
Posted By clenched
Type during game while Willy is in a room. You'll...

Type during game while Willy is in a room. You'll be typing blind so text won't be visible until return is pressed. The jump is rather cumbersome to use. It can drop Willy in some unfortunate places....
Forum: HOL data problems 13 April 2018, 04:27
Replies: 56
Views: 1,647
Posted By clenched
I actually have a savestate and maps from last...

I actually have a savestate and maps from last October. It is using A1200 setup. Probably due to some guru and A1200 is a fast way to boost memory and CPU in one go. Also logged in this folder are...
Forum: support.Games 12 April 2018, 21:20
Replies: 12
Views: 1,165
Posted By clenched
I think some big game publisher needs to hire...

I think some big game publisher needs to hire hipoonios to head up their quality assurance department. :D
Forum: Coders. General 12 April 2018, 08:20
Replies: 13
Views: 787
Posted By clenched
This post...

This post (http://eab.abime.net/showpost.php?p=1085439&postcount=48) outlines a way to use VASM to talk to various emulators. Here is a little 7 sec. video (wmv) using similar method with WinUAE....
Forum: support.Games 02 April 2018, 10:47
Replies: 70
Views: 7,259
Posted By clenched
Nothing except tiles. I used a different disk t+2...

Nothing except tiles. I used a different disk t+2 to go straight to level 9. You need to get that disk and look at level 19. The HOL map explains stuff that is wrong.

EDIT:
ADF from untrained...
Forum: support.Games 01 April 2018, 23:16
Replies: 70
Views: 7,259
Posted By clenched
This savestate has the rock changed to ice. Dying...

This savestate has the rock changed to ice. Dying starts over on level 9. It needs to be determined if the level can be finished and you already know the way. This is in case some variable knows in...
Forum: Coders. Blitz Basic 29 March 2018, 17:15
Replies: 20
Views: 701
Posted By clenched
Hmm. Same on my A500 & GVP A530. Off works. On...

Hmm. Same on my A500 & GVP A530. Off works. On does not.
Forum: Coders. Blitz Basic 28 March 2018, 18:17
Replies: 20
Views: 701
Posted By clenched
Try adding an extra ,0 after the loadbitmap line...

Try adding an extra ,0 after the loadbitmap line and wherever savebitmap is used. This ensures a correct palette instead of pot luck. The program worked for me even before doing anything else.
Forum: support.Games 25 March 2018, 08:29
Replies: 70
Views: 7,259
Posted By clenched
This is easy to fix in place. Boot game then go...

This is easy to fix in place. Boot game then go to debugger. Search for this string. s c045d1f1a96a.
edit 4045 D1F1 A9EA. See the two edits are only 5 bytes apart but the tile has moved a distance...
Forum: request.UAE Wishlist 27 October 2017, 22:11
Replies: 16
Views: 1,508
Posted By clenched
I'm so happy to see the Captain's wish come true....

I'm so happy to see the Captain's wish come true. :)
Forum: HOL contributions 02 October 2017, 20:02
Replies: 109
Views: 29,929
Posted By clenched
The Dinosaur and Dogs warranty card sides are...

The Dinosaur and Dogs warranty card sides are switched. Dogs front is stamp side. Dinosaur back is stamp side. Which one is correct?
Forum: HOL contributions 01 October 2017, 02:14
Replies: 109
Views: 29,929
Posted By clenched
These have been taken care of except the Double...

These have been taken care of except the Double Hit series (no HOL entry yet).
Forum: Retrogaming General Discussion 26 September 2017, 22:53
Replies: 223
Views: 28,444
Posted By clenched
OK. Could be warp and maybe JIT were in effect....

OK. Could be warp and maybe JIT were in effect. Tried again with a savestate and it fades too at normal speed. I still say the shaft is it because there is no return once elevator starts. There is...
Forum: Retrogaming General Discussion 26 September 2017, 21:32
Replies: 223
Views: 28,444
Posted By clenched
I think the elevator shaft is the true exit....

I think the elevator shaft is the true exit. Screen fades out as if preparing to load a cut scene or new level. The one near the exit signs abruptly quits.
Forum: HOL suggestions and feedback 26 September 2017, 00:25
Replies: 5
Views: 772
Posted By clenched
The handle here and HOL page don't match post 1.

The handle here and HOL page don't match post 1.
Forum: request.Old Rare Games 20 September 2017, 15:42
Replies: 162
Views: 47,688
Posted By clenched
To see in browser no. To see on HOL yes ... I...

To see in browser no. To see on HOL yes ... I don't decide the games that get a HOL entry.
Forum: request.Old Rare Games 20 September 2017, 14:58
Replies: 162
Views: 47,688
Posted By clenched
Desolate World map Zoned!

Desolate World map Zoned!
Forum: project.Maptapper 18 September 2017, 19:14
Replies: 17
Views: 5,449
Posted By clenched
It worked first time for me. Anyway if you can't...

It worked first time for me. Anyway if you can't coax it to work there are already maps on HOL. Divide the picture width and height by 16 to tell what goes in the map ripper tab. The next maps will...
Forum: project.Maptapper 18 September 2017, 17:54
Replies: 17
Views: 5,449
Posted By clenched
1 - Rip the tiles. 2 - Lasso a chunk of tiles...

1 - Rip the tiles.
2 - Lasso a chunk of tiles for map search.
3 - Plug results into map ripper tab then adjust height and position.
Forum: request.Old Rare Games 27 August 2017, 18:37
Replies: 15
Views: 2,552
Posted By clenched
Hello SpaceRescue, It's always good to hear...

Hello SpaceRescue,
It's always good to hear from Amiga programmers from days gone by. The maps were made using program called Maptapper. There is a small section describing it on this board.
Forum: support.Games 25 August 2017, 04:45
Replies: 33
Views: 1,566
Posted By clenched
That is the one.

That is the one.
Forum: support.Games 24 August 2017, 21:58
Replies: 33
Views: 1,566
Posted By clenched
I have this one, the same one used to make the...

I have this one, the same one used to make the HOL map.
Atlantyda (1995)(Twin Spark Soft)(Pl).adf
Forum: support.Games 23 August 2017, 18:54
Replies: 26
Views: 1,059
Posted By clenched
No claim that is minimum, just easier than...

No claim that is minimum, just easier than dealing with fractions of a megabyte. :D Version says 37.2 for the type command. So dispense with that in startup-sequence and game loads using 1.3...
Forum: support.Games 23 August 2017, 17:28
Replies: 26
Views: 1,059
Posted By clenched
The trained disk works (1 player tested). Used...

The trained disk works (1 player tested). Used Kickstart 37.175 1M chip + 1M z2 for memory. The lives initially go from 6 to 5 but don't go lower. Got tired and stopped skipping levels at #55.
Forum: support.Games 20 August 2017, 09:06
Replies: 37
Views: 1,769
Posted By clenched
Here is some stuff I've tried: Stacking two...

Here is some stuff I've tried:

Stacking two eggs on top of jet streams to see if the weight would shut off flow.

Try to shove robot into water. Hopefully its mass would let it through. I can...
Forum: support.Games 19 August 2017, 11:50
Replies: 37
Views: 1,769
Posted By clenched
Cheat for Pinkie

Tested with SPS disks. At title screen type brilliant. Screen flashes white after each correct key. Select a planet and visit the shop first. Even though you haven't any money, jump on all the...
Forum: Nostalgia & memories 17 August 2017, 23:48
Replies: 34
Views: 2,666
Posted By clenched
1/16 size picture shows how the levels go...

1/16 size picture shows how the levels go together. They are stacked 4 deep in the game. Once the ladder is connected with its associated manhole that leaves 4 ladders with no arrows. 3 of these...
Forum: support.WinUAE 14 August 2017, 03:17
Replies: 410
Views: 63,896
Posted By clenched
3.6.0b1 32bit XP - Console debugger output trying...

3.6.0b1 32bit XP - Console debugger output trying to get the L command to work.:shocked

>S c:\test 40000 64
Wrote 00040000 - 00040064 (100 bytes) to 'c:\test' *** Successful
>L c:\test 40000...
Forum: request.Old Rare Games 07 August 2017, 05:28
Replies: 15
Views: 2,552
Posted By clenched
Make it to hi score entry table. Press F1-F9 then...

Make it to hi score entry table. Press F1-F9 then RETURN in order. See what it spells out? It turns out that F1 and RETURN are sufficient. One idea was by increasing the amount of letters maybe that...
Forum: Coders. Asm / Hardware 23 July 2017, 18:02
Replies: 89
Views: 14,701
Posted By clenched
phx - If you get a minute could you test this out...

phx - If you get a minute could you test this out on the 8-bit oldstyle modules? Check the tail end of a.out. PC is where the data would be loaded. Whenever PC (not offset into file) would surpass...
Forum: project.Maptapper 15 July 2017, 22:02
Replies: 7
Views: 8,097
Posted By clenched
Garfield: Winter's Tail - Commodore 64

This post is inspired by a thread a while back where Amiga version was giving another EAB member fits. This one is a little more complicated than average so I will attempt to walk it through.

1 -...
Forum: project.Maptapper 13 July 2017, 19:23
Replies: 7
Views: 8,097
Posted By clenched
Some more goofing off with Maptapper and VICE....

Some more goofing off with Maptapper and VICE. This map is Raid on Bungeling Bay.

EDIT:
A PDF of ROBB materials has turned up. So the map has been reworked to approximate game's. All that is...
Forum: support.Games 11 July 2017, 02:54
Replies: 4
Views: 442
Posted By clenched
180240 loads 2,3,4. 973593 on selection 4 loads...

180240 loads 2,3,4.
973593 on selection 4 loads something else too. You can see the number etched on the wall.
Forum: Nostalgia & memories 06 July 2017, 00:23
Replies: 34
Views: 2,666
Posted By clenched
Cancel request for assistance. Here's how to...

Cancel request for assistance. Here's how to bypass the Iron Demons. This information was not disclosed in the LSD hints.

1. Have 4 differing items to drop ex. rope, torch, gold, key.
2. Go...
Forum: Nostalgia & memories 05 July 2017, 21:18
Replies: 34
Views: 2,666
Posted By clenched
Thanks for taking the trouble. I was mainly...

Thanks for taking the trouble. I was mainly interested in having the manual protection restored. When I get stuck, that's one less cause to worry about.
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