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Forum: Coders. C/C++ Yesterday, 19:05
Replies: 1,217
Views: 139,343
Posted By jotd
mcrt=nix13 is that kickstart 1.3 ? Is...

mcrt=nix13 is that kickstart 1.3 ? Is architecture 68000 by default?

I'd like to create a 68000-compatible executable, and why not for kickstart 1.3 too.
Forum: project.WHDLoad Yesterday, 14:42
Replies: 7
Views: 156
Posted By jotd
invalid kickstart image messages: probably...

invalid kickstart image messages: probably maxtransfer issue: data corrupt => invalid CRC.

on an emulator, I don't think that the maxtransfer parameter leads to corruption.
Forum: project.CD32 Conversion Yesterday, 11:50
Replies: 10
Views: 347
Posted By jotd
The person provided me with a lot of stuff,...

The person provided me with a lot of stuff, including some CD music, SNES sprites & source code!

Of course the parallax gfx fix we'll have to do for the release will benefit for the whdload...
Forum: Nostalgia & memories Yesterday, 00:06
Replies: 22
Views: 367
Posted By jotd
Okay to go back to the eighties, but I'll take my...

Okay to go back to the eighties, but I'll take my PC laptop with WinUAE and MAME on it, just in case. And an external 3.5"" USB floppy to be able to transfer the data :)
Forum: support.Games Yesterday, 00:02
Replies: 11
Views: 357
Posted By jotd
whdload has a built-in unsupported instructions...

whdload has a built-in unsupported instructions patch for instructions that were removed from the 68060 (the most known being MOVEP). 68060.library does the same, so if the game is using the OS and...
Forum: project.CD32 Conversion 16 January 2020, 18:53
Replies: 10
Views: 347
Posted By jotd
Yes, the person asked me if it was possible....

Yes, the person asked me if it was possible. Looks difficult, but it seems that we could get access to the source code, probably would help :)

I specially hate when Jim rises his arms when falling...
Forum: Nostalgia & memories 16 January 2020, 18:51
Replies: 22
Views: 367
Posted By jotd
A lot of people enjoyed watching a friend and me...

A lot of people enjoyed watching a friend and me complete Pang in 2 player mode
Forum: project.CD32 Conversion 16 January 2020, 12:16
Replies: 10
Views: 347
Posted By jotd
Jim Power CD32

FYI, a friend of Earok contacted me about Jim Power. Apparently this person bought the rights and wants to create an official CD32 version, possibly with audio tracks and is willing to pay me to do...
Forum: Graphics 15 January 2020, 22:53
Replies: 3
Views: 111
Posted By jotd
Without any internet, I'm using ImageMagick...

Without any internet, I'm using ImageMagick "convert" utility and "amigeconv" to convert BMP images to bitplanes and palette.

Also python & PIL to merge all images so they'll share the same...
Forum: Coders. Blitz Basic 15 January 2020, 18:02
Replies: 28
Views: 2,854
Posted By jotd
thanks! I see that a lot of things can be done...

thanks! I see that a lot of things can be done with sprites/playfields, and it can depend on the sprite number as well!
Forum: Coders. General 15 January 2020, 07:47
Replies: 82
Views: 7,245
Posted By jotd
AsmOne on an emulator ? maybe it's time to switch...

AsmOne on an emulator ? maybe it's time to switch to a cross assembler like VASM. I switched from Barfly to vasm a few years ago I'm not regretting it.
Forum: Coders. Blitz Basic 15 January 2020, 07:45
Replies: 28
Views: 2,854
Posted By jotd
bplcon2 <= $24: that works. Thanks! All sprites...

bplcon2 <= $24: that works. Thanks! All sprites are on the foreground.

I wonder why the documentation is so hard to understand / lacks simple basic examples like this. That's the second time...
Forum: Coders. Blitz Basic 15 January 2020, 00:40
Replies: 28
Views: 2,854
Posted By jotd
I just want all sprites to be above the bitplanes...

I just want all sprites to be above the bitplanes (no dual playfield)

BPLCON2 was set to 0, and sprites are behind the bitplanes.

Tried to set to $1F made no difference. Someone help?
Forum: support.Games 14 January 2020, 22:44
Replies: 17
Views: 664
Posted By jotd
if the data is compressed, that's slightly...

if the data is compressed, that's slightly trickier. I remember that the game used DOS tracks, but not sure if it uses files. Doable, but more tedious with floppy.

Anyway I have to dig my old work
Forum: support.Hardware 14 January 2020, 22:25
Replies: 36
Views: 797
Posted By jotd
whdload cache files in RAM (or you experience "OS...

whdload cache files in RAM (or you experience "OS flashes").

8MB CPU allows most of the games to be fully preloaded (not Beneath a steel sky talkie version, though, or some Flight of the Amazon...
Forum: support.Games 14 January 2020, 22:01
Replies: 17
Views: 664
Posted By jotd
I'm french so I can translate the game with a...

I'm french so I can translate the game with a whdload option. Of course if some texts are bitmaps, I'm not going to do that. Well, that is possible, but needs more work.

I remember why I didn't...
Forum: Coders. C/C++ 14 January 2020, 21:58
Replies: 10
Views: 434
Posted By jotd
-Wall -Wno-unused-function are warnings options....

-Wall -Wno-unused-function are warnings options. They don't affect the code generation.

-Os: optimize for size (not necessarily for speed)

-fno-exceptions reduces by 20% in my case. But you...
Forum: support.Games 14 January 2020, 19:48
Replies: 17
Views: 664
Posted By jotd
I had created an unreleased whdload version of...

I had created an unreleased whdload version of AAOW (french) moons ago. Maybe it could be translated to English? Much better than porting it from another platform…
Forum: Nostalgia & memories 13 January 2020, 23:40
Replies: 53
Views: 2,471
Posted By jotd
okay, but you have to busy wait with VPOSR with...

okay, but you have to busy wait with VPOSR with the CPU right?
Forum: Nostalgia & memories 12 January 2020, 12:44
Replies: 53
Views: 2,471
Posted By jotd
@mcgeezer: that's pretty impressive. All this to...

@mcgeezer: that's pretty impressive. All this to save CPU/blitter saving/restoring the background!

I'm upgrading my SDL-like engine so it can use sprites or bobs indifferently. Just the image type...
Forum: Coders. Language 11 January 2020, 19:13
Replies: 3
Views: 145
Posted By jotd
With gcc, the params are passed on stack if you...

With gcc, the params are passed on stack if you don't specify anything (that's empiric, it worked for a quick test I did).

Bebbo gcc 6 supports SDI_compiler include. You can specify "passing by...
Forum: Nostalgia & memories 09 January 2020, 21:50
Replies: 53
Views: 2,471
Posted By jotd
even OCS sprites aren't so bad, when porting old...

even OCS sprites aren't so bad, when porting old arcade games, the characters are often 16-bit wide and have ... 3 colors. Examples: PacMan, Bagman, ... I'm exploring this area now.
Forum: Nostalgia & memories 09 January 2020, 18:12
Replies: 18
Views: 678
Posted By jotd
I usually play a few minutes for nostalgia sake,...

I usually play a few minutes for nostalgia sake, with levelskip and all... except for a few ones (IK+, Silkworm...). The more casual the better.
Forum: Amiga scene 07 January 2020, 14:20
Replies: 114
Views: 8,425
Posted By jotd
Will change that ! I'm planning to change some...

Will change that ! I'm planning to change some characters from bob to sprites, hoping that the speed will improve (no background masking, no blitting…). Guards are 16-pixel wide and carry nothing, so...
Forum: request.Modules 06 January 2020, 12:15
Replies: 34
Views: 3,770
Posted By jotd
absolutely. Exotic Ripper found the TFMX modules.

absolutely. Exotic Ripper found the TFMX modules.
Forum: request.Modules 06 January 2020, 09:49
Replies: 34
Views: 3,770
Posted By jotd
yes, but it didn't find any TFMX songs in my...

yes, but it didn't find any TFMX songs in my case. The winner is clearly exoticripper for now :)
Forum: Amiga scene 06 January 2020, 09:18
Replies: 114
Views: 8,425
Posted By jotd
completely not expected. Never saw that bug...

completely not expected. Never saw that bug before.
Forum: Amiga scene 06 January 2020, 00:55
Replies: 114
Views: 8,425
Posted By jotd
anyway, your testing was very useful on behalf of...

anyway, your testing was very useful on behalf of people using/willing to use the game on real amigas. Anyone around? (ATM I know only one person who tried the game on a real A1200: me :))
Forum: Amiga scene 05 January 2020, 23:42
Replies: 114
Views: 8,425
Posted By jotd
thanks for testing. You know that there's a...

thanks for testing. You know that there's a windows version too :)
Forum: Amiga scene 05 January 2020, 19:48
Replies: 114
Views: 8,425
Posted By jotd
Erm even a small game like this needs a lot of...

Erm even a small game like this needs a lot of work. I was contemplating Pengo for a while now. Even have a SDL mockup running since 2010... never got further, even if I figured out some of the enemy...
Forum: Amiga scene 05 January 2020, 18:29
Replies: 114
Views: 8,425
Posted By jotd
In terms of remaking, not the same league as...

In terms of remaking, not the same league as Bagman :) One of the reasons you're playing Bagman on amiga/winuae is that I already took the time to reverse engineer & recode the game for Windows SDL...
Forum: Amiga scene 05 January 2020, 16:35
Replies: 114
Views: 8,425
Posted By jotd
Roc n Rope I could never get a grip on that game....

Roc n Rope I could never get a grip on that game. Just watched a video of the gameplay, that's not the same league as Bagman.
Forum: Amiga scene 05 January 2020, 15:13
Replies: 114
Views: 8,425
Posted By jotd
I suspect that the speed regulations of WinUAE...

I suspect that the speed regulations of WinUAE aren't perfect. With the same CPU setting, I can have 50fps or 25.

I've played with my real A1200/68060 and it works. My objective of having it...
Forum: Amiga scene 05 January 2020, 13:58
Replies: 114
Views: 8,425
Posted By jotd
ah that's a bug then! I suppose that your config...

ah that's a bug then! I suppose that your config is too slow to get 50fps and computations suppose that you're getting hit instead of being carried. Interesting. I'll have a look at this.

Since...
Forum: Amiga scene 05 January 2020, 13:03
Replies: 114
Views: 8,425
Posted By jotd
the lifts should be used with caution (as you may...

the lifts should be used with caution (as you may have noted). You don't really need the one in screen 2, only to cross with the barrow to get to screen 3.

The guards use them, and both Y coords &...
Forum: request.Modules 05 January 2020, 11:44
Replies: 34
Views: 3,770
Posted By jotd
@mai you're right. I just noticed the "next...

@mai you're right. I just noticed the "next subsong" button. Thanks.
Forum: Amiga scene 05 January 2020, 11:39
Replies: 114
Views: 8,425
Posted By jotd
no music is by design. The music plays once out...

no music is by design. The music plays once out of 2 times when entering screen 1 & 3. It's the same thing in the arcade.
Forum: Amiga scene 05 January 2020, 01:23
Replies: 114
Views: 8,425
Posted By jotd
Known issue. you probably got the adf from my...

Known issue. you probably got the adf from my website. I've updated the adf from my website with the latest version.

@malko game is compiled for 68020+. I could make it 68000 compliant but since...
Forum: Amiga scene 05 January 2020, 00:36
Replies: 54
Views: 2,904
Posted By jotd
dedicated hardware means dedicated software to...

dedicated hardware means dedicated software to read it. And it's not very subtle to access a serial port from a game.
Forum: Amiga scene 04 January 2020, 23:59
Replies: 114
Views: 8,425
Posted By jotd
ah those double buffer half refreshes... if it...

ah those double buffer half refreshes... if it happens again, post a screenshot. I think I know what could have happened. Dying at screen one can trigger the bug, probably not on other screens.
...
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