Forum: project.Amiga Game Factory
18 April 2024, 10:45
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Replies: 16
Views: 1,292
@ransom I always love seeing Scorpion stuff...
@ransom I always love seeing Scorpion stuff running on real hardware, thanks for playing :great
@stx2199 Thank you for the kind words! I'm intending to add another set of levels for Christmas this...
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Forum: project.Amiga Game Factory
18 April 2024, 10:43
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Replies: 3,183
Views: 726,045
I wanted to apologise for the lack of update...
I wanted to apologise for the lack of update notes recently - I've been focused on Neo Geo support lately, I'll get back into the habit of more frequent updates here once the Neo Geo side is a bit...
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Forum: Amiga scene
16 April 2024, 13:27
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Replies: 431
Views: 103,111
@Reido cheers :great so sorry I didn't reply...
@Reido cheers :great so sorry I didn't reply earlier!
The main focus in Scorpion lately has been Neo Geo support, and it's a good chunk of the way there so I thought I'd dust off AlarCity and give...
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Forum: project.Amiga Game Factory
22 March 2024, 13:36
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Replies: 3,183
Views: 726,045
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Forum: project.Amiga Game Factory
15 March 2024, 08:18
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Replies: 3,183
Views: 726,045
Did a few check ins for the 2024.1 experimental...
Did a few check ins for the 2024.1 experimental version which may break things - I've been abstracting the code a bit so panels and talkpads on Amiga and Mega Drive share more of the same code (and...
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Forum: project.Amiga Game Factory
14 March 2024, 22:55
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Replies: 3,183
Views: 726,045
Thanks TCD, I appreciate it :great
There's a...
Thanks TCD, I appreciate it :great
There's a lot of Blitz code left to be rewritten in ASM, and possibly a lot of optimisations I haven't thought of yet, so hopefully it'll continue becoming...
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Forum: project.Amiga Game Factory
12 March 2024, 22:34
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Replies: 3,183
Views: 726,045
2024.0 has been soft launched!
Fraction...
2024.0 has been soft launched!
Fraction support for improved control of physics.
Longword support for improved handling of scores.
Ability to directly peek/poke Amiga and Mega Drive hardware...
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Forum: project.Amiga Game Factory
11 March 2024, 09:10
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Replies: 3,183
Views: 726,045
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Forum: project.Amiga Game Factory
06 March 2024, 08:40
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Replies: 3,183
Views: 726,045
Here you go
...
Here you go
https://github.com/earok/unofficial-scorpion-demos/raw/master/dungeon_crawler_amiga_megadrive/disk.adf
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Forum: project.Amiga Game Factory
06 March 2024, 02:14
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Replies: 3,183
Views: 726,045
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Forum: project.Amiga Game Factory
23 February 2024, 05:47
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Replies: 3,183
Views: 726,045
Experimental updates:
* Parallax is updated...
Experimental updates:
* Parallax is updated on the update loop rather than the render loop (so it no longer scrolls when the game is paused)
* Added "hardware register" variable type in order...
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Forum: Coders. Asm / Hardware
18 February 2024, 06:36
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Replies: 2
Views: 396
Cheeers :great
I ended up something like...
Cheeers :great
I ended up something like this for now, no divs, no lookup tables. It seems pretty good but I'll think about optimising it further over time.
From digits 9-5, use a loop to...
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Forum: Coders. Asm / Hardware
18 February 2024, 00:06
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Replies: 2
Views: 396
Efficient way of converting longword -> string
Mostly interested to see what opinions are about converting longwords to strings, I'll need to roll my own implementation for Scorpion sooner or later but I haven't decided on the exact approach.
...
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Forum: project.Amiga Game Factory
17 February 2024, 10:50
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Replies: 21
Views: 2,273
When CD32 pads are detected, it uses them in a...
When CD32 pads are detected, it uses them in a shared pad mode. This way it can be played four player on an Amiga with two pads (as an alternative to four joysticks and a dynablaster style adapter)
...
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Forum: project.Amiga Game Factory
16 February 2024, 22:28
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Replies: 21
Views: 2,273
Thanks guys :great
...
Thanks guys :great
https://github.com/earok/jump_n_bump_scorpion/raw/main/Builds/jump_n_bump_LATEST.adf
Did one more minor update - no visual changes, just fixes a bug where the player vs...
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Forum: project.Amiga Game Factory
16 February 2024, 08:14
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Replies: 21
Views: 2,273
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Forum: project.Amiga Game Factory
03 February 2024, 23:41
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Replies: 21
Views: 2,273
Thanks all!
Did a quick update: ...
Thanks all!
Did a quick update:
https://github.com/earok/jump_n_bump_scorpion/raw/main/Builds/jump_n_bump_LATEST.adf
* Score counter added to bottom of screen
* Increased resolution on both...
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Forum: project.Amiga Game Factory
03 February 2024, 11:10
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Replies: 21
Views: 2,273
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Forum: project.Amiga Game Factory
02 February 2024, 23:09
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Replies: 3,183
Views: 726,045
Experimental updates round up:
*...
Experimental updates round up:
* Improvements for the CD32 Shared (Four player) control scheme, in particular:
- It falls back to parallel port if a CD32 pad is not present. So it could be set as...
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Forum: Coders. Asm / Hardware
01 February 2024, 06:35
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Replies: 9
Views: 1,133
Do you mind if I ask how you would read the...
Do you mind if I ask how you would read the second button on such an adapter? I'm assuming it's just different bits on $bfd000 to the single button? Also does WinUAE emulate such an adapter?
The...
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Forum: Coders. Asm / Hardware
28 January 2024, 04:35
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Replies: 9
Views: 1,133
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Forum: Coders. Asm / Hardware
26 January 2024, 23:10
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Replies: 9
Views: 1,133
Way to detect 4 player joystick adapter?
I was wondering if there was a way to detect if a 4 player joystick adapter (Dynablaster style) is present.
Also if there's a general guide on how to use it. The closest I've found is the source...
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Forum: support.AmigaOS
26 January 2024, 14:25
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Replies: 5
Views: 561
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Forum: support.AmigaOS
26 January 2024, 09:47
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Replies: 5
Views: 561
Environment variables in command line on CDTV?
I've configured a startup sequence for a CDTV/CD32 project kind of like the following:
cd $mygame
$mygame
($mygame is set from a kind of launcher menu earlier on the startup sequence)
On...
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Forum: project.Amiga Game Factory
25 January 2024, 04:27
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Replies: 3,183
Views: 726,045
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Forum: project.Amiga Game Factory
10 January 2024, 21:16
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Replies: 3,183
Views: 726,045
2024.0 fixes:
* Fixed reported bug where...
2024.0 fixes:
* Fixed reported bug where sprites would disappear at the start of a talkpad sequence
* Undid previous changes to CPU_Wave (I forgot that there were some cases where a wave type...
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Forum: project.Amiga Game Factory
10 January 2024, 07:51
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Replies: 3,183
Views: 726,045
2024.0 fixes:
- New control "boost" function...
2024.0 fixes:
- New control "boost" function for increasing the top speed of controllable types. Can be used for speed powerups, momentum on slopes and such. There's not a codeblock option for it...
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Forum: project.Amiga Game Factory
09 January 2024, 22:42
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Replies: 3,183
Views: 726,045
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Forum: project.Amiga Game Factory
08 January 2024, 22:14
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Replies: 3,183
Views: 726,045
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Forum: Coders. Asm / Hardware
08 January 2024, 21:52
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Replies: 79
Views: 13,502
I had this idea for moving the ham bobs around...
I had this idea for moving the ham bobs around without (much) fringing that's pretty crazy *but* could possibly work in very limited scenarios.
Say the same effect for covering up fringes on the...
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Forum: Coders. Asm / Hardware
08 January 2024, 10:26
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Replies: 79
Views: 13,502
Hi Remz,
That's looking so cool. Scrolling...
Hi Remz,
That's looking so cool. Scrolling copper bars for vertical parallax is an awesome idea, I can't remember seeing it in a game before.
I assume the status bar on the left is a sprite...
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Forum: project.Amiga Game Factory
08 January 2024, 07:36
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Replies: 269
Views: 20,818
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Forum: project.Amiga Game Factory
07 January 2024, 03:31
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Replies: 3,183
Views: 726,045
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Forum: project.Amiga Game Factory
07 January 2024, 03:23
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Replies: 269
Views: 20,818
I was watching Pints and Amiga just today and...
I was watching Pints and Amiga just today and Jack was coincidentally asking about a Moon Patrol port, it really made his day when he discovered this.
For color bars at the side I would suggest:
...
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Forum: project.Amiga Game Factory
02 January 2024, 01:14
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Replies: 3,183
Views: 726,045
Latest experimentals:
* Parallax position...
Latest experimentals:
* Parallax position can be manually set on parallax slices (on both the Amiga when using the OCS parallax system, and on Mega Drive when using the tile parallax system).
...
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Forum: project.Amiga Game Factory
31 December 2023, 04:27
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Replies: 3,183
Views: 726,045
Latest experimental:
Melee attacks can be...
Latest experimental:
Melee attacks can be manually triggered from codeblocks. This may or may not be useful to anyone (but was easy to add as the engine already supported, there just wasn't any...
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Forum: project.Amiga Game Factory
30 December 2023, 03:59
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Replies: 3,183
Views: 726,045
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Forum: project.Amiga Game Factory
29 December 2023, 08:37
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Replies: 3,183
Views: 726,045
Daily experimental round up:
* Added...
Daily experimental round up:
* Added "dynamic tile" feature for streaming tiles directly into the VRAM, allowing for essentially unlimited tilesets on Mega Drive.
* Because of the above, all of...
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Forum: project.Amiga Game Factory
29 December 2023, 08:33
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Replies: 33
Views: 2,226
Ahh, you're too kind!
I'm not sure what the...
Ahh, you're too kind!
I'm not sure what the music bug would be without looking at your source, but if I had to guess - is the music file accidentally being loaded into slow/fast rather than chip?
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Forum: project.Amiga Game Factory
28 December 2023, 21:44
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Replies: 33
Views: 2,226
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