English Amiga Board


Go Back   English Amiga Board > Search Forums

Showing results 1 to 40 of 106
Search took 0.05 seconds.
Search: Posts Made By: nandius_c
Forum: support.WinUAE 16 May 2022, 23:41
Replies: 10
Views: 2,302
Posted By nandius_c
Any clues from the log attached to my last...

Any clues from the log attached to my last message, please?
Forum: support.WinUAE 01 May 2022, 21:12
Replies: 10
Views: 2,302
Posted By nandius_c
All key and mouse events seem to go on after the...

All key and mouse events seem to go on after the problem happens. Find a file attached with the log. I started pressing keys just after the problem happened (no key presses before that moment).

...
Forum: support.WinUAE 27 April 2022, 12:52
Replies: 10
Views: 2,302
Posted By nandius_c
Yes, both mouse and keyboard work fine while in...

Yes, both mouse and keyboard work fine while in test mode.
Forum: support.WinUAE 25 April 2022, 08:33
Replies: 10
Views: 2,302
Posted By nandius_c
Is there anything else I could try?

Is there anything else I could try?
Forum: support.WinUAE 14 April 2022, 23:56
Replies: 10
Views: 2,302
Posted By nandius_c
I always run WinUAE in windowed mode. I tried...

I always run WinUAE in windowed mode. I tried changing DrirectDraw to Direct3D and with an external USB keyboard: no change.


Both the mouse and the keyboard stop working inside the emulated...
Forum: support.WinUAE 12 April 2022, 18:23
Replies: 10
Views: 2,302
Posted By nandius_c
Mouse and keyboard problem after version 3.2.

Hi there, I'm stuck in version 3.2. If I update to a higher version the mouse pointer, the keyboard or even both stop working after switching from WinUAE to Windows or even just a few seconds after...
Forum: Amiga scene 21 June 2020, 16:40
Replies: 36
Views: 10,570
Posted By nandius_c
We asked our friends at Bitmap Soft. This is what...

We asked our friends at Bitmap Soft. This is what they answered:


"All box releases are manually put together and sent in quality packaging. We may consider looking into this at some stage, but...
Forum: Coders. Asm / Hardware 29 May 2020, 12:57
Replies: 12
Views: 2,043
Posted By nandius_c
'Enable full logging' was disabled on WinUAE...

'Enable full logging' was disabled on WinUAE :banghead. Thanks!
Forum: Coders. Asm / Hardware 29 May 2020, 12:56
Replies: 12
Views: 2,043
Posted By nandius_c
:great

:great
Forum: Coders. Asm / Hardware 28 May 2020, 22:09
Replies: 12
Views: 2,043
Posted By nandius_c
That was one of the first things I tried and I...

That was one of the first things I tried and I noticed that after the interrupt routine I wasn't getting back to my main loop, but I needed to know how I got there xD. Thanks, Toni! :)
Forum: Coders. Asm / Hardware 28 May 2020, 22:07
Replies: 12
Views: 2,043
Posted By nandius_c
That helped a lot! It's an address error...

That helped a lot! It's an address error exception. But now I can trace it and debug it properly. Thanks, mate! :)
Forum: Coders. Asm / Hardware 28 May 2020, 16:33
Replies: 12
Views: 2,043
Posted By nandius_c
Possible exception debugging

In my current project I've got a copper interrupt (at the end of the visible area) and a main loop. I also have a bug that I'm trying to find and solve ;). When the bug happens, the main loop stops...
Forum: Coders. Asm / Hardware 21 May 2020, 23:48
Replies: 4
Views: 1,290
Posted By nandius_c
With that CLXCON value it only detects the...

With that CLXCON value it only detects the collision when the sprite is over the colour with index 3 (plane 1 = 1, plane 2 = 1), because those are the required values (bits 0 & 1 in CLXCON). As an...
Forum: Coders. Asm / Hardware 21 May 2020, 23:18
Replies: 4
Views: 1,290
Posted By nandius_c
I found this text in the specs doc for Denise: ...

I found this text in the specs doc for Denise:


"NOTE: Disabled Bit Planes cannot prevent collisions. Therefore if all Bit Planes are disabled, ...
Forum: Coders. Asm / Hardware 21 May 2020, 21:48
Replies: 4
Views: 1,290
Posted By nandius_c
Hardware collision detection

I'm making a simple hardware collision detection test. I've read about it through the AHRM and Amiga System Programmers Guide but I still can't make it work. I've got a 4-colour playfield, sprite 0...
Forum: Coders. Asm / Hardware 07 February 2020, 18:14
Replies: 9
Views: 1,521
Posted By nandius_c
I'm already working on the first option. Thanks a...

I'm already working on the first option. Thanks a lot for the detailed explanations :).
Forum: Coders. Asm / Hardware 07 February 2020, 16:11
Replies: 9
Views: 1,521
Posted By nandius_c
Yes! As roondar said, the problem happens when...

Yes! As roondar said, the problem happens when the copper interrupt fires up when the main loop has started setting up blitter registers but the blit hasn't been started yet. I don't see how it could...
Forum: Coders. Asm / Hardware 07 February 2020, 15:08
Replies: 9
Views: 1,521
Posted By nandius_c
OK! That makes sense... I was so focused on...

OK! That makes sense... I was so focused on guessing why blitter wait was not working that didn't even think about the set up process xD. Sorry I misunderstood your example :). Thanks!
Forum: Coders. Asm / Hardware 07 February 2020, 14:36
Replies: 9
Views: 1,521
Posted By nandius_c
Thanks for the answer! Yes, I know that's exactly...

Thanks for the answer! Yes, I know that's exactly what's hapenning but... why? A blit from the main loop is running. Before it ends, the copper interrupt is fired up. When it tries to start its...
Forum: Coders. Asm / Hardware 07 February 2020, 13:47
Replies: 9
Views: 1,521
Posted By nandius_c
Blitting from main loop and level 3 interrupt (copper)

Hi there! I've got a test where one part of the code is run from the main loop and the other part is run from a copper interrupt (fired at the last line of the visible area). Blits are started from...
Forum: support.WinUAE 04 April 2018, 12:40
Replies: 4
Views: 1,349
Posted By nandius_c
Hi Toni, I'm sorry I just let this go for...

Hi Toni,

I'm sorry I just let this go for some months. Now I'm trying to move to 3.6.1 and I'm having the same problem... I haven't tried an external USB keyboard. With "winuae.exe -log...
Forum: Amiga scene 04 March 2018, 16:53
Replies: 36
Views: 10,570
Posted By nandius_c
That means a lot, thanks! :) This is great!...

That means a lot, thanks! :)

This is great! The cracktro looks nice and I especially like the music. Thanks a lot for your work! :)


We are really grateful for all your comments. it's great to...
Forum: Amiga scene 02 March 2018, 22:16
Replies: 36
Views: 10,570
Posted By nandius_c
I strongly recommend playing the game (in real...

I strongly recommend playing the game (in real hardware or emulator): it looks really bad on Youtube, especially the background stars which look awful xD.

Thanks a lot for your comments and...
Forum: Amiga scene 02 March 2018, 07:50
Replies: 36
Views: 10,570
Posted By nandius_c
Golden Wing (by CopperSky) - Final version (OCS / ECS game)

Hi everyone! Today we are releasing the final version for Golden Wing, a little Asteroids clone that won the Best Game Award at Amiga Capacitor Party 2017. Enjoy! :)

Features


Fully...
Forum: Coders. Asm / Hardware 29 October 2017, 21:05
Replies: 4
Views: 989
Posted By nandius_c
OK! I was starting to think those exceptions...

OK! I was starting to think those exceptions didn't mean there was an error, but couldn't tell exactly what they meant. So, I understand I don't have to worry about them. Thanks, Toni :).
Forum: Coders. Asm / Hardware 29 October 2017, 20:53
Replies: 4
Views: 989
Posted By nandius_c
I'm not changing any exception vector in this...

I'm not changing any exception vector in this test. You can see the results in the log.txt file, with exceptions 8, 25 and 26. In the future I'd like to use a trackloader but that's too much for me...
Forum: Coders. Asm / Hardware 29 October 2017, 19:39
Replies: 4
Views: 989
Posted By nandius_c
Exceptions dealing with files

Hi there!

I'm getting Exception 8, 26 and 27 when opening and reading files. I've tried enabling all INTENA bits... but it did not change anything. I get those exceptions both with the code...
Forum: support.WinUAE 19 June 2017, 23:31
Replies: 4
Views: 1,349
Posted By nandius_c
Mouse / keyboard problems from version 3.3 and above

Hi there, I'm stuck in version 3.2. If I update to a higher version the mouse pointer, the keyboard or even both stop working after switching from WinUAE to Windows. I've tried changing the mouse and...
Forum: Coders. Asm / Hardware 12 April 2016, 17:16
Replies: 526
Views: 90,253
Posted By nandius_c
I'm interested! I'm more or less in the same...

I'm interested! I'm more or less in the same situation as alpine9000: I have no chance of competing against many of you, guys, but I'm sure it would be a good learning experience for me :).
...
Forum: Coders. Asm / Hardware 10 April 2016, 09:06
Replies: 25
Views: 6,283
Posted By nandius_c
It would be great to see that thread started,...

It would be great to see that thread started, Photon! ;)

As I said before, I found tunneling (fast moving objects going through others with no collision being detected) one of the hardest problems...
Forum: Coders. Asm / Hardware 09 April 2016, 16:17
Replies: 25
Views: 6,283
Posted By nandius_c
+1! By the way, nice story, Photon :).

+1! By the way, nice story, Photon :).
Forum: Coders. Asm / Hardware 07 April 2016, 22:25
Replies: 25
Views: 6,283
Posted By nandius_c
Thanks for such an interesting comment! :) I've...

Thanks for such an interesting comment! :) I've been seriously thinking of trying a mixed solution between hardware collision detection and boxes, doing something similar to what can be seen in your...
Forum: Coders. Asm / Hardware 07 April 2016, 00:30
Replies: 25
Views: 6,283
Posted By nandius_c
I absolutely agree, this is exactly what I'm...

I absolutely agree, this is exactly what I'm planning to do for my projects ;).

This is something I already experienced in previous projects and I'm not sure about how to solve it yet... If a...
Forum: Coders. Asm / Hardware 05 April 2016, 23:40
Replies: 25
Views: 6,283
Posted By nandius_c
Good to hear that, as I'm determined to use AABB...

Good to hear that, as I'm determined to use AABB for my games too.

Thanks, Dan! :)
Forum: Coders. Asm / Hardware 05 April 2016, 23:34
Replies: 25
Views: 6,283
Posted By nandius_c
I think that using the blitter for checking...

I think that using the blitter for checking collision detection would mean doing some extra blits for every couple of BOBs we want to check. Here...
Forum: Coders. Asm / Hardware 05 April 2016, 17:55
Replies: 25
Views: 6,283
Posted By nandius_c
You remember correctly, I've checked the book...

You remember correctly, I've checked the book 'The future was here' and the programmer of Menace says they used the Blitter for checking collisions ;).

Personally, I don't like the idea of...
Forum: Coders. Asm / Hardware 05 April 2016, 17:27
Replies: 25
Views: 6,283
Posted By nandius_c
You're right, there's also the possibility of...

You're right, there's also the possibility of checking collisions using de Blitter zero flag, I forgot to mention that... who knows if it was ever used in any Amiga game! I'll try to find that thread...
Forum: Coders. Asm / Hardware 05 April 2016, 13:29
Replies: 25
Views: 6,283
Posted By nandius_c
Basically, hardware collision detection can be...

Basically, hardware collision detection can be used between sprite pairs, between those pairs and both playfields and between the playfields themselves. It's a little more complicated than that,...
Forum: Coders. Asm / Hardware 05 April 2016, 12:52
Replies: 25
Views: 6,283
Posted By nandius_c
Hardware collision detection in Amiga games?

Hi everyone! How do you think collision detection was mainly done in Amiga games? Do you think hardware collision detection was a common way to do it? I believe it was mainly done by software (using...
Forum: Amiga scene 06 January 2016, 23:29
Replies: 7
Views: 1,695
Posted By nandius_c
Thanks Mrs. Beanbag, Kamelito and Locutus for...

Thanks Mrs. Beanbag, Kamelito and Locutus for your comments. I learnt many things coding this intro and coming back to Protracker after almost 15 years... that has been a very nice exprience :).
Showing results 1 to 40 of 106

 
Forum Jump

All times are GMT +2. The time now is 17:53.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.38957 seconds with 10 queries