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Forum: support.WinUAE 16 April 2024, 08:56
Replies: 47
Views: 11,089
Posted By Cowcat
@AC/DC b4 seems to fix the OS 4.1 issues I had....

@AC/DC b4 seems to fix the OS 4.1 issues I had. Just saying.
Forum: support.WinUAE 10 April 2024, 10:34
Replies: 47
Views: 11,089
Posted By Cowcat
Actually in my settings, expansions/PCI...

Actually in my settings, expansions/PCI bridgeboards have GREX enabled and RTG/board have "Voodoo 3 3000" enabled (just to clarify).

Of course before new b3 beta all worked.
Forum: support.WinUAE 09 April 2024, 12:54
Replies: 47
Views: 11,089
Posted By Cowcat
Something weird with latest b3 when OS4 Classic...

Something weird with latest b3 when OS4 Classic is emulated:

Basically screen is black on boot and then workbench display is a rectangle with a series of blue stripes and cursor is rendered in low...
Forum: Coders. Releases 23 March 2024, 11:32
Replies: 64
Views: 4,858
Posted By Cowcat
New mini-upgrade (beta3b) that seems to increase...

New mini-upgrade (beta3b) that seems to increase a little the framerate for G2 ppc cards.
Forum: Coders. Releases 19 March 2024, 13:55
Replies: 422
Views: 113,278
Posted By Cowcat
@Karlos That video was inspirational, even...

@Karlos

That video was inspirational, even the fact of the performance and hw issues. A bummer no permedia or new warp3d libs/code was shared at the time.



Well, Q3 sources nowadays have big...
Forum: Coders. Releases 18 March 2024, 18:52
Replies: 422
Views: 113,278
Posted By Cowcat
There's a mod that uses Q3 Dreamcast...

There's a mod that uses Q3 Dreamcast textures/maps that it might free more memory. Somewhere here in this thread I posted a link, however not the same exact game.

I see few frames in picture (well...
Forum: Coders. Releases 13 March 2024, 22:43
Replies: 64
Views: 4,858
Posted By Cowcat
Don't know about ScummVM but If I'm not totally...

Don't know about ScummVM but If I'm not totally wrong, for FPSE the way data is read is done by means of SCSI device layer even without a real CDROM being used: Of course you're reading an iso image...
Forum: Coders. Releases 12 March 2024, 22:52
Replies: 64
Views: 4,858
Posted By Cowcat
Stable and bugfree are variables that not belong...

Stable and bugfree are variables that not belong particulary to the minigl library. The actual program were is embedded and even the time were the same program is compiled changes the output result....
Forum: Coders. Releases 29 February 2024, 09:11
Replies: 64
Views: 4,858
Posted By Cowcat
I agree that performance of OS3 warpos emulation...

I agree that performance of OS3 warpos emulation in WinUAE is pretty bad, but allows me to check what's going on with certaint ports except.....
....with OS4 Classic emulation things change quite a...
Forum: Coders. Releases 28 February 2024, 10:16
Replies: 64
Views: 4,858
Posted By Cowcat
The assumption that compiling those options AND...

The assumption that compiling those options AND having a Warp3D v5 support would fix issues is wrong in this subject (also you need full Picasso driver/devs in place, not cybergfx).

Simple: The...
Forum: Coders. Releases 23 February 2024, 12:55
Replies: 64
Views: 4,858
Posted By Cowcat
As defined in source, the OS4 version binds 2...

As defined in source, the OS4 version binds 2 textures and calls W3D_SetTextureBlendTags for transparency/blend to work, so in essence you need multiple TMU support in your hardware driver ( apart...
Forum: Coders. Releases 22 February 2024, 11:59
Replies: 64
Views: 4,858
Posted By Cowcat
Aaaand.....could be nice to have an AHI library...

Aaaand.....could be nice to have an AHI library with proper Warpos support. Got some ideas for that.
Put your hard-earned money here -> .
Forum: Coders. Releases 22 February 2024, 11:53
Replies: 64
Views: 4,858
Posted By Cowcat
You can run this version in MOS. As a matter of...

You can run this version in MOS.
As a matter of fact test the official MOS version with gpupeops and spuwave plugins and see that is basically the same. Still for this lite version gpupeops is not...
Forum: Coders. Releases 21 February 2024, 11:50
Replies: 64
Views: 4,858
Posted By Cowcat
To my understanding, the MOS or any other oficial...

To my understanding, the MOS or any other oficial builds are compiled with "11" : The engine is called "11" but FPSE versions are called "10+".

And no new build by me for any other ports as is not...
Forum: Coders. Releases 21 February 2024, 09:25
Replies: 64
Views: 4,858
Posted By Cowcat
Did you try it ? There is some old...

Did you try it ?



There is some old Sonnet Ami video out there where old FPSE is running Tekken 3 without audio. The new FPSE video by BULI shows same Tekken 3 and it´s like night and day.
...
Forum: Coders. Releases 19 February 2024, 20:19
Replies: 64
Views: 4,858
Posted By Cowcat
My rock licks are undisputable (much better than...

My rock licks are undisputable (much better than my 68k assembly nonsense).
Forum: Coders. Releases 19 February 2024, 20:03
Replies: 64
Views: 4,858
Posted By Cowcat
You said it and is because you've been listening...

You said it and is because you've been listening to bad music or doing the wrong drugs.
Forum: Coders. Releases 19 February 2024, 19:46
Replies: 64
Views: 4,858
Posted By Cowcat
Yep, of course. I know about those cache...

Yep, of course.
I know about those cache flushes but no idea about other ways of doing it.

Testing the "w3d version" in FS-UAE / OS4 Classic without DCacheFlush (and only ICACHE_INV) stopped the...
Forum: Coders. Releases 19 February 2024, 18:06
Replies: 64
Views: 4,858
Posted By Cowcat
Thanks for your beta-testing-patience. So...

Thanks for your beta-testing-patience.

So far (naive/uninteresting coder notes):

Compiler option: It didn't work on real machines but was ok on winuae/fs-uae.

- Before compiler function is...
Forum: Coders. Releases 17 February 2024, 10:03
Replies: 64
Views: 4,858
Posted By Cowcat
New beta 3 with psxport support and finally fixed...

New beta 3 with psxport support and finally fixed compiler option.
Forum: Coders. Releases 05 January 2024, 12:00
Replies: 64
Views: 4,858
Posted By Cowcat
FPSE 10 WarpOS

This is my experimental/lite version of Amidog's Psx emulator.


What it has: Faster interpreter code and finally sound after all these years.

Dll plugins are not coded for this (lite) version...
Forum: support.Hardware 03 January 2024, 10:30
Replies: 5,498
Views: 1,047,018
Posted By Cowcat
@grelbfarlk PM me here.

@grelbfarlk PM me here.
Forum: support.Hardware 02 January 2024, 09:48
Replies: 5,498
Views: 1,047,018
Posted By Cowcat
After all this years, people debate about PPC...

After all this years, people debate about PPC yes/no/good/bad/cool/suck/dead (mostly in the "hate" debate). But I don't give a damn while still find challenging a "corpse cpu".

Meanwhile, some...
Forum: Coders. Releases 23 November 2023, 09:33
Replies: 63
Views: 28,512
Posted By Cowcat
- RTCW is ok in my system until you close the...

- RTCW is ok in my system until you close the game and then usually something goes wrong with the memory deallocations, etc, etc. If you start the game with the default settings (with no...
Forum: support.WinUAE 11 October 2023, 11:01
Replies: 20
Views: 5,098
Posted By Cowcat
My 2 cents: Upgrading to Debian 12, the...

My 2 cents:

Upgrading to Debian 12, the official wine is somewhat wrong and the only way for me was to use the binary packs from winehq repository (8.0.2), but it doesn't end here:

While trying...
Forum: support.Games 11 September 2023, 09:10
Replies: 3
Views: 476
Posted By Cowcat
I should update that one.

I should update that one.
Forum: Coders. Releases 31 July 2023, 12:57
Replies: 47
Views: 10,783
Posted By Cowcat
@thellier Not sure about UV values but it...

@thellier

Not sure about UV values but it might be some clamp/wrap issues here and there: You can simulate the problems changing texture clamp param by wrap param on a PC version and they look as...
Forum: Coders. Releases 29 June 2023, 11:05
Replies: 47
Views: 10,783
Posted By Cowcat
Game works with Voodoo gfx cards for OS 3.9 on...

Game works with Voodoo gfx cards for OS 3.9 on real Amigas and WinUAE warpos-mediator emulation.

No idea for Permedia: Adding some stack (like 2000000) on the OS 3.9 before start and having...
Forum: Coders. General 16 May 2023, 10:18
Replies: 391
Views: 109,944
Posted By Cowcat
The old versions aren't here due to obvious space...

The old versions aren't here due to obvious space constrictions but also because multiple upgrades and bugfixes: One important fix was a crash in a particular level due to a texture bad allocated. I...
Forum: Coders. General 14 May 2023, 09:56
Replies: 391
Views: 109,944
Posted By Cowcat
Don't do that. Latest BlitzQ1 and Q2 beta...

Don't do that. Latest BlitzQ1 and Q2 beta versions done by me are uploaded here in EAB on each corresponding thread.

The "Problem" is that unexpected bugs show up but after someone tries a...
Forum: Coders. General 02 May 2023, 21:18
Replies: 391
Views: 109,944
Posted By Cowcat
The beginnings of changing vbcc code to new gcc...

The beginnings of changing vbcc code to new gcc warpos compiler.
I believe that Q2 gcc paula code is functional and maybe something could be used to fix Q1 sound but code is different in BlitzQuake....
Forum: Coders. General 02 May 2023, 20:40
Replies: 237
Views: 78,578
Posted By Cowcat
It's one man battle usually. More or...

It's one man battle usually.



More or less, but is a "feature": IIRW what happens is that when there's no config, game tries to load the basic software renderer and when this dll can't be...
Forum: support.WinUAE 22 April 2023, 16:10
Replies: 149
Views: 45,347
Posted By Cowcat
Good ! New test beta fixes OS3/OS4.1 issues I...

Good ! New test beta fixes OS3/OS4.1 issues I mentioned.
Forum: support.WinUAE 22 April 2023, 12:30
Replies: 149
Views: 45,347
Posted By Cowcat
If I enable GDI, program running at fullscreen...

If I enable GDI, program running at fullscreen gets somekind of different and bigger screenmode that only shows 1/4 of the scene, not what is expected with 640x480. And same issue happens coming back...
Forum: support.WinUAE 21 April 2023, 19:57
Replies: 149
Views: 45,347
Posted By Cowcat
Yep. Never touched that part: It is set...

Yep.


Never touched that part: It is set on D3D9

Forgot to mention that I use winuae on linux by wine. :crazy

Image is self explanatory of what happens after an opengl game on fullscreen...
Forum: support.WinUAE 21 April 2023, 09:11
Replies: 149
Views: 45,347
Posted By Cowcat
There's something that affects Mediator + Voodoo...

There's something that affects Mediator + Voodoo driver in the last beta:

On a classic 68k-warpos emulation: When closing games set at fullscreen (like 640x480), Workbench (with a higher...
Forum: Coders. Releases 15 April 2023, 20:27
Replies: 47
Views: 10,783
Posted By Cowcat
It is not published yet, but given that is a...

It is not published yet, but given that is a hacked port it should be most useful my MorphOS sources/recipes on github: After all it uses basically SDL2.

The WarpOS port uses my homebrew minigl...
Forum: Coders. Releases 14 April 2023, 21:17
Replies: 47
Views: 10,783
Posted By Cowcat
@samo79 Not really other than a hard...

@samo79


Not really other than a hard drive partition unvalidated with all my devel stuff.
Not a big deal but annoying long backups.

Did you try the whole ReWarp/ReWarp3dppc ?

Other than...
Forum: Coders. Releases 02 April 2023, 22:59
Replies: 47
Views: 10,783
Posted By Cowcat
@samo79 Crash on Sam440 after a while (In...

@samo79

Crash on Sam440 after a while (In the middle of playing or right at the beginning ) ?

Some crash can happen furhter up the game occasionally as sources aren't 100% free of bugs, but not...
Forum: Coders. Releases 31 March 2023, 09:59
Replies: 47
Views: 10,783
Posted By Cowcat
Maybe. Now it should be like beta version 15.... ...

Maybe. Now it should be like beta version 15....


Decorations. Old mgl had text on bar but hardcoded and not a way to setup that when calling opengl context (yet). But I can do it manually of...
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