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Search: Posts Made By: LeCaravage
Forum: Coders. Contest 07 January 2019, 20:44
Replies: 43
Views: 2,884
Posted By LeCaravage
Must read again your last post, got a headache...

Must read again your last post, got a headache (^^).


Seing your last video makes me think :

Why not add vu-meter for each track with copper gradient in it (like Protracker).

The Z...
Forum: Coders. Contest 07 January 2019, 20:29
Replies: 30
Views: 2,181
Posted By LeCaravage
@all : Thanks for your kind words. Motivation...

@all : Thanks for your kind words. Motivation goes up :)
Forum: Coders. Contest 04 January 2019, 14:06
Replies: 30
Views: 2,181
Posted By LeCaravage
Added the warp in sequence of monsters. Every...

Added the warp in sequence of monsters.
Every time new monsters appear in game scenery, they will have this "Star Trek apparition mode".
Need to tweak this effect to make it more dynamic.

Next...
Forum: Coders. Entries 04 January 2019, 14:06
Replies: 6
Views: 1,083
Posted By LeCaravage
Added the warp in sequence of monsters. Every...

Added the warp in sequence of monsters.
Every time new monsters appear in game scenery, they will have this "Star Trek apparition mode".
Need to tweak this effect to make it more dynamic.

Next...
Forum: Coders. Contest 30 December 2018, 16:44
Replies: 30
Views: 2,181
Posted By LeCaravage
Slowed down a little bit (33% slower) big red...

Slowed down a little bit (33% slower) big red ball mvt's speed.
Added random differents angles of big ball mvt (amongst 16 possible vectors).
Display a bigger score points at the place where the...
Forum: Coders. Entries 30 December 2018, 16:44
Replies: 6
Views: 1,083
Posted By LeCaravage
Slowed down a little bit (33% slower) big red...

Slowed down a little bit (33% slower) big red ball mvt's speed.
Added random differents angles of big ball mvt (amongst 16 possible vectors).
Display a bigger score points at the place where the...
Forum: Coders. Contest 29 December 2018, 18:15
Replies: 30
Views: 2,181
Posted By LeCaravage
After laborious debug sessions I have something...

After laborious debug sessions I have something that don't crash after few seconds.

The collision detection now works fine. The bottom screen flashes when a detection occurs (just a test feature)....
Forum: Coders. Entries 29 December 2018, 18:15
Replies: 6
Views: 1,083
Posted By LeCaravage
After laborious debug sessions I have something...

After laborious debug sessions I have something that don't crash after few seconds.

The collision detection now works fine. The bottom screen flashes when a detection occurs (just a test feature)....
Forum: Coders. General 29 December 2018, 10:23
Replies: 21
Views: 750
Posted By LeCaravage
Indeed, this is the one you're describing.

Indeed, this is the one you're describing.
Forum: Coders. General 28 December 2018, 20:27
Replies: 21
Views: 750
Posted By LeCaravage
@roondar : If I interpret well your tests, Add36K...

@roondar : If I interpret well your tests, Add36K is useless. Better use addchip alone ?
Forum: Coders. General 28 December 2018, 19:50
Replies: 21
Views: 750
Posted By LeCaravage
@roondar : You test make me think I could be...

@roondar : You test make me think I could be wrong. May be the most important is the biggest size of each chunck.
Forum: Coders. General 28 December 2018, 19:45
Replies: 21
Views: 750
Posted By LeCaravage
@ross : Please check your PM out. The 2 adf of...

@ross : Please check your PM out.
The 2 adf of my seka minimal ram use. One of the ADF got his bootblock modified with your addchip util.
Forum: Coders. General 28 December 2018, 18:28
Replies: 21
Views: 750
Posted By LeCaravage
Hi Ross, I installed your bootblock and it...

Hi Ross,
I installed your bootblock and it gives me 440Kb free chip ram at Seka start instead of 467 without it.
Forum: Coders. General 27 December 2018, 21:32
Replies: 21
Views: 750
Posted By LeCaravage
@geezer : Muchos Thanks for taking the time to...

@geezer : Muchos Thanks for taking the time to help. Will make my possible to understand how it works :D
Forum: Coders. General 27 December 2018, 20:08
Replies: 21
Views: 750
Posted By LeCaravage
OMG the answer to my question was so simple to...

OMG the answer to my question was so simple to find.
I have a "special" dev disquette with a minimum startup-sequence.
So when seka starts I chose 'ChipRam' (instead of Fast) and it displays 'Max....
Forum: Coders. General 27 December 2018, 19:46
Replies: 21
Views: 750
Posted By LeCaravage
Is it a program to include in my main source or...

Is it a program to include in my main source or an external exe to put in startup-sequence ?
That's would be great ! Thanks :)
Forum: Coders. General 27 December 2018, 19:00
Replies: 21
Views: 750
Posted By LeCaravage
Chip RAM

Hi there,

My question is for Amiga 500 OCS (512/512)

What is the max chip ram available (2 or 3 max chunks) if I decide to launch the game from a floppy disk (DOS and not WB) ?

I've never...
Forum: Coders. Asm / Hardware 21 December 2018, 16:45
Replies: 4
Views: 483
Posted By LeCaravage
@Asman Thanks for the help. Much appreciated. ...

@Asman
Thanks for the help. Much appreciated.
I checked your code and it seems I use a similar method than yours.
But I use a dualplayfield, may be it's what makes the pb.
It's like it only...
Forum: Coders. Asm / Hardware 16 December 2018, 18:19
Replies: 4
Views: 483
Posted By LeCaravage
When you start to input random values, that means...

When you start to input random values, that means you must pass.
Too bad because this hardware feature would have saved some raster time.
Anyway, thanks for helping.
Forum: Coders. Asm / Hardware 16 December 2018, 13:24
Replies: 4
Views: 483
Posted By LeCaravage
Ocs clxdat & clxcon

Hey,

-Qst for Amiga 500 OCS-


I have pain in the butt understanding how works these hardware collision detections registers.
I'm trying to detect collision between sprites and bobs. The...
Forum: Coders. Contest 14 November 2018, 00:37
Replies: 43
Views: 2,884
Posted By LeCaravage
Been waiting for the update sir :D Because it's...

Been waiting for the update sir :D Because it's kinda cool to read your dev diary.
Forum: Coders. Contest 14 November 2018, 00:28
Replies: 604
Views: 33,949
Posted By LeCaravage
Shapes good. The end of the video reveals an...

Shapes good. The end of the video reveals an enjoyable sunset parallax. Nice progress -I wish I could go as fast-.
Forum: Coders. General 07 November 2018, 23:37
Replies: 4
Views: 413
Posted By LeCaravage
Cornelian dilemma indeed. I have to find other...

Cornelian dilemma indeed.
I have to find other rooms of memory save as I don't want to restrain musician.
Thanks for the help.
Forum: Coders. General 07 November 2018, 23:15
Replies: 4
Views: 413
Posted By LeCaravage
My bad. Protracker. 68000 Asm program.

My bad.

Protracker.
68000 Asm program.
Forum: Coders. General 07 November 2018, 22:41
Replies: 4
Views: 413
Posted By LeCaravage
Samples copy and depack

Hey,

Chip Ram is a small room, so my question is about the best way to save memory space when using musics.

What would be the best pick ?

- Using a module containing several songs sharing...
Forum: Amiga scene 17 October 2018, 21:42
Replies: 181
Views: 18,929
Posted By LeCaravage
Very good game in the way for sure. You know how...

Very good game in the way for sure. You know how to produce good colors schemes.
I noticed a nice transparency/blending (?) effects with your big yellow shots, it adds a nice dynamic touch.
Forum: Coders. Contest 12 October 2018, 23:14
Replies: 30
Views: 2,181
Posted By LeCaravage
Slowing down a little bit. Here is a fast gif...

Slowing down a little bit.
Here is a fast gif of an ennemi attak :

https://i.imgsafe.org/10/1004bdead9.gif
Forum: Coders. Entries 12 October 2018, 23:14
Replies: 6
Views: 1,083
Posted By LeCaravage
Slowing down a little bit. Here is a fast gif...

Slowing down a little bit.
Here is a fast gif of an ennemi attak :

https://i.imgsafe.org/10/1004bdead9.gif
Forum: Coders. Contest 01 October 2018, 14:44
Replies: 30
Views: 2,181
Posted By LeCaravage
Fast little update : -Bobs routine display...

Fast little update :

-Bobs routine display optimisations.
-All behaviours and distinguishing features of ennemis are now written/drawn all on paper.
This part was far more fun and interesting...
Forum: Coders. Entries 01 October 2018, 14:44
Replies: 6
Views: 1,083
Posted By LeCaravage
Fast little update : -Bobs routine display...

Fast little update :

-Bobs routine display optimisations.
-All behaviours and distinguishing features of ennemis are now written/drawn all on paper.
This part was far more fun and interesting...
Forum: Coders. Asm / Hardware 29 September 2018, 18:54
Replies: 19
Views: 1,126
Posted By LeCaravage
Just wondering, is it necessary to set the...

Just wondering, is it necessary to set the blitpri on ? I mean, if the blitter uses all 3 sources it will let very few cycles free for the cpu . The advantage of irq blitter is to simulate a...
Forum: Coders. Tutorials 29 September 2018, 18:22
Replies: 2
Views: 602
Posted By LeCaravage
Usefull video as I've never did for programing...

Usefull video as I've never did for programing Amiga.
Thanks.
Forum: Retrogaming General Discussion 29 September 2018, 18:08
Replies: 48
Views: 2,065
Posted By LeCaravage
Vroom !!! Hard to say, because both great...

Vroom !!!

Hard to say, because both great games.
Lotus got a higher frame rate but no speed acceleration or deceleration on slopes. No momentum when you hit a opponent but SCR have.
So my choice...
Forum: Coders. Tutorials 10 September 2018, 22:50
Replies: 16
Views: 1,604
Posted By LeCaravage
Bravo.

Bravo.
Forum: project.Amiga Game Factory 08 September 2018, 20:32
Replies: 70
Views: 6,698
Posted By LeCaravage
Just watched you're game on stream. A bit short...

Just watched you're game on stream.
A bit short but cool one !
How did you managed the parallax btw ?
Forum: Coders. Contest 08 September 2018, 13:23
Replies: 7
Views: 1,044
Posted By LeCaravage
PS : I'm not trying to force your hand. As...

PS : I'm not trying to force your hand. As alrerady said, I respect your decision.
Forum: Coders. Contest 08 September 2018, 13:21
Replies: 30
Views: 2,181
Posted By LeCaravage
@all : Thanks for your nice comments. It gives...

@all : Thanks for your nice comments. It gives more motivation, and motivation is one key to managing finishing project -I guess it's same for all dudes taking part in this game dev contest-.

...
Forum: Coders. Contest 08 September 2018, 13:04
Replies: 7
Views: 1,044
Posted By LeCaravage
Huh ? I personally find the direction of your...

Huh ? I personally find the direction of your design graphics original, you got your own style ant it includes palette you find and use.
And the style/design/artwork evolution of your vertical...
Forum: project.Amiga Game Factory 06 September 2018, 21:58
Replies: 26
Views: 2,630
Posted By LeCaravage
Ok, you're probably right, make no sense to have...

Ok, you're probably right, make no sense to have duplicated threads. So let's close this one then.
Forum: project.Amiga Game Factory 06 September 2018, 20:40
Replies: 26
Views: 2,630
Posted By LeCaravage
Thanks :) Sure, you could copy it, good...

Thanks :)

Sure, you could copy it, good idea.
Should I continue to post here for the next updates ?
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