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Search: Posts Made By: earok
Forum: project.Amiga Game Factory 18 April 2019, 07:53
Replies: 37
Views: 1,232
Posted By earok
Posted the (hopefully) final final update which...

Posted the (hopefully) final final update which resolves bugs with Mega Drive pads. Thanks to Wepl and Ross for advice, and Per-Ola Eriksson for testing.


Edit: And Per-Ola Eriksson did a...
Forum: Coders. Asm / Hardware 17 April 2019, 12:24
Replies: 29
Views: 3,670
Posted By earok
No worries mate ;) I'm not exactly sure I've put...

No worries mate ;) I'm not exactly sure I've put it in the ideal place, but I've put it in around where the Copperlist is set (which I assumed was after the KS interrupt has stopped)

If you want...
Forum: project.Amiga Game Factory 17 April 2019, 10:19
Replies: 37
Views: 1,232
Posted By earok
Just a heads up - I may be releasing one final...

Just a heads up - I may be releasing one final final version that might fix an issue on some controllers (Mega Drive pads?) with dropping bombs, just waiting to hear if my fix has actually resolved...
Forum: Coders. Asm / Hardware 17 April 2019, 10:12
Replies: 29
Views: 3,670
Posted By earok
I'm still very much an amateur when it comes to...

I'm still very much an amateur when it comes to low level stuff, and my disassembled and unlabelled assembly is not the most stable base to work from, so I've tried to do as few changes as possible!...
Forum: Coders. Asm / Hardware 17 April 2019, 08:31
Replies: 29
Views: 3,670
Posted By earok
Thanks Toni, I always appreciate your feedback. ...

Thanks Toni, I always appreciate your feedback.

Forgive my ignorance in this regard, but - I did some further digging and I think I may have discovered a little bit more.

Using this command in...
Forum: project.Amiga Game Factory 17 April 2019, 07:06
Replies: 37
Views: 1,232
Posted By earok
Mines are picked up from random powerup spawns...

Mines are picked up from random powerup spawns during the course of the game (the mines you can pick up look identical to the mines you can drop, which can be mildly confusing)
Forum: Coders. Asm / Hardware 17 April 2019, 05:25
Replies: 29
Views: 3,670
Posted By earok
I did some hackery on Total Carnage the other day...

I did some hackery on Total Carnage the other day and it seems that second button support isn't working very well on certain controllers (Mega Drive?). As soon as you've pressed it once, it acts like...
Forum: project.Amiga Game Factory 17 April 2019, 05:11
Replies: 37
Views: 1,232
Posted By earok
Thanks Zzbylu. I noticed that every time you...

Thanks Zzbylu. I noticed that every time you picked up a mine, it instantly put it down again? Per-Ola Eriksson reported a similar bug (possibly something to do with use of a Mega Drive pad).

I...
Forum: project.Amiga Game Factory 16 April 2019, 14:34
Replies: 37
Views: 1,232
Posted By earok
Just a quick note to say that I'm done! Details...

Just a quick note to say that I'm done! Details and downloads in the first post

And, cheers guys :great
Forum: project.Amiga Game Factory 14 April 2019, 14:05
Replies: 37
Views: 1,232
Posted By earok
I thought I better give a quick update, the...

I thought I better give a quick update, the "final final" version is still coming and there's been a fair few changes since what I last posted. Here's the list of everything, including what was in...
Forum: project.Amiga Game Factory 12 April 2019, 15:27
Replies: 37
Views: 1,232
Posted By earok
For the next version I've fixed the mine so that...

For the next version I've fixed the mine so that (like the arcade version) it explodes almost instantly with a wider radius, so it's more useful as a last ditch defense. Also I've fixed the graphical...
Forum: project.Amiga Game Factory 12 April 2019, 08:39
Replies: 37
Views: 1,232
Posted By earok
Dual stick probably is a little beyond what I...

Dual stick probably is a little beyond what I could hack into it, but I'm up for tweaks to make it easier (not too much easier, but oddly there's certain elements about the arcade game that are...
Forum: project.Amiga Game Factory 12 April 2019, 02:55
Replies: 37
Views: 1,232
Posted By earok
Thanks for the test mate, I appreciate it ...

Thanks for the test mate, I appreciate it



Haha.. I don't know, I still find it kind of fun (at least now that I can beat the damn game). But I'm somewhat biased towards that genre.

If...
Forum: project.Amiga Game Factory 11 April 2019, 12:37
Replies: 37
Views: 1,232
Posted By earok
Honestly, yeah. The annoying thing is there's a...

Honestly, yeah. The annoying thing is there's a fair bit of the game that does look arcade accurate (intro screens, final boss, the "pleasure dome" ending, some vehicles and level parts) but the rest...
Forum: project.Amiga Game Factory 11 April 2019, 10:14
Replies: 37
Views: 1,232
Posted By earok
Ok! Time for an update. @JMD I resolved the...

Ok! Time for an update.

@JMD I resolved the music issue. Currently the game has the music that came with the "Total Carnage Plus" version (in menu, cutscenes and loading scenes only). If you'd...
Forum: project.Amiga Game Factory 11 April 2019, 03:53
Replies: 37
Views: 1,232
Posted By earok
Thanks guys @JMD Sadly the crash seems to...

Thanks guys

@JMD Sadly the crash seems to happen regardless of the size of the MOD file :( I'm not exactly sure why, but the game fails to allocate memory under certain conditions only if there's...
Forum: project.Amiga Game Factory 10 April 2019, 14:55
Replies: 37
Views: 1,232
Posted By earok
Total Carnage CD32: Special Edition

Ok, it's finished. This was only ever intended to be a short term project, but I ended up doing a lot more tweaks than I had originally intended.

GAMEPLAY:

Player moves much faster, similar to...
Forum: Coders. Blitz Basic 08 April 2019, 01:37
Replies: 46
Views: 2,376
Posted By earok
Sorry, ugh - for clarity, I should have put ...

Sorry, ugh - for clarity, I should have put

*Tile\Source = Address + (TileID * (2 * 16 * 5))

The reason I set the value to a multiple of itself is the original value is set by the map creation...
Forum: Coders. Blitz Basic 07 April 2019, 12:05
Replies: 6
Views: 345
Posted By earok
With SetInt 5 you can define your own custom...

With SetInt 5 you can define your own custom VBlank handler, I'm assuming Blitz doesn't use an Interrupt handler for VWait since it may interfere with whatever you've put in SetInt 5.

It's also...
Forum: Coders. Blitz Basic 07 April 2019, 11:56
Replies: 46
Views: 2,376
Posted By earok
I'm trying to optimise my engine further as it's...

I'm trying to optimise my engine further as it's starting to choke with a few Bobs running around on screen. One idea that came up from discussions with Alpine9000 is to precalculate addresses to...
Forum: Amiga scene 05 April 2019, 04:28
Replies: 301
Views: 43,448
Posted By earok
https://youtu.be/U7OOmYn9aCU Per-Ola...

https://youtu.be/U7OOmYn9aCU

Per-Ola Eriksson did a longplay of the dungeon prototype. It takes him 20 minutes to get to the end, the remaining 10 minutes of the video is spent raiding the...
Forum: Amiga scene 04 April 2019, 08:18
Replies: 301
Views: 43,448
Posted By earok
I'm a big fan of Ultima 7 myself, but that's well...

I'm a big fan of Ultima 7 myself, but that's well outside of what we can realistically achieve with our tiny team. A more serious RPG could be in PixelGlass' future, though (IIRC) there's more than...
Forum: project.CD32 Conversion 04 April 2019, 00:01
Replies: 82
Views: 11,954
Posted By earok
Cheers guys! @AmigaBill I'd recommend...

Cheers guys!

@AmigaBill I'd recommend playing it from a real CD32. Some games will work if you simply extract the entire ISO to an HDD, but many of them will only load from a Disc. A CD Drive...
Forum: request.Old Rare Games 03 April 2019, 22:53
Replies: 39
Views: 7,579
Posted By earok
I wanted to include this on CD32 and Beer, I...

I wanted to include this on CD32 and Beer, I couldn't get it to work for the same reasons that AmigaJay described. However, I didn't realise the source was available, so I spent some time patching it...
Forum: project.CD32 Conversion 03 April 2019, 13:53
Replies: 82
Views: 11,954
Posted By earok
Alright, it's done. Final edition is out. Last...

Alright, it's done. Final edition is out. Last update is up. Phew. 10 months of pottering away at this project, finally it's over.

There may still be an additional supplemental disc on the way...
Forum: Coders. Blitz Basic 31 March 2019, 22:34
Replies: 6
Views: 1,146
Posted By earok
Yes to all of that. ;) you can still use all of...

Yes to all of that. ;) you can still use all of those commands. The way I handle interleaved bitmaps is pretty much identical to handling regular bitmaps, except I treat it like it's a really tall,...
Forum: Amiga scene 28 March 2019, 11:13
Replies: 301
Views: 43,448
Posted By earok
Alright, there was a little miscommunication...

Alright, there was a little miscommunication within the team. Whoops.

As discussed previously, AlarCity is getting a total do-over. As such, none of the marketing materials out there reflect how...
Forum: Amiga scene 28 March 2019, 08:55
Replies: 301
Views: 43,448
Posted By earok
I'll ask. It's still visible when searching the...

I'll ask. It's still visible when searching the site for the name specifically, not sure why it isn't on the game page anymore.
Forum: Amiga scene 25 March 2019, 07:17
Replies: 301
Views: 43,448
Posted By earok
Well anyway, I dusted off the old "AlarTV" mode,...

Well anyway, I dusted off the old "AlarTV" mode, did a couple of tweaks and uploaded it as the 'AlarCity Dungeon Prototype'.

https://www.youtube.com/watch?v=N1Qcmg99-u4

The reason I'm doing...
Forum: Coders. Blitz Basic 21 March 2019, 23:47
Replies: 7
Views: 371
Posted By earok
Thanks guys! I uh, ended up writing my own...

Thanks guys!

I uh, ended up writing my own format of sorts.

It's a bit rough, currently hardcoded to 5BP and I'm not totally sure the EBWIDTH and BLTSIZE calculations are totally correct, but...
Forum: Coders. Blitz Basic 20 March 2019, 04:58
Replies: 7
Views: 371
Posted By earok
Ah, that makes sense. Thanks guys! I'm...

Ah, that makes sense. Thanks guys!

I'm assuming that the cookie pointer is always zero (since SaveShapes doesn't save cookies?) and the data pointer is a pointer to the bitplane data within the...
Forum: project.CD32 Conversion 20 March 2019, 02:50
Replies: 87
Views: 19,092
Posted By earok
I understand where you're coming from. It's so...

I understand where you're coming from. It's so damn hard getting a game to work sometimes, particularly when you've got a huge compilation of them, and on top of that you go the extra mile with...
Forum: project.CD32 Conversion 18 March 2019, 09:55
Replies: 87
Views: 19,092
Posted By earok
Sorry to hear that man, your conversions were...

Sorry to hear that man, your conversions were (and are) really great. Glad that the downloads are still there :great
Forum: Coders. Blitz Basic 18 March 2019, 09:44
Replies: 10
Views: 498
Posted By earok
I'd say you're missing the Math libraries. I...

I'd say you're missing the Math libraries. I think "MATHTRANS.LIBRARY" is the only one you need (though "DISKFONT.LIBRARY" is also useful to have for Blitz software that uses fonts)
Forum: Coders. Blitz Basic 17 March 2019, 05:01
Replies: 7
Views: 371
Posted By earok
Documentation for Blitz Basic SaveShapes (and SaveSprites etc) format?

Is there any documentation available for the SaveShapes format? eg, something similar to the documentation available online for AMOS Sprites...
Forum: project.CD32 Conversion 15 March 2019, 04:32
Replies: 82
Views: 11,954
Posted By earok
Ok, latest update has been posted. There's been a...

Ok, latest update has been posted. There's been a lot of changes so I may have forgotten a few.

First up, the theme of the 9th pack is fighting games (one-on-one fighters as opposed to scrolling...
Forum: project.CD32 Conversion 15 March 2019, 01:31
Replies: 15
Views: 1,882
Posted By earok
I had bit of a virus scare recently, so I did a...

I had bit of a virus scare recently, so I did a wider check of my hard drive with VirusZ and found that, in the Settlers project, these two files were infected with Ebola.

C/AmigaGuide...
Forum: Coders. Blitz Basic 13 March 2019, 09:03
Replies: 46
Views: 2,376
Posted By earok
Yes, that's correct. Blitz can blit...

Yes, that's correct. Blitz can blit non-interleaved Bobs to an interleaved bitmap.

The advantage with using interleaved bitmaps is you only need to do one blitter operation to hit all bitplanes....
Forum: project.CD32 Conversion 13 March 2019, 03:33
Replies: 28
Views: 1,479
Posted By earok
I'm building with the CDTV trademark, but even...

I'm building with the CDTV trademark, but even with CD32 trademark and freeanim, SSF2 will only work depending on the number of files on the disk (eg, if I take my entire "GAMES" folder out, which...
Forum: project.CD32 Conversion 12 March 2019, 09:37
Replies: 28
Views: 1,479
Posted By earok
This is going to sound a bit.. naive. With...

This is going to sound a bit.. naive.

With various games on my compilations, sometimes I've had to implement a system that requires the user to hold down a joypad button on boot to load the game....
Showing results 1 to 40 of 2009

 
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