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Forum: Coders. General 25 March 2019, 14:34
Replies: 2,210
Views: 332,897
Posted By sandruzzo
About Rygars' OCS, there are quiet a lot of...

About Rygars' OCS, there are quiet a lot of optimization to do in order to hit stable 50hz and more.

- code, can be a lot optimized
- Dragons and others enemies can be made by HW sprites
- Using...
Forum: Coders. General 25 March 2019, 09:15
Replies: 2,210
Views: 332,897
Posted By sandruzzo
I think Rygar OCS demo was quiet good, and I...

I think Rygar OCS demo was quiet good, and I don't see to much compromises
Forum: Coders. General 14 December 2018, 15:11
Replies: 2,210
Views: 332,897
Posted By sandruzzo
Better programming!:great:guru:banghead

Better programming!:great:guru:banghead
Forum: Coders. General 14 December 2018, 14:56
Replies: 2,210
Views: 332,897
Posted By sandruzzo
sorry dragons' are 64*36!

sorry dragons' are 64*36!
Forum: Coders. General 13 December 2018, 15:48
Replies: 2,210
Views: 332,897
Posted By sandruzzo
Yes indeed, but better with a lot less dma slots...

Yes indeed, but better with a lot less dma slots used!:great

@Steril707

Because I had that gfx!
Forum: Coders. General 13 December 2018, 14:30
Replies: 2,210
Views: 332,897
Posted By sandruzzo
I had 2 dragons 64*32 + 2 devil of 32*32 + 3 blue...

I had 2 dragons 64*32 + 2 devil of 32*32 + 3 blue enemy 32*32 + 2 dynos 32*24.

Not bud I think! And rygar of course with weapons!
Forum: Coders. General 13 December 2018, 14:15
Replies: 2,210
Views: 332,897
Posted By sandruzzo
With 32 colors, parallax layer made with sprites,...

With 32 colors, parallax layer made with sprites, we can affort moro or less 6-8 bobs' + rygar at full 50hz.
Forum: Coders. General 13 December 2018, 13:59
Replies: 2,210
Views: 332,897
Posted By sandruzzo
Rygar is not one of my favourite arcade. I think...

Rygar is not one of my favourite arcade. I think is better to do "original" game than porting.

I woulb be happy to spend my time on games Designed around Amiga Hw! Maybe i would be better to porta...
Forum: Coders. General 12 December 2018, 14:46
Replies: 2,210
Views: 332,897
Posted By sandruzzo
If Amiga would have a good market, I'll be...

If Amiga would have a good market, I'll be willing to work full time to do ports and original Games for ecs/ocs and aga
Forum: Coders. General 12 December 2018, 11:16
Replies: 2,210
Views: 332,897
Posted By sandruzzo
Problem is memory if we want use 64 colors. With...

Problem is memory if we want use 64 colors. With 32 we can do
Forum: Coders. General 05 January 2018, 14:55
Replies: 2,210
Views: 332,897
Posted By sandruzzo
Now with Tiled we can place: rocks' collision...

Now with Tiled we can place: rocks' collision box, holes, platoforms, bonues and more to come!
Forum: Coders. General 05 January 2018, 08:05
Replies: 2,210
Views: 332,897
Posted By sandruzzo
Good, here may email: sandro.digaia@gmail.com ....

Good, here may email: sandro.digaia@gmail.com . So we can better work together!:spin
Forum: Coders. General 05 January 2018, 03:58
Replies: 2,210
Views: 332,897
Posted By sandruzzo
We have to have one tiles set for each level. One...

We have to have one tiles set for each level. One huge is bite too much memory!
Forum: Coders. General 04 January 2018, 17:23
Replies: 2,210
Views: 332,897
Posted By sandruzzo
Good! So i'll tell you what kind of layers to add...

Good! So i'll tell you what kind of layers to add in order to add fixed enemies and obstacles, halls and on..
Forum: Coders. General 04 January 2018, 14:20
Replies: 2,210
Views: 332,897
Posted By sandruzzo
If some can build all the levels, with Tiled, ...

If some can build all the levels, with Tiled, i'll make rygar walk all ok them!
Forum: Coders. General 04 January 2018, 08:22
Replies: 2,210
Views: 332,897
Posted By sandruzzo
I'm played the whole game into mame, quiet boring...

I'm played the whole game into mame, quiet boring as games! Is There a more interesting project?
Forum: Coders. General 03 January 2018, 09:23
Replies: 2,210
Views: 332,897
Posted By sandruzzo
We are going forward little bit with this...

We are going forward little bit with this project. Now with 80px parallax we can allmost hit 50hz. And since we have a lot of spare screen space, now we can made dragons by sprites, and I think have...
Forum: Coders. General 02 January 2018, 17:24
Replies: 2,210
Views: 332,897
Posted By sandruzzo
Update a new version with 80px parallx. Rygar2.adf

Update a new version with 80px parallx. Rygar2.adf
Forum: Coders. General 02 January 2018, 11:55
Replies: 2,210
Views: 332,897
Posted By sandruzzo
Did a test. With a Parallax made by 80 px in...

Did a test. With a Parallax made by 80 px in height we could archive more or less 50 hz. Now is 112 px, and it bite too much dma cycles
Forum: Coders. General 02 January 2018, 11:24
Replies: 2,210
Views: 332,897
Posted By sandruzzo
I would like to understand what to do , and what...

I would like to understand what to do , and what is the interesting on this projects, first:xmas
Forum: Coders. General 02 January 2018, 09:08
Replies: 2,210
Views: 332,897
Posted By sandruzzo
Rygar's source code wasn't meant to be done to be...

Rygar's source code wasn't meant to be done to be a whole game, so it must be rewritten.

In order to try to have 64 colors at full speed we should:

- rewrite code
- have sprites with only 16...
Forum: Coders. General 02 January 2018, 07:49
Replies: 2,210
Views: 332,897
Posted By sandruzzo
Game is code in asm, but latest version in not...

Game is code in asm, but latest version in not shared. It's not only about funds, but it's worth finish it? This project was made to see if AmigaOCS/ECS could do it, rather doing the whole game
Forum: Coders. General 01 January 2018, 14:11
Replies: 2,210
Views: 332,897
Posted By sandruzzo
Sorry If I left this project, but isn't possible...

Sorry If I left this project, but isn't possible to finish this game since it'll take a lot of time. If there was a kickstarter project or some kind of founding that would be possible.

I did what...
Forum: Coders. General 10 August 2017, 20:28
Replies: 2,210
Views: 332,897
Posted By sandruzzo
Even whiout upper and lower panel we can hit 50...

Even whiout upper and lower panel we can hit 50 hz.

Using only 4 planes for each enemy we'll have 4 blitting with channels abcd and 2 with only 3 channels, this will save a lot of dma
Forum: Coders. General 10 August 2017, 19:48
Replies: 2,210
Views: 332,897
Posted By sandruzzo
we can still use the whole 6 planes, but only 4...

we can still use the whole 6 planes, but only 4 for each enemy that can be mapped as we like:great
Forum: Coders. General 10 August 2017, 15:34
Replies: 2,210
Views: 332,897
Posted By sandruzzo
with 60 height parallax we are near 50hz

with 60 height parallax we are near 50hz
Forum: Coders. General 10 August 2017, 15:20
Replies: 2,210
Views: 332,897
Posted By sandruzzo
Is there a fast way to disable and enable Amiga...

Is there a fast way to disable and enable Amiga os?
Forum: Coders. General 10 August 2017, 15:17
Replies: 2,210
Views: 332,897
Posted By sandruzzo
For more than a blitter i wait blitter after...

For more than a blitter i wait blitter after blitter start
Forum: Coders. General 10 August 2017, 14:32
Replies: 2,210
Views: 332,897
Posted By sandruzzo
Maybe 6 planes are too much. Or we cut down one...

Maybe 6 planes are too much. Or we cut down one dragon, or we have to get back to 5 planes:bash
Forum: Coders. General 10 August 2017, 14:30
Replies: 2,210
Views: 332,897
Posted By sandruzzo
It was just a test to see if doing 4 full coockie...

It was just a test to see if doing 4 full coockie cut, plus 2 fast cookie cut could help speed.
Forum: Coders. General 10 August 2017, 09:39
Replies: 2,210
Views: 332,897
Posted By sandruzzo
Added test version which use 4 planes for full...

Added test version which use 4 planes for full coockie-cut and the others 2 will use less expensive ones. It's called Rygar2.adf

...
Forum: Coders. General 07 August 2017, 20:22
Replies: 2,210
Views: 332,897
Posted By sandruzzo
Panels are now 3 planes only, not 4 like before....

Panels are now 3 planes only, not 4 like before. So I've freed a lot of dma slots.
Forum: Coders. General 07 August 2017, 11:34
Replies: 2,210
Views: 332,897
Posted By sandruzzo
Good Idea, but I was think about having one...

Good Idea, but I was think about having one dragon made by sprites. Now I want to try to limit at 4 planes enemies and rygar, and see if it'll fly.

Each enemies can have its' own 4 planes as we...
Forum: Coders. General 07 August 2017, 11:01
Replies: 2,210
Views: 332,897
Posted By sandruzzo
Copper list is at the minimum. What bite a lot...

Copper list is at the minimum. What bite a lot are sprites and DMA bitplanes..
Forum: Coders. General 07 August 2017, 08:53
Replies: 2,210
Views: 332,897
Posted By sandruzzo
For scrolling you need 32 more pixel not 16. I...

For scrolling you need 32 more pixel not 16. I Did a lot of test about turning on off upper and lower panel, even turning off the whole parallax. We have to few cicles anyway.

I can try to do...
Forum: Coders. General 07 August 2017, 08:51
Replies: 2,210
Views: 332,897
Posted By sandruzzo
Yes you can, but allways 6 blitting are needed: 1...

Yes you can, but allways 6 blitting are needed: 1 coockie-cut, and 1 for make an hall in the others planes
Forum: Coders. General 06 August 2017, 13:54
Replies: 2,210
Views: 332,897
Posted By sandruzzo
For cookie cut, ther is no so much that you can do

For cookie cut, ther is no so much that you can do
Forum: Coders. General 04 August 2017, 15:46
Replies: 2,210
Views: 332,897
Posted By sandruzzo
You can't do much with blitter modulo

You can't do much with blitter modulo
Forum: Coders. General 04 August 2017, 08:46
Replies: 2,210
Views: 332,897
Posted By sandruzzo
Maybe I've found a way to further optimize bobs...

Maybe I've found a way to further optimize bobs to speed up all. If we drop interleaved bitplane, and use regolar one, and optimize bobs' usage by using only 4 planes for each monster. Not only 16...
Forum: Coders. General 02 August 2017, 16:24
Replies: 2,210
Views: 332,897
Posted By sandruzzo
I was trying to do some test, I'll get back

I was trying to do some test, I'll get back
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