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Search: Posts Made By: sparhawk
Forum: Coders. C/C++ 12 February 2020, 17:22
Replies: 14
Views: 602
Posted By sparhawk
That would be cool. My toolchain works for me,...

That would be cool. My toolchain works for me, but I wouldn't be surprised if there is a more elegant approach. My goal was to ideally have only a minimum of setup steps in a cmake project, which...
Forum: Coders. C/C++ 12 February 2020, 16:56
Replies: 14
Views: 602
Posted By sparhawk
Are you running CLion in Linux? I would assume...

Are you running CLion in Linux? I would assume that it might work there. On Windows I would liketo know how to set it up with MKSYS2 and the amigaos toolchain from bebbo.
Forum: Amiga scene 12 February 2020, 16:03
Replies: 511
Views: 50,200
Posted By sparhawk
So that's the reason. I was a bit surprised,...

So that's the reason. I was a bit surprised, because I thought, it should be faster on NTSC as you have less screen to move, and also with the copper, you don't need to handle those extra lines.

...
Forum: Coders. C/C++ 12 February 2020, 11:08
Replies: 14
Views: 602
Posted By sparhawk
If you create your own cmake compiler you don't...

If you create your own cmake compiler you don't need that enable language part, as C/CPP files are known anyway. You still have to create an appropriate VBCC compiler though, which tells cmake what...
Forum: Coders. C/C++ 12 February 2020, 09:36
Replies: 14
Views: 602
Posted By sparhawk
I created a project here...

I created a project here https://github.com/skeetor/amiga-utils where I integrated gcc and vasm into a cmake compiler. The relevant files can be found here:...
Forum: Amiga websites reviews 11 February 2020, 23:15
Replies: 5
Views: 274
Posted By sparhawk
Not accessible.

Not accessible.
Forum: support.Other 11 February 2020, 22:25
Replies: 11
Views: 257
Posted By sparhawk
Just downloaded this, but this is the archive...

Just downloaded this, but this is the archive that I already used.
Forum: support.Other 11 February 2020, 12:13
Replies: 11
Views: 257
Posted By sparhawk
So when I get the originals, I can preview them?...

So when I get the originals, I can preview them? Where can I get those?





But if they are at C4 and played at C5, wouldn't this still be wrong then, even if I used the originals? On the...
Forum: support.Other 11 February 2020, 10:47
Replies: 11
Views: 257
Posted By sparhawk
The strange thing is, that OpenMPT has a browsing...

The strange thing is, that OpenMPT has a browsing feature. When I use this, and play the sample straight from there, then it sounds to fast, just like any other Windows player. When I put the same...
Forum: support.Other 10 February 2020, 19:29
Replies: 11
Views: 257
Posted By sparhawk
Sample Pack ST-XX to fast?

I downloaded the ST-XX sample pack because I wanted to use them in a mod. But when I try to listen to them, either in Open MPT or Windows, they seem to be way to fast.


Is there some good...
Forum: Coders. Asm / Hardware 06 February 2020, 13:40
Replies: 7
Views: 374
Posted By sparhawk
Yes. That makes sense. :)

Yes. That makes sense. :)
Forum: Coders. Asm / Hardware 06 February 2020, 10:12
Replies: 7
Views: 374
Posted By sparhawk
This should be moveq #0,Dn ...

This should be

moveq #0,Dn
move.l D0,An


But this is the same as

suba.l An,An
Forum: Coders. Asm / Hardware 04 February 2020, 17:53
Replies: 169
Views: 112,887
Posted By sparhawk
Yes, that woul dbe the obvious solution. :D But...

Yes, that woul dbe the obvious solution. :D But it depends, so in the general case, I can't know that.


I usually do a lot of prototyping in Easy68k and see if I can find faster solutions as it...
Forum: Coders. Asm / Hardware 04 February 2020, 16:19
Replies: 169
Views: 112,887
Posted By sparhawk
Maybe there is a faster way to clear the upper...

Maybe there is a faster way to clear the upper word of a register?

Replace this (16 cycles):

and.l #$ffff,d0


With this (12 cycles):

moveq #0,d1
Forum: Retrogaming General Discussion 02 February 2020, 01:01
Replies: 10
Views: 554
Posted By sparhawk
LOL! Is it that bad?

LOL! Is it that bad?
Forum: Retrogaming General Discussion 31 January 2020, 19:32
Replies: 10
Views: 554
Posted By sparhawk
Yeah, I can imagin that. :D I also wonder if you...

Yeah, I can imagin that. :D I also wonder if you played your game, that you would start to think about how this should have been different or that should be changed. :p
Forum: Retrogaming General Discussion 31 January 2020, 18:30
Replies: 10
Views: 554
Posted By sparhawk
Do you enjoy playing your own games?

To those who actually created a game on their own. Do you enjoy playing your own game, after it is released, or are you just happy that you are finally done with it and barely look at it again,...
Forum: Coders. Asm / Hardware 31 January 2020, 03:43
Replies: 26
Views: 1,837
Posted By sparhawk
Above I found that bug concerning short branches...

Above I found that bug concerning short branches not throwing an error when they were out of reach. This bug has been fixed, but it seems I found another one, which looks very similar, only for word...
Forum: Coders. Asm / Hardware 29 January 2020, 20:03
Replies: 13
Views: 593
Posted By sparhawk
Are you doing a Ghosts'n Goblins port? :D

Are you doing a Ghosts'n Goblins port? :D
Forum: Coders. C/C++ 29 January 2020, 19:14
Replies: 1
Views: 192
Posted By sparhawk
Found one in libc.

Found one in libc.
Forum: Coders. C/C++ 29 January 2020, 16:44
Replies: 1
Views: 192
Posted By sparhawk
itoa in gcc 6.5

Is there no "itao" in gcc 6.5 available? I thought I have seen it somewhere. I tried to google for it, and the usual answer is "use sprintf" which is IMO not really a good answer, as sprintf...
Forum: Retrogaming General Discussion 29 January 2020, 16:36
Replies: 46
Views: 1,872
Posted By sparhawk
Yes. That's exactly how the arcades went. :D And...

Yes. That's exactly how the arcades went. :D And not only arcades, but a lot of earlier games were similar to that. You had to learn the game, to beat it, which IMO is the point of playing it.

Of...
Forum: Coders. Asm / Hardware 29 January 2020, 12:44
Replies: 13
Views: 593
Posted By sparhawk
If I understand it correctly, when using an...

If I understand it correctly, when using an offscreen column, there wouldn't even be a need of double buffering, right?
I was also thinking about how to do scrolling of big areas, and a problem that...
Forum: Retrogaming General Discussion 29 January 2020, 12:30
Replies: 46
Views: 1,872
Posted By sparhawk
Actually I find this REALLY annoying when a game...

Actually I find this REALLY annoying when a game does that.


I played GTA 4 and there was a scene where I had to fight a rocker gang. After dying tow or three times in a row, the game suddenly...
Forum: Retrogaming General Discussion 29 January 2020, 12:22
Replies: 46
Views: 1,872
Posted By sparhawk
There are some of them. Marble Madness comes to...

There are some of them. Marble Madness comes to mind. Ony play through and you are done.
Forum: Retrogaming General Discussion 26 January 2020, 13:34
Replies: 24
Views: 1,294
Posted By sparhawk
I wrote a lot of tools back then. For example,...

I wrote a lot of tools back then. For example, some archiver (which I later learned works similar to tar) because I wanted to save diskspace, among other things.
Always wanted to do a game, but I'm...
Forum: Coders. Asm / Hardware 26 January 2020, 00:40
Replies: 7
Views: 391
Posted By sparhawk
After fixing the issue, that my library was not...

After fixing the issue, that my library was not linked like a library, it turned out, that this was also the reason why it didn't throw away unreferenced modules. I didn't need the '-gc-all' switch...
Forum: Coders. Asm / Hardware 25 January 2020, 23:30
Replies: 7
Views: 391
Posted By sparhawk
Thanks for pointing that out. Since the linked...

Thanks for pointing that out. Since the linked binary always worked, I haven't noticed that. I wrote some CMake modules to support m68k-amigaos from bebbo, so it seems I have some of the compiler...
Forum: Coders. Asm / Hardware 25 January 2020, 23:26
Replies: 7
Views: 391
Posted By sparhawk
I checked the manual for vlink and found an...

I checked the manual for vlink and found an option which seems to do what I wanted:


-gc-all


removes all the modules which are not referencedfrom the final binary.

My 'amiga-ar' ist just...
Forum: Coders. Asm / Hardware 25 January 2020, 00:09
Replies: 7
Views: 391
Posted By sparhawk
The library itself is just linked with 'ar' ...

The library itself is just linked with 'ar'

amiga-ar qc ../lib/libAmigaUtils.a snprintf.cpp.o vsnprintf.cpp.o SystemTakeover.s.o WaitRaster.s.o DebugPowerLED.s.o GFXLibrary.s.o MouseHelper.s.o...
Forum: Coders. Asm / Hardware 24 January 2020, 23:47
Replies: 7
Views: 391
Posted By sparhawk
vlink always links all modules from library

In my utillity library, I put each function into a seperate source file, as I expected that at linktime, only the modules will be included which are actually referenced.

Now I noticed that always...
Forum: Retrogaming General Discussion 24 January 2020, 18:07
Replies: 30
Views: 1,472
Posted By sparhawk
I don't know the source structure of MAME. I also...

I don't know the source structure of MAME. I also had the impression that all different machines were basically seperate projects within MAME, so I always wondered why it made sense to put hundreds...
Forum: Retrogaming General Discussion 24 January 2020, 13:48
Replies: 30
Views: 1,472
Posted By sparhawk
Yeah. Because of that I stopped updating some...

Yeah. Because of that I stopped updating some time ago. I have the roms I'm interested in, and they work, so I rather keep an outdated version that works with what I want, instead of the brandnew...
Forum: Retrogaming General Discussion 24 January 2020, 13:45
Replies: 83
Views: 3,833
Posted By sparhawk
I've been reading "Volks Computer" which is a...

I've been reading "Volks Computer" which is a book about the history of Commodore, unfortunately it's only in german, but I can only recommend it.


At the time the CDTV came, it seems that...
Forum: Retrogaming General Discussion 24 January 2020, 11:57
Replies: 30
Views: 1,472
Posted By sparhawk
Didn't know that MAME can do this. :) Anyway, I...

Didn't know that MAME can do this. :) Anyway, I agree, that I would rather take a good emulator. I also wonder how stable MAME is, because they tend to break compatibility with every new version,...
Forum: Coders. Asm / Hardware 23 January 2020, 18:23
Replies: 13
Views: 754
Posted By sparhawk
And what does this do? Only decrement stack?

And what does this do? Only decrement stack?
Forum: Nostalgia & memories 23 January 2020, 18:21
Replies: 26
Views: 1,351
Posted By sparhawk
Never heard about EHB mode. What's that? Is this...

Never heard about EHB mode. What's that? Is this on OCS or extended?
Forum: Nostalgia & memories 23 January 2020, 16:29
Replies: 26
Views: 1,351
Posted By sparhawk
I tried the Special Edition because it had the...

I tried the Special Edition because it had the original version included. But I was not really happy with both of them.
Forum: Nostalgia & memories 23 January 2020, 16:07
Replies: 47
Views: 2,401
Posted By sparhawk
On C64 one of my favourite games was "Impossible...

On C64 one of my favourite games was "Impossible Mission". I still play it every now and then. I was looking forward to the Amiga version, because I figured it should be the same, but better. Really!...
Forum: Nostalgia & memories 23 January 2020, 16:02
Replies: 98
Views: 16,765
Posted By sparhawk
I sold my C128D at christmas time 1989, and took...

I sold my C128D at christmas time 1989, and took the money we received as a christmas gift (which was usual back then), and all in all it was just enough to by me my Amiga 1000. Bought it before...
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