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Forum: Coders. General 14 March 2019, 17:25
Replies: 167
Views: 37,787
Posted By Cowcat
Check out if this minimal version works (only WOS...

Check out if this minimal version works (only WOS - whatever cpu). Report failures/success...
Forum: Coders. Releases 13 March 2019, 22:48
Replies: 49
Views: 2,683
Posted By Cowcat
@BULI I'm afraid but nothing new in the...

@BULI

I'm afraid but nothing new in the memory department, but there are always undisclosed versions for almost all the ports I've done.
Forum: Coders. Releases 04 March 2019, 23:18
Replies: 365
Views: 36,226
Posted By Cowcat
That's the idea: Some of those G3 are enhanced...

That's the idea: Some of those G3 are enhanced 603e.

On github there are new versions with small updates too.
Forum: Coders. Releases 22 February 2019, 13:21
Replies: 365
Views: 36,226
Posted By Cowcat
@trixter Cool. Some previous 8 versions "out...

@trixter

Cool. Some previous 8 versions "out there" had some net issues by the way, so ....

But anyway I'm already cleaning some stuff, but that will go to github.
Forum: Coders. Releases 21 February 2019, 16:35
Replies: 365
Views: 36,226
Posted By Cowcat
Beta8. Looks like new wos beta has reduced...

Beta8.

Looks like new wos beta has reduced loading times. Also added an experimental event handler for warpos and included a 603 compiled version.

68k beta has a workaround for blending like...
Forum: support.Games 20 February 2019, 19:51
Replies: 12
Views: 610
Posted By Cowcat
Which engine version was your port based on? ...

Which engine version was your port based on?

It's Phx/Surgeon work based on quakepro, but for quite some years I took code from other ports: FitzQuake/Mark V, Quakespasm, etc ... whatever is...
Forum: support.Games 19 February 2019, 22:34
Replies: 12
Views: 610
Posted By Cowcat
The only one that has potential for running it is...

The only one that has potential for running it is my latest BlitzQuake: I did the work for protocol 666, but few cared....
Forum: Coders. Releases 19 February 2019, 17:19
Replies: 365
Views: 36,226
Posted By Cowcat
@thellier In a developer's forum for OS4...

@thellier

In a developer's forum for OS4 they describe similar (but not so heavy) zbuffer problems with Q3 and SDL 2.0 : They fixed it by clearing buffers right after the context is created.
...
Forum: support.Games 15 February 2019, 13:18
Replies: 12
Views: 610
Posted By Cowcat
Quakespasm is based on Fitzquake that introduced...

Quakespasm is based on Fitzquake that introduced "sv_protocol". 666 is the default protocol for this engine being 15 the old classic Quake.

What they say:


Basically your map depends on those...
Forum: Coders. Releases 15 February 2019, 13:08
Replies: 365
Views: 36,226
Posted By Cowcat
@thellier Regardless of an hypothetical...

@thellier

Regardless of an hypothetical Wazp3D warpos, maybe you know/seen this scenario:

When game is re-started ( by whatever means without closing the game ), rendering half-stops: Cursor...
Forum: support.Games 14 February 2019, 22:36
Replies: 12
Views: 610
Posted By Cowcat
What protocol uses?

What protocol uses?
Forum: Coders. Releases 07 February 2019, 20:04
Replies: 77
Views: 6,359
Posted By Cowcat
This is wrong. Could be you are using the PC...

This is wrong. Could be you are using the PC version config pasted over: Start clean or copy your own config from Q3 to SG.
Forum: Coders. Releases 07 February 2019, 17:19
Replies: 77
Views: 6,359
Posted By Cowcat
It's a known issue for all Q3 versions I did, so...

It's a known issue for all Q3 versions I did, so don't -apply- anything right away.

Maybe some minigl vintage coders out there could explain it:

-Using basic slowest Q3 mode ( glcolor,...
Forum: Coders. Releases 07 February 2019, 14:05
Replies: 77
Views: 6,359
Posted By Cowcat
@jack-3d This no valid hitfile: means...

@jack-3d

This
no valid hitfile:

means (in short) is not using the new vm's: It's loading those from the paks.

Launch the game from a shell: with "+set r_fullscreen 0 +set sys_nostdout 0".
...
Forum: Coders. Releases 02 February 2019, 11:24
Replies: 49
Views: 2,683
Posted By Cowcat
@BULI Go to menu settings and change what is...

@BULI
Go to menu settings and change what is needed in Q3: Is the same Amiga source for all mods.
Forum: Coders. Releases 24 January 2019, 13:47
Replies: 49
Views: 2,683
Posted By Cowcat
Some examples on my system: Q3 first level...

Some examples on my system:

Q3 first level arena around 70 fps to 90 fps depending where you point to.
RTCW first level castle-dungeon around 37-40/50 to (close to corners) 70-80 or more.

SG...
Forum: Coders. Releases 19 January 2019, 15:20
Replies: 49
Views: 2,683
Posted By Cowcat
There are two vars inside my wolfconfig: ...

There are two vars inside my wolfconfig:

r_lowMemTextureSize 256
r_lowMemTextureThreshold 40.0

Technically Threshold by default should be 15.0 as it is on original source.

I tested a little...
Forum: Coders. Releases 18 January 2019, 23:31
Replies: 49
Views: 2,683
Posted By Cowcat
@BULI r_wolffog "0" The wrong textures...

@BULI r_wolffog "0"

The wrong textures happen also with lightmapped textures (specially on first scene as noticed by others), but I don't see problems in my system.

By the way: Testing the...
Forum: Coders. Releases 17 January 2019, 12:26
Replies: 49
Views: 2,683
Posted By Cowcat
Interesting: com_soundMegs : Changing it to...

Interesting:

com_soundMegs : Changing it to "1" (megas?) still works for RTCW or the other Q3 engines.

Originally it was "32" and I changed it to 8 as old RTCW/Q3 had/has. I think you could...
Forum: Coders. Releases 15 January 2019, 17:28
Replies: 24
Views: 1,626
Posted By Cowcat
Good good. Keep delivering: You earned two YT...

Good good. Keep delivering: You earned two YT likes ;)
Forum: support.Hardware 13 January 2019, 13:30
Replies: 3,127
Views: 304,581
Posted By Cowcat
@indigolemon Try with my BlitzQuake version:...

@indigolemon Try with my BlitzQuake version: Follow the readme and launch it from a shell with -ahi command (if not, it goes to paula mode).
Forum: Coders. Releases 05 January 2019, 23:22
Replies: 365
Views: 36,226
Posted By Cowcat
Seems like someone can run Q3 and RTCW on A1200...

Seems like someone can run Q3 and RTCW on A1200 with old blizzardppc stuff.

Weirdest darkest video ever but hey, kudos to the guy to make it run: https://www.youtube.com/watch?v=EQDmjf3NqlU
Forum: Coders. Releases 05 January 2019, 18:06
Replies: 17
Views: 1,142
Posted By Cowcat
To make Q3 engines to use custom/force...

To make Q3 engines to use custom/force resolutions:

For example:

seta r_customwidth "whatever" seta r_customheight "whatever" r_mode "-1"

on config file. And probably also adjust the fov,...
Forum: Coders. Releases 05 January 2019, 16:54
Replies: 49
Views: 2,683
Posted By Cowcat
Note: Disable fog (most likely failling) with...

Note: Disable fog (most likely failling) with r_wolffog 0.
Forum: Coders. Releases 05 January 2019, 16:48
Replies: 17
Views: 1,142
Posted By Cowcat
@waldiamiga Technically that resolution is there...

@waldiamiga Technically that resolution is there seeing the source, but never tried more than 1024 nor seeing an error request. Honestly those resolutions are too much: I started to experience...
Forum: support.Hardware 05 January 2019, 09:57
Replies: 3,127
Views: 304,581
Posted By Cowcat
@indigolemon Nice to see the first A1200...

@indigolemon Nice to see the first A1200 "sonnetized" fully working. What about warp3d ?
Forum: Coders. Releases 05 January 2019, 09:50
Replies: 49
Views: 2,683
Posted By Cowcat
@grelbfarlk Weird. Guardband is the recomended...

@grelbfarlk Weird. Guardband is the recomended for Voodoo for the old mgl stuff...
Forum: Coders. Releases 05 January 2019, 09:44
Replies: 17
Views: 1,142
Posted By Cowcat
@kikems De nada. Saludos !

@kikems De nada. Saludos !
Forum: Coders. Releases 04 January 2019, 10:28
Replies: 49
Views: 2,683
Posted By Cowcat
mmm.....The only thing missing in ahi code was a...

mmm.....The only thing missing in ahi code was a simple var, so is still same old Q3 source and I believe calculations were done even when sound was muted.

Regarding of low fps but ok performance,...
Forum: Coders. Releases 03 January 2019, 21:01
Replies: 49
Views: 2,683
Posted By Cowcat
...mmm no altivec this time. Probably different...

...mmm no altivec this time. Probably different compiled versions would appear on github one of these days.

And...for those who wanna try a little but without much memory, disabling sound helps...
Forum: Coders. Releases 03 January 2019, 20:48
Replies: 49
Views: 2,683
Posted By Cowcat
By the way, "windowmode mouse handler" is applied...

By the way, "windowmode mouse handler" is applied for those who dare to play without fullscreen but as all Q3 Amiga ports, re-loading the renderer fails so whatever major change, do it from...
Forum: Coders. Releases 03 January 2019, 19:55
Replies: 49
Views: 2,683
Posted By Cowcat
r_primitives 0 = single glDrawElements. ...

r_primitives 0 = single glDrawElements.
r_primitives 1 = Multiple glArrayElements "the Cowcat way."

Both use glLockArrays/Unlock same way as Q3 (hardcoded).

Not really to be called "Alpha":...
Forum: Coders. Releases 03 January 2019, 19:35
Replies: 49
Views: 2,683
Posted By Cowcat
@trixter Looks great isn't it ?

@trixter Looks great isn't it ?
Forum: Coders. Releases 03 January 2019, 18:52
Replies: 49
Views: 2,683
Posted By Cowcat
Soon a re-upload with fixed sound failure....

Soon a re-upload with fixed sound failure. Yeah.....:bash

Edit: Re-upload above !!
Forum: Coders. Releases 02 January 2019, 18:58
Replies: 49
Views: 2,683
Posted By Cowcat
Finally. Procedure: Put the exec and main/...

Finally.

Procedure: Put the exec and main/ dir somewhere.

Put inside main from original game: pak0.pk3, sp_pak1, 2, 3 and the newer one sp_pak4 obtained from here:...
Forum: Coders. Releases 01 January 2019, 02:18
Replies: 49
Views: 2,683
Posted By Cowcat
Around the same that could run Q3. Actual...

Around the same that could run Q3.

Actual problems are the memory allocation, that is slightly changed from other Q3 engines and that code originally causes big havoc eating lots of ram and never...
Forum: Coders. Releases 31 December 2018, 19:42
Replies: 49
Views: 2,683
Posted By Cowcat
RTCW for Warpos

Just a video, hopefully coming next year :crazy


https://www.youtube.com/watch?time_continue=39&v=LG5KS9y1NCM
Forum: support.Games 13 December 2018, 20:55
Replies: 14
Views: 591
Posted By Cowcat
Q2 have three different renderers accessible...

Q2 have three different renderers accessible through the menu: Choose rf_glnorlu to test if it's more playable. Should not be so dramatically slow even for a 60/50mhz (and a 512x318 screen). The...
Forum: support.Games 13 December 2018, 18:31
Replies: 14
Views: 591
Posted By Cowcat
@deling The problem is it doesn't find the...

@deling

The problem is it doesn't find the pak files. Q2 binary looks for a baseq2 dir with pak's inside.
Forum: support.Games 13 December 2018, 16:28
Replies: 14
Views: 591
Posted By Cowcat
Look for it in my Quake 2 Workshop thread on...

Look for it in my Quake 2 Workshop thread on coders.
Showing results 1 to 40 of 522

 
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