Forum: support.WinUAE
16 May 2022, 23:41
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Replies: 10
Views: 2,302
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Forum: support.WinUAE
01 May 2022, 21:12
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Replies: 10
Views: 2,302
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Forum: support.WinUAE
27 April 2022, 12:52
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Replies: 10
Views: 2,302
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Forum: support.WinUAE
25 April 2022, 08:33
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Replies: 10
Views: 2,302
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Forum: support.WinUAE
14 April 2022, 23:56
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Replies: 10
Views: 2,302
I always run WinUAE in windowed mode. I tried...
I always run WinUAE in windowed mode. I tried changing DrirectDraw to Direct3D and with an external USB keyboard: no change.
Both the mouse and the keyboard stop working inside the emulated...
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Forum: support.WinUAE
12 April 2022, 18:23
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Replies: 10
Views: 2,302
Mouse and keyboard problem after version 3.2.
Hi there, I'm stuck in version 3.2. If I update to a higher version the mouse pointer, the keyboard or even both stop working after switching from WinUAE to Windows or even just a few seconds after...
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Forum: Amiga scene
21 June 2020, 16:40
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Replies: 36
Views: 10,570
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Forum: Coders. Asm / Hardware
29 May 2020, 12:57
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Replies: 12
Views: 2,043
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Forum: Coders. Asm / Hardware
29 May 2020, 12:56
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Replies: 12
Views: 2,043
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Forum: Coders. Asm / Hardware
28 May 2020, 22:09
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Replies: 12
Views: 2,043
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Forum: Coders. Asm / Hardware
28 May 2020, 22:07
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Replies: 12
Views: 2,043
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Forum: Coders. Asm / Hardware
28 May 2020, 16:33
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Replies: 12
Views: 2,043
Possible exception debugging
In my current project I've got a copper interrupt (at the end of the visible area) and a main loop. I also have a bug that I'm trying to find and solve ;). When the bug happens, the main loop stops...
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Forum: Coders. Asm / Hardware
21 May 2020, 23:48
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Replies: 4
Views: 1,290
With that CLXCON value it only detects the...
With that CLXCON value it only detects the collision when the sprite is over the colour with index 3 (plane 1 = 1, plane 2 = 1), because those are the required values (bits 0 & 1 in CLXCON). As an...
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Forum: Coders. Asm / Hardware
21 May 2020, 23:18
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Replies: 4
Views: 1,290
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Forum: Coders. Asm / Hardware
21 May 2020, 21:48
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Replies: 4
Views: 1,290
Hardware collision detection
I'm making a simple hardware collision detection test. I've read about it through the AHRM and Amiga System Programmers Guide but I still can't make it work. I've got a 4-colour playfield, sprite 0...
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Forum: Coders. Asm / Hardware
07 February 2020, 18:14
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Replies: 9
Views: 1,521
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Forum: Coders. Asm / Hardware
07 February 2020, 16:11
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Replies: 9
Views: 1,521
Yes! As roondar said, the problem happens when...
Yes! As roondar said, the problem happens when the copper interrupt fires up when the main loop has started setting up blitter registers but the blit hasn't been started yet. I don't see how it could...
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Forum: Coders. Asm / Hardware
07 February 2020, 15:08
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Replies: 9
Views: 1,521
OK! That makes sense... I was so focused on...
OK! That makes sense... I was so focused on guessing why blitter wait was not working that didn't even think about the set up process xD. Sorry I misunderstood your example :). Thanks!
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Forum: Coders. Asm / Hardware
07 February 2020, 14:36
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Replies: 9
Views: 1,521
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Forum: Coders. Asm / Hardware
07 February 2020, 13:47
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Replies: 9
Views: 1,521
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Forum: support.WinUAE
04 April 2018, 12:40
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Replies: 4
Views: 1,349
Hi Toni,
I'm sorry I just let this go for...
Hi Toni,
I'm sorry I just let this go for some months. Now I'm trying to move to 3.6.1 and I'm having the same problem... I haven't tried an external USB keyboard. With "winuae.exe -log...
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Forum: Amiga scene
04 March 2018, 16:53
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Replies: 36
Views: 10,570
That means a lot, thanks! :)
This is great!...
That means a lot, thanks! :)
This is great! The cracktro looks nice and I especially like the music. Thanks a lot for your work! :)
We are really grateful for all your comments. it's great to...
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Forum: Amiga scene
02 March 2018, 22:16
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Replies: 36
Views: 10,570
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Forum: Amiga scene
02 March 2018, 07:50
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Replies: 36
Views: 10,570
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Forum: Coders. Asm / Hardware
29 October 2017, 21:05
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Replies: 4
Views: 989
OK! I was starting to think those exceptions...
OK! I was starting to think those exceptions didn't mean there was an error, but couldn't tell exactly what they meant. So, I understand I don't have to worry about them. Thanks, Toni :).
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Forum: Coders. Asm / Hardware
29 October 2017, 20:53
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Replies: 4
Views: 989
I'm not changing any exception vector in this...
I'm not changing any exception vector in this test. You can see the results in the log.txt file, with exceptions 8, 25 and 26. In the future I'd like to use a trackloader but that's too much for me...
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Forum: Coders. Asm / Hardware
29 October 2017, 19:39
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Replies: 4
Views: 989
Exceptions dealing with files
Hi there!
I'm getting Exception 8, 26 and 27 when opening and reading files. I've tried enabling all INTENA bits... but it did not change anything. I get those exceptions both with the code...
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Forum: support.WinUAE
19 June 2017, 23:31
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Replies: 4
Views: 1,349
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Forum: Coders. Asm / Hardware
12 April 2016, 17:16
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Replies: 526
Views: 90,253
I'm interested! I'm more or less in the same...
I'm interested! I'm more or less in the same situation as alpine9000: I have no chance of competing against many of you, guys, but I'm sure it would be a good learning experience for me :).
...
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Forum: Coders. Asm / Hardware
10 April 2016, 09:06
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Replies: 25
Views: 6,283
It would be great to see that thread started,...
It would be great to see that thread started, Photon! ;)
As I said before, I found tunneling (fast moving objects going through others with no collision being detected) one of the hardest problems...
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Forum: Coders. Asm / Hardware
09 April 2016, 16:17
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Replies: 25
Views: 6,283
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Forum: Coders. Asm / Hardware
07 April 2016, 22:25
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Replies: 25
Views: 6,283
Thanks for such an interesting comment! :) I've...
Thanks for such an interesting comment! :) I've been seriously thinking of trying a mixed solution between hardware collision detection and boxes, doing something similar to what can be seen in your...
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Forum: Coders. Asm / Hardware
07 April 2016, 00:30
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Replies: 25
Views: 6,283
I absolutely agree, this is exactly what I'm...
I absolutely agree, this is exactly what I'm planning to do for my projects ;).
This is something I already experienced in previous projects and I'm not sure about how to solve it yet... If a...
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Forum: Coders. Asm / Hardware
05 April 2016, 23:40
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Replies: 25
Views: 6,283
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Forum: Coders. Asm / Hardware
05 April 2016, 23:34
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Replies: 25
Views: 6,283
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Forum: Coders. Asm / Hardware
05 April 2016, 17:55
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Replies: 25
Views: 6,283
You remember correctly, I've checked the book...
You remember correctly, I've checked the book 'The future was here' and the programmer of Menace says they used the Blitter for checking collisions ;).
Personally, I don't like the idea of...
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Forum: Coders. Asm / Hardware
05 April 2016, 17:27
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Replies: 25
Views: 6,283
You're right, there's also the possibility of...
You're right, there's also the possibility of checking collisions using de Blitter zero flag, I forgot to mention that... who knows if it was ever used in any Amiga game! I'll try to find that thread...
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Forum: Coders. Asm / Hardware
05 April 2016, 13:29
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Replies: 25
Views: 6,283
Basically, hardware collision detection can be...
Basically, hardware collision detection can be used between sprite pairs, between those pairs and both playfields and between the playfields themselves. It's a little more complicated than that,...
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Forum: Coders. Asm / Hardware
05 April 2016, 12:52
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Replies: 25
Views: 6,283
Hardware collision detection in Amiga games?
Hi everyone! How do you think collision detection was mainly done in Amiga games? Do you think hardware collision detection was a common way to do it? I believe it was mainly done by software (using...
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Forum: Amiga scene
06 January 2016, 23:29
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Replies: 7
Views: 1,695
Thanks Mrs. Beanbag, Kamelito and Locutus for...
Thanks Mrs. Beanbag, Kamelito and Locutus for your comments. I learnt many things coding this intro and coming back to Protracker after almost 15 years... that has been a very nice exprience :).
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