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Posts Made By:
jotd
Forum:
project.Amiga Game Factory
Today, 20:56
Replies:
72
[WIP] Phoenix conversion
Views:
4,418
Posted By
jotd
Strange as I tried with winuae 1MB config and it...
Strange as I tried with winuae 1MB config and it worked. We'll sort this out, I'm sure of it.
Version with no9 music will be released maybe tonight.
Forum:
support.Games
Today, 20:53
Replies:
19
Cadaver hard-to-reach rooms
Views:
708
Posted By
jotd
unlock door spell notoriously only works where...
unlock door spell notoriously only works where the game designers said it would :)
Still mysteries in this great game I see
Forum:
project.Amiga Game Factory
Today, 15:43
Replies:
72
[WIP] Phoenix conversion
Views:
4,418
Posted By
jotd
I didn't know that and I'm very surprised...
I didn't know that and I'm very surprised (besides, it seems to work properly on the 10+ games I used it on).
Anyway there's another argument about not using movem in this case: the performance of...
Forum:
project.Amiga Game Factory
Today, 10:03
Replies:
72
[WIP] Phoenix conversion
Views:
4,418
Posted By
jotd
Yes, the translator is open source like...
Yes, the translator is open source like everything that I build for Amiga
https://github.com/jotd666/amiga68ktools/blob/master/tools/z80268k.py
Don't expect that things work out immediately....
Forum:
project.Amiga Game Factory
Yesterday, 22:42
Replies:
72
[WIP] Phoenix conversion
Views:
4,418
Posted By
jotd
yes, it's a mistake. Fixed!
yes, it's a mistake. Fixed!
Forum:
project.Amiga Game Factory
Yesterday, 14:32
Replies:
72
[WIP] Phoenix conversion
Views:
4,418
Posted By
jotd
thanks everyone! no9 sent me the music I still...
thanks everyone! no9 sent me the music I still have to listen to it. He was modest but I'm sure it will be perfect already!
Yes, planned, and also PAUSE!
Forum:
project.Amiga Game Factory
Yesterday, 00:13
Replies:
72
[WIP] Phoenix conversion
Views:
4,418
Posted By
jotd
now published. A few restrictions but pretty much...
now published. A few restrictions but pretty much complete.
Forum:
Retrogaming General Discussion
22 April 2024, 21:20
Replies:
28
Rather pacifistic games
Views:
580
Posted By
jotd
Tearaway Thomas Tetris Globdule Arcade Pool...
Tearaway Thomas
Tetris
Globdule
Arcade Pool
Or Cannon Fodder + Desert Strike :)
About paint drying: https://amiga.abime.net/games/view/paint-box
Forum:
support.Games
22 April 2024, 11:30
Replies:
19
Cadaver hard-to-reach rooms
Views:
708
Posted By
jotd
the above pic is just 16 colors! I remembed...
the above pic is just 16 colors! I remembed vividly the moment I reached level 4, more than 30 years ago!! I was just in awe!
Forum:
support.Games
22 April 2024, 08:19
Replies:
19
Cadaver hard-to-reach rooms
Views:
708
Posted By
jotd
If you can pass a door like that I'd like a...
If you can pass a door like that I'd like a video! It is also cheating as I'm pretty sure the designers would not allow it.
Forum:
support.Games
21 April 2024, 20:50
Replies:
19
Cadaver hard-to-reach rooms
Views:
708
Posted By
jotd
You cannot pass doors by just piling objects. ...
You cannot pass doors by just piling objects.
You can use that to escape bars inside a room though. I used that technique with candles and other narrow & high objects.
Beware as sometimes by...
Forum:
support.Games
21 April 2024, 19:12
Replies:
19
Cadaver hard-to-reach rooms
Views:
708
Posted By
jotd
the locked door symbolizes the door you entered...
the locked door symbolizes the door you entered the level. You can't go there.
(I don't remember this particular case, but you'll notice that in all start of levels there's a locked door, except...
Forum:
project.Amiga Game Factory
21 April 2024, 18:56
Replies:
72
[WIP] Phoenix conversion
Views:
4,418
Posted By
jotd
Ah it activates on joystick down. And was not...
Ah it activates on joystick down. And was not enabled in previous WIP for button 2.
Starting on the sound, which is quite a challenge to make it simple and efficient.
Forum:
support.Games
21 April 2024, 13:22
Replies:
19
Cadaver hard-to-reach rooms
Views:
708
Posted By
jotd
it's frustating but the most likely explanation...
it's frustating but the most likely explanation is that those rooms aren't connected to anything.
The kings room seems to have a lot of objects in it. Looks like storage...
The fact that those...
Forum:
project.Amiga Game Factory
21 April 2024, 13:13
Replies:
72
[WIP] Phoenix conversion
Views:
4,418
Posted By
jotd
updated with bugfixes. Plus the shield is now...
updated with bugfixes. Plus the shield is now working on second button, and possible to insert coin with fire + up/down
2P mode not working!
Forum:
project.Amiga Game Factory
21 April 2024, 10:44
Replies:
72
[WIP] Phoenix conversion
Views:
4,418
Posted By
jotd
I'm still wondering how to render the sound. Some...
I'm still wondering how to render the sound. Some sounds are continuous like sirens or such, which make them difficult to render with samples, even looped.
Plus the music really sucks (soundtrack...
Forum:
project.Amiga Game Factory
21 April 2024, 01:03
Replies:
72
[WIP] Phoenix conversion
Views:
4,418
Posted By
jotd
better: playable version in the zone. No sounds,...
better: playable version in the zone. No sounds, but otherwise works despite some minor issues.
Forum:
support.Games
21 April 2024, 01:02
Replies:
19
Cadaver hard-to-reach rooms
Views:
708
Posted By
jotd
then it means that you can be teleported there. I...
then it means that you can be teleported there. I played a lot but don't remember all details. This looks like level 4.
Forum:
support.Games
21 April 2024, 00:48
Replies:
19
Cadaver hard-to-reach rooms
Views:
708
Posted By
jotd
I just remember that the game doesn't remove or...
I just remember that the game doesn't remove or create objects, it just teleports them to/from unreachable rooms.
What a great game! Tremendous work from Kroah and his viewer/disassembly.
Forum:
project.Amiga Game Factory
20 April 2024, 11:31
Replies:
72
[WIP] Phoenix conversion
Views:
4,418
Posted By
jotd
new WIP video, still lots of nasty bugs but...
new WIP video, still lots of nasty bugs but doesn't show too much here
https://youtu.be/mng2JP2Xz24
Forum:
project.Amiga Game Factory
20 April 2024, 00:20
Replies:
269
[WIP] Moon Patrol conversion
Views:
20,839
Posted By
jotd
done
done
Forum:
Coders. Asm / Hardware
19 April 2024, 21:03
Replies:
15
Hardcode bitplane pointers in copperlist?
Views:
466
Posted By
jotd
as said earlier, amiga executable format can't...
as said earlier, amiga executable format can't handle half-relocations like this
.elf format can do this (because powerpc needs that to load half-instructions) but hunk exe format can't.
Forum:
Coders. Asm / Hardware
19 April 2024, 18:09
Replies:
15
Hardcode bitplane pointers in copperlist?
Views:
466
Posted By
jotd
it's a lot of constraints for which result? just...
it's a lot of constraints for which result? just set them at initialization time and that's it. Else you have to know exactly the value.
Forum:
support.Games
19 April 2024, 17:38
Replies:
5
Games only load once and then black screen A1200AGA
Views:
214
Posted By
jotd
what about booting the same games from whdload?...
what about booting the same games from whdload? does that work?
Forum:
Coders. Asm / Hardware
19 April 2024, 09:49
Replies:
5
Do these 2 asm-routines the same?
Views:
352
Posted By
jotd
no. BTW those routines don't take into account...
no. BTW those routines don't take into account that A1 could be equal or below A0, which is a big problem as zero byte memory range would still do something.
Forum:
project.Amiga Game Factory
17 April 2024, 18:45
Replies:
252
Outrun AGA
Views:
60,972
Posted By
jotd
Same problem for most games. I suppose that you...
Same problem for most games. I suppose that you enabled FMODE=3 for bitplane fetch?
Forum:
project.Amiga Game Factory
17 April 2024, 12:12
Replies:
145
[WIP] Scramble
Views:
21,805
Posted By
jotd
Scramble is not a transcode of the original so...
Scramble is not a transcode of the original so there could be major differences, even if I used the original source code for various speed/fuel parameters.
Since there's virtually no A.I. and the...
Forum:
project.Amiga Game Factory
17 April 2024, 11:12
Replies:
145
[WIP] Scramble
Views:
21,805
Posted By
jotd
I didn't release my games as HD+adf back in 2022,...
I didn't release my games as HD+adf back in 2022, but I can do it.
Besides, I could create a full CD32 bootable disc of my versions.
Forum:
project.Amiga Game Factory
17 April 2024, 10:17
Replies:
187
[WIP] Donkey Kong conversion
Views:
17,660
Posted By
jotd
CD32 is perfect for all of those ports. Moon...
CD32 is perfect for all of those ports. Moon Patrol has a special AGA version which is close to 1:1 vs arcade.
About remaining bugs, duly noted. It seems there is a bug in 2P mode where params are...
Forum:
project.Amiga Game Factory
16 April 2024, 18:14
Replies:
72
[WIP] Phoenix conversion
Views:
4,418
Posted By
jotd
I'll see what I can do :) I'd love to do...
I'll see what I can do :)
I'd love to do Gyruss but without the commented disassembly I don't have the courage... Maybe someone can help, or at some point I change my mind.
That said ... The...
Forum:
Nostalgia & memories
16 April 2024, 16:34
Replies:
17
what was it like using the internet on Amiga in the early-mid 90s?
Views:
704
Posted By
jotd
I used it with Miami+56k modem, IBrowse, YAM. It...
I used it with Miami+56k modem, IBrowse, YAM. It worked. But expensive and I often used the connection at work to download stuff. I connected, downloaded my e-mails, sent the answers I had prepared...
Forum:
Retrogaming General Discussion
16 April 2024, 13:07
Replies:
28
Globdule 100%?
Views:
1,661
Posted By
jotd
I have zoned a pre 2.2 slave. No need to press...
I have zoned a pre 2.2 slave. No need to press anything at password prompt, it gives me the code for next level.
If someone can test this more thoroughfully, much appreciated.
Forum:
project.Amiga Game Factory
16 April 2024, 12:52
Replies:
72
[WIP] Phoenix conversion
Views:
4,418
Posted By
jotd
Toni proposed his help! I have thought of...
Toni proposed his help!
I have thought of A.I. to recolor stuff but that's not as easy as it seems.
I would have loved to use A.I. to enhance 16 colors games to 256 (Cadaver), unless...
Forum:
project.Amiga Game Factory
16 April 2024, 10:01
Replies:
72
[WIP] Phoenix conversion
Views:
4,418
Posted By
jotd
You mean enhanced colors? If I can find a graphic...
You mean enhanced colors? If I can find a graphic artist which can enhance the tilemaps yes, that could yield a nice result for a very low effort from me :)
Or maybe I'll try to do it myself,...
Forum:
project.Amiga Game Factory
15 April 2024, 21:15
Replies:
269
[WIP] Moon Patrol conversion
Views:
20,839
Posted By
jotd
BTW a HOL entry would be nice as game is now...
BTW a HOL entry would be nice as game is now completed
Forum:
project.Amiga Game Factory
15 April 2024, 21:12
Replies:
11
[WIP] King & Balloon conversion
Views:
1,357
Posted By
jotd
hol
hol
Forum:
support.Games
15 April 2024, 18:36
Replies:
19
Rocket Ranger CD32? Impossible?
Views:
4,153
Posted By
jotd
that's a great hack! good job.
that's a great hack! good job.
Forum:
project.Amiga Game Factory
15 April 2024, 18:35
Replies:
11
[WIP] King & Balloon conversion
Views:
1,357
Posted By
jotd
Great work so far!!
Great work so far!!
Forum:
project.CARE
15 April 2024, 13:06
Replies:
51
MAME + tile saving edition
Views:
123,373
Posted By
jotd
Other titles don't even have sprite display. Pity...
Other titles don't even have sprite display. Pity as for instance Shinobi doesn't have sprite display let alone save... Could have been a good candidate to try a port as it's 68000 (well game has an...
Forum:
Coders. General
13 April 2024, 19:04
Replies:
987
NeoGeo Metal Slug conversion to Amiga 500 - madman task ;-)
Views:
138,632
Posted By
jotd
That's exactly why I'm not re-coding games...
That's exactly why I'm not re-coding games anymore (in which case you have to know which frame goes where and probably decompile the original code)
I meant that when using the original code, you...
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