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Search: Posts Made By: jotd
Forum: support.Other Yesterday, 14:36
Replies: 6
Views: 111
Posted By jotd
HDF is a hard disk image. So mount HDF in winUAE...

HDF is a hard disk image. So mount HDF in winUAE then extract the required files / copy the whole disk on a real disk/CF card that boots to use on real amiga.
Forum: Coders. Asm / Hardware 08 December 2019, 13:38
Replies: 4
Views: 327
Posted By jotd
yeah, I saw the IFD directives... :) thanks. At...

yeah, I saw the IFD directives... :) thanks. At first I'll use that only to play sfx. I don't have the music yet...
Forum: support.Games 08 December 2019, 11:10
Replies: 4
Views: 158
Posted By jotd
You can replace real 68040 lib by the 68060...

You can replace real 68040 lib by the 68060 version (also called 68040.library) and put 68060.library in LIBS: too.

AFAIK 68060 library isn't here to boost the performance (apart from enabling the...
Forum: support.Games 08 December 2019, 11:05
Replies: 40
Views: 2,605
Posted By jotd
will the 2 button control be exactly the same as...

will the 2 button control be exactly the same as the arcade version? the port is surprisingly faithful when it comes to moves. I think only the jump+kick move is missing, but the 2 others jump kicks...
Forum: Coders. Asm / Hardware 07 December 2019, 23:40
Replies: 4
Views: 327
Posted By jotd
Ha I'm doing mine in C++ :) This source code...

Ha I'm doing mine in C++ :)

This source code is very interesting. I've checked the blit_rect() routine. But the protracker replay routine with ability to play sfx (by Frank) was a godsend. I...
Forum: Coders. Asm / Hardware 07 December 2019, 16:44
Replies: 4
Views: 327
Posted By jotd
quick "rectangle fill" blitter example

Now that I have successfully implemented blitter image copy with and without "cookie cut"...


I can't find any example of a simple "set all bits of bitplane" to 1 (or 0) with a given...
Forum: support.Games 07 December 2019, 11:53
Replies: 55
Views: 871
Posted By jotd
Try to copy the archive on your HD first and...

Try to copy the archive on your HD first and extract from there. "copy" command will probably work!
Forum: Coders. C/C++ 07 December 2019, 10:51
Replies: 9
Views: 379
Posted By jotd
I'm currently tring to do the same thing (C++...

I'm currently tring to do the same thing (C++ code with blitter stuff). WaitTOF didn't help me much. In my case, the update is too slow.

I removed the main background blit and the flickering is...
Forum: Retrogaming General Discussion 07 December 2019, 00:08
Replies: 30
Views: 490
Posted By jotd
About Outrun: I fire "Cannonball" on my PC with a...

About Outrun: I fire "Cannonball" on my PC with a force feedback Microsoft steering wheel from time to time. Even better than the arcade.
Forum: Retrogaming General Discussion 06 December 2019, 21:51
Replies: 30
Views: 490
Posted By jotd
Agreed with Retroplay. Also was probably one of...

Agreed with Retroplay. Also was probably one of the first arcade games I played. Pinballs were much more frequent where I was.

I never completed it. I could never complete the last stage (drop a...
Forum: support.Games 03 December 2019, 00:48
Replies: 15
Views: 1,512
Posted By jotd
I'll take from CFou! last slave when it's...

I'll take from CFou! last slave when it's released.
Forum: support.Games 03 December 2019, 00:05
Replies: 15
Views: 1,512
Posted By jotd
Ah, nice update, but still unplayable because of...

Ah, nice update, but still unplayable because of botched controls...
Forum: support.Games 02 December 2019, 22:31
Replies: 15
Views: 1,512
Posted By jotd
yeah, that's beta… the controls need a lot of...

yeah, that's beta… the controls need a lot of work to reverse engineer. And I have a lot of projects in parallel too. And the original controls just make the game unplayable (side jumps are VERY hard...
Forum: support.Games 02 December 2019, 19:50
Replies: 15
Views: 1,512
Posted By jotd
I'm trying to add 2nd button controls too. ...

I'm trying to add 2nd button controls too.

ATM beta is in this state (zoned again)
Forum: support.Games 01 December 2019, 09:51
Replies: 2
Views: 191
Posted By jotd
quitkey-2 means value of QUITKEY minus 2....

quitkey-2 means value of QUITKEY minus 2. Certainly not me who did that :)

Set quitkey to 97 (right shift) you'll have trainer at 97-2 = $5F

this should be changed, as it was designed with...
Forum: Coders. Asm / Hardware 01 December 2019, 00:23
Replies: 36
Views: 3,291
Posted By jotd
Barrel shifter! of course. Thanks both of you....

Barrel shifter! of course. Thanks both of you. now fixed (hey this isn't C it's C++ 2011 standard could it be the first amiga game written in C++ :) looks like C but the rest of the game use OO...
Forum: Coders. Asm / Hardware 30 November 2019, 13:36
Replies: 36
Views: 3,291
Posted By jotd
okay, here's my SDL_UpperBlit (the main routine...

okay, here's my SDL_UpperBlit (the main routine that blits images to the screen) C++ routine.

It uses amiga bitplanes + mask. The straight copy to screen (without masking) works with shifting,...
Forum: Amiga scene 30 November 2019, 13:19
Replies: 36
Views: 1,772
Posted By jotd
whdload brings this besides loading from HD, when...

whdload brings this besides loading from HD, when the slave was complete enough to support those:

no disk swap, trainers & levelskip, fixed sound & gfx glitches, options to skip long intros, 2nd...
Forum: project.WHDLoad 30 November 2019, 10:38
Replies: 2
Views: 319
Posted By jotd
you can set SPLASHDELAY in the tooltypes or...

you can set SPLASHDELAY in the tooltypes or general prefs in S:



whdload now allows a custom configuration with explicit names (but CUSTOMx still exist as tooltypes). You're talking about old...
Forum: Amiga scene 29 November 2019, 23:35
Replies: 36
Views: 1,772
Posted By jotd
> 2019-11-09 updated: Birds of Prey (Electronic...

> 2019-11-09 updated: Birds of Prey (Electronic Arts) removed 68020 restriction, enabled fast memory, skip introduction added (Info)

Before creating an issue or complaining here, check on whdload...
Forum: support.Games 27 November 2019, 23:17
Replies: 20
Views: 2,109
Posted By jotd
Try the CD32 version with arcade audio tracks...

Try the CD32 version with arcade audio tracks now.

note: the original (even some cracks) used EA boot with a wrong data read that worked only if rom (execbase) was located at $FCxxxx. With exec...
Forum: Amiga scene 27 November 2019, 20:05
Replies: 36
Views: 1,772
Posted By jotd
don't report whdload issues here anyway. Check if...

don't report whdload issues here anyway. Check if the issue exists in mantis, and if not, create one.

I'm aware of Theme Park issues, but I couldn't reproduce them.
Forum: Amiga scene 27 November 2019, 12:13
Replies: 36
Views: 1,772
Posted By jotd
open a mantis ticket when this happens. It's just...

open a mantis ticket when this happens. It's just a memory issue most of the time.
Forum: Retrogaming General Discussion 24 November 2019, 19:42
Replies: 38
Views: 4,239
Posted By jotd
controls added. Game is playable. Lots of gfx...

controls added. Game is playable. Lots of gfx glitches, missing clipping and all but reached the rightmost level and game mechanics work. Speed is correct too.

65297

that will be my very first...
Forum: Retrogaming General Discussion 24 November 2019, 14:42
Replies: 38
Views: 4,239
Posted By jotd
@AMIGASYSTEM yeah but SDL version on WinUAE is...

@AMIGASYSTEM yeah but SDL version on WinUAE is cheating. If you have a PC you can use the windows SDL version. I think there's a fullscreen option, but not sure on the amiga version.

I'm trying to...
Forum: Retrogaming General Discussion 24 November 2019, 10:42
Replies: 38
Views: 4,239
Posted By jotd
thanks, but it still crashes at random places...

thanks, but it still crashes at random places when calling system routines (printf, fclose...)

Stack is set to 1MB just in case... but not helping.
Forum: Retrogaming General Discussion 23 November 2019, 22:48
Replies: 38
Views: 4,239
Posted By jotd
65284 making some progress despite the fact...

65284

making some progress despite the fact that I suspect gcc 6.5.0b to be VERY buggy. 6.4.x works properly, fortunately (but debugger not working...)

here 2 merged images (because I didn't...
Forum: Retrogaming General Discussion 23 November 2019, 18:25
Replies: 38
Views: 4,239
Posted By jotd
thanks to the debugging sessions and a lot of...

thanks to the debugging sessions and a lot of step by step I was able to

- remove a fclose(f) that crashed my application. This may be a compiler/lib bug as the code has no issues reading from...
Forum: Coders. Contest 21 November 2019, 08:37
Replies: 1,679
Views: 125,171
Posted By jotd
Oh I played a non-MAME Rygar version on PC 20...

Oh I played a non-MAME Rygar version on PC 20 years ago. Was it your work?
Forum: Coders. C/C++ 20 November 2019, 22:33
Replies: 48
Views: 7,375
Posted By jotd
A gdb server integrated in WinUAE would be...

A gdb server integrated in WinUAE would be awesome! My C++ game is OS friendly to a point so I don't care.

But it also opens new perspectives: for instance I think that a WinUAE-based server could...
Forum: Coders. Asm / Hardware 20 November 2019, 19:59
Replies: 15
Views: 2,979
Posted By jotd
> if you only need minor mods on the emulator ...

> if you only need minor mods on the emulator

that's not minor mods. that's plugging the emulator on our custom OS API & removing everything but the CPU emulation :) We had a talk with legal dep...
Forum: Coders. Asm / Hardware 19 November 2019, 22:49
Replies: 15
Views: 2,979
Posted By jotd
Thanks Toni. I don't need cache instructions...

Thanks Toni. I don't need cache instructions either or CACR. Actually I'm emulating an application. It's running in supervisor mode (I know it sucks!) but not as an operating system (it handles some...
Forum: Coders. Asm / Hardware 19 November 2019, 14:45
Replies: 15
Views: 2,979
Posted By jotd
I don't need MMU. 'Just' the 040 instructions and...

I don't need MMU. 'Just' the 040 instructions and FPU. Adding 040 support to Musashi would be the best option.

And if there's a non-GPL 680x0-binary software which is able to emulate 040...
Forum: Coders. Asm / Hardware 19 November 2019, 11:07
Replies: 15
Views: 2,979
Posted By jotd
reviving an old thread. I've finally use...

reviving an old thread.

I've finally use Basilisk (using winuae core) but now we're stuck because it's GPL so we cannot use it in our commercial product (yes, I'm working on a 680x0 related thing...
Forum: Coders. Asm / Hardware 18 November 2019, 22:36
Replies: 36
Views: 3,291
Posted By jotd
that makes a lot of sense. I'm using amigeconv...

that makes a lot of sense. I'm using amigeconv which does NOT create the extra mask "bitplane" but I'm also hacking the converted "raw" format to add dimensions, number of planes (header), so I can...
Forum: support.OtherUAE 18 November 2019, 22:27
Replies: 5
Views: 431
Posted By jotd
yeah, I know. I've tried several times to fix it,...

yeah, I know. I've tried several times to fix it, because it would be a killer without those glitches (and with more speed). I have to try to fix that again using WinUAE to debug it.
Forum: Coders. C/C++ 18 November 2019, 22:24
Replies: 16
Views: 1,057
Posted By jotd
C is okay (get a good cross compiler like gcc or...

C is okay (get a good cross compiler like gcc or vbcc).

But don't try to create games with SDL. It will be slow as hell even on a 68060 because of damn c2p conversion. Use graphics library...
Forum: Coders. Asm / Hardware 18 November 2019, 11:29
Replies: 36
Views: 3,291
Posted By jotd
@Antiriad_UK yeah, incredible right? :) I've...

@Antiriad_UK yeah, incredible right? :) I've fixed blitter issues where I saw blitter writes and all, I've fixed a lot of CPU issues, copperlist issues, display, etc... but never really tried to...
Forum: Coders. Asm / Hardware 18 November 2019, 00:08
Replies: 36
Views: 3,291
Posted By jotd
Interesting thread. I didn't know how to program...

Interesting thread. I didn't know how to program the blitter at all one month ago and now I'm able to blit an image to a screen, with or without 0-15 shifting. Using only A src & D (of course)
...
Forum: support.OtherUAE 17 November 2019, 16:32
Replies: 5
Views: 431
Posted By jotd
This game is terribly written. For instance on a...

This game is terribly written. For instance on a 68060 if I enabled fastmem (to speed it up), the game flickered. I never could fix it...
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